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Active: 602 users

The warhound - a deathball unit, not a "mech" unit - Page 2

Forum Index > StarCraft 2 HotS
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wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 06 2012 00:08 GMT
#21
On September 06 2012 09:00 Godwrath wrote:
Best unit ever.

Supreme commander-esque ftw.


Die.

User was warned for this post
Greenei
Profile Joined November 2011
Germany1754 Posts
September 06 2012 00:08 GMT
#22
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


i feel the same. it's time to get gm with amoving as terran as well.
IMBA IMBA IMBA IMBA IMBA IMBA
Herect
Profile Joined January 2012
Brazil216 Posts
September 06 2012 00:09 GMT
#23
Man, just chill out, Warhound is not a unit that will replace the tank and break positional play.

Goliath had a similar function as the Warhound. A fucking robot that counter a specific tech branch that can overwhelm Mech play if not adressed with a specific counter. they were in the air on SCbw, mutalisks, wraiths, shuttles, wtv. In SC2 they are in the Ground. Its the Immortal, the chargelot and other dumb units on the game that just roflstomp positional play and tanks.

The Warhound, in fact, seems ridiculous strong in the early game; But its a unit that doesn't have specific upgrades. It becomes weak when AoE and siege units come to the field. It can be forcefielded. Stimmed Bio roflstomp it.

You still need it if you going tanks without bio to support it. Pure Warhound owns pure tank. But Warhound+Tank owns even harder pure Warhound.

Just wait. People need to think outside of the box. some WoL strategies will just not work anymore, but a lot of new ones will appear as time passes on. =)

Godwrath
Profile Joined August 2012
Spain10125 Posts
Last Edited: 2012-09-06 00:11:26
September 06 2012 00:10 GMT
#24
On September 06 2012 09:08 wcr.4fun wrote:
Show nested quote +
On September 06 2012 09:00 Godwrath wrote:
Best unit ever.

Supreme commander-esque ftw.


Die.


Hahaha.

I freaking love it. They are awesome.

And people is dumb. Warhounds replacing tanks!!!111! Not gonna happen. Actually, sieged tanks + support rape warhounds on TvT ^^
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 06 2012 00:10 GMT
#25
-I like the range and speed of the WarHound, which makes it as microable as a stalker in the early game.
-I don't like the auto-cast abilities, the high damage, or the fact that you never have a reason to build a siege tank.

If WarHounds had low damage and lockdown from sc1 (or widow mines at their disposal) that would be fantastic. Turrets/Widow mines can still serve as anti-air, which WarHounds don't necessarily need.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
September 06 2012 00:10 GMT
#26
Thors with double spinning armouries beat mutas. Either they have +2 and they 2 shot (instead of 3) mutas and/or their armour is too strong for mutas to get through. Even with magic box mass muta players don't beat thors reliably.

Muta/roach on the other hand is really strong
ProgamerAustralian alcohol user follow @iaguzSC2
CikaZombi
Profile Joined August 2011
Serbia630 Posts
September 06 2012 00:10 GMT
#27
They will either redesign Thor to do this or remove it completely. I propose maybe a transform and not a stationary turret like "siege mode" but I agree with the basic IDEA behind this. Avilo has actually started to articulate and therefor make sense in his latest threads. Keep it up man.
You can no more evade my wrath, than you could your own shadow.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
September 06 2012 00:10 GMT
#28
What? Immobile anti-air? Turrets and thors already are immobile anti-air... that's not adding a useful function to the warhound, that's giving it hydralisk status.

I've watched a bit of HOTS (qxc!) and I'm actually excited seeing warhounds running at a zerg's base and engaging a pack of queens. It is a unit that has the potential to force Zerg away from the safe 3hatch many queen builds and back toward earlier speedling / less econ-focused openings. BUT ECON AND MANY BASES IS INDICATIVE OF GOOD PLAY!

...Sure, if you're comparing different leagues. At higher levels, it's fairly safe to add -safely- into that statement, showing that getting econ and many bases SAFELY is indicative of good play... but in the current metagame, ZvP and ZvT seem to be largely based around it currently being "safe" to focus econ until either one or both players have upwards of 3 bases. If Terran get a unit that starts forcing Zerg to get ling speed earlier to stay safe, Zerg now is in a situation where they don't have a competitive economy, but do have tech (ling speed) they wouldn't normally have which allows them to return pressure etc etc etc. Sure, there's nothing -wrong- with passive play and people getting many bases, but if Terran gets a unit that is allowed to pressure early and in small numbers -safely-, I don't think you'll find me objecting to the role of the unit too quickly. More active play is more fun to watch, and I don't think anyone can say for sure that TvZ warhound rush is 100% win. Let it develop, it should be fun to watch the new timings arise!

(No idea how Warhound functions vP or whether or not it is actually balanced. If it kept the same role but became balanced I wouldn't object. It reminds me of a really hefty mech reaper.)
I'm actually Fleetfeet D:
Rah
Profile Joined February 2010
United States973 Posts
September 06 2012 00:12 GMT
#29
On September 06 2012 09:00 Shadow_Dog wrote:
PhD. Avilo going to work! But seriously though, yeah I was watching Ret's stream earlier and his roaches could not do anything to the mass of warhounds.


Isn't this like saying Avilo's siege tanks could not do anything to the mass of immortals? It's not the first hard counter in the game.
Streaming on twitch. http://www.twitch.tv/rahsun86
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
September 06 2012 00:12 GMT
#30
On September 06 2012 09:10 CikaZombi wrote:
They will either redesign Thor to do this or remove it completely. I propose maybe a transform and not a stationary turret like "siege mode" but I agree with the basic IDEA behind this. Avilo has actually started to articulate and therefor make sense in his latest threads. Keep it up man.


I agree, this and the 1.5 fix not being a fix thread were well thought out even if I don't agree with it's suggestions
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
Cereb
Profile Joined November 2011
Denmark3388 Posts
September 06 2012 00:13 GMT
#31
Agreed. I'm quite positive that it is the most boring unit I have ever seen in a Blizzard RTS. It looks boring, it plays boringly and it's really really boring to observe from a spectator's point of view.

I think your suggestion is nice. My gut feeling is that I would want something else and even more specific that doesn't overlap with other units, but I don't have anything better to suggest for now
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Thinasy
Profile Joined March 2011
2856 Posts
September 06 2012 00:13 GMT
#32
Not that I disagree itself, but classic Avilo thread.
Jaedong & Faker
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 06 2012 00:15 GMT
#33
I am curious, what role was the warhound supposed to fill? It made sense before when it was supposed to be like a goliath and they removed the thor... but if thor is still in the game, then.... why does the warhound exist?
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-09-06 00:18:40
September 06 2012 00:16 GMT
#34
I like the ideas in the OP. It's not a question of unit power, warhound just doesn't make for interesting gameplay right now. Giving it something like siege mode would be a great idea, though I'm not sure I'd tie that with the anti-air abilities.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-09-06 00:18:59
September 06 2012 00:17 GMT
#35
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.

As for the OP, I agree that the warhound is terribly designed, like a lot of SC2 units. It's just a marauder, but from the factory!
It definitely needs to be given something to make it more interesting.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Godwrath
Profile Joined August 2012
Spain10125 Posts
September 06 2012 00:18 GMT
#36
On September 06 2012 09:17 vOdToasT wrote:
Show nested quote +
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?
Berceno
Profile Joined May 2012
Spain401 Posts
September 06 2012 00:19 GMT
#37
On September 06 2012 09:18 Godwrath wrote:
Show nested quote +
On September 06 2012 09:17 vOdToasT wrote:
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?

yes, I'm not sure yet
protoss living in da ghetto
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-09-06 00:21:52
September 06 2012 00:19 GMT
#38
On September 06 2012 09:18 Godwrath wrote:
Show nested quote +
On September 06 2012 09:17 vOdToasT wrote:
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?


In SC1, I play Zerg (but Protoss vs Z, so ZvT, ZvP, PvZ).
In SC2, I played Zerg, but if I ever go back to SC2 again I'll switch to Terran, because I am sick of ZvZ. To me, Terran has the only enjoyable mirror matchup.

Edit: Which I will do if HotS turns out to be good, by the way.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Godwrath
Profile Joined August 2012
Spain10125 Posts
Last Edited: 2012-09-06 00:20:58
September 06 2012 00:20 GMT
#39
On September 06 2012 09:19 vOdToasT wrote:
Show nested quote +
On September 06 2012 09:18 Godwrath wrote:
On September 06 2012 09:17 vOdToasT wrote:
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?


In SC1, I play Zerg (but Protoss vs Z, so ZvT, ZvP, PvZ).
In SC2, I played Zerg, but if I ever go back to SC2 again I'll switch to Terran, because I am sick of ZvZ.


So you play zerg. Okey that's interesting. Why aren't you proposing changes for zergs ?
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-09-06 00:24:49
September 06 2012 00:24 GMT
#40
On September 06 2012 09:20 Godwrath wrote:
Show nested quote +
On September 06 2012 09:19 vOdToasT wrote:
On September 06 2012 09:18 Godwrath wrote:
On September 06 2012 09:17 vOdToasT wrote:
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?


In SC1, I play Zerg (but Protoss vs Z, so ZvT, ZvP, PvZ).
In SC2, I played Zerg, but if I ever go back to SC2 again I'll switch to Terran, because I am sick of ZvZ.


So you play zerg. Okey that's interesting. Why aren't you proposing changes for zergs ?


Are you saying I should be making threads about Zerg units? Or that I shouldn't talk about Terran?
I may have played Zerg, but I have always appreciated what Terran has as well. I think Zerg and Terran are both designed evenly well, with Protoss being designed worse.

Why should I be "proposing changes for Zergs"? :D I want all the races to become more interesting, so that SC2 in general can become more interesting.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
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