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[D] Warhound: Is it good or should it be changed? - Page 12

Forum Index > StarCraft 2 HotS
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VPCursed
Profile Blog Joined May 2011
1044 Posts
Last Edited: 2012-08-14 22:17:18
August 14 2012 22:16 GMT
#221
zealot is very a click like. they need to fix that unit too.. along with the zergling and ultralisk.. just enough micro imo
baba1
Profile Joined April 2005
Canada355 Posts
August 14 2012 22:19 GMT
#222
Let's make a huge petition to bring the Goliath back instead of the Warhound.
noq uote
TC_Beynbio
Profile Blog Joined April 2012
Norway81 Posts
August 14 2012 22:30 GMT
#223
i'm a bit afraid when terran comes with this warhound/battle hellion composition against protoss and there is nearly nothing that can kill it?
stalkers and immorts get killed by warhounds and zealots are being mowed away by those hellions.
I'm just thinking that 'hmmm if the warhound doesn't have AA would it be a direct counter to it is voids?
I'm not saying it's op but just that protoss might get problems dealing this composition. Well we just have to wait until beta comes and see!
y'all got more of them....pylons?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-08-14 22:37:27
August 14 2012 22:34 GMT
#224
On August 15 2012 07:30 TC_Beynbio wrote:
i'm a bit afraid when terran comes with this warhound/battle hellion composition against protoss and there is nearly nothing that can kill it?
stalkers and immorts get killed by warhounds and zealots are being mowed away by those hellions.
I'm just thinking that 'hmmm if the warhound doesn't have AA would it be a direct counter to it is voids?
I'm not saying it's op but just that protoss might get problems dealing this composition. Well we just have to wait until beta comes and see!


If you choose stargate, it seems they want you to be able to use tempests. I think at first it will be hard to figure out how to use the tempests to deal with them though, since they do so low DPS. Of course they can get vikings against that, but then you can tech to HT to storm them and/or use blink stalkers to help out. With the long range of the tempest, it will be useful for preventing vikings from poking in too easily and poking out. If they engage, they can get stormed, then they have to run while being hit by the tempests 1-2 more times. Same with when they want to engage. This will cause some space for blink stalkers to attack the vikings too. Also you could use void rays. Again, this forces vikings. Ultimately though, this would force tanks to be added, to help deal with the stalkers by giving his vikings cover from the stalkers.

With robo tech, you can use zealots, sentries for FF (unless they can easily target haywire at you?), colossi to deal splash.

With templar tech, you can use HT archon zealot sentry. Storm for aoe to deal with hellions so your zealots don't get all sniped before the battle, and storm for during the battle.

But yes, hellion warhound does seem to strong, especially considering you don't even need tanks with that (it's a mobile mech composition!!!)

Hopefully you can still have different styles of mech as there are with bio... aggressive and defensive. But I think hellion/warhound may be too good. This is another reason why I feel the warhound should be nerfed a bit and have the tank be buffed.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
mcleod
Profile Joined June 2010
Canada350 Posts
August 14 2012 22:37 GMT
#225
they are way over doing it with the mech units in HOTS
mech in tvp wasn't that bad before
if you took the bue flame helion dmg nerf and tank seige mode dmg nerf back it would prob be playable.
those are slight changes that would totally change mech tvp. seems like by adding battle helions, spider mines, and the warhound they are really over compensating. i dont really see how the warhound fits in the game. instead of taking small steps to fix something they see as broken, they are taking a bunch of huge uncessary steps.
ownyah
Profile Joined April 2012
146 Posts
Last Edited: 2012-08-14 22:40:06
August 14 2012 22:39 GMT
#226
Yea adds to the 1 fight game-ending scenario. They need to fix this aspect and make it more like bw not reinforce it.
SrJoSeZ
Profile Joined September 2010
Peru121 Posts
August 14 2012 22:43 GMT
#227
On August 15 2012 06:04 BronzeKnee wrote:

....they decided to introduce the Warhound too, to "break tank lines." Because apparently having lines of tanks in strategic positions is less fun that A-moving two balls together

casualman
Profile Joined April 2010
United States1198 Posts
August 14 2012 22:43 GMT
#228
I hate this fucking unit.

Blizzard is approaching this whole "Micro-intensiveness" problem of terran from the completely wrong angle. Giving all 3 races a-move possibilities utterly kills the game from the competitive standpoint. Who would want to see two pros a-move their armies into one another? Sure, they're going to be slightly bigger than your armies due to superior macro, but when there's no micro to be found it becomes utterly uninteresting.

Imagine if every non-mirror matchup in HotS was PvZ. That's what this expansion is shaping up to be.
GuMiho <3
Harbinger631
Profile Joined September 2010
United States376 Posts
August 14 2012 22:44 GMT
#229
The warhound's going to be a great unit to play with. Unlike marines which die in 2 fungals, the warhound will be able to take more punishment before going down and has better range to take down infestors. They can be an alternative to marines to pair with siege tanks. It's fast which means splitting and kiting will be efficacious and exciting to watch. It'd be neat if the Warhound could be given a jump jet abillity, but then it would overlap with the Reaper.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 14 2012 22:54 GMT
#230
the warhound is absolutely awful in TvT when both players go mech, in the sense that it's basically a warhound vs warhound game. They got to change that somehow.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-08-14 23:04:32
August 14 2012 22:55 GMT
#231
On August 15 2012 06:50 Stratos_speAr wrote:
Show nested quote +
On August 15 2012 06:35 iamcaustic wrote:
On August 15 2012 06:32 WeRRa wrote:
After seeing terran, i think the blizzard designers are big fans of transfromers.
Tbh i don't get the point of the warhound, i thought it was so suppossed to be an antiair unit, like the goliath in bw.
But making a mech version marauder why will you get tanks, just for the range?
After seeing all the new units, i don't think any of this units really fits in the game.
I hope hots will be a big fail. sry

Why would you hope it's a failure? Why would you not hope that your perceptions are actually incorrect and that HotS will be awesome?

I don't get people sometimes.


Because then maybe the Blizzard developers will actually learn. We're at the point where we can't hope for unexpected success anymore. Blizzard has made a long string of terrible design decisions (between both WoL and D3) and they need a fucking wake-up call or this game is going to be dead.

Learn what? The only reason they'd need to learn something is if it's a failure. Otherwise, it's a success and there is nothing to learn; only things to keep improving.

To explain in more detail: to want Blizzard to learn something in the context you're using, it'd first require a failure. HotS is not yet released, which means the verdict on whether or not it'll be a failure is still out. In this case, you're hoping for a failure to force Blizzard to learn something in order to avoid future failure. It's cyclic logic and destructive for both parties for you to think in this way. More than that, though, it just doesn't make sense to want Blizzard to fail, unless you're some weird hater that really doesn't like them or has some personal vendetta or something.

Being critical to help avoid failure in the first place is one thing. Actively desiring that failure to occur is completely opposite. If you're actually worried about the game dying, seeing it fail is probably the last thing you should be hoping for.

On August 15 2012 07:54 Psychobabas wrote:
the warhound is absolutely awful in TvT when both players go mech, in the sense that it's basically a warhound vs warhound game. They got to change that somehow.

Correct me if I'm wrong, but haven't people noted that marauders beat warhounds? If that's the case, then we'd have warhounds > siege lines > marauders > warhounds, no? In other words, warhound wouldn't be at the top of the food chain like roaches are in ZvZ.

I'm also not sure how you're using declaratives like "is" when the game isn't even in beta yet.
Twitter: @iamcaustic
scaban84
Profile Joined August 2010
United States1080 Posts
August 15 2012 00:16 GMT
#232
I don't understand the complaints about the battle hellion/ warhound comp or the warhound being OP. The Toss dealt with it pretty cost efficiently with the Tempests. He just threw the game away when he moved into the beefier Terran army. If you have air control you have to use that advantage and not throw away units.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design." — Friedrich von Hayek
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 15 2012 00:31 GMT
#233
On August 15 2012 09:16 scaban84 wrote:
I don't understand the complaints about the battle hellion/ warhound comp or the warhound being OP. The Toss dealt with it pretty cost efficiently with the Tempests. He just threw the game away when he moved into the beefier Terran army. If you have air control you have to use that advantage and not throw away units.


Efficiently? Do you see how long it takes tempests to kill tanks? By the time they kill one three more are on the field, At +3 weapons they do LESS dps than +0 stalkers. Trash unit.
durecell
Profile Joined April 2010
United Kingdom85 Posts
August 15 2012 00:44 GMT
#234
I don't get the hate for a-move units. In BW I played Protoss and my plan was to make a lot of Dragoons and a-move them. When I played other races I a-moved their stuff too. Having units that a casual player like me could a-move didn't stop pro players from getting a lot of micro out of other units or even making the units I a-moved better by microing them.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
Last Edited: 2012-08-15 00:54:33
August 15 2012 00:50 GMT
#235
To answer the thread title: Until further information is obtained(like beta playing), I believe the warhound is fine as a concept, it's looks are fine, it doesn't feel like mech but nothing but mech feels like mech, and it's good.

To elaborate:

Although the warhound appears to be an A-move unit(Especially with it's auto cast ability), it's ability to kite unstimmed marines(and presumably zealots while threatening stalkers, my opinion that the looks of the unit are nearly irrelevant, and the lack of empirical testing(the only kind we really have in Sc2) make it so the warhound is fine.


On August 15 2012 09:31 Infernal_dream wrote:
Show nested quote +
On August 15 2012 09:16 scaban84 wrote:
I don't understand the complaints about the battle hellion/ warhound comp or the warhound being OP. The Toss dealt with it pretty cost efficiently with the Tempests. He just threw the game away when he moved into the beefier Terran army. If you have air control you have to use that advantage and not throw away units.


Efficiently? Do you see how long it takes tempests to kill tanks? By the time they kill one three more are on the field, At +3 weapons they do LESS dps than +0 stalkers. Trash unit.

You remind of political ads on in america right now. With micro, tempests will be able to outlast a stalker in battle by quite a bit and be able to pressure positions, something stalkers do not have. They have potential, they are not "shit unit" because at +3 they do less dps than a +0 stalker. Although that statement sounds good enough to say the tempest is worthless, it really doesn't take into account the utility it brings(which is funny because if you talk about the stalkers DPS in comparison to other things it seems like a shit unit too, but the metagame proved us wrong).
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 15 2012 00:52 GMT
#236
Unit Art Design - ugly.. looks like a toy and too big being a mass produced unit (same as Thor)
AKMU / IU
Harbinger631
Profile Joined September 2010
United States376 Posts
August 15 2012 00:53 GMT
#237
On August 15 2012 09:31 Infernal_dream wrote:
Show nested quote +
On August 15 2012 09:16 scaban84 wrote:
I don't understand the complaints about the battle hellion/ warhound comp or the warhound being OP. The Toss dealt with it pretty cost efficiently with the Tempests. He just threw the game away when he moved into the beefier Terran army. If you have air control you have to use that advantage and not throw away units.


Efficiently? Do you see how long it takes tempests to kill tanks? By the time they kill one three more are on the field, At +3 weapons they do LESS dps than +0 stalkers. Trash unit.


Way to exagerate. With 2 Tempest, you'll be killing a siege tank every 15 seconds, which with either force a retreat, or an attack. It's a perfect unit for pushing/forcing an engagement on your terms, and will be a great harassment unit as well.
BuddhaMonk
Profile Joined August 2010
781 Posts
August 15 2012 00:55 GMT
#238
I think it's a bit early to be talking about balance with a game that we haven't played yet.

However from an aesthetic point of view both the battle hellion and the warhound seem like very boring units.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 15 2012 00:57 GMT
#239
It's just a less interesting version of the marauder. The marauder, at least, can stim, is faster, is cheap enough to risk losing in a drop, and kills buildings fast enough to make said drops exciting.
PMACProspekt
Profile Joined June 2012
5 Posts
August 15 2012 00:58 GMT
#240
On August 15 2012 01:50 KrazyTrumpet wrote:
Show nested quote +
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


Current Terran units already require lots of micro to maximize effectiveness, what's wrong with having a couple a-click units in the mix? You really want to make Terran players micro even more than they already have to?



Because at a pro level, players are already able to micro units without sacrificing macro. Therefore, this would make for a higher skill ceiling for the whole game.
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