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HotS Balance Update #4 [9/28/12] - Page 8

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 6 7 8 9 10 26 Next All
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
September 29 2012 02:50 GMT
#141
No carrier change /thread.
Deckard.666
Profile Joined September 2012
152 Posts
September 29 2012 02:50 GMT
#142
Also, the mothership core is perfect for denying overlords now and keeping zergs in the dark.


..I thought it was only an air to ground attack?
Crawdad
Profile Joined September 2012
614 Posts
September 29 2012 02:52 GMT
#143
On September 29 2012 11:11 Natengall wrote:
1.88 movespeed as an air unit is sufficient to allow it to become a harass unit especially in PvP and PvZ. Who else is looking forward to the Mothership Core harass?


You've got it backwards. It WAS a harass unit BEFORE this patch. Blizzard did this specifically so that it COULDN'T be used as offensively as it once was. It is now WAY more of a defensive unit.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 29 2012 02:53 GMT
#144
Found a way to sneak in a Bunker nerf I see..

Lol jk love how they switched up the core... Happy theyre making drastic public changes
Jaedong.
Fungal Growth
Profile Joined November 2010
United States434 Posts
Last Edited: 2012-09-29 03:04:45
September 29 2012 02:58 GMT
#145
Wow...huge nerf for recall. Mass recall was the one fun and creative addition for protoss from Blizzard and they ruined it How on earth are protoss supposed to use it now? It's a deathball only ability now. Just too slow to use in the fashion Blizzard envisions...especially for big maps.
Prime Directive
Profile Joined December 2011
United States186 Posts
September 29 2012 03:04 GMT
#146
I think recall should stay on the nexus and the radius should be extremely small (encourage harass). This promotes keeping your entire army in a clump again.
Demurity
Profile Joined April 2011
United States424 Posts
September 29 2012 03:05 GMT
#147
Recall was never an "addition", its been around for 10 years ;o. But yes, at least widow mine burrow time was reduced for Terran. Hoorah xd
|Terran|
Jett2200
Profile Joined September 2012
13 Posts
September 29 2012 03:06 GMT
#148
they need to nerf the Oracle, not buff it
Crawdad
Profile Joined September 2012
614 Posts
September 29 2012 03:09 GMT
#149
On September 29 2012 11:58 Fungal Growth wrote:
Wow...huge nerf for recall. Mass recall was the one fun and creative addition for protoss from Blizzard and they ruined it How on earth are protoss supposed to use it now? It's a deathball only ability now. Just too slow to use in the fashion Blizzard envisions...especially for big maps.


It was only used to "bring the deathball to you". It makes more sense as a defensive ability than an offensive one.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 29 2012 03:13 GMT
#150
On September 29 2012 12:06 Jett2200 wrote:
they need to nerf the Oracle, not buff it


Yeah, because we see it being used on every professional stream...wait...
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TigerKarl
Profile Joined November 2010
1757 Posts
September 29 2012 03:14 GMT
#151
All sounds somehow reasonable
TheDraken
Profile Joined July 2011
United States640 Posts
Last Edited: 2012-09-29 03:15:05
September 29 2012 03:14 GMT
#152
incredible. blizzard basically based most of the mothership core changes off this guy's suggestion thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=367462

good to see blizz is open to suggestions.
fast food. y u no make me fast? <( ಠ益ಠ <)
thejamster
Profile Joined December 2010
Canada71 Posts
September 29 2012 03:19 GMT
#153
new mothership core is sooo fast! you can totally just use the motehrship core to get vision up a ramp to warp in and 4gate really consistently
Deckard.666
Profile Joined September 2012
152 Posts
September 29 2012 03:22 GMT
#154
On September 29 2012 12:19 thejamster wrote:
new mothership core is sooo fast! you can totally just use the motehrship core to get vision up a ramp to warp in and 4gate really consistently


As far a I know, you cant warp in units over a cliff in HotS.
AssyrianKing
Profile Blog Joined August 2011
Australia2121 Posts
September 29 2012 03:24 GMT
#155
What about carriers?
John 15:13
KivTM
Profile Joined February 2011
Australia90 Posts
September 29 2012 03:25 GMT
#156
sigh, i thought the entire point of the recall ability was so protoss didnt have to keep their forces clumped up together but could send in small forces to poke/ harass and then recall if things got dicey. These changes go against that completely imo. you're basically forced to send the core with every force now if you want to recall and although it got a speed boost, its still very slow.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 29 2012 03:26 GMT
#157
On September 29 2012 12:24 PiPoGevy wrote:
What about carriers?


They're avoiding changing WOL units for a couple of weeks, according to Browder.
MMA: The true King of Wings
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 29 2012 03:29 GMT
#158
The splash damage from widow mines will no longer hit friendly activated widow mines.


do widow mines do friendly damage to units?
starleague forever
bhfberserk
Profile Joined August 2011
Canada390 Posts
September 29 2012 03:33 GMT
#159
I am not a protoss player (Terran) but I have to say I like this patch. The MsC play will look really fun as it will be target fire down to prevent any escape. I am happy to see blizzard changing the radius on recall. Mass recall only encourage death ball play. I hope that they continue to play around with the energy cost and radius of recall. With the new MsC speed, protoss players can stage some interesting strategy which is awesome.

In PvP, the defender can gain the advantage of purifier. But this no longer shuts down early aggression because the player can use recall to retreat. (also, purifier is on a time bomb as the energy will run out if not canceled...etc) I am exciting to see the new PvP matchup.

Overall, I am happy to see this patch. It sounds awesome.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 29 2012 03:34 GMT
#160
As others have noted, 100/100 is pretty expensive for such a low-damage unit. I'm guessing purify's damage will get a buff before all is said and done. And 100/100 for is costly enough to make you not want to build one for an all-in (in an all-in, it's basically just a floating marine). Zergs will want to scout for mothership core to see if you're going to all-in them.

And now that you need to have it with your army to use it's recall, they might need to increase its health pool so that it doesn't get picked off too quickly by vikings.
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