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What happened to Dark Archons? - Page 4

Forum Index > StarCraft 2 HotS
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SimpleNEasy
Profile Joined March 2011
United States22 Posts
March 16 2011 00:16 GMT
#61
It would be overpowered against bioballs, medivacs, and Mutalisks. The hybrid idea is just a troll thought to be honest, making the game too complicated already. Mind control is more viable against Brood Lords, Thors, Ultralisks, Colossus, and Motherships (ignore BCs and Carriers for now). In BW Ultralisks were about the only things you would see get mind controlled, along with miners for trolling issues. And regardless of whether darkscream is joking or not, they did somewhat become Infestors, as two units with similar spells kind of ruins this game.
kamikami
Profile Joined November 2010
France1057 Posts
Last Edited: 2011-03-16 00:21:49
March 16 2011 00:21 GMT
#62
On March 15 2011 14:33 BlackMagister wrote:
Well Blizzard attempts to make lore explanations sometimes. The vulture was removed supposedly because it was unreliable maintenance wise according to the mechanic on the Hyperion.

The Dark Archon however I'm not sure how it would be explained away. Supposedly Dark Archon's are a last resort thing and are looked down upon because dark templars are individualistic and have to merge. Not only that, but the ability to mind control others is probably something looked down on but I only remember Zearatul having a problem with the later.

The thing is the lore for Colossus was they were terrible weapons of war made only for killing. The reaver while also devastating had a non combat purpose (can't remember atm) so the Colossus were sealed away only brought back out now out of desperation.
http://us.battle.net/sc2/en/game/unit/colossus (seems like they edited down the entry from pre release version)


It was explained in the Dark Templar Trigogy that morphing Dark Archon is actually a fobbiden art and Dark Archons are considered evil beings by the Protoss.
Khassar de Templari
TheKillers
Profile Joined February 2011
United States17 Posts
March 16 2011 04:05 GMT
#63
too bad adding dark archons would make it so you couldn't merge DT and HT unless you get something else, which i suppose you said, but that's another change that they would have to make to the story.
Plat zerg. "After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage." - pandaburn
dartoo
Profile Joined May 2010
India2889 Posts
March 17 2011 03:26 GMT
#64
Maybe they should just make archons from dts........invisible :p
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 17 2011 03:43 GMT
#65
On March 14 2011 23:17 Conversion wrote:
Show nested quote +
On March 14 2011 23:05 da_head wrote:
On March 12 2011 16:30 TwoToneTerran wrote:
The greatest tragedy in SC2 is that there is no way to recreate the Royal Stove.


wait, i know what the stove is (dt, scout, arbiter), but what is the royal stove? o.O


dt -> scout -> arbiter -> DARK ARCHON -> MC A SCV -> MAKE TANKS -> RECALL TANKS YEAHHHHH

in a nutshell


Correction: Recall tanks in seige mode :D
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
iSometric
Profile Blog Joined February 2011
2221 Posts
March 17 2011 05:15 GMT
#66
Removed like defilers etc. Probably not needed.
strava.com/athletes/zhaodynasty
stalking.d00m
Profile Joined December 2010
213 Posts
March 17 2011 06:31 GMT
#67
On March 12 2011 05:42 Sanguinarius wrote:
I think they will make an appearance in the protoss campaign. I doubt they will be a multiplayer unit.


Exactly. I think Lurkers will be back in HOTS and Reds in LOV. If everything was in game from start why would people buy expansions? So lets just enjoy what we have now. The map size and unit count is bound to increase in future.
<3 to all fellow gamers.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
March 17 2011 11:39 GMT
#68
Maybe make them archons for collectors editions like Thors
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 17 2011 16:06 GMT
#69
They'll come back. Like maybe you know how we have Toss and Zerg research points and we need to pick which one we want (Tech Reactor vs. Orbital Units, etc) ? So maybe in LotV if they have a similar system we can either make 1 HT + 1 DT into a special Twilight Archon with X abilities, or we can choose 2 DT's into a special Dark Archon with Y abilities, and whichever we don't choose keep making into regular Archons.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
March 17 2011 16:35 GMT
#70
They should make that, if 2 DT merge, it make a cloacked archon xD

That would be awesome
n_n
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
March 17 2011 17:46 GMT
#71
On March 14 2011 07:19 GoonSack wrote:
Show nested quote +
On March 13 2011 12:01 emc wrote:
On March 13 2011 11:36 NexUmbra wrote:
On March 13 2011 07:12 emc wrote:
On March 12 2011 19:34 7mk wrote:
On March 12 2011 19:22 emc wrote:
dts are more gas expensive than ht, it's more expensive to use dts for archons.

Like I said, there is no point to making archons out of dts because

1.) dts are invisible, archons are not

2.) dts have extremely high DPS and are melee, archons are basically melee.

Even if you opponent has detectors, the point is that they need detectors and by splitting dts and doing multi-pronged attacks you basically make your opponent waste resources getting more detectors. I'm not against this idea, but I think blizzard will probably bring back DA's eventually so I see no point in this.


... no theyre not.


always thought they were, I stand corrected but it's a 25 gas difference I still see no reason to merge dts into archons when they force detection and archons don't. there is a reason pros never use dts for archons and there is a reason why ht with no energy are used.

what lol.

What do you mean DTs force detection and Archons don't? you think people will make a dark shrine just so that they can the opponent to make detection. Obviously you would merge archons AFTER the DTs had done their job.


k, well next time you see a pro match where someone merges DTs into archons then let me know, seriously I'd LOVE to see it.


MC also went dt > morph archon against MVP in the GSTL


He also lost. Terribly.
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 17 2011 19:11 GMT
#72
well it was a war the light toss brought over the dark toss, and they were low in number already and way more of a dieing race then the aiur tosses were. So they had to adapt. A reason why the stalkers are there now, as they had to throw in even the wounded. And since the dark archon was really fragile, they probably got teached by the aiur people how to make a light archon which is far away from being defensless.
And you must consider that they weren't fighting together all the time, so it was dark templars and dark archons versus mutalisks and all that stuff in masses.

Warcraft 1 to warcraft 2 was really fun every unit had an explaination why its gone or where its from hehe.

Also a possibility is that the knowledge is simply destroyed since shakuras was pretty much raided by the zerg. (like the wizard of the humans that got whiped out with all their knowledge lost, atleast the clerics could teach the lorderon knights there knowledge of healing and thus the paladin was born, but at the same time the ork necromancer got mostly killed but the remaining few used corpses of paladins to ressurect them as the death knights (or how they were called hehe) )
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 17 2011 21:10 GMT
#73
On March 18 2011 02:46 VeNoM HaZ Skill wrote:
He also lost. Terribly.


I don't see how that's relevant.

If he tried to do that in the GSTL, he clearly considers it a viable strategy. MC doesn't just play on a whim each game, he has practiced the build orders etc repeatedly, and knows what works and what doesn't. Sure, he mucked it up, but he's mucked up other builds plenty of times as well. Basically, if MC thinks it can work, chances are it can work.
Coldspyros
Profile Blog Joined December 2010
United States18 Posts
March 17 2011 21:20 GMT
#74
Do you guys think there will be expansion for SC2 that possibly include more units? Such as sunken colonies, Dark Archons, DRAGOONS, etc etc?

I would sure like to see that. Even though I'd hate giving more money to Kotick, if they threw out that kind of expansion i might pay for it.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 17 2011 21:22 GMT
#75
On March 18 2011 06:10 SeaSwift wrote:
Show nested quote +
On March 18 2011 02:46 VeNoM HaZ Skill wrote:
He also lost. Terribly.


I don't see how that's relevant.

...

...Nice job there buddy.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
March 18 2011 11:46 GMT
#76
Pretty sure the only reason they left them out is to have a safe thing to add to the expansion.... just like Air-to-Air splash damage units.
brum
Profile Joined January 2011
Hungary187 Posts
March 19 2011 13:49 GMT
#77
If it can't pewpew it's no good! scrap it!
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
March 19 2011 23:45 GMT
#78
Meh, I'd rather they gave the red glow to archons anyways, it looks so much better then this "yay im a blue furball" garbage.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2011-03-20 02:26:02
March 20 2011 02:14 GMT
#79
On March 16 2011 09:21 kamikami wrote:
Show nested quote +
On March 15 2011 14:33 BlackMagister wrote:
Well Blizzard attempts to make lore explanations sometimes. The vulture was removed supposedly because it was unreliable maintenance wise according to the mechanic on the Hyperion.

The Dark Archon however I'm not sure how it would be explained away. Supposedly Dark Archon's are a last resort thing and are looked down upon because dark templars are individualistic and have to merge. Not only that, but the ability to mind control others is probably something looked down on but I only remember Zearatul having a problem with the later.

The thing is the lore for Colossus was they were terrible weapons of war made only for killing. The reaver while also devastating had a non combat purpose (can't remember atm) so the Colossus were sealed away only brought back out now out of desperation.
http://us.battle.net/sc2/en/game/unit/colossus (seems like they edited down the entry from pre release version)

It was explained in the Dark Templar Trigogy that morphing Dark Archon is actually a fobbiden art and Dark Archons are considered evil beings by the Protoss.

Like I said Colossus were sealed away for a similar reason and are being unsealed now because the Protoss are desperate. Not sure why it makes sense lore wise to reseal the Dark Archon.

They can get rid of things by saying they're technologically inferior now for example the Scout and Corsair -> Pheonix which supposedly combines Auir Protoss Technology with DT Technology. Dragoons were written off by saying the facility that makes Dragoons was on Auir and got infested but the technology was copied by DTs hence the Stalker.

So unless there is some side story where Dark Archon's go rogue between BW and SC2 I don't see why they would re-ban them after just unbanning their usage.

Here is the Dark Archon Lore
http://starcraft.wikia.com/wiki/Dark_archon#History

Oh and found the old SC2 page seems like the Stalker might get more abilities?
Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another.

http://us.starcraft2.com/features/protoss/stalker.xml
RLTY
Profile Blog Joined January 2009
United States965 Posts
March 20 2011 07:52 GMT
#80
On March 14 2011 23:05 da_head wrote:
Show nested quote +
On March 12 2011 16:30 TwoToneTerran wrote:
The greatest tragedy in SC2 is that there is no way to recreate the Royal Stove.


wait, i know what the stove is (dt, scout, arbiter), but what is the royal stove? o.O

Not really, but it was done during race wars by (CrownRoyale?) . I still have the wallpaper since it looks so badass
http://www.teamliquid.net/blogs/viewblog.php?topic_id=88864
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