HOTS - Scan radius displayed to enemy - Page 3
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Spiffeh
United States830 Posts
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j.k.l
112 Posts
Seriously if you want a harder game ask for a manually put worker to mine change just like we had in BW... yeah i didn't think so, see my point? | ||
XenoX101
Australia729 Posts
On September 06 2012 12:03 jidolboy wrote: So calculating scan radius doesnt take skills at all? It does make it easier because you have to actually think and approximate where the scan had hit. But since they included this feature, it does the thinking for you. This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games. | ||
BoxingKangaroo
Japan955 Posts
As a spectator it doesn't really change things. Whenever there's a 'did he see building X?' question, the casters and/or observer will tell you almost immediately by checking the vision anyway. | ||
EnE
417 Posts
On September 06 2012 11:42 Aceace wrote: I really like it. This is a "serious" strategy game and strategy games should involve less luck elements. Proxy buildings are ok. Its a suprise element. SC2 should be a decision making game not coin flip game. There is already dozens of build order wins. 1 less luck element is always better. It's not luck. The scan has a set range. Knowing the vision of a scan is skill. | ||
sour_eraser
Canada932 Posts
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forsooth
United States3648 Posts
Actually, let's do this with every air unit just to be safe. And workers too because they also scout. You know what? Fuck it, dotted circles for every unit. Heaven forbid we have games with tension and uncertainty. | ||
ThePlayer33
Australia2378 Posts
On September 06 2012 11:38 dabom88 wrote: You can't see how far the detection radius is for Missile Turrets, Spore Crawlers, Photon Cannons, Ravens, Overseers, or Observers. Why do you get to see the detection radius for scans? this one. you should learn as a player the detection range of everything | ||
FabledIntegral
United States9232 Posts
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denyeverything
25 Posts
On September 06 2012 12:08 XenoX101 wrote: This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games. Do you play tennis? Because your analogy is really really bad. (for the record I'm awful at it and mostly hit them outside the court like a douche) The accurate analogy is that now rather than a player estimating whether the ball lands in play or not, the tennis player knows specifically if it is in play, or is not in play. This is actually a pretty big skill, and you see players at various levels go after balls they shouldn't or don't go after balls they should. Due to having to judge angles, trajectories, etc. (well, not really etcetera, just those two things) What you're trying to claim is some non-existent situation where the players would continue playing ambiguous as to whether or not the ball was in play, only to be later determined by some judge, which is wholly inaccurate. | ||
Acer1791
Germany182 Posts
its not shown afer the scan was done, so its not really a big deal i guess | ||
emythrel
United Kingdom2599 Posts
On September 06 2012 12:08 XenoX101 wrote: This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games. And not all tennis tournaments use Hawkeye (or its equivalent). I'm only diamond, i play terran and I know exactly how big that scan radius is without the help 99% of the time. I would make a rather sizeable bet that 99% of pros know how big the scan radius is too and know whether they got spotted or not. All this does is 1) Make it easier to warp in DT's or other units just outside scan range or skate around the edge with roaches etc 2) let lower level players not have to learn how big scan radius is. basically it is helping both pros and non pros have an easier time. All these little changes just make for a simpler game, a simpler game generally makes for less excitement. Can you imagine 100k people watching an Angry birds tourney? I certainly can't. Angry birds is a great game but is very simple for anyone with a bit of physics knowledge and some time on their hands. Spectators should be able to see the scan radius perfectly and how many workers are on a patch but all these little things just take another skill out of the game, one less thing to learn and worry about and thats not always a good thing. Some of the changes make no difference, like the workers auto mining but some others are actually lowering the skill ceiling. | ||
denyeverything
25 Posts
and two things, i'm awful, and I don't play terran. so i'm not saying this because i want the buff or i'm so good, it wouldn't benfit me. | ||
SolidMoose
United States1240 Posts
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redemption
United States112 Posts
On September 06 2012 12:08 XenoX101 wrote: This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games. The Hawkeye line technology isn't really a relevant comparison though. That's technically reviewing a point that's already been played out to see who won. A better analogy would be if they invented a device that is attached to your racket that pre-calculates the ball's trajectory and warns you if your opponent's ball is about to land outside the line. This would help you in the MIDDLE of the point and you wouldn't have to run after balls that you knew were going to land out, whereas you currently have to run after and play out all uncertain shots hit by your opponent because you don't know for sure whether or not the ball will land in. edit Oops, I guess someone else already pointed out how bad an analogy you made. | ||
sour_eraser
Canada932 Posts
On September 06 2012 12:08 XenoX101 wrote: This word is the biggest problem here, when you consider that what a single scan sees can be game changing, making a player 'approximate' whether it is in or not is simply not good enough. Think about tennis and how they have machines to see whether the ball was in the line or not, they are there to increase the accuracy of the game because the referee's approximation isn't good enough in such high stakes games. Umm. Just no.... Why must one calculating scan range not good enough? This is game of strategies where luck plays a role. According to your logic, should we not remove Fog of War since approximately guessing other players build is simply "not good enough"?. +Also what others said. Why isnt there a turrent range ring so that the observer can safely go in without getting hit -.- This will surely be less "dice rolling" apparently | ||
NKexquisite
United States911 Posts
On September 06 2012 11:38 dabom88 wrote: You can't see how far the detection radius is for Missile Turrets, Spore Crawlers, Photon Cannons, Ravens, Overseers, or Observers. Why do you get to see the detection radius for scans? Yep. This. Not much else to say. This is another one of those "lets make the game so easy a caveman could do it" type change from Blizzard. | ||
Ace1123
Philippines1187 Posts
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boomudead1
United States186 Posts
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chuDr3t4
Russian Federation484 Posts
On September 06 2012 11:35 Jumbled wrote: A bigger problem is the effect 3D has on it. Because the animation is above the ground the scan swirl doesn't appear to be over the centre of the area revealed. It is so nice to see informed opinion these days. ![]() ![]() ![]() ![]() http://imgur.com/a/4U1Ll#0 I welcome this change. | ||
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