Void siphon is hilarious. Bad, but hilarious. It would make more sense if it cost itself energy over time rather than a bunch of energy at start then free indefinitely, though.
HotS Balance Update #5 [10/5/12] - Page 27
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Crow!
United States150 Posts
Void siphon is hilarious. Bad, but hilarious. It would make more sense if it cost itself energy over time rather than a bunch of energy at start then free indefinitely, though. | ||
s3rp
Germany3192 Posts
On October 07 2012 00:53 Crow! wrote: I feel like this incarnation of the widow mine should cost gas. Void siphon is hilarious. Bad, but hilarious. It would make more sense if it cost itself energy over time rather than a bunch of energy at start then free indefinitely, though. They cost gas , allways did ... | ||
Cyro
United Kingdom20293 Posts
Did nobody consider that it costs a terran 25 minerals to repair 1000hp on a barracks? If the Oracle is generating 3 minerals for every 3 points of damage it does, there is the potential for many many thousands of minerals to be generated out of nowhere. A barracks costs 150 minerals for 1500hp, and it costs a quarter of that cost to repair it from 0 to full, so what costs the terran 37.5 minerals will give the protoss 1500. You can literally pull tens of thousands of minerals out of nowhere if the terran does not stop you, that has so many balance implications | ||
Aserrin
Uruguay231 Posts
At least they haven't forsaken terran. But still, making the races revolve around a single unit is not good. | ||
Crow!
United States150 Posts
Huh, so they do. For some reason I thought the mines cost 75 minerals and that was it. (Previous incarnations probably could have cost that little). | ||
TheRavensName
United States911 Posts
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LockeTazeline
2390 Posts
On October 07 2012 00:58 Cyro wrote: If void siphon does not drain minerals from the terran bank to the protoss player.. Did nobody consider that it costs a terran 25 minerals to repair 1000hp on a barracks? If the Oracle is generating 3 minerals for every 3 points of damage it does, there is the potential for many many thousands of minerals to be generated out of nowhere. A barracks costs 150 minerals for 1500hp, and it costs a quarter of that cost to repair it from 0 to full, so what costs the terran 37.5 minerals will give the protoss 1500. You can literally pull tens of thousands of minerals out of nowhere if the terran does not stop you, that has so many balance implications Which will take...500 seconds...The only situation this is relevant in is super late game when all the resources have been mined out. | ||
baba1
Canada355 Posts
I think it's a very dumb idea. Void siphon just seems like they are out of ideas plain and simple. Oh well.. | ||
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Teoita
Italy12246 Posts
On October 07 2012 00:58 Cyro wrote: If void siphon does not drain minerals from the terran bank to the protoss player.. Did nobody consider that it costs a terran 25 minerals to repair 1000hp on a barracks? If the Oracle is generating 3 minerals for every 3 points of damage it does, there is the potential for many many thousands of minerals to be generated out of nowhere. A barracks costs 150 minerals for 1500hp, and it costs a quarter of that cost to repair it from 0 to full, so what costs the terran 37.5 minerals will give the protoss 1500. You can literally pull tens of thousands of minerals out of nowhere if the terran does not stop you, that has so many balance implications Or terran could, you know, make ONE viking. Or have marines close to his rax that works too. | ||
Qikz
United Kingdom12022 Posts
On October 07 2012 01:16 baba1 wrote: Rocket launching mines = not mines but rocket launcher. I think it's a very dumb idea. Void siphon just seems like they are out of ideas plain and simple. Oh well.. Not entirely true. Anti Personel mines for example in real life jump up before they explode (some of them). It's still a mine, it just now has more than one use, which for 2 supply is more than fair. People need to give it a chance and stop qqing so much about every little change. It's getting really tiresome. | ||
Crow!
United States150 Posts
A bigger concern to me is those dumb neutral supply depots that so many tournaments use as a pacifier for Zerg players. Unless the ability explicitly forbids targeting neutral structures, those things are now worth a little under 400 minerals to harvest. (Also, the rate of minerals spent to make a structure to minerals gained by harvesting doesn't really make sense). | ||
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Epoxide
Magic Woods9326 Posts
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OskO
Argentina369 Posts
I don't know what to think about the new Mine, seems a bit too much with cloak detection and rearm, specially against any kind of drop play (And obviously strong against DT/Banshee play).- | ||
Bippzy
United States1466 Posts
It has space control, rewards good positioning, and makes mech much much more viable while addressing air issues to a tolerable extent(should not be addressed completely) I am completely in support of Terran and Zerg in current game state. I think toss is the only one missing something, but I don't know yet | ||
Alex1Sun
494 Posts
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Dvriel
607 Posts
On October 07 2012 01:47 Bippzy wrote: Guys I'm going on record right now and saying that I love the new widow mine after watching some games. It has space control, rewards good positioning, and makes mech much much more viable while addressing air issues to a tolerable extent(should not be addressed completely) I am completely in support of Terran and Zerg in current game state. I think toss is the only one missing something, but I don't know yet Really? Please post video or explain how does "siegemines" or "widowtanks" help T mech to break siege lines of Tank+marine or in TvP.Collossi +obs just kill them before even see any enemy... | ||
SarcasmMonster
3136 Posts
On October 06 2012 22:29 Aetherial wrote: LOL i'm just watching Dragon's stream, he's only building widow mines... they seem kinda broken. ![]() They're sooooo awesomeeeee!!!! Some numbers need tweaking but they are so much fun. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 07 2012 01:47 Bippzy wrote: Guys I'm going on record right now and saying that I love the new widow mine after watching some games. It has space control, rewards good positioning, and makes mech much much more viable while addressing air issues to a tolerable extent(should not be addressed completely) I am completely in support of Terran and Zerg in current game state. I think toss is the only one missing something, but I don't know yet I support you. The Terran finally got a decent partner in leapfrogging and SURPISE SIEGES TANKS that is pure mech/position based play. Moving out of your base vs T in HOTS will never be the same again. Definitely a different game from WoL. Worth buying for me. :D | ||
ohampatu
United States1448 Posts
Zerg: Most complete atm in terms of new units abilities/balances. Its now at a point where they can start to re-visit the WoL units and change numbers/etc. Which is good, the faster they are done with the new stuff, the quicker they can be on just tweaking numbers to make it all balanced. Terran: Seems to be good now. The only new unit needing to be balanced is the warhound. Im hopeful when its re-added it will be everything it was originally supposed to be. After they get the warhound in a place similar to what they want, they can then start visiting the numbers and tweaking it. After that, they can start on the WoL units. A bit behind zerg, but defintely getting farther along. Protoss: This is the only race that I think still needs quite a bit of work. They still have no idea what to do with mothership core and oracle, and their finalized tempest is just shit. I hope that they are doing their testing in waves, and that once terran's a bit far along they can start re-hauling Protoss completely, cause it needs it. All in all i think Blizzard is doing a fantastic job, with the exception of Protoss. I hope that Zerg/Terran get finished so they can focus all resources on Protoss. Also plz invite for Beta. Im nearing 15K+ 1v1 ladder games, with a low masters mmr. Ill test the shit out of this for you bliz! | ||
KrazyTrumpet
United States2520 Posts
On October 07 2012 01:54 Dvriel wrote: Really? Please post video or explain how does "siegemines" or "widowtanks" help T mech to break siege lines of Tank+marine or in TvP.Collossi +obs just kill them before even see any enemy... God forbid detection + T3 unit can deal with a unit that comes out of a naked/reactored factory... I think a side effect of the new Widow Mine style is that you can unsiege and retreat a bit safer, now. Maybe even set traps that way or something. On October 07 2012 01:55 ohampatu wrote: Terran: Seems to be good now. The only new unit needing to be balanced is the warhound. Im hopeful when its re-added it will be everything it was originally supposed to be. After they get the warhound in a place similar to what they want, they can then start visiting the numbers and tweaking it. After that, they can start on the WoL units. A bit behind zerg, but defintely getting farther along. Unless something drastic changes, the warhound isn't coming back. Blizzard has said as much themselves. | ||
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