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HOTS Closed Beta Begins - Page 41

Forum Index > StarCraft 2 HotS
1768 CommentsPost a Reply
Prev 1 39 40 41 42 43 89 Next
Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 05 2012 15:06 GMT
#801
On September 06 2012 00:00 -y0shi- wrote:
What really bothers me is that at the berlin open hasuobs used carriers lategame zvp all day today and yesterday and it kinda worked ok. But now zerg gets more strong stuff for their lategame army and carriers will go.

I know its only beta day1 and I hope something happens but the problem is that protoss doesnt even have anything new that has the potential to make protoss stronger. None of the new units are actually fighting units so if it comes down to it well use our same old armies against zerg / terrans with new stuff Oracle is nice and I like it although Im not sure its effective, the motership core is fun and stuff but doesnt change anything to dramatically and the tempest, well... And we dont even get new upgrades for older units or something like that


I agree, I was really enjoying these lategame air transitions vs broodlords we've seen more and more of.

MC vs Ret at NASL Game 5 i think was fantastic with the carriers positioning vs the zerg.

The tempest takes that awesome hard moment and turns it into 22 range rofl rofl you cant get me -_-

Trade off: In the actual engagement, they do next to no damage.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2012-09-05 15:07:25
September 05 2012 15:06 GMT
#802
also thanks for hanging with us mere mortals torte, for brief moments it feels like we're up in the deified stratosphere of beta testers. then reality hits, and we're back to a world without warhounds.
VERY FRAGILE, LIKE A BABY PANDA EGG
Godwrath
Profile Joined August 2012
Spain10134 Posts
September 05 2012 15:07 GMT
#803
I am so surprised people still argueing about things they don't know. Go watch streams for a few days / weeks before jumping into any conclussion.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 05 2012 15:08 GMT
#804
HotS, where you have to break rocks to put rocks where your opponent needs to break rocks.

Honestly I've been staying positive thus far but I'm not really liking what I'm seeing. The warhound appears to make terran really boring, hopefully there's a serious hard counter to just making dozens of the fucking things with thors, just to force terran to make tank style mech. Because, as pointed out in that brilliant Defence of Mech post, just a moving with bigger, tougher marauders that come from a factory is not mech play.
Noocta
Profile Joined June 2010
France12578 Posts
September 05 2012 15:09 GMT
#805
On September 06 2012 00:07 Godwrath wrote:
I am so surprised people still argueing about things they don't know. Go watch streams for a few days / weeks before jumping into any conclussion.


Yeah, people are clueless about the units.
Half the complainers still think tempest do aoe damage and stuff.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 05 2012 15:09 GMT
#806
On September 05 2012 23:54 Naske wrote:
I´m dissapointed. Dustin Browder is turning this game into c&c.


He's a has-been hack... What did Blizzard expect? Innovation?
Cauterize the area
DuckNuked
Profile Joined June 2012
France60 Posts
September 05 2012 15:11 GMT
#807
I've always meching in all match-ups. I've never think of switching race, even nerfs after nerfs.

But i don't think i'll play Terran with the way Mech is taking. How awful it will be...
Terran Forum "TvP HELP", Protoss Forum "PvZ HELP!", Zerg Forum: "What use for Hydra???"
DarkPlasmaBall
Profile Blog Joined March 2010
United States45176 Posts
September 05 2012 15:12 GMT
#808
On September 05 2012 23:41 Torte de Lini wrote:
If you guys have any questions, let me know!


On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more?

Thanks
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
bsdaemon
Profile Joined July 2012
618 Posts
September 05 2012 15:12 GMT
#809
On September 06 2012 00:07 Godwrath wrote:
I am so surprised people still argueing about things they don't know. Go watch streams for a few days / weeks before jumping into any conclussion.


we dont have invites, so we argue

i hope they refine the way the warhound looks. it's like a frankenstein unit.
Noocta
Profile Joined June 2010
France12578 Posts
September 05 2012 15:13 GMT
#810
On September 06 2012 00:12 DarkPlasmaBall wrote:
Show nested quote +
On September 05 2012 23:41 Torte de Lini wrote:
If you guys have any questions, let me know!


On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more?

Thanks


They do both apparently
Collapsed rock only have 500 hp, they are quick to kill

Zerg can be dick and kill the rocks against P/T so they have to kill 2000 life rocks to get their third.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Garmer
Profile Joined October 2010
1286 Posts
September 05 2012 15:17 GMT
#811
thanks to warhound, now tanks are completely useless
Lorch
Profile Joined June 2011
Germany3690 Posts
September 05 2012 15:17 GMT
#812
On September 06 2012 00:13 Noocta wrote:
Show nested quote +
On September 06 2012 00:12 DarkPlasmaBall wrote:
On September 05 2012 23:41 Torte de Lini wrote:
If you guys have any questions, let me know!


On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more?

Thanks


They do both apparently
Collapsed rock only have 500 hp, they are quick to kill

Zerg can be dick and kill the rocks against P/T so they have to kill 2000 life rocks to get their third.


And it's taldarim all over again, I hope it doesn't take them a year again to add community maps into the ladder pool.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45176 Posts
September 05 2012 15:18 GMT
#813
On September 06 2012 00:17 Lorch wrote:
Show nested quote +
On September 06 2012 00:13 Noocta wrote:
On September 06 2012 00:12 DarkPlasmaBall wrote:
On September 05 2012 23:41 Torte de Lini wrote:
If you guys have any questions, let me know!


On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more?

Thanks


They do both apparently
Collapsed rock only have 500 hp, they are quick to kill

Zerg can be dick and kill the rocks against P/T so they have to kill 2000 life rocks to get their third.


And it's taldarim all over again, I hope it doesn't take them a year again to add community maps into the ladder pool.


Thanks Noocta

And I agree... I hope they take the community's maps a lot faster.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DennyR
Profile Joined July 2010
Germany379 Posts
September 05 2012 15:19 GMT
#814
Mech is the new MMM?


so from MMM -> M....



Why can't they make it feel like bw


anyways, I got enough of watching stream, someone has a beta key for me? :D
hitpoint
Profile Joined October 2010
United States1511 Posts
September 05 2012 15:22 GMT
#815
Warhound is a disgusting unit. Makes the game boring and looks hideous. It even has a stupid name. People should be encouraged to make tanks, not deterred from it.
It's spelled LOSE not LOOSE.
RinconH
Profile Joined April 2010
United States512 Posts
September 05 2012 15:22 GMT
#816
From what I am seeing I love the Zerg changes... seems to make them into a far more interesting race.

Terran changes? Think it will make the game worse.

Toss changes? Look, on the whole, pretty boring. I like the mothership core dynamic and some of the trickiness of the cloaking thing oracle can do otherwise? Meh.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2012-09-05 15:24:20
September 05 2012 15:23 GMT
#817
On September 06 2012 00:13 Noocta wrote:
Show nested quote +
On September 06 2012 00:12 DarkPlasmaBall wrote:
On September 05 2012 23:41 Torte de Lini wrote:
If you guys have any questions, let me know!


On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more?

Thanks


They do both apparently
Collapsed rock only have 500 hp, they are quick to kill

Zerg can be dick and kill the rocks against P/T so they have to kill 2000 life rocks to get their third.


Burrow a Zergling, break the rocks and spew creep with an overlord on top of that. going to take 10mn to just clear a base x)
Romanes eunt domus
Tomb
Profile Joined October 2008
Sweden12 Posts
September 05 2012 15:24 GMT
#818
http://us.battle.net/sc2/en/forum/topic/6490460205

• Drones are not automatically reselected when canceling construction of a structure.
This is currently being investigated.
•Queens are selected when using the "Select Army" button.
This is currently being investigated.




Nice, they are working pretty fast fixing problems that I had just hours ago!
Godwrath
Profile Joined August 2012
Spain10134 Posts
September 05 2012 15:24 GMT
#819
A few things people should check out:

Maybe Warhounds could use 3 supply instead of 2. Still, more testing than only theorycrafting is needed to support this idea,

Warhounds doesn't make tanks useless. Actually, tanks are really important on mech vs mech TvT, as they were on biomech TvT on WoL. Remember how splash works, the range on sieged tanks, and how big warhounds are.

Warhounds suck against zerg. Period. Roaches and ultralisks just rape them really efficiently. Also, you can use fungal on them to connect efficiently.

Warhounds on PvT suffer from inmortals. They are nice to force your opponent into heavy inmortal army composition tho, but till really late-game, terrans can't tech switch easilly.

Will they have uses ? Sure. Maybe they need a nerf ? Maybe, we don't know yet. But what we know, hating on a unit just for the sake of hating, is subjective and isn't fact.
M4nkind
Profile Joined December 2011
Lithuania178 Posts
September 05 2012 15:26 GMT
#820
yes Warhound is as ugly as my life, I thought he would have some "magic" like transofrmation or some epic ability, but now its just ugly robo.
Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
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