• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:27
CET 02:27
KST 10:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)12Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3130 users

The warhound - a deathball unit, not a "mech" unit - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 18 19 20 Next All
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 06 2012 00:08 GMT
#21
On September 06 2012 09:00 Godwrath wrote:
Best unit ever.

Supreme commander-esque ftw.


Die.

User was warned for this post
Greenei
Profile Joined November 2011
Germany1754 Posts
September 06 2012 00:08 GMT
#22
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


i feel the same. it's time to get gm with amoving as terran as well.
IMBA IMBA IMBA IMBA IMBA IMBA
Herect
Profile Joined January 2012
Brazil216 Posts
September 06 2012 00:09 GMT
#23
Man, just chill out, Warhound is not a unit that will replace the tank and break positional play.

Goliath had a similar function as the Warhound. A fucking robot that counter a specific tech branch that can overwhelm Mech play if not adressed with a specific counter. they were in the air on SCbw, mutalisks, wraiths, shuttles, wtv. In SC2 they are in the Ground. Its the Immortal, the chargelot and other dumb units on the game that just roflstomp positional play and tanks.

The Warhound, in fact, seems ridiculous strong in the early game; But its a unit that doesn't have specific upgrades. It becomes weak when AoE and siege units come to the field. It can be forcefielded. Stimmed Bio roflstomp it.

You still need it if you going tanks without bio to support it. Pure Warhound owns pure tank. But Warhound+Tank owns even harder pure Warhound.

Just wait. People need to think outside of the box. some WoL strategies will just not work anymore, but a lot of new ones will appear as time passes on. =)

Godwrath
Profile Joined August 2012
Spain10137 Posts
Last Edited: 2012-09-06 00:11:26
September 06 2012 00:10 GMT
#24
On September 06 2012 09:08 wcr.4fun wrote:
Show nested quote +
On September 06 2012 09:00 Godwrath wrote:
Best unit ever.

Supreme commander-esque ftw.


Die.


Hahaha.

I freaking love it. They are awesome.

And people is dumb. Warhounds replacing tanks!!!111! Not gonna happen. Actually, sieged tanks + support rape warhounds on TvT ^^
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 06 2012 00:10 GMT
#25
-I like the range and speed of the WarHound, which makes it as microable as a stalker in the early game.
-I don't like the auto-cast abilities, the high damage, or the fact that you never have a reason to build a siege tank.

If WarHounds had low damage and lockdown from sc1 (or widow mines at their disposal) that would be fantastic. Turrets/Widow mines can still serve as anti-air, which WarHounds don't necessarily need.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
September 06 2012 00:10 GMT
#26
Thors with double spinning armouries beat mutas. Either they have +2 and they 2 shot (instead of 3) mutas and/or their armour is too strong for mutas to get through. Even with magic box mass muta players don't beat thors reliably.

Muta/roach on the other hand is really strong
ProgamerAustralian alcohol user follow @iaguzSC2
CikaZombi
Profile Joined August 2011
Serbia630 Posts
September 06 2012 00:10 GMT
#27
They will either redesign Thor to do this or remove it completely. I propose maybe a transform and not a stationary turret like "siege mode" but I agree with the basic IDEA behind this. Avilo has actually started to articulate and therefor make sense in his latest threads. Keep it up man.
You can no more evade my wrath, than you could your own shadow.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
September 06 2012 00:10 GMT
#28
What? Immobile anti-air? Turrets and thors already are immobile anti-air... that's not adding a useful function to the warhound, that's giving it hydralisk status.

I've watched a bit of HOTS (qxc!) and I'm actually excited seeing warhounds running at a zerg's base and engaging a pack of queens. It is a unit that has the potential to force Zerg away from the safe 3hatch many queen builds and back toward earlier speedling / less econ-focused openings. BUT ECON AND MANY BASES IS INDICATIVE OF GOOD PLAY!

...Sure, if you're comparing different leagues. At higher levels, it's fairly safe to add -safely- into that statement, showing that getting econ and many bases SAFELY is indicative of good play... but in the current metagame, ZvP and ZvT seem to be largely based around it currently being "safe" to focus econ until either one or both players have upwards of 3 bases. If Terran get a unit that starts forcing Zerg to get ling speed earlier to stay safe, Zerg now is in a situation where they don't have a competitive economy, but do have tech (ling speed) they wouldn't normally have which allows them to return pressure etc etc etc. Sure, there's nothing -wrong- with passive play and people getting many bases, but if Terran gets a unit that is allowed to pressure early and in small numbers -safely-, I don't think you'll find me objecting to the role of the unit too quickly. More active play is more fun to watch, and I don't think anyone can say for sure that TvZ warhound rush is 100% win. Let it develop, it should be fun to watch the new timings arise!

(No idea how Warhound functions vP or whether or not it is actually balanced. If it kept the same role but became balanced I wouldn't object. It reminds me of a really hefty mech reaper.)
I'm actually Fleetfeet D:
Rah
Profile Joined February 2010
United States973 Posts
September 06 2012 00:12 GMT
#29
On September 06 2012 09:00 Shadow_Dog wrote:
PhD. Avilo going to work! But seriously though, yeah I was watching Ret's stream earlier and his roaches could not do anything to the mass of warhounds.


Isn't this like saying Avilo's siege tanks could not do anything to the mass of immortals? It's not the first hard counter in the game.
Streaming on twitch. http://www.twitch.tv/rahsun86
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
September 06 2012 00:12 GMT
#30
On September 06 2012 09:10 CikaZombi wrote:
They will either redesign Thor to do this or remove it completely. I propose maybe a transform and not a stationary turret like "siege mode" but I agree with the basic IDEA behind this. Avilo has actually started to articulate and therefor make sense in his latest threads. Keep it up man.


I agree, this and the 1.5 fix not being a fix thread were well thought out even if I don't agree with it's suggestions
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
Cereb
Profile Joined November 2011
Denmark3388 Posts
September 06 2012 00:13 GMT
#31
Agreed. I'm quite positive that it is the most boring unit I have ever seen in a Blizzard RTS. It looks boring, it plays boringly and it's really really boring to observe from a spectator's point of view.

I think your suggestion is nice. My gut feeling is that I would want something else and even more specific that doesn't overlap with other units, but I don't have anything better to suggest for now
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Thinasy
Profile Joined March 2011
2856 Posts
September 06 2012 00:13 GMT
#32
Not that I disagree itself, but classic Avilo thread.
Jaedong & Faker
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
September 06 2012 00:15 GMT
#33
I am curious, what role was the warhound supposed to fill? It made sense before when it was supposed to be like a goliath and they removed the thor... but if thor is still in the game, then.... why does the warhound exist?
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-09-06 00:18:40
September 06 2012 00:16 GMT
#34
I like the ideas in the OP. It's not a question of unit power, warhound just doesn't make for interesting gameplay right now. Giving it something like siege mode would be a great idea, though I'm not sure I'd tie that with the anti-air abilities.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-09-06 00:18:59
September 06 2012 00:17 GMT
#35
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.

As for the OP, I agree that the warhound is terribly designed, like a lot of SC2 units. It's just a marauder, but from the factory!
It definitely needs to be given something to make it more interesting.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Godwrath
Profile Joined August 2012
Spain10137 Posts
September 06 2012 00:18 GMT
#36
On September 06 2012 09:17 vOdToasT wrote:
Show nested quote +
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?
Berceno
Profile Joined May 2012
Spain401 Posts
September 06 2012 00:19 GMT
#37
On September 06 2012 09:18 Godwrath wrote:
Show nested quote +
On September 06 2012 09:17 vOdToasT wrote:
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?

yes, I'm not sure yet
protoss living in da ghetto
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-09-06 00:21:52
September 06 2012 00:19 GMT
#38
On September 06 2012 09:18 Godwrath wrote:
Show nested quote +
On September 06 2012 09:17 vOdToasT wrote:
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?


In SC1, I play Zerg (but Protoss vs Z, so ZvT, ZvP, PvZ).
In SC2, I played Zerg, but if I ever go back to SC2 again I'll switch to Terran, because I am sick of ZvZ. To me, Terran has the only enjoyable mirror matchup.

Edit: Which I will do if HotS turns out to be good, by the way.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Godwrath
Profile Joined August 2012
Spain10137 Posts
Last Edited: 2012-09-06 00:20:58
September 06 2012 00:20 GMT
#39
On September 06 2012 09:19 vOdToasT wrote:
Show nested quote +
On September 06 2012 09:18 Godwrath wrote:
On September 06 2012 09:17 vOdToasT wrote:
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?


In SC1, I play Zerg (but Protoss vs Z, so ZvT, ZvP, PvZ).
In SC2, I played Zerg, but if I ever go back to SC2 again I'll switch to Terran, because I am sick of ZvZ.


So you play zerg. Okey that's interesting. Why aren't you proposing changes for zergs ?
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-09-06 00:24:49
September 06 2012 00:24 GMT
#40
On September 06 2012 09:20 Godwrath wrote:
Show nested quote +
On September 06 2012 09:19 vOdToasT wrote:
On September 06 2012 09:18 Godwrath wrote:
On September 06 2012 09:17 vOdToasT wrote:
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?


In SC1, I play Zerg (but Protoss vs Z, so ZvT, ZvP, PvZ).
In SC2, I played Zerg, but if I ever go back to SC2 again I'll switch to Terran, because I am sick of ZvZ.


So you play zerg. Okey that's interesting. Why aren't you proposing changes for zergs ?


Are you saying I should be making threads about Zerg units? Or that I shouldn't talk about Terran?
I may have played Zerg, but I have always appreciated what Terran has as well. I think Zerg and Terran are both designed evenly well, with Protoss being designed worse.

Why should I be "proposing changes for Zergs"? :D I want all the races to become more interesting, so that SC2 in general can become more interesting.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Prev 1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group B
CranKy Ducklings145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 164
SpeCial 61
Vindicta 2
StarCraft: Brood War
Artosis 739
Dota 2
syndereN536
monkeys_forever430
canceldota153
capcasts64
League of Legends
Cuddl3bear4
Counter-Strike
taco 605
m0e_tv604
Super Smash Bros
Mew2King141
Heroes of the Storm
Khaldor113
Other Games
summit1g7073
Day[9].tv828
C9.Mang0246
ToD195
ViBE93
JuggernautJason16
minikerr10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 77
• davetesta45
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21845
League of Legends
• Doublelift4622
Other Games
• imaqtpie1337
• Day9tv828
• Shiphtur210
Upcoming Events
Escore
8h 33m
LiuLi Cup
9h 33m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
15h 33m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
1d 1h
RSL Revival
1d 6h
LiuLi Cup
1d 9h
uThermal 2v2 Circuit
1d 10h
RSL Revival
1d 16h
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.