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Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread. |
Canada13389 Posts
On September 06 2012 00:00 -y0shi- wrote:What really bothers me is that at the berlin open hasuobs used carriers lategame zvp all day today and yesterday and it kinda worked ok. But now zerg gets more strong stuff for their lategame army and carriers will go. I know its only beta day1 and I hope something happens but the problem is that protoss doesnt even have anything new that has the potential to make protoss stronger. None of the new units are actually fighting units so if it comes down to it well use our same old armies against zerg / terrans with new stuff  Oracle is nice and I like it although Im not sure its effective, the motership core is fun and stuff but doesnt change anything to dramatically and the tempest, well... And we dont even get new upgrades for older units or something like that 
I agree, I was really enjoying these lategame air transitions vs broodlords we've seen more and more of.
MC vs Ret at NASL Game 5 i think was fantastic with the carriers positioning vs the zerg.
The tempest takes that awesome hard moment and turns it into 22 range rofl rofl you cant get me -_-
Trade off: In the actual engagement, they do next to no damage.
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United Kingdom14464 Posts
also thanks for hanging with us mere mortals torte, for brief moments it feels like we're up in the deified stratosphere of beta testers. then reality hits, and we're back to a world without warhounds.
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I am so surprised people still argueing about things they don't know. Go watch streams for a few days / weeks before jumping into any conclussion.
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HotS, where you have to break rocks to put rocks where your opponent needs to break rocks.
Honestly I've been staying positive thus far but I'm not really liking what I'm seeing. The warhound appears to make terran really boring, hopefully there's a serious hard counter to just making dozens of the fucking things with thors, just to force terran to make tank style mech. Because, as pointed out in that brilliant Defence of Mech post, just a moving with bigger, tougher marauders that come from a factory is not mech play.
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On September 06 2012 00:07 Godwrath wrote: I am so surprised people still argueing about things they don't know. Go watch streams for a few days / weeks before jumping into any conclussion.
Yeah, people are clueless about the units. Half the complainers still think tempest do aoe damage and stuff.
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On September 05 2012 23:54 Naske wrote: I´m dissapointed. Dustin Browder is turning this game into c&c.
He's a has-been hack... What did Blizzard expect? Innovation?
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I've always meching in all match-ups. I've never think of switching race, even nerfs after nerfs.
But i don't think i'll play Terran with the way Mech is taking. How awful it will be...
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On September 05 2012 23:41 Torte de Lini wrote: If you guys have any questions, let me know!
On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more?
Thanks
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On September 06 2012 00:07 Godwrath wrote: I am so surprised people still argueing about things they don't know. Go watch streams for a few days / weeks before jumping into any conclussion.
we dont have invites, so we argue 
i hope they refine the way the warhound looks. it's like a frankenstein unit.
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On September 06 2012 00:12 DarkPlasmaBall wrote:Show nested quote +On September 05 2012 23:41 Torte de Lini wrote: If you guys have any questions, let me know! On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more? Thanks
They do both apparently Collapsed rock only have 500 hp, they are quick to kill
Zerg can be dick and kill the rocks against P/T so they have to kill 2000 life rocks to get their third.
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thanks to warhound, now tanks are completely useless
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On September 06 2012 00:13 Noocta wrote:Show nested quote +On September 06 2012 00:12 DarkPlasmaBall wrote:On September 05 2012 23:41 Torte de Lini wrote: If you guys have any questions, let me know! On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more? Thanks They do both apparently Collapsed rock only have 500 hp, they are quick to kill Zerg can be dick and kill the rocks against P/T so they have to kill 2000 life rocks to get their third.
And it's taldarim all over again, I hope it doesn't take them a year again to add community maps into the ladder pool.
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On September 06 2012 00:17 Lorch wrote:Show nested quote +On September 06 2012 00:13 Noocta wrote:On September 06 2012 00:12 DarkPlasmaBall wrote:On September 05 2012 23:41 Torte de Lini wrote: If you guys have any questions, let me know! On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more? Thanks They do both apparently Collapsed rock only have 500 hp, they are quick to kill Zerg can be dick and kill the rocks against P/T so they have to kill 2000 life rocks to get their third. And it's taldarim all over again, I hope it doesn't take them a year again to add community maps into the ladder pool.
Thanks Noocta
And I agree... I hope they take the community's maps a lot faster.
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Mech is the new MMM?
so from MMM -> M....
Why can't they make it feel like bw 
anyways, I got enough of watching stream, someone has a beta key for me? :D
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Warhound is a disgusting unit. Makes the game boring and looks hideous. It even has a stupid name. People should be encouraged to make tanks, not deterred from it.
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From what I am seeing I love the Zerg changes... seems to make them into a far more interesting race.
Terran changes? Think it will make the game worse.
Toss changes? Look, on the whole, pretty boring. I like the mothership core dynamic and some of the trickiness of the cloaking thing oracle can do otherwise? Meh.
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On September 06 2012 00:13 Noocta wrote:Show nested quote +On September 06 2012 00:12 DarkPlasmaBall wrote:On September 05 2012 23:41 Torte de Lini wrote: If you guys have any questions, let me know! On some of the new HotS maps, there are rocks at the third bases... but they're not actually blocking the expansion. What is the purpose of those rocks? They're adjacent to where the expansion would be put down, so do they collapse onto the expansion's location, blocking the base when shot down by the opponent? Do they deal damage to a base if they fall on top of one that's already established there? Something else/ something more? Thanks They do both apparently Collapsed rock only have 500 hp, they are quick to kill Zerg can be dick and kill the rocks against P/T so they have to kill 2000 life rocks to get their third.
Burrow a Zergling, break the rocks and spew creep with an overlord on top of that. going to take 10mn to just clear a base x)
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http://us.battle.net/sc2/en/forum/topic/6490460205
• Drones are not automatically reselected when canceling construction of a structure. This is currently being investigated. •Queens are selected when using the "Select Army" button. This is currently being investigated.
Nice, they are working pretty fast fixing problems that I had just hours ago!
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A few things people should check out:
Maybe Warhounds could use 3 supply instead of 2. Still, more testing than only theorycrafting is needed to support this idea,
Warhounds doesn't make tanks useless. Actually, tanks are really important on mech vs mech TvT, as they were on biomech TvT on WoL. Remember how splash works, the range on sieged tanks, and how big warhounds are.
Warhounds suck against zerg. Period. Roaches and ultralisks just rape them really efficiently. Also, you can use fungal on them to connect efficiently.
Warhounds on PvT suffer from inmortals. They are nice to force your opponent into heavy inmortal army composition tho, but till really late-game, terrans can't tech switch easilly.
Will they have uses ? Sure. Maybe they need a nerf ? Maybe, we don't know yet. But what we know, hating on a unit just for the sake of hating, is subjective and isn't fact.
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yes Warhound is as ugly as my life, I thought he would have some "magic" like transofrmation or some epic ability, but now its just ugly robo.
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