HOTS - Scan radius displayed to enemy - Page 7
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Mauti
France25 Posts
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Conti
Germany2516 Posts
Like the auto-mine feature that was introduced, and yet the first worker has to be build manually. It's just all so random. | ||
regiment
Germany51 Posts
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Conti
Germany2516 Posts
On September 06 2012 20:25 regiment wrote: I always thought it was dumb to scan an area that is twice as bid as the animation. Don't know what I should think of this. Why didn't they just adjust the size of the animation to the actual scan size? I'd say the very simple reason they don't do that is because it'd look rather silly. The area is pretty much an entire screen, covering the entire screen in an animation isn't really a good idea. | ||
ThatGuy89
United Kingdom1968 Posts
You'll know which buildings the terran has/hasnt seen and which units they have/havent seen now there'll never be any guessing as to weather or not the terran knows you've got mutas coming or collosus or whatever | ||
Tuczniak
1561 Posts
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[Silverflame]
Germany640 Posts
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teamhozac
404 Posts
On September 06 2012 20:49 ThatGuy89 wrote: i think this is better, it'll actually add more stratergy. You'll know which buildings the terran has/hasnt seen and which units they have/havent seen now there'll never be any guessing as to weather or not the terran knows you've got mutas coming or collosus or whatever Yeah that sounds great... because those weren't huge enough game breakers already, stupid change, plus I love how everyone just assumes that scan sees EVERYTHING in your base entirely, theres a thing called putting building in odd locations to avoid scouting, now I guess you don't even really need to worry about that as well... dumbing the game down more and more | ||
[F_]aths
Germany3947 Posts
On September 06 2012 20:25 regiment wrote: I always thought it was dumb to scan an area that is twice as bid as the animation. Don't know what I should think of this. Why didn't they just adjust the size of the animation to the actual scan size? Maybe because overlapping scans hide the background? | ||
Kamwah
United Kingdom724 Posts
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fer
Canada375 Posts
I mean really, whining about scan radius matching its actual radius, and pretending to be serious about it? | ||
Ryder.
1117 Posts
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NeMeSiS3
Canada2972 Posts
On September 06 2012 19:38 Qikz wrote: Well I'll be damned. Everything I've always believed was a lie. Just another case of people believing shit they didn't look into. It's ok, most of TL are in the same boat as you. | ||
BerkmanZ
United States56 Posts
On September 06 2012 11:22 FataLe wrote: I'm a Protoss player and I hate this change. It didn't need to happen and it's just one more thing to add to the easierness? of the game. ![]() if anythng it helps you, dont you see whitera warping in DTS? the scanning player of course knows where his vision is but it helps the player being scanned to know just how far he sees. I dont like the idea because it makes no sense: how can the player being scanned know the radius? Do the other races have scan detection technology the is not explicitly mentioned? No big deal though. I think its a cool added feature. But is there some tech??? haha what i mean is, how does zerg and protoss know about the scan? There was already a swirling animation. Do they have a technology to explain the feature? | ||
BerkmanZ
United States56 Posts
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wcr.4fun
Belgium686 Posts
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Morphs
Netherlands645 Posts
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Morphs
Netherlands645 Posts
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foxmulder_ms
United States140 Posts
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NicolBolas
United States1388 Posts
On September 06 2012 19:54 Conti wrote: What confuses me is that they show the scan radius, but not the tank radius (like they do for the Terran player). I mean, where is the difference between the two? They both provide easy information that can be learned the hard way, and give a nice advantage to the defending player. To be honest, I don't mind these changes (it makes life easier for the bad players, and gives the pro players the possibility to spend their time on other things), what annoys me is the inconsistency in which they are applied. Like the auto-mine feature that was introduced, and yet the first worker has to be build manually. It's just all so random. That's not random; that's a choice (though one rarely taken). If you're 6-pooling, being forced to spend 50 minerals on a Drone you don't want is having choices taken away from you. | ||
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