• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:46
CEST 02:46
KST 09:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League62Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
[Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Battle.net abbreviations list
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10626 users

HotS Balance Update #5 [10/5/12] - Page 25

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 23 24 25 26 27 43 Next All
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2012-10-06 12:57:20
October 06 2012 12:57 GMT
#481
On October 06 2012 21:53 Belisarius wrote:
Show nested quote +
On October 06 2012 21:50 Teoita wrote:
On October 06 2012 21:45 Belisarius wrote:
Ugh, again with the useless "slowly steals minerals from building" thing. How many times have we seen this? It was terrible before, it's still terrible now. The oracle is, once again, total balls.

I really liked phase shield. I'm incredibly sad that they got rid of it so quickly.


The problem with it is that, let's face it, it was more or less only useful against Fungal and maaybe Blinding Cloud (not that people build Vipers for anything but Abduct for some reason).

That said, it's better than Void Syphon. I just do not understand how they could think that's a good idea. In fact it might just top the Warhound in terms of stupidity.


It stopped abduct and EMP as well, didn't it? I would have happily PS'd colo and HTs, respectively.

I just feel like it was a really useful tool that maybe wasn't being pushed just yet. It was a response to things that otherwise had no response, which added a layer of interaction that wasn't there before. I'm sure it needed tweaking, but that's not enough to throw it out.

I'd accept its removal if they finally, finally did something about how stupid fungal is, since that's the worst of the "no response available" spells... but I'm not sure I see that coming.


No it didn't stop EMP, it stopped revealing cloaked units hit by EMP. Shield/energy damage was still going through.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2012-10-06 12:58:24
October 06 2012 12:57 GMT
#482
It'd be cool even if it was used just in PvZ lategame to have something that helps with infestors.

And i agree with your comment on fungal. Or specifically the interaction between fungal and bl's, as well as how ridicolously well Infestors scale well together in the lategame. Ghosts, Templar and Sentries all lose effectiveness past a certain count (and Ravens are underused/bad/impossible to transition into/whatever), with Infestors the more the merrier.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-10-06 13:02:25
October 06 2012 13:00 GMT
#483
On October 06 2012 21:57 DrGreen wrote:
Show nested quote +
On October 06 2012 21:53 Belisarius wrote:
On October 06 2012 21:50 Teoita wrote:
On October 06 2012 21:45 Belisarius wrote:
Ugh, again with the useless "slowly steals minerals from building" thing. How many times have we seen this? It was terrible before, it's still terrible now. The oracle is, once again, total balls.

I really liked phase shield. I'm incredibly sad that they got rid of it so quickly.


The problem with it is that, let's face it, it was more or less only useful against Fungal and maaybe Blinding Cloud (not that people build Vipers for anything but Abduct for some reason).

That said, it's better than Void Syphon. I just do not understand how they could think that's a good idea. In fact it might just top the Warhound in terms of stupidity.


It stopped abduct and EMP as well, didn't it? I would have happily PS'd colo and HTs, respectively.

I just feel like it was a really useful tool that maybe wasn't being pushed just yet. It was a response to things that otherwise had no response, which added a layer of interaction that wasn't there before. I'm sure it needed tweaking, but that's not enough to throw it out.

I'd accept its removal if they finally, finally did something about how stupid fungal is, since that's the worst of the "no response available" spells... but I'm not sure I see that coming.


No it didn't stop EMP, it stopped revealing cloaked units hit by EMP. Shield/energy damage was still going through.


Didn't it? Oh, okay. Obviously it wouldn't regen shields/energy after the hit, but I thought it was possible to PS something beforehand to make it temporarily immune.

Honestly, I would have been happy to see it changed to protect more stuff but only protect, and not "heal"/de-debuff. That way you would have to pick the units you wanted to protect, but they could also buff the spell to make it more widely used.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 06 2012 13:03 GMT
#484
In the advent of a draw condition being reached (e.g. no mining), does using the Void Siphon ability cause the countdown timer to reset?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Big J
Profile Joined March 2011
Austria16289 Posts
October 06 2012 13:03 GMT
#485
On October 06 2012 21:57 Teoita wrote:
It'd be cool even if it was used just in PvZ lategame to have something that helps with infestors.

And i agree with your comment on fungal. Or specifically the interaction between fungal and bl's, as well as how ridicolously well Infestors scale well together in the lategame. Ghosts, Templar and Sentries all lose effectiveness past a certain count (and Ravens are underused/bad/impossible to transition into/whatever), with Infestors the more the merrier.


woaaaaaa. Then you haven't seen Byun or DeMuslims lategame in TvP, if you think ghosts lose effectiveness past a certain count.
Yeah, mass infestor is pretty, pretty good, but you know, that's what happens if you don't give a race a good, universal standard combat unit. The game is going to get balanced/evolved around the unit that fulfills that role best.

Maybe the removal of the phase shield points towards blizzard wanting to change the Infestor anyways in a few weeks. I'd hope so.
perser84
Profile Joined October 2010
Germany399 Posts
October 06 2012 13:04 GMT
#486
window mine =great wall of terran has arrived
DrGreen
Profile Joined July 2010
Poland708 Posts
October 06 2012 13:04 GMT
#487
On October 06 2012 22:03 iHirO wrote:
In the advent of a draw condition being reached (e.g. no mining), does using the Void Siphon ability cause the countdown timer to reset?


Is that really what you are afraid of? LOL
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
October 06 2012 13:07 GMT
#488
On October 06 2012 22:03 Big J wrote:
Show nested quote +
On October 06 2012 21:57 Teoita wrote:
It'd be cool even if it was used just in PvZ lategame to have something that helps with infestors.

And i agree with your comment on fungal. Or specifically the interaction between fungal and bl's, as well as how ridicolously well Infestors scale well together in the lategame. Ghosts, Templar and Sentries all lose effectiveness past a certain count (and Ravens are underused/bad/impossible to transition into/whatever), with Infestors the more the merrier.


woaaaaaa. Then you haven't seen Byun or DeMuslims lategame in TvP, if you think ghosts lose effectiveness past a certain count.
Yeah, mass infestor is pretty, pretty good, but you know, that's what happens if you don't give a race a good, universal standard combat unit. The game is going to get balanced/evolved around the unit that fulfills that role best.

Maybe the removal of the phase shield points towards blizzard wanting to change the Infestor anyways in a few weeks. I'd hope so.


Wasn't that before the nerf to snipe though?

Yeah high ghost counts are good, but it's not THE only way for Terran to win, like mass infestor is for Zerg (or close to that). I agree on the potential for an Infestor change though.

In general with the Swarm Host and Viper, i think Hive tech could be redesigned. Right now it's almost the only way for Z to win a game, by giving them more Lair tech options like they did i think there's the possibility of toning down Infestor/Broodlord and Hive tech in general a bit so it's not what Zerg rushes for to finish the game (outside of 2-3 base timings like 2-2muta ling in zvt or roach max in zvp), but rather something they can go into once they have an advantage from a Lair tech midgame and use that for the finishing blow. Hope that made sense.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
October 06 2012 13:08 GMT
#489
what is the current widow mine burrow time?
MekTypro
Profile Joined July 2010
France360 Posts
October 06 2012 13:10 GMT
#490
40 seconds build time for the widow mine is way to long imo.

Attacking both air & cloaked units seems a bit strong too.

To people saying terran won't have to do anything to kill observators, the widow mine has a range of 5, so if protoss pays a bit of attention to his obs, he'll see the mine before it can shoot, so I don't think it'll be a big problem.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 06 2012 13:13 GMT
#491
On October 06 2012 22:03 iHirO wrote:
In the advent of a draw condition being reached (e.g. no mining), does using the Void Siphon ability cause the countdown timer to reset?


I assume so, because damage is being done.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Rassy
Profile Joined August 2010
Netherlands2308 Posts
October 06 2012 13:23 GMT
#492
Wow, huge buff for the mine.
Its starting to look realy awesome, more like a missle silo then a mine but who cares
phrenetiC
Profile Joined April 2011
Switzerland224 Posts
Last Edited: 2012-10-06 13:30:57
October 06 2012 13:24 GMT
#493
I don't like any of the changes to be honest. Particularly I dislike the siphon ability on the oracle:
While it definately needed some additional way to harrass, the unit itself remains BORING. I'd love to see blizzard giving it an actually exciting ability to watch. An 10sec auto-cast attack projectile ability (that can be denied by attacking it, 10-20hp maybe?) to attack workers would be fun. Or a self-defensive ability like phase-shift that requires good timing/skill to use. Even if it's a copy of a another unit (resembling a seeker missile, or wc3 feary dragon)... ANYTHING is more exciting than watching a flying ball making its way towards a mineral line, casting entomb and then siphon an extractor!
"[...] you just keep on trying till you run out of cake!" - GLaDOS
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 06 2012 13:28 GMT
#494
On October 06 2012 22:13 KrazyTrumpet wrote:
Show nested quote +
On October 06 2012 22:03 iHirO wrote:
In the advent of a draw condition being reached (e.g. no mining), does using the Void Siphon ability cause the countdown timer to reset?


I assume so, because damage is being done.


So basically in stalemate conditions its possible to farm infinite money versus protoss or zerg opponents if you have access to their buildings (due to health and shields regen).
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Aetherial
Profile Joined August 2010
Australia917 Posts
October 06 2012 13:29 GMT
#495
LOL i'm just watching Dragon's stream, he's only building widow mines... they seem kinda broken.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 06 2012 13:31 GMT
#496
Just an FYI for the thread, apparently 12,000 more invites went out too (I assume they just "add" it to your B.Net account and give you a notification email) the beta must be at least 30 -> 50,000 now - still no luck for me :/ ahh well.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
October 06 2012 13:31 GMT
#497
Void siphon gives the phrase "the oracle sucks" a whole new meaning ;-)
I'm wondering if multiple siphons can be stacked on one building.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 06 2012 13:34 GMT
#498
On October 06 2012 22:28 iHirO wrote:
Show nested quote +
On October 06 2012 22:13 KrazyTrumpet wrote:
On October 06 2012 22:03 iHirO wrote:
In the advent of a draw condition being reached (e.g. no mining), does using the Void Siphon ability cause the countdown timer to reset?


I assume so, because damage is being done.


So basically in stalemate conditions its possible to farm infinite money versus protoss or zerg opponents if you have access to their buildings (due to health and shields regen).


Maybe, I guess?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
October 06 2012 13:36 GMT
#499
On October 06 2012 22:34 KrazyTrumpet wrote:
Show nested quote +
On October 06 2012 22:28 iHirO wrote:
On October 06 2012 22:13 KrazyTrumpet wrote:
On October 06 2012 22:03 iHirO wrote:
In the advent of a draw condition being reached (e.g. no mining), does using the Void Siphon ability cause the countdown timer to reset?


I assume so, because damage is being done.


So basically in stalemate conditions its possible to farm infinite money versus protoss or zerg opponents if you have access to their buildings (due to health and shields regen).


Maybe, I guess?


I thought of this too. One aspect of the ability that might turn out to be interesting, being able to recover from a no workers, no money situation.
Obstikal
Profile Blog Joined April 2010
616 Posts
October 06 2012 13:38 GMT
#500
the widow mine is interesting but it doesnt seem like a "mine" anymore, it is a new unit with the old design of the widow mine
Prev 1 23 24 25 26 27 43 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
08:40
Best Games of SC
Serral vs Neeb
Reynor vs Clem
Maru vs GgMaChine
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft489
ViBE154
SpeCial 17
RuFF_SC2 13
StarCraft: Brood War
Hyuk 22
NaDa 20
Mong 16
Dota 2
syndereN535
NeuroSwarm144
canceldota110
League of Legends
JimRising 778
Other Games
summit1g9322
FrodaN1845
C9.Mang0144
KnowMe113
Trikslyr79
ToD33
CosmosSc2 15
Organizations
Other Games
gamesdonequick1772
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21438
League of Legends
• Nemesis2213
• Jankos1993
• Scarra1199
Other Games
• imaqtpie746
Upcoming Events
FEL
9h 14m
Sparkling Tuna Cup
9h 14m
Replay Cast
22h 14m
WardiTV Weekly
1d 11h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.