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[D] Warhound: Is it good or should it be changed? - Page 10

Forum Index > StarCraft 2 HotS
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PauseBreak
Profile Blog Joined April 2011
United States270 Posts
August 14 2012 20:27 GMT
#181
Great conclusive argument points from the SC community.

1. Its iconic.

2. Its ugly.

No wonder Blizzard doesn't listen more to the community. =\
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
August 14 2012 20:33 GMT
#182
On August 15 2012 05:27 PauseBreak wrote:
Great conclusive argument points from the SC community.

1. Its iconic.

2. Its ugly.

No wonder Blizzard doesn't listen more to the community. =\

"What do you guys think about this unit?"
"it's ugly and sucks"

"You're all stupid for saying your thoughts on this unit in a thread for that purpose."
uzushould
Profile Joined September 2011
Austria122 Posts
Last Edited: 2012-08-14 20:37:11
August 14 2012 20:35 GMT
#183
guess why they are giving some a click units to terra and some microintensive units to the other factions......yes you are right, because terra is at the moment way harder to micro then the other two races, so they want to even it out....good job by blizzard

and if they would delete every ugly looking unit fromt he game, they would have to delete the hole zerg race.....even their buildings look ugly....so, who the fuck gives a shit about how good a unit looks like....
WombaT
Profile Blog Joined May 2010
Northern Ireland27077 Posts
August 14 2012 20:36 GMT
#184
On August 15 2012 05:27 PauseBreak wrote:
Great conclusive argument points from the SC community.

1. Its iconic.

2. Its ugly.

No wonder Blizzard doesn't listen more to the community. =\

Read the fucking thread +the TvP beta reveal thread, good posts have been made as to why people don't like the Warhound, and indeed the entire design philosophy that Blizzard are pursuing.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
etofok
Profile Blog Joined March 2012
138 Posts
Last Edited: 2012-08-14 20:38:21
August 14 2012 20:37 GMT
#185
Have played some low-masters games at Hots custom map, and can say, that TvP is extremily interesting without warhounds: mmm+viking+ghost+mines with a lot of control from both sides. Protoss feels kinda "everywhere and nowhere" at same time, quite cool to play and watch.
TvZ is pure bio + hellions only, because of abduct on thors/tanks and extreme mobility of zerg overall with ability to strike from many places. And locusts are cool. Hellions are amazing too, marine-tank-hellion with BF I think can be standard comp. If warhound will be removed I'd be happy.
The king, the priest, the rich man—who lives and who dies? Who will the swordsman obey?
BearStorm
Profile Joined September 2010
United States795 Posts
August 14 2012 20:38 GMT
#186
On August 15 2012 05:27 PauseBreak wrote:
Great conclusive argument points from the SC community.

1. Its iconic.

2. Its ugly.

No wonder Blizzard doesn't listen more to the community. =\


I don't understand how either of those points aren't important. Also a lot of the responses (although slightly buried in jibberish) are constructive/suggestive.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
SrJoSeZ
Profile Joined September 2010
Peru121 Posts
Last Edited: 2012-08-14 20:45:17
August 14 2012 20:39 GMT
#187
Warhound = Totally ugly, feels like a bio unit. The designer(s) need to learn more about Aesthetics. Totally bad design! Is not a interesting unit.

Predator (Terran campaing unit) could be more interesting :D
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
August 14 2012 20:40 GMT
#188
I'm kind of upset that he included the part about it being ugly, because that is the only thing people are commenting on. Also if blizzard takes anything away from this, it's going to be that we don't like things that are ugly.
kwark_uk: @father_sc learn to play maybe?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 14 2012 20:42 GMT
#189
Just give me back the Blizzcon version of the Warhound with the anti-air missiles and maybe change the appearance (even making it swivel at the torso would be cool). That would satisfy me.
ㅇㅅㅌㅅ
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 14 2012 20:43 GMT
#190
Why are they giving terran a move units, why not give the other races micro units?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
TrickyGilligan
Profile Joined September 2010
United States641 Posts
August 14 2012 20:48 GMT
#191
My least favorite thing about the Warhound is something I'm not seeing that much in this thread.

While there's certainly units in both BW and WoL that aren't used in every matchup, the Warhound is the first one I know of that is designed from the ground up to never be used against one race. To me, one of the things that's made SC special is 3 unique races all balanced with each other, when most other RTSs can't even pull that off with 2.

Blizzard showing a willingness to balance the matchups independently from each other scares me.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
August 14 2012 20:54 GMT
#192
Sc2 has a lot of design fails this is one of them, It needs to be changed! I really like(d) watching WoL even though a lot of people, BW elitists said that it's not spectator friendly. I found enjoyment in it I hope it won't change with HotS but right now it looks like it will, if mech will be viable and these non-microable units take place.
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2012-08-14 21:04:08
August 14 2012 20:56 GMT
#193
On August 15 2012 01:47 Kamwah wrote:
It's an A-move unit, they're giving Terrans a way to be like the other two races.


It is not only A-move, it is a Marauder built from the Factory, filling the exact same role, except it deals extra damage vs mechanical instead of armored, so it won't be good against Roaches and Ultralisks. Or Zerg in general.

It is terrible.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 14 2012 21:01 GMT
#194
On August 15 2012 05:26 sVnteen wrote:
oh god guys....
pls wait for the beta before you complain PLS

And if it still sucks then what? "we should have said something before it got there" or "wait for patch changes" or "give it time" or "wait for the next expansion"

Blizzard showed the game so we can see it and form an opinion.
Head Coach Park: "They should buff tanks!"
TT1
Profile Blog Joined December 2008
Canada10045 Posts
August 14 2012 21:03 GMT
#195
On August 15 2012 05:56 BronzeKnee wrote:
Show nested quote +
On August 15 2012 01:47 Kamwah wrote:
It's an A-move unit, they're giving Terrans a way to be like the other two races.


It is not only A-move, it is a Marauder built from the Factory, filling the exact same role, except it deals extra damage vs mechanical instead of armored, so it won't be good against Roaches and Ultralisks. Or Zerg in general.

It is terrible.


they obviously wanted to give terran a mech option vs protoss because they can already mech vs zerg, that being said mines/warhound seem way too cost efficient. they have to do reduce the dps of warhounds and mines shouldnt be able to target workers/air units

p.s: i only watched 5mins of the battle report, didnt see the terran make any mines but im assuming they still have it
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2012-08-14 21:12:55
August 14 2012 21:04 GMT
#196
On August 15 2012 06:03 ROOTT1 wrote:
Show nested quote +
On August 15 2012 05:56 BronzeKnee wrote:
On August 15 2012 01:47 Kamwah wrote:
It's an A-move unit, they're giving Terrans a way to be like the other two races.


It is not only A-move, it is a Marauder built from the Factory, filling the exact same role, except it deals extra damage vs mechanical instead of armored, so it won't be good against Roaches and Ultralisks. Or Zerg in general.

It is terrible.


they obviously wanted to give terran a mech option vs protoss because they can already mech vs zerg, that being said mines/warhound seem way too cost efficient. they have to do reduce the dps of warhounds and mines shouldnt be able to target workers/air units

p.s: i only watched 5mins of the battle report, didnt see the terran make any mines but im assuming they still have it


So instead of the solution being something to counter Zealots, which is the problem, they decided to introduce the Warhound too, to "break tank lines." Because apparently having lines of tanks in strategic positions is less fun that A-moving two balls together (which Terran can already do in TvT with Bio).

How bout this instead of the Warhound and Battle Hellion. Remove the Thor (or keep it) and put in the Goliath II or whatever, make it armored and give it something like 160 hp with 2 armor, and do 25 damage per second vs light and 10 damage per second vs everything else, while giving it a powerful anti-air attack with an upgrade to make it do splash damage. And then we've fixed the problems with Terran Mech with a single unit, instead of introducing all these new problems with 2 units. And you can actually use the Goliath II vs Zerg to counter Mutalisks. You'd probably have to remove the light tag from Hydras though.
entrust
Profile Joined February 2011
Poland196 Posts
Last Edited: 2012-08-14 21:11:41
August 14 2012 21:09 GMT
#197
On August 15 2012 05:27 PauseBreak wrote:
Great conclusive argument points from the SC community.

1. Its iconic.

2. Its ugly.

No wonder Blizzard doesn't listen more to the community. =\

You are oh so wrong dude. Brood War veterans mostly give insightful info and Blizzard or DBrowder they don't listen to community they just blindly defend what they've created. Everytime I read some good article I feel like a part of me is dying (SC2 sense). They took out so many skillful things, like moving shot. The unit are clumping which is not pleasing to the eye and affects gameplay also it's not looking natural (very easy to solve this, a guy showed it on a replay). etc. etc.
Yesterday I've read a great conclusive article about mech and it really made sense. No bullshit, no whine, just analyse.
Some rotten apples spoil a good bunch.
Damn dem blizzarders they did no progress at all. I lost faith in my no1 company after Diablo 3 and I'm afraid they might fuck HotS up. I' ll play it for sure, but it also might be a short experience as I don't give a sh.... about campaign.
In the long run I don't think SC2 will be very successful with what we got. The player base is thinning every season. Dota 2 has more functions in beta than the game that's out for 2 years and I think it will eat it as an esports. LoL is already better in terms of viewership. Blizzard is stuck in their cave and it seems they have no plans to move out soon. Maybe this whole Bobby Kotick theory is true.
EDIT: SC2 is overrated and overhyped.
PSdualwielder
Profile Joined April 2011
Canada77 Posts
August 14 2012 21:18 GMT
#198
I agree the visual design of the warhound is ugly. And as a counter argument to the OP, the look of the unit does matter. A hydralisk just wouldn't be a hydralisk if it doesn't look as organic and menacing for example. Units have to look cool as well as possessing a unique flavour to the play style, the visual appeal in front of the gameplay does matter.
bnet: POKE
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 14 2012 21:22 GMT
#199
On August 15 2012 05:39 SrJoSeZ wrote:
Warhound = Totally ugly, feels like a bio unit. The designer(s) need to learn more about Aesthetics. Totally bad design! Is not a interesting unit.

Predator (Terran campaing unit) could be more interesting :D


How it it different from a Goliath? Both of them walk, both of them shoot stuff. Or is it mech because it was in BW and its ok then. How about the vulture? Sure the vulture is longer, but they both shoot stuff. The vulture puts down mines too, but it does shoot.

I love the ever shifting definition of "mech" and what is good and bad in SC2.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Oaky
Profile Joined August 2012
United States95 Posts
August 14 2012 21:24 GMT
#200
Kind of reminded me of the xbox game armored core, witht he big missles and shit.

Seems op, should have less range or something so its more vulnerable.
SOOOOOOO MANY BANELINGS!
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