1. Its iconic.
2. Its ugly.
No wonder Blizzard doesn't listen more to the community. =\
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PauseBreak
United States270 Posts
1. Its iconic. 2. Its ugly. No wonder Blizzard doesn't listen more to the community. =\ | ||
Shebuha
Canada1335 Posts
On August 15 2012 05:27 PauseBreak wrote: Great conclusive argument points from the SC community. 1. Its iconic. 2. Its ugly. No wonder Blizzard doesn't listen more to the community. =\ "What do you guys think about this unit?" "it's ugly and sucks" "You're all stupid for saying your thoughts on this unit in a thread for that purpose." | ||
uzushould
Austria122 Posts
and if they would delete every ugly looking unit fromt he game, they would have to delete the hole zerg race.....even their buildings look ugly....so, who the fuck gives a shit about how good a unit looks like.... | ||
WombaT
Northern Ireland23018 Posts
On August 15 2012 05:27 PauseBreak wrote: Great conclusive argument points from the SC community. 1. Its iconic. 2. Its ugly. No wonder Blizzard doesn't listen more to the community. =\ Read the fucking thread +the TvP beta reveal thread, good posts have been made as to why people don't like the Warhound, and indeed the entire design philosophy that Blizzard are pursuing. | ||
etofok
138 Posts
TvZ is pure bio + hellions only, because of abduct on thors/tanks and extreme mobility of zerg overall with ability to strike from many places. And locusts are cool. Hellions are amazing too, marine-tank-hellion with BF I think can be standard comp. If warhound will be removed I'd be happy. | ||
BearStorm
United States795 Posts
On August 15 2012 05:27 PauseBreak wrote: Great conclusive argument points from the SC community. 1. Its iconic. 2. Its ugly. No wonder Blizzard doesn't listen more to the community. =\ I don't understand how either of those points aren't important. Also a lot of the responses (although slightly buried in jibberish) are constructive/suggestive. | ||
SrJoSeZ
Peru121 Posts
Predator (Terran campaing unit) could be more interesting :D | ||
9-BiT
United States1089 Posts
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eviltomahawk
United States11133 Posts
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graNite
Germany4434 Posts
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TrickyGilligan
United States641 Posts
While there's certainly units in both BW and WoL that aren't used in every matchup, the Warhound is the first one I know of that is designed from the ground up to never be used against one race. To me, one of the things that's made SC special is 3 unique races all balanced with each other, when most other RTSs can't even pull that off with 2. Blizzard showing a willingness to balance the matchups independently from each other scares me. | ||
Atlasy
Hungary229 Posts
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BronzeKnee
United States5211 Posts
On August 15 2012 01:47 Kamwah wrote: It's an A-move unit, they're giving Terrans a way to be like the other two races. It is not only A-move, it is a Marauder built from the Factory, filling the exact same role, except it deals extra damage vs mechanical instead of armored, so it won't be good against Roaches and Ultralisks. Or Zerg in general. It is terrible. | ||
Sapphire.lux
Romania2620 Posts
On August 15 2012 05:26 sVnteen wrote: oh god guys.... pls wait for the beta before you complain PLS And if it still sucks then what? "we should have said something before it got there" or "wait for patch changes" or "give it time" or "wait for the next expansion" Blizzard showed the game so we can see it and form an opinion. | ||
TT1
Canada9968 Posts
On August 15 2012 05:56 BronzeKnee wrote: Show nested quote + On August 15 2012 01:47 Kamwah wrote: It's an A-move unit, they're giving Terrans a way to be like the other two races. It is not only A-move, it is a Marauder built from the Factory, filling the exact same role, except it deals extra damage vs mechanical instead of armored, so it won't be good against Roaches and Ultralisks. Or Zerg in general. It is terrible. they obviously wanted to give terran a mech option vs protoss because they can already mech vs zerg, that being said mines/warhound seem way too cost efficient. they have to do reduce the dps of warhounds and mines shouldnt be able to target workers/air units p.s: i only watched 5mins of the battle report, didnt see the terran make any mines but im assuming they still have it | ||
BronzeKnee
United States5211 Posts
On August 15 2012 06:03 ROOTT1 wrote: Show nested quote + On August 15 2012 05:56 BronzeKnee wrote: On August 15 2012 01:47 Kamwah wrote: It's an A-move unit, they're giving Terrans a way to be like the other two races. It is not only A-move, it is a Marauder built from the Factory, filling the exact same role, except it deals extra damage vs mechanical instead of armored, so it won't be good against Roaches and Ultralisks. Or Zerg in general. It is terrible. they obviously wanted to give terran a mech option vs protoss because they can already mech vs zerg, that being said mines/warhound seem way too cost efficient. they have to do reduce the dps of warhounds and mines shouldnt be able to target workers/air units p.s: i only watched 5mins of the battle report, didnt see the terran make any mines but im assuming they still have it So instead of the solution being something to counter Zealots, which is the problem, they decided to introduce the Warhound too, to "break tank lines." Because apparently having lines of tanks in strategic positions is less fun that A-moving two balls together (which Terran can already do in TvT with Bio). How bout this instead of the Warhound and Battle Hellion. Remove the Thor (or keep it) and put in the Goliath II or whatever, make it armored and give it something like 160 hp with 2 armor, and do 25 damage per second vs light and 10 damage per second vs everything else, while giving it a powerful anti-air attack with an upgrade to make it do splash damage. And then we've fixed the problems with Terran Mech with a single unit, instead of introducing all these new problems with 2 units. And you can actually use the Goliath II vs Zerg to counter Mutalisks. You'd probably have to remove the light tag from Hydras though. | ||
entrust
Poland196 Posts
On August 15 2012 05:27 PauseBreak wrote: Great conclusive argument points from the SC community. 1. Its iconic. 2. Its ugly. No wonder Blizzard doesn't listen more to the community. =\ You are oh so wrong dude. Brood War veterans mostly give insightful info and Blizzard or DBrowder they don't listen to community they just blindly defend what they've created. Everytime I read some good article I feel like a part of me is dying (SC2 sense). They took out so many skillful things, like moving shot. The unit are clumping which is not pleasing to the eye and affects gameplay also it's not looking natural (very easy to solve this, a guy showed it on a replay). etc. etc. Yesterday I've read a great conclusive article about mech and it really made sense. No bullshit, no whine, just analyse. Some rotten apples spoil a good bunch. Damn dem blizzarders they did no progress at all. I lost faith in my no1 company after Diablo 3 and I'm afraid they might fuck HotS up. I' ll play it for sure, but it also might be a short experience as I don't give a sh.... about campaign. In the long run I don't think SC2 will be very successful with what we got. The player base is thinning every season. Dota 2 has more functions in beta than the game that's out for 2 years and I think it will eat it as an esports. LoL is already better in terms of viewership. Blizzard is stuck in their cave and it seems they have no plans to move out soon. Maybe this whole Bobby Kotick theory is true. EDIT: SC2 is overrated and overhyped. | ||
PSdualwielder
Canada77 Posts
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Plansix
United States60190 Posts
On August 15 2012 05:39 SrJoSeZ wrote: Warhound = Totally ugly, feels like a bio unit. The designer(s) need to learn more about Aesthetics. Totally bad design! Is not a interesting unit. Predator (Terran campaing unit) could be more interesting :D How it it different from a Goliath? Both of them walk, both of them shoot stuff. Or is it mech because it was in BW and its ok then. How about the vulture? Sure the vulture is longer, but they both shoot stuff. The vulture puts down mines too, but it does shoot. I love the ever shifting definition of "mech" and what is good and bad in SC2. | ||
Oaky
United States95 Posts
Seems op, should have less range or something so its more vulnerable. | ||
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