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What it is
An ability for the MsC called "Fortify", or something along those lines. It would basically bridge the new MsC to the old one. It is cast from the Msc to a nexus. When cast, the MsC merges with the Nexus, and they are treated as 1 unit. The MsC must be right over the nexus to cast, and the spell costs no energy. The Mothership Nexus (MN), would gain a ranged attack equal to the MsC's spell Purify for as long as the MsC is attached. The Nexus also gains the shields and hp of the MsC.
There is a trade off, however. The nexus which the MsC attaches to cannot: - Produce probes - Chronoboost - Gain Energy
Also, the MsC cannot: - Cast any other spells - Gain energy
This spell would not have a cooldown, but it would take between 10-20 seconds for both attaching and detaching the MsC.
Why It would Work
This ability is not intended to stop any all - ins no matter what. The Protoss would still need to scout in order to get the MsC in position to Fortify and to attach it. If P does not scout, he will be attaching the MsC as he is being attacked, and it will not be effective. I figure that this ability also causes P economic damage because as long as it is attached, P is down to 1 base economy (assuming early expand), would not gain any energy, and the ability to chrono would be halved. Also, it becomes a big decision to attach for P, because if no push is coming, he loses potential energy and probes for nothing.
Why I Would Add it
After watching HOTS streams, and reading the forums, I have found a few complaints with the MsC: - It is too weak, in fact I have read that it can be killed by 4 marines (have not fact checked this) - Purify does not do enough damage to stop all - ins, and because it is timed, the other player can just wait for it to end before pushing
Fortify solves these problems by: - Making the MsC harder to kill - Removing the timer
However, it also has consequences because: - it causes economic damage - MsC must be over Nexus to work, and if it is attached late, it may be ineffective
Other Notes
If this ability is too powerful some changes could be made: - Fiddle with range/dmg of MN to make it balanced - Make Fortify cost energy - Don't give MN the shields or HP of the MsC
If the ability is not powerful enough: - Again, fiddle with stats - Allow energy to be gained, but no spells cast. Also, maybe energy is gained at lower speed - Decrease the time it takes to attach/detach
I don't know if the other ability, Purify should be removed. I'm leaning towards removing it, because there wouldn't really be a point to it. However, if people realize a purpose to it besides defending early pushes, I would say keep it because the abilities wouldn't overlap.
Criticism and Comments are appreciated
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China6329 Posts
I like the idea, but I think the merge should not take as long as 10 seconds, in case of emergency you might need to attach it instantly, to avoid the MSC being sniped, the penalties should be good enough to compensate.
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How about giving the Mothership Core more mobility so it can help better in defense, but a requirement to recharge now and then from a nexus so it doesnt get shut down?
That way it can't be used as an offensive unit (except for mass recall from base) until you get your fully operational mothership, and at the same time it become more viable for defense against drops and frontal attacks?
Your thoughts?
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I think Blizzard is already going about this the right way. Just finding that right number for energy cost, range, and dmg of purifier. With the way you described it seems like it'd be too easy to abuse the lack of mobility of core. And attack wherever it isn't at.
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I think Blizzard is already going about this the right way. Just finding that right number for energy cost, range, and dmg of purifier. With the way you described it seems like it'd be too easy to abuse the lack of mobility of core. And attack wherever it isn't at.
You don't understand what i meant - It would have increased mobility in the proximity of your base, like in a reasonably big radius around your nexi. So when you leave that radius, the charge points will drop relatively fast, allowing you to only fly for lets say, 20-30 seconds, before you will need to return to one of the nexi radiuses. Lets say a radius is big enough to include a nexus within, plus an average size of 1 base, so you could travel freely with the MSC to protect whichever area you need to, and you will be able to fly from one base to another, as the proximity of the nexi will be close enough so that you dont need more than 20 second travel between them. How does that sound?
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On September 17 2012 15:44 stard1n wrote:Show nested quote +I think Blizzard is already going about this the right way. Just finding that right number for energy cost, range, and dmg of purifier. With the way you described it seems like it'd be too easy to abuse the lack of mobility of core. And attack wherever it isn't at. You don't understand what i meant - It would have increased mobility in the proximity of your base, like in a reasonably big radius around your nexi. So when you leave that radius, the charge points will drop relatively fast, allowing you to only fly for lets say, 20-30 seconds, before you will need to return to one of the nexi radiuses. Lets say a radius is big enough to include a nexus within, plus an average size of 1 base, so you could travel freely with the MSC to protect whichever area you need to, and you will be able to fly from one base to another, as the proximity of the nexi will be close enough so that you dont need more than 20 second travel between them. How does that sound? First of all, I'm pretty sure he was addressing the OP's idea, not yours.
Also, there's a huge flaw in your idea - what would you do if you move the core too far away from a nexus and it "shuts down"? You can't recharge it because you can't move it back into a nexus radius, unless you build a nexus near it specifically for that purpose. Now you just have a deactivated mothership core sitting there until it gets killed.
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Also, there's a huge flaw in your idea - what would you do if you move the core too far away from a nexus and it "shuts down"? You can't recharge it because you can't move it back into a nexus radius, unless you build a nexus near it specifically for that purpose. Now you just have a deactivated mothership core sitting there until it gets killed.
Yeah i know. I'm trying to put up ideas so it creates a discussion to see if more people can compliment each other's ideas to find a good solution that's all.
Maybe the MSC will just get destroyed so you have to build another one? It's only 50 min 50 gas anyhow.
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Just make it move fast inside pylon power and slow outside of it.
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