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HOTS - Scan radius displayed to enemy - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
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seansye
Profile Joined November 2010
United States1722 Posts
September 06 2012 02:41 GMT
#21
By the time Legacy of the Void comes out Starcraft will be Noobcraft.
I will master Speshul Taktics.!
Aceace
Profile Joined June 2011
Turkey1305 Posts
September 06 2012 02:42 GMT
#22
I really like it. This is a "serious" strategy game and strategy games should involve less luck elements. Proxy buildings are ok. Its a suprise element.

SC2 should be a decision making game not coin flip game. There is already dozens of build order wins. 1 less luck element is always better.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2012-09-06 02:49:47
September 06 2012 02:45 GMT
#23
On September 06 2012 11:26 NeMeSiS3 wrote:
how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*"

woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ...

If this how you react to scans, then I can't imagine how you react to everything else in the game.

EDIT: I think you can argue the other wise of the story also where now everyone can see the finite line. It creates a better suspense when the DT is trying to escape the scan range and everyone is holding their breath for the DT to pass the line where as previously there's a few seconds of unknown before it's confirmed that the scan can't see the DT. I'm not trying to promote the game to become easier, but something like this is fine with me.
Jaedong <3 HOOK'EM HORNS!
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
September 06 2012 02:45 GMT
#24
I think Blizzard did this, for the spectator value. Any person new to SC2's eSports scene or is (usually) Gold and under don't know this kind of stuff. So when there is like MLG or Dreamhack or NASL, the viewers will be able to know how large the scan radius is.

Also, it adds a little bit more intensity; say there is a single DT about to die, running to get out of the scan radius. If he is nearing the border but the Terran stims his bio, it makes the viewer be like "OMG WHATS GONNA HAPPEN".
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
setzer
Profile Joined March 2010
United States3284 Posts
September 06 2012 02:48 GMT
#25
Another minor feature to dumb the game down, little by little.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
September 06 2012 02:48 GMT
#26
On September 06 2012 11:34 acrimoneyius wrote:
People are driving me crazy with their "it makes the game easier" mantra. This is just good for graphical consistency. I'd prefer Blizzard make the game harder in other areas (units with more micro potential)


Quoted for winning the truth.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
September 06 2012 02:49 GMT
#27
On September 06 2012 11:45 cHaNg-sTa wrote:
Show nested quote +
On September 06 2012 11:26 NeMeSiS3 wrote:
how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*"

woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ...

If this how you react to scans, then I can't imagine how you react to everything else in the game.


Very poorly actually ... Everything just is adding nothing and creating a non-interesting "this goes to this and this and this and the game ends" kind of game...
FoTG fighting!
antifan
Profile Joined August 2012
116 Posts
September 06 2012 02:50 GMT
#28
On September 06 2012 11:22 Brutaxilos wrote:
I actually like this quite a lot. There really is no reason not to be able to tell how far the scan can see. But I feel like the decals forming the circle are a little ugly.


It's called skill. The less automated stuff and display stuff the easier it is for players to win by luck and chance. Now burrowed roach and other invisible stuff can easily go around.
MicroTastiC
Profile Joined January 2011
375 Posts
Last Edited: 2012-09-06 02:50:47
September 06 2012 02:50 GMT
#29
This is really good stuff. As a person who uses a lot of cloak units, it is essential to maximize my damage done to the opponent. Therefore, any sort of relevant cloaked units should show the limit for the opponent. This makes the game more challenging and micro-intensive for the player. Contrary to what people had said of how this would "simplify" the game, this would make it more challenging and rewarding.

Let the DTs, Cloak Banshees, and Cloaked Ghosts, as well as Protoss's observer realm supreme.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
September 06 2012 02:50 GMT
#30
On September 06 2012 11:48 Crownlol wrote:
Show nested quote +
On September 06 2012 11:34 acrimoneyius wrote:
People are driving me crazy with their "it makes the game easier" mantra. This is just good for graphical consistency. I'd prefer Blizzard make the game harder in other areas (units with more micro potential)


Quoted for winning the truth.

Being able to tell where your opponent has vision is a pretty big deal, it also removes suspense... More data = easier.
FoTG fighting!
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 06 2012 02:53 GMT
#31
One day, and the boards are already spammed with "Things are changing, the world is coming to an end!"

It's going to be a very, very long beta...
Average means I'm better than half of you.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2012-09-06 02:57:09
September 06 2012 02:56 GMT
#32
On September 06 2012 11:26 NeMeSiS3 wrote:
how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*"

woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ...


This hurts my head so much, jesus. People just can't be this stupid.

The fact that you can see allows you to make an informed decision that requires skill. Not knowing is the equivalent to rolling the dice/a guessing game. You could argue it adds suspense, but you could say the same thing for proxy BBS and tons of other things that are terrible for the game. It doesn't make it any easier, because if you aren't good at the game you can't make an informed decision that would utilize that as an advantage.
NaDa/Fantasy/Zero/Soulkey pls
j.k.l
Profile Joined September 2012
112 Posts
September 06 2012 02:58 GMT
#33
i don't get why people are bull shiting about the auto mine. Seriously if you want a harder game ask for a manually put worker to mine change just like we had in BW...yeah i didn't think so, see my point?
~ Spirit will set you free ~
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
September 06 2012 02:59 GMT
#34
It removes some mystery and excitement from playing the game. Imo, competitive games like this should not be about definite yes/no things, but about 'feel'.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
Last Edited: 2012-09-06 03:02:31
September 06 2012 03:01 GMT
#35
On September 06 2012 11:22 FataLe wrote:
I'm a Protoss player and I hate this change. It didn't need to happen and it's just one more thing to add to the easierness? of the game.


Your complaining about something that only helps you? Seems strange. Blizzard hates Terran it seems lol where are the buffs xD.

But in all real honestly this is a great change. Just these minor things make it such a better get IMO/.


@JKI if you want a harder game to play just play Brood War
Master Chief
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 06 2012 03:01 GMT
#36
It was bad user interface for players not to see the scan but not know whether or not it caught a key tech structure. There's no reason to make an ability less than 100% clear in its in-game effect. This is a clear improvement, and will take guess-work out of the game.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-09-06 03:05:17
September 06 2012 03:02 GMT
#37
Any change that improves the pro's ability to make appropriate decisions based on what he sees is good in my books. The scan range is far too large to guesstimate whether your units or buildings were in range, so there were bound to be mistakes made by pros in whether the enemy saw their buildings/units or not, and consequently how they should react. By knowing for sure whether or not the opponent is able to see certain units or buildings, pros will be able to confidently adapt their builds if something that shouldn't be have been seen gets spotted. So I'm all for it as it heightens the skill ceiling.
Armada Vega
Profile Joined January 2011
Canada120 Posts
September 06 2012 03:03 GMT
#38
I disagree with this change and every bodies opinion on this matter so far. Zerg players and protoss players are cheering, while terrans are not. This change doesn't follow logic in my opinion, why is this applied to scans and not overlords and observers?.
-- What if terrans always new what overlords and observers saw and what they didn't see? How would everyone feel about this?
-- What if this followed logic and applied to all detectors? How would you feel if spore crawlers, overlords, overseers, observers and cannons now showed their radius, and the player would see the radius before they got in range of being detected. Now every player could always avoid everything, always.

If this change only effected terran scans, whats the reasoning behind it? A scan is a detection, why is there not a visible radius for all forms of detection?
twitter: @ArmadaVega
sour_eraser
Profile Joined March 2011
Canada932 Posts
September 06 2012 03:03 GMT
#39
On September 06 2012 11:56 Skwid1g wrote:
Show nested quote +
On September 06 2012 11:26 NeMeSiS3 wrote:
how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*"

woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ...


This hurts my head so much, jesus. People just can't be this stupid.

The fact that you can see allows you to make an informed decision that requires skill. Not knowing is the equivalent to rolling the dice/a guessing game. You could argue it adds suspense, but you could say the same thing for proxy BBS and tons of other things that are terrible for the game. It doesn't make it any easier, because if you aren't good at the game you can't make an informed decision that would utilize that as an advantage.


So calculating scan radius doesnt take skills at all? It does make it easier because you have to actually think and approximate where the scan had hit. But since they included this feature, it does the thinking for you.
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
j.k.l
Profile Joined September 2012
112 Posts
September 06 2012 03:04 GMT
#40
On September 06 2012 12:01 BWalma wrote:
Show nested quote +
On September 06 2012 11:22 FataLe wrote:
I'm a Protoss player and I hate this change. It didn't need to happen and it's just one more thing to add to the easierness? of the game.


Your complaining about something that only helps you? Seems strange. Blizzard hates Terran it seems lol where are the buffs xD.

But in all real honestly this is a great change. Just these minor things make it such a better get IMO/.


@JKI if you want a harder game to play just play Brood War

i don't want a harder game. I actually like the changes made, as it gives us better time to think on things that matter such as macro, strategy, and general game plan. It sounds like you haven't even read my post properly...
~ Spirit will set you free ~
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