HOTS - Scan radius displayed to enemy - Page 2
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seansye
United States1722 Posts
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Aceace
Turkey1305 Posts
SC2 should be a decision making game not coin flip game. There is already dozens of build order wins. 1 less luck element is always better. | ||
cHaNg-sTa
United States1058 Posts
On September 06 2012 11:26 NeMeSiS3 wrote: how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*" woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ... If this how you react to scans, then I can't imagine how you react to everything else in the game. EDIT: I think you can argue the other wise of the story also where now everyone can see the finite line. It creates a better suspense when the DT is trying to escape the scan range and everyone is holding their breath for the DT to pass the line where as previously there's a few seconds of unknown before it's confirmed that the scan can't see the DT. I'm not trying to promote the game to become easier, but something like this is fine with me. | ||
Master of DalK
Canada1799 Posts
Also, it adds a little bit more intensity; say there is a single DT about to die, running to get out of the scan radius. If he is nearing the border but the Terran stims his bio, it makes the viewer be like "OMG WHATS GONNA HAPPEN". | ||
setzer
United States3284 Posts
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Crownlol
United States3726 Posts
On September 06 2012 11:34 acrimoneyius wrote: People are driving me crazy with their "it makes the game easier" mantra. This is just good for graphical consistency. I'd prefer Blizzard make the game harder in other areas (units with more micro potential) Quoted for winning the truth. | ||
NeMeSiS3
Canada2972 Posts
On September 06 2012 11:45 cHaNg-sTa wrote: If this how you react to scans, then I can't imagine how you react to everything else in the game. Very poorly actually ... Everything just is adding nothing and creating a non-interesting "this goes to this and this and this and the game ends" kind of game... | ||
antifan
116 Posts
On September 06 2012 11:22 Brutaxilos wrote: I actually like this quite a lot. There really is no reason not to be able to tell how far the scan can see. But I feel like the decals forming the circle are a little ugly. It's called skill. The less automated stuff and display stuff the easier it is for players to win by luck and chance. Now burrowed roach and other invisible stuff can easily go around. | ||
MicroTastiC
375 Posts
Let the DTs, Cloak Banshees, and Cloaked Ghosts, as well as Protoss's observer realm supreme. | ||
NeMeSiS3
Canada2972 Posts
Being able to tell where your opponent has vision is a pretty big deal, it also removes suspense... More data = easier. | ||
WolfintheSheep
Canada14127 Posts
It's going to be a very, very long beta... | ||
Skwid1g
United States953 Posts
On September 06 2012 11:26 NeMeSiS3 wrote: how fucking stupid, it doesn't add anything to spectators becasue you simply can see what they saw via the fog after it finished scanning... This removes "suspsense" from the game "DID HE SEE THE DARK SHRINE, OMG OMG OMG" while the scans going, and the protoss gets to go "HOLY SHIT DID HE SEE MY DT" now it's "oh he didn't see it, damn... *snaps fingers*" woohoo lets trash this game, the games not suppose to be "I see everything, I do everything, I get everything, the game helps me with everything" ... This hurts my head so much, jesus. People just can't be this stupid. The fact that you can see allows you to make an informed decision that requires skill. Not knowing is the equivalent to rolling the dice/a guessing game. You could argue it adds suspense, but you could say the same thing for proxy BBS and tons of other things that are terrible for the game. It doesn't make it any easier, because if you aren't good at the game you can't make an informed decision that would utilize that as an advantage. | ||
j.k.l
112 Posts
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Grumbels
Netherlands7031 Posts
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Pucca
Taiwan1280 Posts
On September 06 2012 11:22 FataLe wrote: I'm a Protoss player and I hate this change. It didn't need to happen and it's just one more thing to add to the easierness? of the game. ![]() Your complaining about something that only helps you? Seems strange. Blizzard hates Terran it seems lol where are the buffs xD. But in all real honestly this is a great change. Just these minor things make it such a better get IMO/. @JKI if you want a harder game to play just play Brood War ![]() | ||
kcdc
United States2311 Posts
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XenoX101
Australia729 Posts
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Armada Vega
Canada120 Posts
-- What if terrans always new what overlords and observers saw and what they didn't see? How would everyone feel about this? -- What if this followed logic and applied to all detectors? How would you feel if spore crawlers, overlords, overseers, observers and cannons now showed their radius, and the player would see the radius before they got in range of being detected. Now every player could always avoid everything, always. If this change only effected terran scans, whats the reasoning behind it? A scan is a detection, why is there not a visible radius for all forms of detection? | ||
sour_eraser
Canada932 Posts
On September 06 2012 11:56 Skwid1g wrote: This hurts my head so much, jesus. People just can't be this stupid. The fact that you can see allows you to make an informed decision that requires skill. Not knowing is the equivalent to rolling the dice/a guessing game. You could argue it adds suspense, but you could say the same thing for proxy BBS and tons of other things that are terrible for the game. It doesn't make it any easier, because if you aren't good at the game you can't make an informed decision that would utilize that as an advantage. So calculating scan radius doesnt take skills at all? It does make it easier because you have to actually think and approximate where the scan had hit. But since they included this feature, it does the thinking for you. | ||
j.k.l
112 Posts
On September 06 2012 12:01 BWalma wrote: Your complaining about something that only helps you? Seems strange. Blizzard hates Terran it seems lol where are the buffs xD. But in all real honestly this is a great change. Just these minor things make it such a better get IMO/. @JKI if you want a harder game to play just play Brood War ![]() i don't want a harder game. I actually like the changes made, as it gives us better time to think on things that matter such as macro, strategy, and general game plan. It sounds like you haven't even read my post properly... | ||
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