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[D] Warhound: Is it good or should it be changed? - Page 9

Forum Index > StarCraft 2 HotS
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ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 19:31 GMT
#161
On August 15 2012 04:26 Picklebread wrote:
I feel like the warhound isnt even like freaking needed to play traditional mech like, the battle hellions kindve give mech that edge that it needed. They should be just extra AA imo.


Exactly. It overlaps with tanks a lot. It has nothing to do with mech.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Yosi
Profile Joined October 2011
Poland49 Posts
August 14 2012 19:34 GMT
#162
Give us back Goliath, warhound is ugly as hell
Najebani do domu!
Tomasy
Profile Joined October 2010
Poland80 Posts
August 14 2012 19:35 GMT
#163
We should wait for beta and give those units a try. Dustin Browder himself said that any unit which doesnt feel right can be removed during beta.
Putting artistic taste aside this unit isnt that BAD. I mean it's normal unit like roach, immortal or hydralisk. I dont say they should go for easy to use units but terran as it is now is allready hard to control so maybe adding some easy units isnt that bad.
Velr
Profile Blog Joined July 2008
Switzerland10801 Posts
Last Edited: 2012-08-14 19:36:29
August 14 2012 19:35 GMT
#164
On August 15 2012 04:35 Tomasy wrote:
We should wait for beta and give those units a try. Dustin Browder himself said that any unit which doesnt feel right can be removed during beta.
Putting artistic taste aside this unit isnt that BAD. I mean it's normal unit like roach, immortal or hydralisk. I dont say they should go for easy to use units but terran as it is now is allready hard to control so maybe adding some easy units isnt that bad.



Yeah, and you believe that because Colossus/Marauders/Roaches/weak ass Hydras are still in?...I seriously hope not...
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
Last Edited: 2012-08-14 19:44:17
August 14 2012 19:36 GMT
#165
1. It's ugly
2. Very A-Click like, making it not very useful to micro
3. Doesn't feel very mech like
4. No AA
These are the very things that make up SCII mech (especially #3).
IMO the warhound is actually the ugliest unit of the SC universe. It looks like a Transformer except stupid... and why is it so big if all it shoots is a little missile?

EDIT: "If units don't feel right they'll be removed in beta" -- Are you serious? Is that how you're going to balance your game, by removing things until it works? If something doesn't work then fix it; don't remove it and add something that might be better. Ex. the Carrier: Blizzard KNOWS from SC1 that this unit can work in Starcraft. They KNOW that it's likeable. It sort of works in SCII, it just needs a bit of changing, but instead of fixing it up they want to remove it and add a unit (Tempest) that is completely different from every other unit they've tried. What if the Tempest doesn't work, are you going to remove it?!?!?
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 14 2012 19:41 GMT
#166
On August 15 2012 04:35 Tomasy wrote:
We should wait for beta and give those units a try. Dustin Browder himself said that any unit which doesnt feel right can be removed during beta.
Putting artistic taste aside this unit isnt that BAD. I mean it's normal unit like roach, immortal or hydralisk. I dont say they should go for easy to use units but terran as it is now is allready hard to control so maybe adding some easy units isnt that bad.


Yeah well... We already have some bad, boring units in the game (Roaches singlehandedly ruin my love of ZvZ). That's another reason not to add more.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Finnz
Profile Joined September 2011
United Kingdom260 Posts
August 14 2012 19:43 GMT
#167
I most certainly hope its not going to be an a click unit. I play terran and one of the things i love most about playing as this race is because of the difficulty and micro capabilities the units have. If anything i want terran to be made even harder so that i can improve even more as a player.

From what ive seen it just looks like a smaller version of a thor.
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
August 14 2012 19:44 GMT
#168
On August 15 2012 01:50 KrazyTrumpet wrote:
Show nested quote +
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


Current Terran units already require lots of micro to maximize effectiveness, what's wrong with having a couple a-click units in the mix? You really want to make Terran players micro even more than they already have to?

No, but Terran is the only race that makes this game fun.
The other matchups are much too simple.
xeqwist
Profile Joined July 2012
55 Posts
August 14 2012 19:50 GMT
#169
To be honest its hard to for me to talk too much about this until HOTS actually get released, because I feel like we still haven't seen the true potential of any of the units.

It's kinda like when SC2 was in beta:
People thought that Marine/Marauder was gonna be the main unit composition vs Zerg, Mainly Marauders actually because they could ' tank' the Baneling hits and kill the Roaches which people thought was gonna be the core unit of the Zerg composition.

And what do we see today:
Mostly Marine/Tank with lots of Marines, and Roaches are far from being a core unit vs Terran, Zergs are now (ab)using Infestors and Broodlords or Ultralisks vs Terran.

So I think we should just wait and see, also you guys have to realize that the Battle Reports are heavily scripted to show off the new units, and they probably are far from what we are gonna see when the game comes out.

ex.:
+ Show Spoiler +
The "Mothership Core FE" that Protoss used in the BR I can not imagine being very viable because it literarily can only defend one nexus at a time, so nothing prevents a Terran player from scouting it and massing Reapers to just go wreck havoc on the main and if the Protoss teleports the Mothership Core the Reapers can just go to the natural, also the Purify ability won't last forever so a Terran player could make like 10 Marines, park them outside of the Protoss base and just send in squads of 2 or 3 marines at a time, this would either force the Protoss to sacrifice Probes or waste energy on the Mothership Core, to defend for 10 sec. then Terran can send in the rest of his forces, etc, etc.


So my point is that what: we see of HOTS so far; are very far from what we are going to see when the game gets realeased so lets not worry too much about it.

tl;dr: Nothing is figured out yet, so wait with your worries.

xeqwist.195 EU | ♥ BitByBit ♥ MarineKing ♥ | Marine good unit.
Recoil
Profile Blog Joined December 2010
United States276 Posts
August 14 2012 19:55 GMT
#170
On August 15 2012 01:54 ZeromuS wrote:
Show nested quote +
On August 15 2012 01:50 KrazyTrumpet wrote:
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


Current Terran units already require lots of micro to maximize effectiveness, what's wrong with having a couple a-click units in the mix? You really want to make Terran players micro even more than they already have to?


I would prefer to make the other races micro more than make Terran micro less.

As it is, making specifically a click units is boring. Why not have some more powerful tanks, and then make a micro unit.

Its not like we will see bio/tank/warhound with bio splitting etc etc and all the other micro alongside these 1a units.

These are high HP, high dps 1A infantry. Its different.


My idea as well. Stop nerfing everything including difficulty. BW had many most would think overpowered units but every race had something OP so it balanced in a very unique way. STOP taking things away and making the game easier its going to be stale before ya know it.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-08-14 20:11:05
August 14 2012 20:04 GMT
#171
point "1" makes no sense. Blizzard employs people specifically to make cool looking things, failing as hard as they did with the Warhound is inexcusable.

I'm extremely underwhelmed by Blizzard's art department in general. The fact that they had placeholder units at MLG when all of SC2's models are very low detail.. that just doesn't make sense to me. And they can't even get unique icons for stuff in the recent battle report, but rather use icons meant for other things. When you compare that to how Valve are churning out new content for Dota2 at an insane pace, it just makes Blizzard look like a 3rd rate developer (which they would be without WOW money anyway)
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
August 14 2012 20:09 GMT
#172
They really need to bring positional play back into the game, right now it's just a move and win, and it seems like blizzard isn't going to do anything to change that, which is disappointing.
kwark_uk: @father_sc learn to play maybe?
pmp10
Profile Joined April 2012
3354 Posts
August 14 2012 20:10 GMT
#173
So much pointless hate and BW nostalgia.
There is no escaping from warhound due to the simple problem of immortal.
Terran mech will simply not work as long as hardened shields are resistant to tank shots - the only way to make it function is to use more special abilities that ignore/disable that special ability.
For now the only question is whether haywire missiles will suffice - right now it looks like not-entirely.
This would mean that you'll need ghosts for your mech and if your need to be building bio you can just as-well go full-out on it.
artosismermaid
Profile Joined May 2011
213 Posts
August 14 2012 20:11 GMT
#174
protoss has 1a immortals, archons and zealots, it is our turn
Antares_
Profile Joined October 2011
Poland269 Posts
Last Edited: 2012-08-14 20:16:09
August 14 2012 20:15 GMT
#175
On August 15 2012 05:11 artosismermaid wrote:
protoss has 1a immortals, archons and zealots, it is our turn


Warhound sucks compared to Immortals or Archons. Just because Warhound is usable pretty much only in TvP. Archons and Immortals can be used in every matchup.
If you make no mistake, yet still lose - you don't understand the game. Spiral out, keep going.
archonOOid
Profile Blog Joined March 2011
1983 Posts
August 14 2012 20:18 GMT
#176
1. It's ugly
2. Very A-Click like, making it not very useful to micro
3. Doesn't feel very mech like
4. No AA


1. I say it's good looking, now what...
2. It will join the land based ranged attack units with no micro abilities like the Hellion, Hydralisk, Colossus and Immortal. All of the those units do require micro to be useful and I think the Warhound will as well. As a matter of fact the Warhound does have a spell casting ability that utilized correctly will increase the demise of your enemy if you are focusing its fire.

If you are going to use the Warhound vs siege tanks you'll have spread them out (requires micro), then attack and focusing anti-mech fire (micro). I would think that Warhounds will only be useful as a tank busting unit in open field battles in the higher echelon of play. As tanks will still decimate any unit that will go through a choke and will still be useful with supporting units.

3. I say it's does, now what...
4. While your at it, lets make the Hellion shoot units in the air too.
I'm Quotable (IQ)
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
August 14 2012 20:19 GMT
#177
On August 15 2012 01:50 KrazyTrumpet wrote:
Show nested quote +
On August 15 2012 01:48 Thaniri wrote:
Dakim literally said that the warhound and hellion are being designed to be a-move units in the anaheim interview.

They just don't realize how stupid that is.


Current Terran units already require lots of micro to maximize effectiveness, what's wrong with having a couple a-click units in the mix? You really want to make Terran players micro even more than they already have to?


the fuck is this shit.

If you're going mech, you're not going bio. So you have nothing to micro when you go mech. They should give zerg and protoss more micro-able units, you know. To make the game interesting!!???
Belha
Profile Joined December 2010
Italy2850 Posts
August 14 2012 20:22 GMT
#178
Add a pool to the OP please. Let blizzard see how we hate fking retarded 1a units.
Chicken gank op
BearStorm
Profile Joined September 2010
United States795 Posts
Last Edited: 2012-08-14 20:25:52
August 14 2012 20:24 GMT
#179
On August 15 2012 01:47 Kamwah wrote:
It's an A-move unit, they're giving Terrans a way to be like the other two races.


I agree that Terran could use more units that don't need babysitting, but that doesn't mean the units can't be more interesting. I like the concept of the battle hellion because it can act as a tank (which Terran needed) and can be a-moved, but it's interesting because it can transform into a hellion which is used in a completely different way.

Although the Warhound will probably require targeting micro to make sure it's hitting armored units, it still can be more interesting. For example the immortal is very similar where it can't hit air and is supposed to be anti-armor, but the immortal has hardened shields making it more interesting.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
sVnteen
Profile Joined January 2011
Germany2238 Posts
August 14 2012 20:26 GMT
#180
oh god guys....
pls wait for the beta before you complain PLS
MY LIFE STARTS NOW ♥
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