|
Introduction: Warhound was designed with the concept of breaking tank lines, give an option of mech in TvP. Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=351659
"- Terran never goes factory against Protoss - TvT is stale with tank lines, and the only way to break out of it is the sky battles."
A) Did blizzard really fix mech or just cheated?
The concepts of mech is immobile, powerful, slow, difficult to max.[/i]
In TvZ, TvT, the power of mech is the siege tank, because it is an unit that gives long range, high splash damage but in exchange, it is very immobile because it has to siege up.
But with the introduction of Warhound, which has the movement speed of 2.81 (Which is faster than marine marauda (2.75). Mech in TvP seems very fast and mobile.
Warhound's ability Haywire missile is an anti mech missile that is strong against most protoss units. This makes the warhound the core unit of mech, replacing the siege tank. Warhound created a mobile powerful mech force. Which completely takes away the dynamic of mech style from WOL.
B) Why help break tank lines when tank position is part of the game we love?
Sc2 should be more about positioning, which I enjoy to see the introduction of SwarmHost. Afterall, Sc2 is a game of strategy but not game of "Macro" then "A- Move". A well positioned unit should be rewarded and gain exponential power.
TvT Tank line battle is evolving. Forward sensor tower to spot tank lines, Terran Mech with air dominance, Bio + Tank to have mobility to catch tanks unsiege. I do not wish to see Warhound as a unit that every players use to break tank lines.
Closing
I play both mech and bio. I enjoy the different dynamic of each style, but seeing Warhound in the beta videos makes me worry about the design of Warhound. Warhound should not be the core of a mech army but rather a "Buffer" or Support unit.
Simple Suggestion:
Give the Haywire Missile ability to the Thor. (Change it to Haywire 250mm Cannon) It can cost 75 energy to activate. It can be balanced however you want.
1. Thor is not an easily massed unit, so it will not become the one-sided friendly A-move unit against the Protoss.
2. Haywire 250mm Cannon should be target fire against Immortals to rid the shield and protect the siege tanks. (More effective if micro-ed or can be auto-cast) 3. Thor remains as our siege breaker. But it is not an easy task to break siege line, because again, Thor is not easily massed.
4. Give Warhound the anti-air from Thor. (balance accordingly) GvG remain similar as to now. So, Warhound is now the meat of the mech army, which its role is to buffer the tanks as well as providing anti-air.
=================================================
On the Side: My personal opinion on the design of Warhound:
The design of warhound just too look awkward for me... Warhound Evolution: + Show Spoiler + + Show Spoiler + How can we have such bad !@# thor, but such poorly design warhound...
Battle.net Link: http://us.battle.net/sc2/en/forum/topic/6522913181#5
|
Wait, so is mech now viable in T v P or not?
|
On September 10 2012 01:02 iamthedave wrote: Wait, so is mech now viable in T v P or not? Nobody knows as the beta is still new. Most terrans still try to kill protoss midgame to the point of allining so there is no telling how lategame macro situations would look like. I'd say that right now it's not a good idea to go pure mech without ghosts but only time will tell.
|
Viable or not will come in time with balance patches. But what I would hate to see is mass Warhound A-move against siege lines and win. As well as Tanks being not viable in TvP, since people might just mass warhound...
|
i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course
|
Thor cant seige break with their movement speed. The warhound needs to be fast to break seiege lines. WIth the BC and raven upgrades, I feel like sky terran is gonna be very prevelant in HotS
|
On September 10 2012 01:21 Garmer wrote: i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course What? They get +7 instead of +5?
|
What upgrade did the BC and Raven get?
|
Raven has cheaper hunter-seekers and better speed. BC has better anti-ground and cheaper yamato.
|
On September 10 2012 01:34 Sapphire.lux wrote:Show nested quote +On September 10 2012 01:21 Garmer wrote: i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course What? They get +7 instead of +5? yeah, you heard it right, +3 tank do 71 damage instead of 65
|
On September 10 2012 02:01 Garmer wrote:Show nested quote +On September 10 2012 01:34 Sapphire.lux wrote:On September 10 2012 01:21 Garmer wrote: i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course What? They get +7 instead of +5? yeah, you heard it right, +3 tank do 71 damage instead of 65 To armored you mean.
|
Warhounds are supposed to be golitaths, i really don't understand why blizzard is so stubborn, it's so obvious and i think the tank wars are part of the TvT and switching it from tank wars to a-move mech wars, is not better
|
On September 10 2012 02:03 pmp10 wrote:Show nested quote +On September 10 2012 02:01 Garmer wrote:On September 10 2012 01:34 Sapphire.lux wrote:On September 10 2012 01:21 Garmer wrote: i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course What? They get +7 instead of +5? yeah, you heard it right, +3 tank do 71 damage instead of 65 To armored you mean.
That's the point. Siege tanks + warhound support totally rape warhound spam.
|
On September 10 2012 02:01 Garmer wrote:Show nested quote +On September 10 2012 01:34 Sapphire.lux wrote:On September 10 2012 01:21 Garmer wrote: i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course What? They get +7 instead of +5? yeah, you heard it right, +3 tank do 71 damage instead of 65 I did no expect that, it's awesome, or at least a begining.
|
On September 10 2012 02:33 Godwrath wrote:Show nested quote +On September 10 2012 02:03 pmp10 wrote:On September 10 2012 02:01 Garmer wrote:On September 10 2012 01:34 Sapphire.lux wrote:On September 10 2012 01:21 Garmer wrote: i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course What? They get +7 instead of +5? yeah, you heard it right, +3 tank do 71 damage instead of 65 To armored you mean. That's the point. Siege tanks + warhound support totally rape warhound spam. Spam perhaps but there are better ways to utilize that unit. As is I'm not convinced that (unlike warhound) siege tanks have any future in TvT.
|
On September 10 2012 02:51 pmp10 wrote:Show nested quote +On September 10 2012 02:33 Godwrath wrote:On September 10 2012 02:03 pmp10 wrote:On September 10 2012 02:01 Garmer wrote:On September 10 2012 01:34 Sapphire.lux wrote:On September 10 2012 01:21 Garmer wrote: i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course What? They get +7 instead of +5? yeah, you heard it right, +3 tank do 71 damage instead of 65 To armored you mean. That's the point. Siege tanks + warhound support totally rape warhound spam. Spam perhaps but there are better ways to utilize that unit. As is I'm not convinced that (unlike warhound) siege tanks have any future in TvT.
Could you elaborate why not ? Siege tanks are still a powerful tool to have, and warhounds doesn't neglect that.
|
On September 10 2012 03:01 Godwrath wrote:Show nested quote +On September 10 2012 02:51 pmp10 wrote:On September 10 2012 02:33 Godwrath wrote:On September 10 2012 02:03 pmp10 wrote:On September 10 2012 02:01 Garmer wrote:On September 10 2012 01:34 Sapphire.lux wrote:On September 10 2012 01:21 Garmer wrote: i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course What? They get +7 instead of +5? yeah, you heard it right, +3 tank do 71 damage instead of 65 To armored you mean. That's the point. Siege tanks + warhound support totally rape warhound spam. Spam perhaps but there are better ways to utilize that unit. As is I'm not convinced that (unlike warhound) siege tanks have any future in TvT. Could you elaborate why not ? Siege tanks are still a powerful tool to have, and warhounds doesn't neglect that. I think it's a question of army build-up time. Tanks become dis-proportionally more powerful as their number increase. But that means that somewhere in mid-game a timing should exist when warhounds and other units can beat a player that has yet to build-up a substantial number of tanks. But that's just theorycrafting.
|
On September 10 2012 02:01 Garmer wrote:Show nested quote +On September 10 2012 01:34 Sapphire.lux wrote:On September 10 2012 01:21 Garmer wrote: i think tanks are viable now with their +7 from upgrade and battle-hellion, but people always go for the easy way of course What? They get +7 instead of +5? yeah, you heard it right, +3 tank do 71 damage instead of 65
Blizzard giving lots of love to <3
|
not a big fan of the warhound. i think it's the only new unit i don't like, besides maybe the oracle, but the oracle at least hasn't broken anything yet. from what i've been watching the warhound has been making mech really uninteresting and actually less different from bio than it was before. so in the sense that terran can now mix and match more different units yeah it's more versatile, but it seems like less choice in strategy. i dunno i suck at terran so maybe i'm missing something, that's just my perspective as spectator to this beta.
|
Warhound needs to have ground power nerfed and given a more anti-air OR utility based role. Siege tank needs to be buffed. (apparently they changed the upgrade values but I have no confirmation)
The tank has to be the core. It's one of the best designed units ever created. Mech will then be fixed give or take a few widow mine changes.
|
|
|
|