Or made a new variant of the thor/goliath that doesnt look like ass.
[D] Warhound: Is it good or should it be changed? - Page 13
Forum Index > StarCraft 2 HotS |
T0fuuu
Australia2275 Posts
Or made a new variant of the thor/goliath that doesnt look like ass. | ||
Cabinet Sanchez
Australia1097 Posts
It's basically the kind of unit I'd expect in Command and Conquer or Supreme Commander - sorry Dustin but that's how it appears. The auto targetting of mech units makes it feel completely designed for newbies or mid skilled players as a solution they never needed. Long story short, I dislike pretty much EVERYTHING about that unit. It just doesn't even look or feel like something you'd expect from the Starcraft / Terran universe as part of the single player lore. Just such a "hey guys check out this unit my kid designed" feel to it. :/ | ||
MassacrisM
United Kingdom149 Posts
I swear if Blizzard lets this one go through, they're gonna hate themselves like they are doing now with the Colossi. | ||
Zaurus
Singapore676 Posts
| ||
DreadKnight
United Kingdom123 Posts
It's a really poorly designed units and if it goes through I genuinely think we'll see battle hellion warhound (viking) compositions a moving their way to insane victory which cant surely be what anyone wants? Physically the unit just looks like a total joke, but that's completely an opinion and I suppose people can have differing ones but I highly doubt anyone will really like the look of it... This is just not the way I want to see Starcraft II going. I really would want the Warhound to be scrapped...I thought the whole idea of HOTS units was to break up the deathball, not add hilariously ridiculous units that destroy all mechanical units in one fell sweep? In general the mech "deathball" isn't nearly as bad as say a Protoss deathball because it relies highly on positioning, patience, leapfrogging and strategy, but this warhound, if you've played the custom maps, seems to be completely replacing tanks in the compositions in favour of battlehellion warhound as it accomplishes similar dps and has very high mobility. Mech doesn't even almost need this unit, I really do think the battle hellion might have been enough to help mech become viable in the TvP matchup. It still also doesn't solve the initial "problem" of mutalisks against mech. I'm not sure who was having this problem but there seems to have been a design hiccup somewhere when they didn't get AA... | ||
Xapti
Canada2473 Posts
That said, I agree that it's a problem that they don't have anti-air. Not that in itself, but rather it's virtually no different from a marauder which is an anti-armored ground-to-ground unit. Giving warhound anti-air capabilities wouldn't be a good idea though in my opinion because it just makes for a massable a-move unit that can deal with anything which is quite lame. | ||
Cabinet Sanchez
Australia1097 Posts
On August 15 2012 10:17 MassacrisM wrote: I really hate it. Another very poorly designed unit that looks like so little effort and thought was put in. I swear if Blizzard lets this one go through, they're gonna hate themselves like they are doing now with the Colossi. The colossus might be a cheap, simple unit - it goes up cliffs AND has long range - but doesn't attack air - but it DOES look cool and it does seem like something the Protoss might have - it fits in the lore and it's kinda sweet as a unit from a purely cool factor. I won't deny the 'skills' the unit has seem a little odd, compared to how BW was balanced but it's not as bad as people say. The Warhound however is completely out of Warzone 2100, C&C and Supreme Commander, it's just....yeah | ||
Taefox
1533 Posts
| ||
forsooth
United States3648 Posts
Blizzard really missed the mark here. Terran didn't need more A-move units to make it easier to play. The difficulty of Terran is what makes it an attractive challenge to play, and interesting to watch. We should've seen the other races lose some of their dumb units and become harder to play rather than retain their low skill ceilings and dull styles. HotS was a chance for Blizzard to fix their mistakes, but they chose the easy road and dumbed down Terran instead. | ||
Vindicare605
United States15973 Posts
1. Remove the auto-cast on the Haywire Missle, make it manual cast only. This change will eliminate a lot of the "a-click" stigma this unit has attached to it, by forcing the player using them to manually target mechanical units with the Haywire Missle, simply a-moving them will be a waste of their potential. 2. Change Haywire Missle from a cooldown ability to an energy ability similar to Graviton Beam. This gives Terran and Protoss players an additional counter to the unit in the form of Feedback and EMP. I think this dynamic would be a lot of fun to watch. | ||
emythrel
United Kingdom2599 Posts
On August 15 2012 11:05 Vindicare605 wrote: I have two suggestions for the Warhound that might make it more interesting and more balanced also. 1. Remove the auto-cast on the Haywire Missle, make it manual cast only. This change will eliminate a lot of the "a-click" stigma this unit has attached to it, by forcing the player using them to manually target mechanical units with the Haywire Missle, simply a-moving them will be a waste of their potential. 2. Change Haywire Missle from a cooldown ability to an energy ability similar to Graviton Beam. This gives Terran and Protoss players an additional counter to the unit in the form of Feedback and EMP. I think this dynamic would be a lot of fun to watch. if you made it an energy based spell, you could just mass up the energy on your warhounds and then spam out shots to win battles at will. While its cooldown based you have to rely on good engagements and timing rather than the fact you can just spam it. Defo think that auto cast should go tho, during a battle most terran micro revolves around focus firing and kiting, not too much spell casting. I think that micro element is missing from the terran micro arsenal, as most ghost spells are used before the battle and then to clean up at the end. So there is no real mid battle spell casting currently. | ||
Lactomar
27 Posts
| ||
Wrathsc2
United States2025 Posts
| ||
Jumbled
1543 Posts
On August 15 2012 11:28 Lactomar wrote: Do people not realize that haywire missiles being autocast is just a work around to allow a 6 second CD weapon attack? Haywire missiles are designed to be used on CD, like a weapon. They are not supposed to be a spell that eats a resource, like HSM or yamato. Blizzards wants it to be a long cooldown attack, ala the tempest attack. But they implemented the haywires as an autocast spell rather than giving the Warhounds a second, longer cooldown ground attack that only hits mechanical. It is ridiculous to call for the removal of the autocast once you realize haywires are supposed to be a complementary anti ground attack. I think everyone knows that is the intended design. The problem is that it's not a good design. | ||
Zergrusher
United States562 Posts
Down to the rail gun, how it walks and even how it visually looks, and the way it sounds when it fires. Haywire has the same attack animation as one of those rocket buggies from C&C generals. It kindof reminds me how the Tempest is basically the Devatastor Warship from C&C 3 in the way it functions. Also how the Stalker is basically the Scrin Shocktrooper from C&C 3 in the way it looks, attacks, sounds and even has the same ability(blink) | ||
Pobearo
United States351 Posts
| ||
Whitewing
United States7483 Posts
Widow mines were a great decision. Battle hellions are pretty good too, but the warhound is just silly. Now, if it had a self-cast defensive matrix instead of an anti-mech cannon, (just an example), it would be way more interesting because it would give mech the ability to do a hardpoint bust on enemy spread tank lines, and would provide a good all-around shield unit (as opposed to the hellion which is pretty much just anti-light, doesn't have the armor needed to really do a great job tanking after the lings/chargelots are dealt with), and would make mech more viable. But this... this is just uninteresting. | ||
Corrosive
Canada3741 Posts
it's like an anorexic gumby scv that you dont have to control at all. seriously. control click a warhound and a move it into the army and it does everything to its full potential. this is what i can gather from the battle report and from the MLG stuff | ||
Stratos_speAr
United States6959 Posts
On August 15 2012 10:54 Cabinet Sanchez wrote: The colossus might be a cheap, simple unit - it goes up cliffs AND has long range - but doesn't attack air - but it DOES look cool and it does seem like something the Protoss might have - it fits in the lore and it's kinda sweet as a unit from a purely cool factor. I won't deny the 'skills' the unit has seem a little odd, compared to how BW was balanced but it's not as bad as people say. The Warhound however is completely out of Warzone 2100, C&C and Supreme Commander, it's just....yeah Sure, the feel of the unit can fit the Protoss, but the problem is the balance design. The entire Protoss race is designed around this unit; you simply cannot get past the early game without going down this specific tech path at some point (which is far different from saying that "oh every T has to get Marines!"). The Colossus is also poorl designed because there is no micro potential and it promotes (requires) deathball styles. how the fuck u guys QQ balance for the game hasn't beta yet ? C'mon it was just Battle report where blizzard show off the new units not the real meta game People are complaining about the fundamental design aspects of the unit, not the metagame. | ||
gengka
Malaysia461 Posts
| ||
| ||