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On October 07 2012 00:44 Sapphire.lux wrote:Show nested quote +On October 07 2012 00:14 Existor wrote:Widow mines are completely waste of space in your army. Rofl? They counter now Swarm Hosts. Because: - they're reacting to time-based free units - they still have splash - 2 widow mines can clear half of locusts or maybe all It's the other way around. The mines blow the first locusts and the next wave go on and do their thing. No "disable auto cast" is very bad. Good players should be allowed to show skill. Not true. Just try it out, or watch people playing. It was made this way for a reason. Think about spider mines, they couldn't be controlled either, and those are what everyone seems to want. They were interesting because it was a huge amount of damage for a low cost, but spider mines also gave the opponent a chance to micro in order to mitigate damage.
The reason why Blizzard is able to make these mines so powerful, is because they made it so you can't just target a player's best units. You know your mine is going to do a ton of damage and splash, so you need to put them in areas where you expect their army will be balled up and not expecting to be hit.
And you can even scout ahead to see if they will be using single units to sweep for them or whatnot. That way you can set up siege tanks or something to pair with them. The tanks can take out single units from a distance, and if they opponent wants to actually get through, they have to use groups of units, which can be stopped with widow mines. It protects tanks very well from flanks by small groups.
And if you are really good, you can just unburrow them if you see single units coming, in order to not waste the cooldown. It's a unit that adds a lot to terran, and will allow them to employ a lot more strategy and planning into their already micro-intensive builds.
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MorroW vs Dragon is showing how fun the new Widow mine is right now
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Am I dumb or is the new mine just another Swarm Host unit? Yeah, they're some differences, but it acts the same.
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new widow mine makes my beloved banshee openers pretty much useless T_T
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On October 07 2012 01:58 Leviance wrote: MorroW vs Dragon is showing how fun the new Widow mine is right now
That's not starcraft, it's minesweeper
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On October 07 2012 02:01 Seiniyta wrote:Show nested quote +On October 07 2012 01:58 Leviance wrote: MorroW vs Dragon is showing how fun the new Widow mine is right now That's not starcraft, it's minesweeper
AKA BW lol
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I wonder if a mule drop into an enemy tank/widow mine line will trigger the mine or is destroyed by tank fire before it does so
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On October 07 2012 01:58 Leviance wrote: MorroW vs Dragon is showing how fun the new Widow mine is right now
The Mine is maybe "fun to watch" but did not solve the main T issues: Late TvP and the TvT. How can mech with tanks stop the P Deathball? 5 Range mines cant do nothing vs Collosi+obs,and this allows Zealots to charge vs Tanks and once again let T die...
TvT. Imagne you with your 10 mines,13 tanks and 20 hellions.The Enemy got 70 Marines+14 Tanks.He just scan,tanks kill Mines and marines go+stim and kill you.We still need TvT to allow mech be viable and BIO without tanks.Maybe if the Warhound come back then Pure Mech>Marine+Tank>Pure BIO>Pure Mech???
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The mines range should be 7,
And The mother ship should be removed, and the oracle should get the cloaking field like it orignally was planned to have.
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On October 07 2012 02:10 Dvriel wrote:Show nested quote +On October 07 2012 01:58 Leviance wrote: MorroW vs Dragon is showing how fun the new Widow mine is right now The Mine is maybe "fun to watch" but did not solve the main T issues: Late TvP and the TvT. How can mech with tanks stop the P Deathball? 5 Range mines cant do nothing vs Collosi+obs,and this allows Zealots to charge vs Tanks and once again let T die... TvT. Imagne you with your 10 mines,13 tanks and 20 hellions.The Enemy got 70 Marines+14 Tanks.He just scan,tanks kill Mines and marines go+stim and kill you.We still need TvT to allow mech be viable and BIO without tanks.Maybe if the Warhound come back then Pure Mech>Marine+Tank>Pure BIO>Pure Mech???
In PvT you should have Vikings, so scan beforehand and kill all Observers. P has to retreat or take dmg of all the remaining mines.
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On October 07 2012 01:54 Dvriel wrote:Show nested quote +On October 07 2012 01:47 Bippzy wrote: Guys I'm going on record right now and saying that I love the new widow mine after watching some games.
It has space control, rewards good positioning, and makes mech much much more viable while addressing air issues to a tolerable extent(should not be addressed completely)
I am completely in support of Terran and Zerg in current game state. I think toss is the only one missing something, but I don't know yet Really? Please post video or explain how does "siegemines" or "widowtanks" help T mech to break siege lines of Tank+marine or in TvP.Collossi +obs just kill them before even see any enemy... I think you're strawmanning me, i.e. arguing against a different point them I'm trying to make. obviously colo plus observers should take out widow mines= put them in places where you'll be harassed. Besides, mech already works against tank and marine, and with the widow mines range and the battle hellions increased health mech has more of a buffer than ever.
Also, calling them weird names to make them seem stupid is stupid. I'm generalizing, and so are you. But I truly believe that ZvT is gonna still be super epic and TvT and I daresay PvT
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On October 07 2012 02:10 Dvriel wrote:Show nested quote +On October 07 2012 01:58 Leviance wrote: MorroW vs Dragon is showing how fun the new Widow mine is right now The Mine is maybe "fun to watch" but did not solve the main T issues: Late TvP and the TvT. How can mech with tanks stop the P Deathball? 5 Range mines cant do nothing vs Collosi+obs,and this allows Zealots to charge vs Tanks and once again let T die... TvT. Imagne you with your 10 mines,13 tanks and 20 hellions.The Enemy got 70 Marines+14 Tanks.He just scan,tanks kill Mines and marines go+stim and kill you.We still need TvT to allow mech be viable and BIO without tanks.Maybe if the Warhound come back then Pure Mech>Marine+Tank>Pure BIO>Pure Mech???
It makes me laugh that people still keep saying this. TvT is a very diverse MU, and is perfectly fine as is. Bio is a legit playstyle. Biomech is a legit playstyle. Mech is a legit playstyle.
What more do you want. You can't really say they aren't legit playstyles, because MVP/Polt/MKP/Alive have shown that each style can excel vs either of the others.
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On October 07 2012 02:40 ohampatu wrote:Show nested quote +On October 07 2012 02:10 Dvriel wrote:On October 07 2012 01:58 Leviance wrote: MorroW vs Dragon is showing how fun the new Widow mine is right now The Mine is maybe "fun to watch" but did not solve the main T issues: Late TvP and the TvT. How can mech with tanks stop the P Deathball? 5 Range mines cant do nothing vs Collosi+obs,and this allows Zealots to charge vs Tanks and once again let T die... TvT. Imagne you with your 10 mines,13 tanks and 20 hellions.The Enemy got 70 Marines+14 Tanks.He just scan,tanks kill Mines and marines go+stim and kill you.We still need TvT to allow mech be viable and BIO without tanks.Maybe if the Warhound come back then Pure Mech>Marine+Tank>Pure BIO>Pure Mech??? It makes me laugh that people still keep saying this. TvT is a very diverse MU, and is perfectly fine as is. Bio is a legit playstyle. Biomech is a legit playstyle. Mech is a legit playstyle. What more do you want. You can't really say they aren't legit playstyles, because MVP/Polt/MKP/Alive have shown that each style can excel vs either of the others.
Sure.When was the last time MKP won a TvT without tanks?If there is any VOD or Replay,please show it.TvT is DIVERSE?All playstyle are legit,but not really strong and winning styles.The best is Marine+Tank.They may open pretty diverse but everything ends in Marine+Tank.Pure Bio cant beat marine+tank.You need tanks to defend or attack,because marines can prevent pretty well drops and got higher DPS than MArauders
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On October 07 2012 02:50 Dvriel wrote:Show nested quote +On October 07 2012 02:40 ohampatu wrote:On October 07 2012 02:10 Dvriel wrote:On October 07 2012 01:58 Leviance wrote: MorroW vs Dragon is showing how fun the new Widow mine is right now The Mine is maybe "fun to watch" but did not solve the main T issues: Late TvP and the TvT. How can mech with tanks stop the P Deathball? 5 Range mines cant do nothing vs Collosi+obs,and this allows Zealots to charge vs Tanks and once again let T die... TvT. Imagne you with your 10 mines,13 tanks and 20 hellions.The Enemy got 70 Marines+14 Tanks.He just scan,tanks kill Mines and marines go+stim and kill you.We still need TvT to allow mech be viable and BIO without tanks.Maybe if the Warhound come back then Pure Mech>Marine+Tank>Pure BIO>Pure Mech??? It makes me laugh that people still keep saying this. TvT is a very diverse MU, and is perfectly fine as is. Bio is a legit playstyle. Biomech is a legit playstyle. Mech is a legit playstyle. What more do you want. You can't really say they aren't legit playstyles, because MVP/Polt/MKP/Alive have shown that each style can excel vs either of the others. Sure.When was the last time MKP won a TvT without tanks?If there is any VOD or Replay,please show it.TvT is DIVERSE?All playstyle are legit,but not really strong and winning styles.The best is Marine+Tank.They may open pretty diverse but everything ends in Marine+Tank.Pure Bio cant beat marine+tank.You need tanks to defend or attack,because marines can prevent pretty well drops and got higher DPS than MArauders What are you asking for? It seems like you want TvT to be rock/paper/scissors. I'll tell you, that's what PvP has been for the whole history of SC2. And it's not fun. Be happy that you can play various styles and win with them. Don't ask for only barracks units (cheap and efficient) to be able to go toe to toe with stronger things (expensive and effective) all game long in huge engagements. Certain units are better at certain things, that's why they exist. Barracks units can't be good at everything or no one would make anything else.
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On October 07 2012 02:50 Dvriel wrote:TvT is DIVERSE?
More diverse than any other matchup, except maybe TvZ, yeah.
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Maybe if the Void Siphon ability gathered 3minerals/3gas and did 3 damage it'd be somewhat worth it. Even then , it sounds quite silly.
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On October 07 2012 02:57 Fig wrote:Show nested quote +On October 07 2012 02:50 Dvriel wrote:On October 07 2012 02:40 ohampatu wrote:On October 07 2012 02:10 Dvriel wrote:On October 07 2012 01:58 Leviance wrote: MorroW vs Dragon is showing how fun the new Widow mine is right now The Mine is maybe "fun to watch" but did not solve the main T issues: Late TvP and the TvT. How can mech with tanks stop the P Deathball? 5 Range mines cant do nothing vs Collosi+obs,and this allows Zealots to charge vs Tanks and once again let T die... TvT. Imagne you with your 10 mines,13 tanks and 20 hellions.The Enemy got 70 Marines+14 Tanks.He just scan,tanks kill Mines and marines go+stim and kill you.We still need TvT to allow mech be viable and BIO without tanks.Maybe if the Warhound come back then Pure Mech>Marine+Tank>Pure BIO>Pure Mech??? It makes me laugh that people still keep saying this. TvT is a very diverse MU, and is perfectly fine as is. Bio is a legit playstyle. Biomech is a legit playstyle. Mech is a legit playstyle. What more do you want. You can't really say they aren't legit playstyles, because MVP/Polt/MKP/Alive have shown that each style can excel vs either of the others. Sure.When was the last time MKP won a TvT without tanks?If there is any VOD or Replay,please show it.TvT is DIVERSE?All playstyle are legit,but not really strong and winning styles.The best is Marine+Tank.They may open pretty diverse but everything ends in Marine+Tank.Pure Bio cant beat marine+tank.You need tanks to defend or attack,because marines can prevent pretty well drops and got higher DPS than MArauders What are you asking for? It seems like you want TvT to be rock/paper/scissors. I'll tell you, that's what PvP has been for the whole history of SC2. And it's not fun. Be happy that you can play various styles and win with them. Don't ask for only barracks units (cheap and efficient) to be able to go toe to toe with stronger things (expensive and effective) all game long in huge engagements. Certain units are better at certain things, that's why they exist. Barracks units can't be good at everything or no one would make anything else.
I am not looking fot Rock/paper/scissors.Just want to be able to play TvT without tanks.Is it so bad?There arent various styles in TvT.There is only Marine+Tank+Viking/Medivac. And if you dont remember,Barracks Units is the only thing we got in TvP...
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Void Siphon + opponents proxy pylon = free money. This is what sage's stream has taught me.
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stop with those retarded spell blizzard(like the one of the oracle) Starcraft should be a game about powerful spell that make aoe damage(like plague, irradiate, stasis ecc...), not pussy spell...
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On October 07 2012 03:21 Dvriel wrote:Show nested quote +On October 07 2012 02:57 Fig wrote:On October 07 2012 02:50 Dvriel wrote:On October 07 2012 02:40 ohampatu wrote:On October 07 2012 02:10 Dvriel wrote:On October 07 2012 01:58 Leviance wrote: MorroW vs Dragon is showing how fun the new Widow mine is right now The Mine is maybe "fun to watch" but did not solve the main T issues: Late TvP and the TvT. How can mech with tanks stop the P Deathball? 5 Range mines cant do nothing vs Collosi+obs,and this allows Zealots to charge vs Tanks and once again let T die... TvT. Imagne you with your 10 mines,13 tanks and 20 hellions.The Enemy got 70 Marines+14 Tanks.He just scan,tanks kill Mines and marines go+stim and kill you.We still need TvT to allow mech be viable and BIO without tanks.Maybe if the Warhound come back then Pure Mech>Marine+Tank>Pure BIO>Pure Mech??? It makes me laugh that people still keep saying this. TvT is a very diverse MU, and is perfectly fine as is. Bio is a legit playstyle. Biomech is a legit playstyle. Mech is a legit playstyle. What more do you want. You can't really say they aren't legit playstyles, because MVP/Polt/MKP/Alive have shown that each style can excel vs either of the others. Sure.When was the last time MKP won a TvT without tanks?If there is any VOD or Replay,please show it.TvT is DIVERSE?All playstyle are legit,but not really strong and winning styles.The best is Marine+Tank.They may open pretty diverse but everything ends in Marine+Tank.Pure Bio cant beat marine+tank.You need tanks to defend or attack,because marines can prevent pretty well drops and got higher DPS than MArauders What are you asking for? It seems like you want TvT to be rock/paper/scissors. I'll tell you, that's what PvP has been for the whole history of SC2. And it's not fun. Be happy that you can play various styles and win with them. Don't ask for only barracks units (cheap and efficient) to be able to go toe to toe with stronger things (expensive and effective) all game long in huge engagements. Certain units are better at certain things, that's why they exist. Barracks units can't be good at everything or no one would make anything else. I am not looking fot Rock/paper/scissors.Just want to be able to play TvT without tanks.Is it so bad?There arent various styles in TvT.There is only Marine+Tank+Viking/Medivac. And if you dont remember,Barracks Units is the only thing we got in TvP...
Polt doesn't use tanks.... do what he does and go marine marauder.
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