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HotS Balance Update #5 [10/5/12] - Page 27

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 25 26 27 28 29 43 Next All
Crow!
Profile Joined September 2011
United States150 Posts
Last Edited: 2012-10-06 15:55:21
October 06 2012 15:53 GMT
#521
I feel like this incarnation of the widow mine should cost gas.

Void siphon is hilarious. Bad, but hilarious. It would make more sense if it cost itself energy over time rather than a bunch of energy at start then free indefinitely, though.
s3rp
Profile Joined May 2011
Germany3192 Posts
October 06 2012 15:55 GMT
#522
On October 07 2012 00:53 Crow! wrote:
I feel like this incarnation of the widow mine should cost gas.

Void siphon is hilarious. Bad, but hilarious. It would make more sense if it cost itself energy over time rather than a bunch of energy at start then free indefinitely, though.


They cost gas , allways did ...
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2012-10-06 15:59:15
October 06 2012 15:58 GMT
#523
If void siphon does not drain minerals from the terran bank to the protoss player..

Did nobody consider that it costs a terran 25 minerals to repair 1000hp on a barracks? If the Oracle is generating 3 minerals for every 3 points of damage it does, there is the potential for many many thousands of minerals to be generated out of nowhere.

A barracks costs 150 minerals for 1500hp, and it costs a quarter of that cost to repair it from 0 to full, so what costs the terran 37.5 minerals will give the protoss 1500. You can literally pull tens of thousands of minerals out of nowhere if the terran does not stop you, that has so many balance implications
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Aserrin
Profile Joined October 2011
Uruguay231 Posts
October 06 2012 16:01 GMT
#524
Widow mine only has mine on its name it seems.

At least they haven't forsaken terran.

But still, making the races revolve around a single unit is not good.
Crow!
Profile Joined September 2011
United States150 Posts
Last Edited: 2012-10-06 16:04:47
October 06 2012 16:02 GMT
#525
On October 07 2012 00:55 s3rp wrote:
Show nested quote +
On October 07 2012 00:53 Crow! wrote:
I feel like this incarnation of the widow mine should cost gas.

Void siphon is hilarious. Bad, but hilarious. It would make more sense if it cost itself energy over time rather than a bunch of energy at start then free indefinitely, though.


They cost gas , allways did ...

Huh, so they do. For some reason I thought the mines cost 75 minerals and that was it. (Previous incarnations probably could have cost that little).
TheRavensName
Profile Joined August 2011
United States911 Posts
October 06 2012 16:03 GMT
#526
Its a mine, thats not a mine? Mind... blown?
I once breadcrumbed watcher in a game with no watchers in the setup.
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
Last Edited: 2012-10-06 16:08:52
October 06 2012 16:08 GMT
#527
On October 07 2012 00:58 Cyro wrote:
If void siphon does not drain minerals from the terran bank to the protoss player..

Did nobody consider that it costs a terran 25 minerals to repair 1000hp on a barracks? If the Oracle is generating 3 minerals for every 3 points of damage it does, there is the potential for many many thousands of minerals to be generated out of nowhere.

A barracks costs 150 minerals for 1500hp, and it costs a quarter of that cost to repair it from 0 to full, so what costs the terran 37.5 minerals will give the protoss 1500. You can literally pull tens of thousands of minerals out of nowhere if the terran does not stop you, that has so many balance implications


Which will take...500 seconds...The only situation this is relevant in is super late game when all the resources have been mined out.
baba1
Profile Joined April 2005
Canada355 Posts
October 06 2012 16:16 GMT
#528
Rocket launching mines = not mines but rocket launcher.
I think it's a very dumb idea.

Void siphon just seems like they are out of ideas plain and simple.

Oh well..
noq uote
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
October 06 2012 16:22 GMT
#529
On October 07 2012 00:58 Cyro wrote:
If void siphon does not drain minerals from the terran bank to the protoss player..

Did nobody consider that it costs a terran 25 minerals to repair 1000hp on a barracks? If the Oracle is generating 3 minerals for every 3 points of damage it does, there is the potential for many many thousands of minerals to be generated out of nowhere.

A barracks costs 150 minerals for 1500hp, and it costs a quarter of that cost to repair it from 0 to full, so what costs the terran 37.5 minerals will give the protoss 1500. You can literally pull tens of thousands of minerals out of nowhere if the terran does not stop you, that has so many balance implications


Or terran could, you know, make ONE viking. Or have marines close to his rax that works too.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Qikz
Profile Blog Joined November 2009
United Kingdom12069 Posts
October 06 2012 16:24 GMT
#530
On October 07 2012 01:16 baba1 wrote:
Rocket launching mines = not mines but rocket launcher.
I think it's a very dumb idea.

Void siphon just seems like they are out of ideas plain and simple.

Oh well..


Not entirely true. Anti Personel mines for example in real life jump up before they explode (some of them). It's still a mine, it just now has more than one use, which for 2 supply is more than fair. People need to give it a chance and stop qqing so much about every little change. It's getting really tiresome.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Crow!
Profile Joined September 2011
United States150 Posts
Last Edited: 2012-10-06 16:30:26
October 06 2012 16:25 GMT
#531
Opponents' structures should never be harvested by void syphon for more than a few seconds if the defender is paying the slightest bit of attention.

A bigger concern to me is those dumb neutral supply depots that so many tournaments use as a pacifier for Zerg players. Unless the ability explicitly forbids targeting neutral structures, those things are now worth a little under 400 minerals to harvest.

(Also, the rate of minerals spent to make a structure to minerals gained by harvesting doesn't really make sense).
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
October 06 2012 16:33 GMT
#532
I hope the auto acquire hallucination etc is turned off if you actually have detection.
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
OskO
Profile Joined February 2011
Argentina369 Posts
October 06 2012 16:45 GMT
#533
Void Syphon sounds awful, I'd rather have a "not too popular" but useful spell of the likes of the Phase Shield. It was way more interesting in micro battles.
I don't know what to think about the new Mine, seems a bit too much with cloak detection and rearm, specially against any kind of drop play (And obviously strong against DT/Banshee play).-
Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
October 06 2012 16:47 GMT
#534
Guys I'm going on record right now and saying that I love the new widow mine after watching some games.

It has space control, rewards good positioning, and makes mech much much more viable while addressing air issues to a tolerable extent(should not be addressed completely)

I am completely in support of Terran and Zerg in current game state. I think toss is the only one missing something, but I don't know yet
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Alex1Sun
Profile Blog Joined April 2010
494 Posts
October 06 2012 16:53 GMT
#535
I really like the MSC and mine changes and really dislike the siphon.
This is not Warcraft in space!
Dvriel
Profile Joined November 2011
607 Posts
October 06 2012 16:54 GMT
#536
On October 07 2012 01:47 Bippzy wrote:
Guys I'm going on record right now and saying that I love the new widow mine after watching some games.

It has space control, rewards good positioning, and makes mech much much more viable while addressing air issues to a tolerable extent(should not be addressed completely)

I am completely in support of Terran and Zerg in current game state. I think toss is the only one missing something, but I don't know yet


Really? Please post video or explain how does "siegemines" or "widowtanks" help T mech to break siege lines of Tank+marine or in TvP.Collossi +obs just kill them before even see any enemy...
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 06 2012 16:54 GMT
#537
On October 06 2012 22:29 Aetherial wrote:
LOL i'm just watching Dragon's stream, he's only building widow mines... they seem kinda broken.


They're sooooo awesomeeeee!!!!

Some numbers need tweaking but they are so much fun.
MMA: The true King of Wings
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 06 2012 16:54 GMT
#538
On October 07 2012 01:47 Bippzy wrote:
Guys I'm going on record right now and saying that I love the new widow mine after watching some games.

It has space control, rewards good positioning, and makes mech much much more viable while addressing air issues to a tolerable extent(should not be addressed completely)

I am completely in support of Terran and Zerg in current game state. I think toss is the only one missing something, but I don't know yet


I support you. The Terran finally got a decent partner in leapfrogging and SURPISE SIEGES TANKS that is pure mech/position based play.

Moving out of your base vs T in HOTS will never be the same again. Definitely a different game from WoL.
Worth buying for me. :D
Cauterize the area
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-10-06 16:55:27
October 06 2012 16:55 GMT
#539
From My Expertise it sounds like:

Zerg: Most complete atm in terms of new units abilities/balances. Its now at a point where they can start to re-visit the WoL units and change numbers/etc. Which is good, the faster they are done with the new stuff, the quicker they can be on just tweaking numbers to make it all balanced.

Terran: Seems to be good now. The only new unit needing to be balanced is the warhound. Im hopeful when its re-added it will be everything it was originally supposed to be. After they get the warhound in a place similar to what they want, they can then start visiting the numbers and tweaking it. After that, they can start on the WoL units. A bit behind zerg, but defintely getting farther along.

Protoss: This is the only race that I think still needs quite a bit of work. They still have no idea what to do with mothership core and oracle, and their finalized tempest is just shit. I hope that they are doing their testing in waves, and that once terran's a bit far along they can start re-hauling Protoss completely, cause it needs it.

All in all i think Blizzard is doing a fantastic job, with the exception of Protoss. I hope that Zerg/Terran get finished so they can focus all resources on Protoss.

Also plz invite for Beta. Im nearing 15K+ 1v1 ladder games, with a low masters mmr. Ill test the shit out of this for you bliz!
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-06 16:59:05
October 06 2012 16:57 GMT
#540
On October 07 2012 01:54 Dvriel wrote:
Show nested quote +
On October 07 2012 01:47 Bippzy wrote:
Guys I'm going on record right now and saying that I love the new widow mine after watching some games.

It has space control, rewards good positioning, and makes mech much much more viable while addressing air issues to a tolerable extent(should not be addressed completely)

I am completely in support of Terran and Zerg in current game state. I think toss is the only one missing something, but I don't know yet


Really? Please post video or explain how does "siegemines" or "widowtanks" help T mech to break siege lines of Tank+marine or in TvP.Collossi +obs just kill them before even see any enemy...


God forbid detection + T3 unit can deal with a unit that comes out of a naked/reactored factory...

I think a side effect of the new Widow Mine style is that you can unsiege and retreat a bit safer, now. Maybe even set traps that way or something.

On October 07 2012 01:55 ohampatu wrote:

Terran: Seems to be good now. The only new unit needing to be balanced is the warhound. Im hopeful when its re-added it will be everything it was originally supposed to be. After they get the warhound in a place similar to what they want, they can then start visiting the numbers and tweaking it. After that, they can start on the WoL units. A bit behind zerg, but defintely getting farther along.


Unless something drastic changes, the warhound isn't coming back. Blizzard has said as much themselves.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
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