• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:02
CEST 11:02
KST 18:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week1[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation14$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL67
StarCraft 2
General
RSL Season 1 - Final Week Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [G] Progamer Settings ASL20 Preliminary Maps
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 640 users

The warhound - a deathball unit, not a "mech" unit - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 18 19 20 Next All
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 06 2012 01:02 GMT
#61
wow avilo
I commend you for taking a stance against imbalance/stupid designs instead of just always defending Terran.
I'll consider your words with more weight from now on.
moo...for DRG
Chronos.
Profile Joined February 2012
United States805 Posts
September 06 2012 01:02 GMT
#62
Support this completely, the warhound should be changed to and mech should stay mech.
SilSol
Profile Joined April 2012
Sweden2744 Posts
September 06 2012 01:06 GMT
#63
Yeah i think that warhound should be a mech unit for sure.
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
September 06 2012 01:06 GMT
#64
On September 06 2012 09:59 QuanticTheognis wrote:
Show nested quote +
On September 06 2012 09:24 aznball123 wrote:
Who gives a shit, we finally get a good 1A unit.


I concur with this statement. Two years of dying to colossus... let's do it! :D

People with any sort of impact shouldn't be too careless with their jokes. Blizzard will see this and immediately seal the deal on the warhound D: Stop hurting ESPORTS!

As to Avilo, I like how much you've thought it through. I've got my own, simpler change proposition, though. First-off, I like the idea of building turrets in the field, so let's not get rid of the potential for such a cool tactic with your warhound change. Instead, let's remove the warhound and thor, then bring-in the goliath. Sounds good, huh? Your widow-mine change will work well with this, too. Pretty close to Brood War, but still an interesting, fun style of play -- mech!
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
September 06 2012 01:08 GMT
#65
There is no question, it is the "colossus" for Terran. No it doesn't have the range, nor does it have the same overall goal but basically it is "I attack, I move it back, I attack again" T.T mech is about siege lines and positioning, you win by dominating them like chess, not massing this ball together and pushing through. Mech wins becuase it is stronger stationary, not because it is stronger mobile T.T
FoTG fighting!
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
September 06 2012 01:09 GMT
#66
On September 06 2012 10:02 neoghaleon55 wrote:
wow avilo
I commend you for taking a stance against imbalance/stupid designs instead of just always defending Terran.
I'll consider your words with more weight from now on.


Considering he has to play TvT vs the fucking things don't think this is purely selfless.

Not that I'd blame him though, warhounds are fucking absurd.
ProgamerAustralian alcohol user follow @iaguzSC2
Empirimancer
Profile Joined July 2011
Canada1024 Posts
September 06 2012 01:10 GMT
#67
Look, this is pointless. Dustin Browder has said he doesn't like positional play, he doesn't like the tank, he's doing everything he can to nerf tanks which are the epitome of positional play and mech-style play, Every race will be a-move so there are no boring stand-offs and more pew-pew action. That's what HotS will bring, like it or not.


CikaZombi
Profile Joined August 2011
Serbia630 Posts
Last Edited: 2012-09-06 01:14:25
September 06 2012 01:10 GMT
#68
What if Hayware missiles (or whatsitcalled) were the actual transformation of the warhound? Like some sort of deploy (similar to the Thor's CC cannon and not this autocast madness that it is now? That would make it less op without nerfing or removing that ability completely like they probably will. Don't get me wrong that won't change the design and it's core problems nor other statistical OPness of the unit, but it's a step in the right direction.

EDIT: Mr. Browder never said such a thing.
You can no more evade my wrath, than you could your own shadow.
hpTheGreat
Profile Joined August 2010
United States173 Posts
September 06 2012 01:13 GMT
#69
I hear you man but this isn't happening.
For whatever reason, they refuse to give us the units that worked perfectly in brood war. Instead they give us almost the same thing but slightly different. Just enough to say that this is an original, fresh idea. (examples: swarm host/lurker, warhound/goliath, viper/defiler, mothership/arbiter, battle hellion/firebat, new mine/vulture).
I dont know... pretty disappointed from what I've seen so far... I hope they do a good job and turn this around. Not impressed.
Luepert
Profile Blog Joined June 2011
United States1933 Posts
September 06 2012 01:13 GMT
#70
On September 06 2012 09:20 Godwrath wrote:
Show nested quote +
On September 06 2012 09:19 vOdToasT wrote:
On September 06 2012 09:18 Godwrath wrote:
On September 06 2012 09:17 vOdToasT wrote:
On September 06 2012 09:05 -Duderino- wrote:
I agree with avilo, but I do think terran deserve some ez mode 1a unit seeing as that is the catagory most toss and zerg units fall under.


No race should have easy mode 1a units. In Brood War, not even Protoss is an easy mode 1a2a3a race. Even Protoss is hard and interesting and fun to play as and against.

Even if P and Z end up being 1a2a3a ezmode with no micro, that doesn't mean Terran should be dragged down as well. Let us have at least one interesting race, instead of none.


What race do you play btw ?


In SC1, I play Zerg (but Protoss vs Z, so ZvT, ZvP, PvZ).
In SC2, I played Zerg, but if I ever go back to SC2 again I'll switch to Terran, because I am sick of ZvZ.


So you play zerg. Okey that's interesting. Why aren't you proposing changes for zergs ?


Because he doesn't plan on playing zerg again?
esports
Disengaged
Profile Joined July 2010
United States6994 Posts
September 06 2012 01:18 GMT
#71
On September 06 2012 10:09 iaguz wrote:
Show nested quote +
On September 06 2012 10:02 neoghaleon55 wrote:
wow avilo
I commend you for taking a stance against imbalance/stupid designs instead of just always defending Terran.
I'll consider your words with more weight from now on.


Considering he has to play TvT vs the fucking things don't think this is purely selfless.

Not that I'd blame him though, warhounds are fucking absurd.


They don't do so well against mass siege tanks.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
September 06 2012 01:19 GMT
#72
I suggest they either remove the marauder and reduce the size/cost/damage of the Warhound OR... are you ready for this?
Remove the Thor and increase the size/cost/damage of the Warhound and give it a bad anti air attack.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2012-09-06 01:26:46
September 06 2012 01:24 GMT
#73
Dont mean to start an argument but...

Isn't mech a deathball in general? You sit behind tanks, turrets, PF's, and sensor towers until you have a maxed out deathball and then you move out.

sure you siege and unsiege every now and then but in general its just attack move. There are no spells to cast, no real micro besides siege and unsiege, and the person that makes a mistake first loses the game.

Just playing devils advocate.
ok
NATO
Profile Joined April 2010
United States459 Posts
September 06 2012 01:26 GMT
#74
The problem with mech isn't the warhound, it's that the tank sucks so much it wasn't even viable before mech was made viable with warhound.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
September 06 2012 01:31 GMT
#75
On September 06 2012 10:24 LgNKami wrote:
Dont mean to start an argument but...

Isn't mech a deathball in general? You sit behind tanks, turrets, PF's, and sensor towers until you have a maxed out deathball and then you move out.

sure you siege and unsiege every now and then but in general its just attack move. There are no spells to cast, no real micro besides siege and unsiege, and the person that makes a mistake first loses the game.

Just playing devils advocate.


I dunno how you cam to this conclusion but I will argue from a BW perspective leading into SC2

In BW mech was relatively about positioning, you cut the map with "less" units that could hold positions against bigger armies and then eventually you either win the war of attrition or you create a big enough army to push (usually leap frog) across the map and win.

In SC2 mech has turned a lot more into a "deathball" and it kind of defeats the purpose mainly because tanks a) can't hold the positions they could in BW against armies that are frankly stronger than BW armies and b) you don't have positional mines (not these new stupid mines) that can hold areas for long periods of time so that protoss would have to clear the fields before moving foward giving you time to reposition etc etc.

Now with SC2 mech, it's going from a mix between "positional" and "deathball" to pure deathball, who would make tanks in TvP and if you do it won't be many because they blow and then you'll just get this giant ball of warhound/batltehellion/thor/scvs and move around the map...

T.T
FoTG fighting!
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2012-09-06 01:37:33
September 06 2012 01:34 GMT
#76
On September 06 2012 10:24 LgNKami wrote:
Dont mean to start an argument but...

Isn't mech a deathball in general? You sit behind tanks, turrets, PF's, and sensor towers until you have a maxed out deathball and then you move out.

sure you siege and unsiege every now and then but in general its just attack move. There are no spells to cast, no real micro besides siege and unsiege, and the person that makes a mistake first loses the game.

Just playing devils advocate.

It's actually very mechanical, as it's not really a deathball -- "deathball" implies an army on one hotkey that's on attack-move. You're asking to be destroyed if your tanks are too close; a good spread is needed. It might be a little less mechanical in execution than Brood War, but between the siege-leaping, constant re-positioning and eventual target-firing -- it will get to that point, at least on the semi-pro/pro level -- it's far more mechanical than a literal attack-moving ball-of-death. If you played competitive Terran in Brood War, you'd know the pain For real, though, once you start to be able to keep-up with the requirements of meching, it's a lot of fun.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
September 06 2012 01:37 GMT
#77
On September 06 2012 10:31 NeMeSiS3 wrote:
Show nested quote +
On September 06 2012 10:24 LgNKami wrote:
Dont mean to start an argument but...

Isn't mech a deathball in general? You sit behind tanks, turrets, PF's, and sensor towers until you have a maxed out deathball and then you move out.

sure you siege and unsiege every now and then but in general its just attack move. There are no spells to cast, no real micro besides siege and unsiege, and the person that makes a mistake first loses the game.

Just playing devils advocate.


I dunno how you cam to this conclusion but I will argue from a BW perspective leading into SC2

In BW mech was relatively about positioning, you cut the map with "less" units that could hold positions against bigger armies and then eventually you either win the war of attrition or you create a big enough army to push (usually leap frog) across the map and win.

In SC2 mech has turned a lot more into a "deathball" and it kind of defeats the purpose mainly because tanks a) can't hold the positions they could in BW against armies that are frankly stronger than BW armies and b) you don't have positional mines (not these new stupid mines) that can hold areas for long periods of time so that protoss would have to clear the fields before moving foward giving you time to reposition etc etc.

Now with SC2 mech, it's going from a mix between "positional" and "deathball" to pure deathball, who would make tanks in TvP and if you do it won't be many because they blow and then you'll just get this giant ball of warhound/batltehellion/thor/scvs and move around the map...

T.T

thats what im saying though. in sc2 whenever I see anyone play mech, they play "positional" mech until they max out and then just attack move. I have yet to see a full out positional mech game. Even in the GSL. If we were talking Marine Tank, that would be completely different but only in TvT as marine tank isn't an option vs toss and its starting to die out vs zerg as people are starting to use Mech or pure bio.
ok
Kajarn
Profile Joined September 2010
United States126 Posts
September 06 2012 01:37 GMT
#78
I agree the warhound is a problem, and is just a mechanical maurader(or landed viking), but I believe their is a failure in the understanding of why the warhound even exists.

The goal of the warhound was to help TvT become less tank-liney. (However, I don't even believe this was warrented, as Thors where shown to be useful and adapent at destroying tank lines.)

The result is this boring generic unit which is well-rounded and amazing in certain senarios(breaking tank lines and vs stalkers) at the same time.

Sadly, I don't belive their is a way to save this unit. I do think that mech is still viable with the Mine, Hellion, Tank and Thor. You can still do some cute early pushes with mines, hellions and tanks, and still have a great mech late game (Thors and Ravens).

I believe Blizzard should have used this spot to add a mech unit that supports bio or a true mech caster. There are tons of creative options that could have added more depth to terran than a walking viking that shoots missles.

What about making the Warhound a walking support mech unit, which had an AOE mech repair spell, protection matrix and some other support spell along with a crappy attack. Make it reasonable gas expensive.
There is just a random idea that I thought of in 5 minutes and sounds like an infinitly better starting place than a gundam suit.


I hope the warhound doesn't ruin HOTS.




Moka
Profile Joined August 2010
Canada942 Posts
September 06 2012 01:40 GMT
#79
The warhound really need to be redesigned. I didn't watch a lot of HotS stream, but everytime that I did, I saw terrans expand their arsenal of all-ins. I saw a hellion, warhound all ins with scv pulled, and zergs didn't really had a answer to that lol =/.
ヾ(@⌒_⌒@)ノ
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
September 06 2012 01:41 GMT
#80
There's no way the unit will get removed at this point sadly.. people have been complaining about marauders/roaches/collosus forever and its done nothing.. the only thing we can hope is that it'll be balanced properly =/



Prev 1 2 3 4 5 6 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 6
StarCraft: Brood War
Sea 1067
actioN 373
Hyuk 335
Backho 311
Soma 95
EffOrt 95
Soulkey 63
Noble 54
Sharp 50
JulyZerg 33
[ Show more ]
ToSsGirL 29
NaDa 23
sorry 22
yabsab 21
sSak 21
Sacsri 17
hero 17
ajuk12(nOOB) 12
Free 11
Bale 11
IntoTheRainbow 6
Sexy 2
Dota 2
XcaliburYe450
XaKoH 426
League of Legends
JimRising 557
Counter-Strike
shoxiejesuss908
chrisJcsgo70
Heroes of the Storm
Khaldor152
Other Games
tarik_tv7932
shahzam697
Stewie2K683
ceh9528
crisheroes347
monkeys_forever247
Liquid`RaSZi131
Lowko114
SortOf98
Organizations
Other Games
gamesdonequick24103
StarCraft: Brood War
Kim Chul Min (afreeca) 84
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH370
• LUISG 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• tankgirl 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2185
League of Legends
• Lourlo1246
• Stunt474
Upcoming Events
RSL Revival
58m
ByuN vs SHIN
Clem vs Reynor
OSC
3h 58m
Replay Cast
14h 58m
RSL Revival
1d
Classic vs Cure
FEL
1d 6h
OSC
1d 10h
RSL Revival
2 days
FEL
2 days
FEL
2 days
CSO Cup
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.