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HOTS - Scan radius displayed to enemy - Page 3

Forum Index > StarCraft 2 HotS
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Spiffeh
Profile Joined May 2010
United States830 Posts
September 06 2012 03:04 GMT
#41
Not that big a deal, but does take away a lot of the tension and suspense both from the spectator's and player's perspectives.
j.k.l
Profile Joined September 2012
112 Posts
September 06 2012 03:04 GMT
#42
i don't get why people are bull shiting about the auto mine.

Seriously if you want a harder game ask for a manually put worker to mine change just like we had in BW...

yeah i didn't think so, see my point?
~ Spirit will set you free ~
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-09-06 03:09:29
September 06 2012 03:08 GMT
#43
On September 06 2012 12:03 jidolboy wrote:
Show nested quote +
On September 06 2012 11:56 Skwid1g wrote:
On September 06 2012 11:26 NeMeSiS3 wrote:
how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*"

woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ...


This hurts my head so much, jesus. People just can't be this stupid.

The fact that you can see allows you to make an informed decision that requires skill. Not knowing is the equivalent to rolling the dice/a guessing game. You could argue it adds suspense, but you could say the same thing for proxy BBS and tons of other things that are terrible for the game. It doesn't make it any easier, because if you aren't good at the game you can't make an informed decision that would utilize that as an advantage.


So calculating scan radius doesnt take skills at all? It does make it easier because you have to actually think and approximate where the scan had hit. But since they included this feature, it does the thinking for you.


This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
September 06 2012 03:12 GMT
#44
I like it. I think that if you get scanned, you should be able to know what was seen and what wasn't. You could say that the old way allowed that too, you just had to extrapolate out from the animation. That's true. But unless you play terran fairly consistently you don't really get a feel for how big the radius is.

As a spectator it doesn't really change things. Whenever there's a 'did he see building X?' question, the casters and/or observer will tell you almost immediately by checking the vision anyway.
EnE
Profile Blog Joined June 2012
417 Posts
Last Edited: 2012-09-06 03:13:06
September 06 2012 03:12 GMT
#45
On September 06 2012 11:42 Aceace wrote:
I really like it. This is a "serious" strategy game and strategy games should involve less luck elements. Proxy buildings are ok. Its a suprise element.

SC2 should be a decision making game not coin flip game. There is already dozens of build order wins. 1 less luck element is always better.


It's not luck. The scan has a set range. Knowing the vision of a scan is skill.
I'm embarrased by my past actions and even more ashamed of my present thoughts and future endeavors to clear my name.
sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2012-09-06 03:13:53
September 06 2012 03:13 GMT
#46
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
forsooth
Profile Joined February 2011
United States3648 Posts
September 06 2012 03:13 GMT
#47
Fantastic. Let's do the same with overlord vision too so we always know if they managed to scout something we were trying to hide.

Actually, let's do this with every air unit just to be safe. And workers too because they also scout.

You know what? Fuck it, dotted circles for every unit. Heaven forbid we have games with tension and uncertainty.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
September 06 2012 03:13 GMT
#48
On September 06 2012 11:38 dabom88 wrote:
You can't see how far the detection radius is for Missile Turrets, Spore Crawlers, Photon Cannons, Ravens, Overseers, or Observers.

Why do you get to see the detection radius for scans?

this one. you should learn as a player the detection range of everything
| Idra | YuGiOh | Leenock | Coca |
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 06 2012 03:14 GMT
#49
Blegh. Might as well show how far siege tanks can shoot then.
denyeverything
Profile Joined March 2012
25 Posts
September 06 2012 03:14 GMT
#50
On September 06 2012 12:08 XenoX101 wrote:
Show nested quote +
On September 06 2012 12:03 jidolboy wrote:
On September 06 2012 11:56 Skwid1g wrote:
On September 06 2012 11:26 NeMeSiS3 wrote:
how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*"

woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ...


This hurts my head so much, jesus. People just can't be this stupid.

The fact that you can see allows you to make an informed decision that requires skill. Not knowing is the equivalent to rolling the dice/a guessing game. You could argue it adds suspense, but you could say the same thing for proxy BBS and tons of other things that are terrible for the game. It doesn't make it any easier, because if you aren't good at the game you can't make an informed decision that would utilize that as an advantage.


So calculating scan radius doesnt take skills at all? It does make it easier because you have to actually think and approximate where the scan had hit. But since they included this feature, it does the thinking for you.


This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games.


Do you play tennis? Because your analogy is really really bad. (for the record I'm awful at it and mostly hit them outside the court like a douche)

The accurate analogy is that now rather than a player estimating whether the ball lands in play or not, the tennis player knows specifically if it is in play, or is not in play. This is actually a pretty big skill, and you see players at various levels go after balls they shouldn't or don't go after balls they should. Due to having to judge angles, trajectories, etc. (well, not really etcetera, just those two things)

What you're trying to claim is some non-existent situation where the players would continue playing ambiguous as to whether or not the ball was in play, only to be later determined by some judge, which is wholly inaccurate.
Acer1791
Profile Joined June 2011
Germany182 Posts
September 06 2012 03:16 GMT
#51
you know that it only shows the circle right in the moment of the scan, right?
its not shown afer the scan was done, so its not really a big deal i guess
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2012-09-06 03:17:52
September 06 2012 03:17 GMT
#52
On September 06 2012 12:08 XenoX101 wrote:
Show nested quote +
On September 06 2012 12:03 jidolboy wrote:
On September 06 2012 11:56 Skwid1g wrote:
On September 06 2012 11:26 NeMeSiS3 wrote:
how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*"

woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ...


This hurts my head so much, jesus. People just can't be this stupid.

The fact that you can see allows you to make an informed decision that requires skill. Not knowing is the equivalent to rolling the dice/a guessing game. You could argue it adds suspense, but you could say the same thing for proxy BBS and tons of other things that are terrible for the game. It doesn't make it any easier, because if you aren't good at the game you can't make an informed decision that would utilize that as an advantage.


So calculating scan radius doesnt take skills at all? It does make it easier because you have to actually think and approximate where the scan had hit. But since they included this feature, it does the thinking for you.


This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games.


And not all tennis tournaments use Hawkeye (or its equivalent). I'm only diamond, i play terran and I know exactly how big that scan radius is without the help 99% of the time. I would make a rather sizeable bet that 99% of pros know how big the scan radius is too and know whether they got spotted or not.

All this does is 1) Make it easier to warp in DT's or other units just outside scan range or skate around the edge with roaches etc 2) let lower level players not have to learn how big scan radius is. basically it is helping both pros and non pros have an easier time.

All these little changes just make for a simpler game, a simpler game generally makes for less excitement. Can you imagine 100k people watching an Angry birds tourney? I certainly can't. Angry birds is a great game but is very simple for anyone with a bit of physics knowledge and some time on their hands. Spectators should be able to see the scan radius perfectly and how many workers are on a patch but all these little things just take another skill out of the game, one less thing to learn and worry about and thats not always a good thing.

Some of the changes make no difference, like the workers auto mining but some others are actually lowering the skill ceiling.
When there is nothing left to lose but your dignity, it is already gone.
denyeverything
Profile Joined March 2012
25 Posts
September 06 2012 03:17 GMT
#53
and honestly, I don't even see why the opponent should know they were scanned at all, let alone the details of it.

and two things, i'm awful, and I don't play terran. so i'm not saying this because i want the buff or i'm so good, it wouldn't benfit me.
SolidMoose
Profile Joined June 2011
United States1240 Posts
September 06 2012 03:17 GMT
#54
For observing, it makes sense. For playing, it absolutely does not.
redemption
Profile Joined February 2006
United States112 Posts
Last Edited: 2012-09-06 03:32:15
September 06 2012 03:18 GMT
#55
On September 06 2012 12:08 XenoX101 wrote:
Show nested quote +
On September 06 2012 12:03 jidolboy wrote:
On September 06 2012 11:56 Skwid1g wrote:
On September 06 2012 11:26 NeMeSiS3 wrote:
how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*"

woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ...


This hurts my head so much, jesus. People just can't be this stupid.

The fact that you can see allows you to make an informed decision that requires skill. Not knowing is the equivalent to rolling the dice/a guessing game. You could argue it adds suspense, but you could say the same thing for proxy BBS and tons of other things that are terrible for the game. It doesn't make it any easier, because if you aren't good at the game you can't make an informed decision that would utilize that as an advantage.


So calculating scan radius doesnt take skills at all? It does make it easier because you have to actually think and approximate where the scan had hit. But since they included this feature, it does the thinking for you.


This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games.

The Hawkeye line technology isn't really a relevant comparison though. That's technically reviewing a point that's already been played out to see who won. A better analogy would be if they invented a device that is attached to your racket that pre-calculates the ball's trajectory and warns you if your opponent's ball is about to land outside the line. This would help you in the MIDDLE of the point and you wouldn't have to run after balls that you knew were going to land out, whereas you currently have to run after and play out all uncertain shots hit by your opponent because you don't know for sure whether or not the ball will land in.

edit Oops, I guess someone else already pointed out how bad an analogy you made.
sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2012-09-06 03:27:12
September 06 2012 03:19 GMT
#56
On September 06 2012 12:08 XenoX101 wrote:
Show nested quote +
On September 06 2012 12:03 jidolboy wrote:
On September 06 2012 11:56 Skwid1g wrote:
On September 06 2012 11:26 NeMeSiS3 wrote:
how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*"

woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ...


This hurts my head so much, jesus. People just can't be this stupid.

The fact that you can see allows you to make an informed decision that requires skill. Not knowing is the equivalent to rolling the dice/a guessing game. You could argue it adds suspense, but you could say the same thing for proxy BBS and tons of other things that are terrible for the game. It doesn't make it any easier, because if you aren't good at the game you can't make an informed decision that would utilize that as an advantage.


So calculating scan radius doesnt take skills at all? It does make it easier because you have to actually think and approximate where the scan had hit. But since they included this feature, it does the thinking for you.


This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games.


Umm. Just no.... Why must one calculating scan range not good enough? This is game of strategies where luck plays a role. According to your logic, should we not remove Fog of War since approximately guessing other players build is simply "not good enough"?.

+Also what others said. Why isnt there a turrent range ring so that the observer can safely go in without getting hit -.- This will surely be less "dice rolling" apparently
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
NKexquisite
Profile Joined January 2009
United States911 Posts
September 06 2012 03:20 GMT
#57
On September 06 2012 11:38 dabom88 wrote:
You can't see how far the detection radius is for Missile Turrets, Spore Crawlers, Photon Cannons, Ravens, Overseers, or Observers.

Why do you get to see the detection radius for scans?



Yep. This. Not much else to say. This is another one of those "lets make the game so easy a caveman could do it" type change from Blizzard.
Whattttt Upppppppp Im Nesteaaaaaa!!
Ace1123
Profile Joined September 2011
Philippines1187 Posts
September 06 2012 03:20 GMT
#58
I hate this change! Why does blizz keep making the game easier, Also I think that players should be able to estimate the scan radius. It is part of the fun to train your star sense. And this completely hinder that.
ForGG, Mvp, MMA, MarineKing, BoxeR,
boomudead1
Profile Blog Joined June 2012
United States186 Posts
September 06 2012 03:25 GMT
#59
for casting is fine. but gameplay. looks ugly also makes it too easy.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
September 06 2012 03:26 GMT
#60
On September 06 2012 11:35 Jumbled wrote:
A bigger problem is the effect 3D has on it. Because the animation is above the ground the scan swirl doesn't appear to be over the centre of the area revealed.

It is so nice to see informed opinion these days.
[image loading] [image loading] [image loading] [image loading]
http://imgur.com/a/4U1Ll#0
I welcome this change.

I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
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