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What happened to Dark Archons?

Forum Index > StarCraft 2 HotS
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KevinIX
Profile Joined October 2009
United States2472 Posts
March 11 2011 20:32 GMT
#1
Does anyone think that Archons should have their own individual characteristics? Even if they're only cosmetic, I think it would be great if 2 Dark Templars merged into a red Archon and 1 Dark/1 High merged into something new. (I'd imagine it'd be purplish). They could even keep the same stats, but I miss differentiating between Dark Archons and normal Archons.

It just seems like a cop-out that the type of templar being merged has no effect on the resulting archon, when there were two distinct units in brood war.
Liquid FIGHTING!!!
FreezerJumps
Profile Joined May 2010
Canada653 Posts
March 11 2011 20:37 GMT
#2
They removed the dark archon from the game, as is the case with many other units. Different coloured archons would just add confusion.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
March 11 2011 20:42 GMT
#3
I think they will make an appearance in the protoss campaign. I doubt they will be a multiplayer unit.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Maggy
Profile Blog Joined September 2010
Denmark62 Posts
March 11 2011 20:49 GMT
#4
I agree! Doesn't really makes sense that, all of a sudden, when DT's merge, they become a 'light' archon.
Just change the color for the cosmetic purpose
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
March 11 2011 21:25 GMT
#5
Aesthetic*

I think it would add confusion, but it would be a good little "optional" thing, just to give nostalgia.
We have blue immortal goo on high graphics...
legaton
Profile Joined December 2010
France1763 Posts
March 11 2011 21:27 GMT
#6
Dark Archons, like lurkers and vultures, were sent to a parallel universe. But don't worry, for $59,99, you will be able to have them back with the next expansions.

Still, i wonder how they will retcon that.
No GG, No Skill - Jaedong <3
Allred
Profile Joined November 2010
United States352 Posts
March 11 2011 21:37 GMT
#7
i think the one small down side is lets say you merged 2 dark templar for some strange reason and they hadn't scouted that you had them yet etc and you had regular templar out on the field it could let them know that you have a dark shrine...
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
awu25
Profile Joined April 2010
United States2003 Posts
March 11 2011 21:37 GMT
#8
In rare cases, it would giveaway your tech. Say zerg is about to attack you with tons of zerglings and you haven't been able to DT harass with two DTs you just warped in. You realize that the splash damage of the archon will be more beneficial to saving your base and then your opponent sees a red archon and realizes you have a dark shrine and proceeds to place detection at every base.

Of course this is just a quickly thought up stupid scenario but aesthetic changes could affect the game
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 11 2011 21:58 GMT
#9
I stole them all.
LiquipediaOne eye to kill. Two eyes to live.
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
March 11 2011 22:02 GMT
#10
On March 12 2011 06:58 MasterOfChaos wrote:
I stole them all.


Epic. You sir, have made my day. : P
Steven Bonnell II is the friggin man.
bargaw
Profile Joined February 2010
Poland36 Posts
Last Edited: 2011-03-11 22:40:38
March 11 2011 22:38 GMT
#11
They are stuck in "warp-in internetz" just like dagoons, reavers, coirsairs, scouts, arbiters.

We just need to herp derp find the gateway/stargate/robo and place a PYLON to continue downlo..ekhm warping in.
Lulz
Southpaw3353
Profile Joined September 2010
Canada28 Posts
March 11 2011 23:49 GMT
#12
roaches and hydras get an extra cosmetic when they get the upgrade, so i wouldnt see a reason why the two templars wouldnt
iSometric
Profile Blog Joined February 2011
2221 Posts
March 12 2011 00:07 GMT
#13
On March 12 2011 06:58 MasterOfChaos wrote:
I stole them all.

HEY! Give them back.
strava.com/athletes/zhaodynasty
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-03-12 00:22:12
March 12 2011 00:21 GMT
#14
It would make complete sense and actually give the Dark Shrine some purpose, but alas Dark Archons have gone to the same place where Metzen rapes all of Blizzard's storylines.

His basement. They're trapped in his basement while he rapes them.
ModeratorNow I'm distant, dark in this anthrobeat
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
March 12 2011 01:26 GMT
#15
On March 12 2011 06:58 MasterOfChaos wrote:
I stole them all.

Can I buy one off of you? o:

On topic:
I really miss Dark Archons too
Although I rarely used them in BW, they DID have a good arsenal of spells. If they were in SC2 (or some substitute at least), maybe Protoss would have too many spells?
Sentries, high templars, Stalkers (and zealots), mothership make up a good, reasonable of spells to use I think.
You can type "StarCraft" with just your left hand.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 12 2011 01:26 GMT
#16
On March 12 2011 06:58 MasterOfChaos wrote:
I stole them all.

lmfao.
When they see MC Probe, all the ladies disrobe.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 12 2011 01:27 GMT
#17
If I understood you right, you want the Dark Archon back.
Well, this is SC2 not BW. Also, the HT has feedback (one of DA's abilities).
Slago
Profile Joined August 2010
Canada726 Posts
March 12 2011 01:36 GMT
#18
On March 12 2011 10:27 slimshady wrote:
If I understood you right, you want the Dark Archon back.
Well, this is SC2 not BW. Also, the HT has feedback (one of DA's abilities).

he just wants to differentiate between HT archons and DT archons, even if it's just cosmetic, maybe you should read the OP before you post
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 12 2011 02:37 GMT
#19
Dark Archons turned into Infestors.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
March 12 2011 02:51 GMT
#20
In rare cases, it would giveaway your tech. Say zerg is about to attack you with tons of zerglings and you haven't been able to DT harass with two DTs you just warped in. You realize that the splash damage of the archon will be more beneficial to saving your base and then your opponent sees a red archon and realizes you have a dark shrine and proceeds to place detection at every base.


I just want you to think about your logic here for a moment....

+ Show Spoiler +
Only way yer DT harass fails is if there already IS detection, and a failed DT drop already tells the opponent you have DTs
I can take that responsibility.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 12 2011 04:27 GMT
#21
On March 12 2011 11:51 Tictock wrote:
Show nested quote +
In rare cases, it would giveaway your tech. Say zerg is about to attack you with tons of zerglings and you haven't been able to DT harass with two DTs you just warped in. You realize that the splash damage of the archon will be more beneficial to saving your base and then your opponent sees a red archon and realizes you have a dark shrine and proceeds to place detection at every base.


I just want you to think about your logic here for a moment....

+ Show Spoiler +
Only way yer DT harass fails is if there already IS detection, and a failed DT drop already tells the opponent you have DTs


I think he means in some odd situation where you just had your dark shrine finish?
Kanil
Profile Joined April 2010
United States1713 Posts
March 12 2011 05:41 GMT
#22
We could solve that problem by removing the dark shrine. :p
I used to have an Oz icon over here ---->
Ghostpvp
Profile Joined October 2010
United States462 Posts
Last Edited: 2011-03-12 06:26:54
March 12 2011 06:26 GMT
#23
Move Zig
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 12 2011 06:49 GMT
#24
On March 12 2011 10:27 slimshady wrote:
If I understood you right, you want the Dark Archon back.
Well, this is SC2 not BW. Also, the HT has feedback (one of DA's abilities).


but no maelstorm, DA's best spell !
starleague forever
yrag89
Profile Joined July 2008
Malaysia315 Posts
March 12 2011 07:20 GMT
#25
On March 12 2011 15:49 a176 wrote:
Show nested quote +
On March 12 2011 10:27 slimshady wrote:
If I understood you right, you want the Dark Archon back.
Well, this is SC2 not BW. Also, the HT has feedback (one of DA's abilities).


but no maelstorm, DA's best spell !

They gave it to zerg.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
March 12 2011 07:23 GMT
#26
On March 12 2011 06:58 MasterOfChaos wrote:
I stole them all.

LOL
I'm like badass squared | KeitZer.489
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
March 12 2011 07:30 GMT
#27
The greatest tragedy in SC2 is that there is no way to recreate the Royal Stove.
Remember Violet.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
March 12 2011 08:46 GMT
#28
It would be good if they had variable unit models for every unit in the game, like a Carrier with a dent here or there, or a Thor with a funny head. Pure wishful thinking, but still

Maybe in the expansions. I'd like to see a two-headed zergling
How devious | http://anartisticanswer.blogspot.com.au/
emc
Profile Joined September 2010
United States3088 Posts
March 12 2011 09:03 GMT
#29
On March 12 2011 06:37 Allred wrote:
i think the one small down side is lets say you merged 2 dark templar for some strange reason and they hadn't scouted that you had them yet etc and you had regular templar out on the field it could let them know that you have a dark shrine...


it actually costs more to merge archons with dts, and really, there is no real use to making dts archons but there WAS use to making dark archons in BW because they were unique spell casters. So yeah people really shouldn't be using dts for archons, they really cost more than HT and you get the same unit...
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 12 2011 09:25 GMT
#30
I like the move in the dts snipe some drones and pull back in time, then archon morph and come with the real army hehe. Its funny how save a zerg can feel after loosing some drones to dts.

About the color, giving information about a tech tree choice, if you want your mineral heavy archons dts, gas heavy archons hts. would be easy to know for the opponent that way what your next warp in on units will be. Also if he would see red archons he would knew there will be something in my mineral lines soon, have to put up spines and spores.
Also confusion in the mirror.

But I would say the main reason is in the story.
Was so sad how clerics died out from warcraft 1 to warcraft 2, but due to that the paladin arrived :O
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-03-12 10:23:10
March 12 2011 10:22 GMT
#31
dts are more gas expensive than ht, it's more expensive to use dts for archons.

Like I said, there is no point to making archons out of dts because

1.) dts are invisible, archons are not

2.) dts have extremely high DPS and are melee, archons are basically melee.

Even if you opponent has detectors, the point is that they need detectors and by splitting dts and doing multi-pronged attacks you basically make your opponent waste resources getting more detectors. I'm not against this idea, but I think blizzard will probably bring back DA's eventually so I see no point in this.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 12 2011 10:34 GMT
#32
On March 12 2011 19:22 emc wrote:
dts are more gas expensive than ht, it's more expensive to use dts for archons.

Like I said, there is no point to making archons out of dts because

1.) dts are invisible, archons are not

2.) dts have extremely high DPS and are melee, archons are basically melee.

Even if you opponent has detectors, the point is that they need detectors and by splitting dts and doing multi-pronged attacks you basically make your opponent waste resources getting more detectors. I'm not against this idea, but I think blizzard will probably bring back DA's eventually so I see no point in this.


... no theyre not.
beep boop
amd098
Profile Blog Joined January 2011
Korea (North)1366 Posts
March 12 2011 11:15 GMT
#33
they should have had better archon mechanisms

keep ht+ht into archon, you loose 2 spellcasters for a attack unit with 350/10 hp
keep dt+dt into dark archon (malestorm, mind control), you loose 2 attack units for a spellcaster with 200/20 hp
bring back dire archon, ht+dt, into a hybrid unit, 275/15 hp, with one ability (something like spirit link from war3?)
North Korea is best Korea!
PhantomHybrid
Profile Joined January 2011
United Kingdom47 Posts
March 12 2011 12:02 GMT
#34
Maybe they should focus on making the archon we have now worth it.
Woo
pfods
Profile Joined September 2010
United States895 Posts
March 12 2011 17:45 GMT
#35
I didn't even know DTs could become archons in sc2...i feel like such a noob now
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
March 12 2011 18:56 GMT
#36
Archons in general used to be called "Twilight Archons" before just becoming "Archons." I'm kind of sad about that change. Not sure if they had some special ability, but I certainly preferred the namechange as far as the lore goes.
once, not long ago, there was a moon here
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
March 12 2011 19:32 GMT
#37
On March 12 2011 06:58 MasterOfChaos wrote:
I stole them all.


You wouldn't happen to be from the MoC clan from BW would you?
emc
Profile Joined September 2010
United States3088 Posts
March 12 2011 22:12 GMT
#38
On March 12 2011 19:34 7mk wrote:
Show nested quote +
On March 12 2011 19:22 emc wrote:
dts are more gas expensive than ht, it's more expensive to use dts for archons.

Like I said, there is no point to making archons out of dts because

1.) dts are invisible, archons are not

2.) dts have extremely high DPS and are melee, archons are basically melee.

Even if you opponent has detectors, the point is that they need detectors and by splitting dts and doing multi-pronged attacks you basically make your opponent waste resources getting more detectors. I'm not against this idea, but I think blizzard will probably bring back DA's eventually so I see no point in this.


... no theyre not.


always thought they were, I stand corrected but it's a 25 gas difference I still see no reason to merge dts into archons when they force detection and archons don't. there is a reason pros never use dts for archons and there is a reason why ht with no energy are used.
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
March 13 2011 02:36 GMT
#39
On March 13 2011 07:12 emc wrote:
Show nested quote +
On March 12 2011 19:34 7mk wrote:
On March 12 2011 19:22 emc wrote:
dts are more gas expensive than ht, it's more expensive to use dts for archons.

Like I said, there is no point to making archons out of dts because

1.) dts are invisible, archons are not

2.) dts have extremely high DPS and are melee, archons are basically melee.

Even if you opponent has detectors, the point is that they need detectors and by splitting dts and doing multi-pronged attacks you basically make your opponent waste resources getting more detectors. I'm not against this idea, but I think blizzard will probably bring back DA's eventually so I see no point in this.


... no theyre not.


always thought they were, I stand corrected but it's a 25 gas difference I still see no reason to merge dts into archons when they force detection and archons don't. there is a reason pros never use dts for archons and there is a reason why ht with no energy are used.

what lol.

What do you mean DTs force detection and Archons don't? you think people will make a dark shrine just so that they can the opponent to make detection. Obviously you would merge archons AFTER the DTs had done their job.
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
emc
Profile Joined September 2010
United States3088 Posts
March 13 2011 03:01 GMT
#40
On March 13 2011 11:36 NexUmbra wrote:
Show nested quote +
On March 13 2011 07:12 emc wrote:
On March 12 2011 19:34 7mk wrote:
On March 12 2011 19:22 emc wrote:
dts are more gas expensive than ht, it's more expensive to use dts for archons.

Like I said, there is no point to making archons out of dts because

1.) dts are invisible, archons are not

2.) dts have extremely high DPS and are melee, archons are basically melee.

Even if you opponent has detectors, the point is that they need detectors and by splitting dts and doing multi-pronged attacks you basically make your opponent waste resources getting more detectors. I'm not against this idea, but I think blizzard will probably bring back DA's eventually so I see no point in this.


... no theyre not.


always thought they were, I stand corrected but it's a 25 gas difference I still see no reason to merge dts into archons when they force detection and archons don't. there is a reason pros never use dts for archons and there is a reason why ht with no energy are used.

what lol.

What do you mean DTs force detection and Archons don't? you think people will make a dark shrine just so that they can the opponent to make detection. Obviously you would merge archons AFTER the DTs had done their job.


k, well next time you see a pro match where someone merges DTs into archons then let me know, seriously I'd LOVE to see it.
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 13 2011 03:47 GMT
#41
On March 12 2011 16:20 yrag89 wrote:
Show nested quote +
On March 12 2011 15:49 a176 wrote:
On March 12 2011 10:27 slimshady wrote:
If I understood you right, you want the Dark Archon back.
Well, this is SC2 not BW. Also, the HT has feedback (one of DA's abilities).


but no maelstorm, DA's best spell !

They gave it to zerg.


And Zerg needs it! So there.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Flaxler
Profile Joined January 2011
Germany57 Posts
March 13 2011 12:18 GMT
#42
On March 13 2011 12:01 emc wrote:
Show nested quote +
On March 13 2011 11:36 NexUmbra wrote:
On March 13 2011 07:12 emc wrote:
On March 12 2011 19:34 7mk wrote:
On March 12 2011 19:22 emc wrote:
dts are more gas expensive than ht, it's more expensive to use dts for archons.

Like I said, there is no point to making archons out of dts because

1.) dts are invisible, archons are not

2.) dts have extremely high DPS and are melee, archons are basically melee.

Even if you opponent has detectors, the point is that they need detectors and by splitting dts and doing multi-pronged attacks you basically make your opponent waste resources getting more detectors. I'm not against this idea, but I think blizzard will probably bring back DA's eventually so I see no point in this.


... no theyre not.


always thought they were, I stand corrected but it's a 25 gas difference I still see no reason to merge dts into archons when they force detection and archons don't. there is a reason pros never use dts for archons and there is a reason why ht with no energy are used.

what lol.

What do you mean DTs force detection and Archons don't? you think people will make a dark shrine just so that they can the opponent to make detection. Obviously you would merge archons AFTER the DTs had done their job.


k, well next time you see a pro match where someone merges DTs into archons then let me know, seriously I'd LOVE to see it.

Liquid'TLO vs Rigid(?) on scrap at some tlopen, dt shrine gets detected and he made a push with archons.
TerrorBird
Profile Joined December 2010
Canada58 Posts
March 13 2011 15:53 GMT
#43
On March 12 2011 19:22 emc wrote:

k, well next time you see a pro match where someone merges DTs into archons then let me know, seriously I'd LOVE to see it.


I have seen iNcontroL do that on his stream numerous times.
Blacken the sun, bloody the moon.
GoonSack
Profile Joined January 2011
New Zealand36 Posts
March 13 2011 22:19 GMT
#44
On March 13 2011 12:01 emc wrote:
Show nested quote +
On March 13 2011 11:36 NexUmbra wrote:
On March 13 2011 07:12 emc wrote:
On March 12 2011 19:34 7mk wrote:
On March 12 2011 19:22 emc wrote:
dts are more gas expensive than ht, it's more expensive to use dts for archons.

Like I said, there is no point to making archons out of dts because

1.) dts are invisible, archons are not

2.) dts have extremely high DPS and are melee, archons are basically melee.

Even if you opponent has detectors, the point is that they need detectors and by splitting dts and doing multi-pronged attacks you basically make your opponent waste resources getting more detectors. I'm not against this idea, but I think blizzard will probably bring back DA's eventually so I see no point in this.


... no theyre not.


always thought they were, I stand corrected but it's a 25 gas difference I still see no reason to merge dts into archons when they force detection and archons don't. there is a reason pros never use dts for archons and there is a reason why ht with no energy are used.

what lol.

What do you mean DTs force detection and Archons don't? you think people will make a dark shrine just so that they can the opponent to make detection. Obviously you would merge archons AFTER the DTs had done their job.


k, well next time you see a pro match where someone merges DTs into archons then let me know, seriously I'd LOVE to see it.


MC also went dt > morph archon against MVP in the GSTL
goons of korhal
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 14 2011 04:01 GMT
#45
On March 12 2011 09:21 Jibba wrote:
It would make complete sense and actually give the Dark Shrine some purpose, but alas Dark Archons have gone to the same place where Metzen rapes all of Blizzard's storylines.

His basement. They're trapped in his basement while he rapes them.


I hope they'll eventually bring that man to justice.
you gotta dance
joyeaux
Profile Joined May 2005
United States169 Posts
March 14 2011 09:16 GMT
#46
On March 12 2011 16:30 TwoToneTerran wrote:
The greatest tragedy in SC2 is that there is no way to recreate the Royal Stove.


Yes there is a way! Infester can neural parasite a probe, make a nexus with it, and eventually get a mothership. Then you neural parasite an SCV and make a command center with it (this requires back-to-back neural parasites until CC is done), eventually you can tech to tanks. Unlikely that it will ever happen in a real game and impossible in 1v1, but it's *possible* in 2v2. Ironic that the only race that can potentially mass recall sieged tanks is the one that has neither mass recall nor siege tanks.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 14 2011 14:05 GMT
#47
On March 12 2011 16:30 TwoToneTerran wrote:
The greatest tragedy in SC2 is that there is no way to recreate the Royal Stove.


wait, i know what the stove is (dt, scout, arbiter), but what is the royal stove? o.O
When they see MC Probe, all the ladies disrobe.
Conversion
Profile Joined April 2010
United States3308 Posts
March 14 2011 14:17 GMT
#48
On March 14 2011 23:05 da_head wrote:
Show nested quote +
On March 12 2011 16:30 TwoToneTerran wrote:
The greatest tragedy in SC2 is that there is no way to recreate the Royal Stove.


wait, i know what the stove is (dt, scout, arbiter), but what is the royal stove? o.O


dt -> scout -> arbiter -> DARK ARCHON -> MC A SCV -> MAKE TANKS -> RECALL TANKS YEAHHHHH

in a nutshell
Euronyme
Profile Joined August 2010
Sweden3804 Posts
March 14 2011 15:35 GMT
#49
On March 12 2011 09:21 Jibba wrote:
It would make complete sense and actually give the Dark Shrine some purpose, but alas Dark Archons have gone to the same place where Metzen rapes all of Blizzard's storylines.

His basement. They're trapped in his basement while he rapes them.


Haha reminds me of that south park episode where George Lucas rapes Indiana Jones and Star Wars Lolz
Just changing the colour seems pretty pointless, and the dark archons wern't all that amazing in the first place in comparison to the archons.
I don't think it's good for any competetive game to have different colours for the same unit. It'd just add confusion.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 14 2011 15:58 GMT
#50
On March 14 2011 23:17 Conversion wrote:
Show nested quote +
On March 14 2011 23:05 da_head wrote:
On March 12 2011 16:30 TwoToneTerran wrote:
The greatest tragedy in SC2 is that there is no way to recreate the Royal Stove.


wait, i know what the stove is (dt, scout, arbiter), but what is the royal stove? o.O


dt -> scout -> arbiter -> DARK ARCHON -> MC A SCV -> MAKE TANKS -> RECALL TANKS YEAHHHHH

in a nutshell

wut.

seriously lol? anyone have a pro-game of this actually happening?
When they see MC Probe, all the ladies disrobe.
tofucake
Profile Blog Joined October 2009
Hyrule19054 Posts
March 14 2011 17:39 GMT
#51
On March 12 2011 11:51 Tictock wrote:
Show nested quote +
In rare cases, it would giveaway your tech. Say zerg is about to attack you with tons of zerglings and you haven't been able to DT harass with two DTs you just warped in. You realize that the splash damage of the archon will be more beneficial to saving your base and then your opponent sees a red archon and realizes you have a dark shrine and proceeds to place detection at every base.


I just want you to think about your logic here for a moment....

+ Show Spoiler +
Only way yer DT harass fails is if there already IS detection, and a failed DT drop already tells the opponent you have DTs

What I think he means is that just as you warp in 2 DTs to do some harassment, 40 speedlings stampede your natural, IE, having a powerful unit with splash would be really nice right now, rather than trying to force a base trade.
Liquipediaasante sana squash banana
Pyth121
Profile Joined February 2011
United States34 Posts
March 14 2011 19:06 GMT
#52
On March 15 2011 00:35 Euronyme wrote:
Show nested quote +
On March 12 2011 09:21 Jibba wrote:
It would make complete sense and actually give the Dark Shrine some purpose, but alas Dark Archons have gone to the same place where Metzen rapes all of Blizzard's storylines.

His basement. They're trapped in his basement while he rapes them.


Haha reminds me of that south park episode where George Lucas rapes Indiana Jones and Star Wars Lolz
Just changing the colour seems pretty pointless, and the dark archons wern't all that amazing in the first place in comparison to the archons.
I don't think it's good for any competetive game to have different colours for the same unit. It'd just add confusion.


What... you mean like DT's are now? You may have noticed they are not all the same...
Royalal
Profile Joined February 2011
58 Posts
March 14 2011 22:32 GMT
#53
Were Dark Archons all that useful in brood war? I only played brood war casually when I was younger so my games were rarely serious. I just used them to steal workers and build up 3 race armies.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 14 2011 23:12 GMT
#54
On March 12 2011 05:37 FreezerJumps wrote:
They removed the dark archon from the game, as is the case with many other units. Different coloured archons would just add confusion.


How confusing can it be when you look at the unit and it has all of the same functions and characteristics as the normal archon... Except color.
Why would you ever choose failure, when success is an option.
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 14 2011 23:14 GMT
#55
On March 15 2011 07:32 Royalal wrote:
Were Dark Archons all that useful in brood war? I only played brood war casually when I was younger so my games were rarely serious. I just used them to steal workers and build up 3 race armies.


You saw them on occasion to deal with the muta stack harass. Maelstrom them and then the corsairs and dragoons can work on them. Was pretty efficient as well, since that harass was meant to buy time for the follow up consisting of 5 hatch hydra most often.
Why would you ever choose failure, when success is an option.
mDuo13
Profile Blog Joined October 2010
United States307 Posts
March 15 2011 00:33 GMT
#56
Wasn't the storyline excuse something to do with the dark archons being "cleansed" and the regular protoss being tainted or whatever so that the different sorts of templars aren't spiritually different anymore? So even though they look and act like "regular" archons, SC2 archons are really all sort of a mix between light and dark archons anyway?

Or am I tripping?
lololol
Profile Joined February 2006
5198 Posts
March 15 2011 02:02 GMT
#57
On March 15 2011 09:33 mDuo13 wrote:
Wasn't the storyline excuse something to do with the dark archons being "cleansed" and the regular protoss being tainted or whatever so that the different sorts of templars aren't spiritually different anymore? So even though they look and act like "regular" archons, SC2 archons are really all sort of a mix between light and dark archons anyway?

Or am I tripping?


They had feedback and were called Twilight Archons in alpha, so they were a mix of both Archons, but not anymore.
I have no idea about the lore, in Blizzard games it's always gameplay over lore, that's why for example only Night Elfs had Druids in WC3, but not in WoW.
I'll call Nada.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2011-03-15 05:42:26
March 15 2011 05:33 GMT
#58
Well Blizzard attempts to make lore explanations sometimes. The vulture was removed supposedly because it was unreliable maintenance wise according to the mechanic on the Hyperion.

The Dark Archon however I'm not sure how it would be explained away. Supposedly Dark Archon's are a last resort thing and are looked down upon because dark templars are individualistic and have to merge. Not only that, but the ability to mind control others is probably something looked down on but I only remember Zearatul having a problem with the later.

The thing is the lore for Colossus was they were terrible weapons of war made only for killing. The reaver while also devastating had a non combat purpose (can't remember atm) so the Colossus were sealed away only brought back out now out of desperation.
http://us.battle.net/sc2/en/game/unit/colossus (seems like they edited down the entry from pre release version)
lundell100
Profile Joined July 2010
Sweden232 Posts
March 15 2011 21:49 GMT
#59
It would actually be pretty cool if DT's morphed into a regular archon, but red. Just for the nostalgia you know.
Evoshadow
Profile Joined December 2010
United States88 Posts
Last Edited: 2011-03-15 23:56:38
March 15 2011 23:55 GMT
#60
People dont merge DTs into archons because DTs rarely survive harassing, and if they do, they may be useful later in an area where the opponent does not have detection, DTs provide map control and if detection is killed they can harass again,

Most pros think that the that those 2 DTs will be useful again in the future and that stops them from merging their DTs,

There probably are times when your would merge them, for example your harassment fails completely your oppoenent just got a raven and is about to push out with a large bio army, You know you will lose without the archon. It is a bit of a long shot though
SimpleNEasy
Profile Joined March 2011
United States22 Posts
March 16 2011 00:16 GMT
#61
It would be overpowered against bioballs, medivacs, and Mutalisks. The hybrid idea is just a troll thought to be honest, making the game too complicated already. Mind control is more viable against Brood Lords, Thors, Ultralisks, Colossus, and Motherships (ignore BCs and Carriers for now). In BW Ultralisks were about the only things you would see get mind controlled, along with miners for trolling issues. And regardless of whether darkscream is joking or not, they did somewhat become Infestors, as two units with similar spells kind of ruins this game.
kamikami
Profile Joined November 2010
France1057 Posts
Last Edited: 2011-03-16 00:21:49
March 16 2011 00:21 GMT
#62
On March 15 2011 14:33 BlackMagister wrote:
Well Blizzard attempts to make lore explanations sometimes. The vulture was removed supposedly because it was unreliable maintenance wise according to the mechanic on the Hyperion.

The Dark Archon however I'm not sure how it would be explained away. Supposedly Dark Archon's are a last resort thing and are looked down upon because dark templars are individualistic and have to merge. Not only that, but the ability to mind control others is probably something looked down on but I only remember Zearatul having a problem with the later.

The thing is the lore for Colossus was they were terrible weapons of war made only for killing. The reaver while also devastating had a non combat purpose (can't remember atm) so the Colossus were sealed away only brought back out now out of desperation.
http://us.battle.net/sc2/en/game/unit/colossus (seems like they edited down the entry from pre release version)


It was explained in the Dark Templar Trigogy that morphing Dark Archon is actually a fobbiden art and Dark Archons are considered evil beings by the Protoss.
Khassar de Templari
TheKillers
Profile Joined February 2011
United States17 Posts
March 16 2011 04:05 GMT
#63
too bad adding dark archons would make it so you couldn't merge DT and HT unless you get something else, which i suppose you said, but that's another change that they would have to make to the story.
Plat zerg. "After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage." - pandaburn
dartoo
Profile Joined May 2010
India2889 Posts
March 17 2011 03:26 GMT
#64
Maybe they should just make archons from dts........invisible :p
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 17 2011 03:43 GMT
#65
On March 14 2011 23:17 Conversion wrote:
Show nested quote +
On March 14 2011 23:05 da_head wrote:
On March 12 2011 16:30 TwoToneTerran wrote:
The greatest tragedy in SC2 is that there is no way to recreate the Royal Stove.


wait, i know what the stove is (dt, scout, arbiter), but what is the royal stove? o.O


dt -> scout -> arbiter -> DARK ARCHON -> MC A SCV -> MAKE TANKS -> RECALL TANKS YEAHHHHH

in a nutshell


Correction: Recall tanks in seige mode :D
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
iSometric
Profile Blog Joined February 2011
2221 Posts
March 17 2011 05:15 GMT
#66
Removed like defilers etc. Probably not needed.
strava.com/athletes/zhaodynasty
stalking.d00m
Profile Joined December 2010
213 Posts
March 17 2011 06:31 GMT
#67
On March 12 2011 05:42 Sanguinarius wrote:
I think they will make an appearance in the protoss campaign. I doubt they will be a multiplayer unit.


Exactly. I think Lurkers will be back in HOTS and Reds in LOV. If everything was in game from start why would people buy expansions? So lets just enjoy what we have now. The map size and unit count is bound to increase in future.
<3 to all fellow gamers.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
March 17 2011 11:39 GMT
#68
Maybe make them archons for collectors editions like Thors
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 17 2011 16:06 GMT
#69
They'll come back. Like maybe you know how we have Toss and Zerg research points and we need to pick which one we want (Tech Reactor vs. Orbital Units, etc) ? So maybe in LotV if they have a similar system we can either make 1 HT + 1 DT into a special Twilight Archon with X abilities, or we can choose 2 DT's into a special Dark Archon with Y abilities, and whichever we don't choose keep making into regular Archons.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
March 17 2011 16:35 GMT
#70
They should make that, if 2 DT merge, it make a cloacked archon xD

That would be awesome
n_n
VeNoM HaZ Skill
Profile Blog Joined November 2010
United States1528 Posts
March 17 2011 17:46 GMT
#71
On March 14 2011 07:19 GoonSack wrote:
Show nested quote +
On March 13 2011 12:01 emc wrote:
On March 13 2011 11:36 NexUmbra wrote:
On March 13 2011 07:12 emc wrote:
On March 12 2011 19:34 7mk wrote:
On March 12 2011 19:22 emc wrote:
dts are more gas expensive than ht, it's more expensive to use dts for archons.

Like I said, there is no point to making archons out of dts because

1.) dts are invisible, archons are not

2.) dts have extremely high DPS and are melee, archons are basically melee.

Even if you opponent has detectors, the point is that they need detectors and by splitting dts and doing multi-pronged attacks you basically make your opponent waste resources getting more detectors. I'm not against this idea, but I think blizzard will probably bring back DA's eventually so I see no point in this.


... no theyre not.


always thought they were, I stand corrected but it's a 25 gas difference I still see no reason to merge dts into archons when they force detection and archons don't. there is a reason pros never use dts for archons and there is a reason why ht with no energy are used.

what lol.

What do you mean DTs force detection and Archons don't? you think people will make a dark shrine just so that they can the opponent to make detection. Obviously you would merge archons AFTER the DTs had done their job.


k, well next time you see a pro match where someone merges DTs into archons then let me know, seriously I'd LOVE to see it.


MC also went dt > morph archon against MVP in the GSTL


He also lost. Terribly.
#1 MMA fan! I like you too Taeja. Still patiently waiting for the Crown Prince to become the King.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 17 2011 19:11 GMT
#72
well it was a war the light toss brought over the dark toss, and they were low in number already and way more of a dieing race then the aiur tosses were. So they had to adapt. A reason why the stalkers are there now, as they had to throw in even the wounded. And since the dark archon was really fragile, they probably got teached by the aiur people how to make a light archon which is far away from being defensless.
And you must consider that they weren't fighting together all the time, so it was dark templars and dark archons versus mutalisks and all that stuff in masses.

Warcraft 1 to warcraft 2 was really fun every unit had an explaination why its gone or where its from hehe.

Also a possibility is that the knowledge is simply destroyed since shakuras was pretty much raided by the zerg. (like the wizard of the humans that got whiped out with all their knowledge lost, atleast the clerics could teach the lorderon knights there knowledge of healing and thus the paladin was born, but at the same time the ork necromancer got mostly killed but the remaining few used corpses of paladins to ressurect them as the death knights (or how they were called hehe) )
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 17 2011 21:10 GMT
#73
On March 18 2011 02:46 VeNoM HaZ Skill wrote:
He also lost. Terribly.


I don't see how that's relevant.

If he tried to do that in the GSTL, he clearly considers it a viable strategy. MC doesn't just play on a whim each game, he has practiced the build orders etc repeatedly, and knows what works and what doesn't. Sure, he mucked it up, but he's mucked up other builds plenty of times as well. Basically, if MC thinks it can work, chances are it can work.
Coldspyros
Profile Blog Joined December 2010
United States18 Posts
March 17 2011 21:20 GMT
#74
Do you guys think there will be expansion for SC2 that possibly include more units? Such as sunken colonies, Dark Archons, DRAGOONS, etc etc?

I would sure like to see that. Even though I'd hate giving more money to Kotick, if they threw out that kind of expansion i might pay for it.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 17 2011 21:22 GMT
#75
On March 18 2011 06:10 SeaSwift wrote:
Show nested quote +
On March 18 2011 02:46 VeNoM HaZ Skill wrote:
He also lost. Terribly.


I don't see how that's relevant.

...

...Nice job there buddy.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 18 2011 11:46 GMT
#76
Pretty sure the only reason they left them out is to have a safe thing to add to the expansion.... just like Air-to-Air splash damage units.
brum
Profile Joined January 2011
Hungary187 Posts
March 19 2011 13:49 GMT
#77
If it can't pewpew it's no good! scrap it!
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
March 19 2011 23:45 GMT
#78
Meh, I'd rather they gave the red glow to archons anyways, it looks so much better then this "yay im a blue furball" garbage.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2011-03-20 02:26:02
March 20 2011 02:14 GMT
#79
On March 16 2011 09:21 kamikami wrote:
Show nested quote +
On March 15 2011 14:33 BlackMagister wrote:
Well Blizzard attempts to make lore explanations sometimes. The vulture was removed supposedly because it was unreliable maintenance wise according to the mechanic on the Hyperion.

The Dark Archon however I'm not sure how it would be explained away. Supposedly Dark Archon's are a last resort thing and are looked down upon because dark templars are individualistic and have to merge. Not only that, but the ability to mind control others is probably something looked down on but I only remember Zearatul having a problem with the later.

The thing is the lore for Colossus was they were terrible weapons of war made only for killing. The reaver while also devastating had a non combat purpose (can't remember atm) so the Colossus were sealed away only brought back out now out of desperation.
http://us.battle.net/sc2/en/game/unit/colossus (seems like they edited down the entry from pre release version)

It was explained in the Dark Templar Trigogy that morphing Dark Archon is actually a fobbiden art and Dark Archons are considered evil beings by the Protoss.

Like I said Colossus were sealed away for a similar reason and are being unsealed now because the Protoss are desperate. Not sure why it makes sense lore wise to reseal the Dark Archon.

They can get rid of things by saying they're technologically inferior now for example the Scout and Corsair -> Pheonix which supposedly combines Auir Protoss Technology with DT Technology. Dragoons were written off by saying the facility that makes Dragoons was on Auir and got infested but the technology was copied by DTs hence the Stalker.

So unless there is some side story where Dark Archon's go rogue between BW and SC2 I don't see why they would re-ban them after just unbanning their usage.

Here is the Dark Archon Lore
http://starcraft.wikia.com/wiki/Dark_archon#History

Oh and found the old SC2 page seems like the Stalker might get more abilities?
Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another.

http://us.starcraft2.com/features/protoss/stalker.xml
RLTY
Profile Blog Joined January 2009
United States965 Posts
March 20 2011 07:52 GMT
#80
On March 14 2011 23:05 da_head wrote:
Show nested quote +
On March 12 2011 16:30 TwoToneTerran wrote:
The greatest tragedy in SC2 is that there is no way to recreate the Royal Stove.


wait, i know what the stove is (dt, scout, arbiter), but what is the royal stove? o.O

Not really, but it was done during race wars by (CrownRoyale?) . I still have the wallpaper since it looks so badass
http://www.teamliquid.net/blogs/viewblog.php?topic_id=88864
101toss
Profile Blog Joined April 2010
3232 Posts
March 21 2011 01:47 GMT
#81
On March 15 2011 08:14 GreEny K wrote:
Show nested quote +
On March 15 2011 07:32 Royalal wrote:
Were Dark Archons all that useful in brood war? I only played brood war casually when I was younger so my games were rarely serious. I just used them to steal workers and build up 3 race armies.


You saw them on occasion to deal with the muta stack harass. Maelstrom them and then the corsairs and dragoons can work on them. Was pretty efficient as well, since that harass was meant to buy time for the follow up consisting of 5 hatch hydra most often.

You would also see them time to time in PvP to feedback HT
Math doesn't kill champions and neither do wards
PrljaviJoee
Profile Joined March 2011
Croatia1 Post
March 21 2011 10:23 GMT
#82
On March 12 2011 05:42 Sanguinarius wrote:
I think they will make an appearance in the protoss campaign. I doubt they will be a multiplayer unit.


I agree with you they will appear in the protoss campaign.
Ako nekoga mrzi mnogo ljudi to mora da je dobar čovjek.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 21 2011 21:56 GMT
#83
On March 20 2011 11:14 BlackMagister wrote:
Show nested quote +
On March 16 2011 09:21 kamikami wrote:
On March 15 2011 14:33 BlackMagister wrote:
Well Blizzard attempts to make lore explanations sometimes. The vulture was removed supposedly because it was unreliable maintenance wise according to the mechanic on the Hyperion.

The Dark Archon however I'm not sure how it would be explained away. Supposedly Dark Archon's are a last resort thing and are looked down upon because dark templars are individualistic and have to merge. Not only that, but the ability to mind control others is probably something looked down on but I only remember Zearatul having a problem with the later.

The thing is the lore for Colossus was they were terrible weapons of war made only for killing. The reaver while also devastating had a non combat purpose (can't remember atm) so the Colossus were sealed away only brought back out now out of desperation.
http://us.battle.net/sc2/en/game/unit/colossus (seems like they edited down the entry from pre release version)

It was explained in the Dark Templar Trigogy that morphing Dark Archon is actually a fobbiden art and Dark Archons are considered evil beings by the Protoss.

Like I said Colossus were sealed away for a similar reason and are being unsealed now because the Protoss are desperate. Not sure why it makes sense lore wise to reseal the Dark Archon.

They can get rid of things by saying they're technologically inferior now for example the Scout and Corsair -> Pheonix which supposedly combines Auir Protoss Technology with DT Technology. Dragoons were written off by saying the facility that makes Dragoons was on Auir and got infested but the technology was copied by DTs hence the Stalker.

So unless there is some side story where Dark Archon's go rogue between BW and SC2 I don't see why they would re-ban them after just unbanning their usage.

Here is the Dark Archon Lore
http://starcraft.wikia.com/wiki/Dark_archon#History

Oh and found the old SC2 page seems like the Stalker might get more abilities?
Show nested quote +
Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another.

http://us.starcraft2.com/features/protoss/stalker.xml


I believe there was a superpowered dark archon in the lore between BW and SC2 (Ulrezaj) that was rogue and fought against Zeratul's forces. That could be a reason why they re-banned them.

Also, dark archon's original lore was that their powers were so enormous that they would "burn out" very quickly, so the only dark archon after BW was Ulrezaj.
Yargh
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