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What happened to Dark Archons? - Page 5

Forum Index > StarCraft 2 HotS
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101toss
Profile Blog Joined April 2010
3232 Posts
March 21 2011 01:47 GMT
#81
On March 15 2011 08:14 GreEny K wrote:
Show nested quote +
On March 15 2011 07:32 Royalal wrote:
Were Dark Archons all that useful in brood war? I only played brood war casually when I was younger so my games were rarely serious. I just used them to steal workers and build up 3 race armies.


You saw them on occasion to deal with the muta stack harass. Maelstrom them and then the corsairs and dragoons can work on them. Was pretty efficient as well, since that harass was meant to buy time for the follow up consisting of 5 hatch hydra most often.

You would also see them time to time in PvP to feedback HT
Math doesn't kill champions and neither do wards
PrljaviJoee
Profile Joined March 2011
Croatia1 Post
March 21 2011 10:23 GMT
#82
On March 12 2011 05:42 Sanguinarius wrote:
I think they will make an appearance in the protoss campaign. I doubt they will be a multiplayer unit.


I agree with you they will appear in the protoss campaign.
Ako nekoga mrzi mnogo ljudi to mora da je dobar čovjek.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 21 2011 21:56 GMT
#83
On March 20 2011 11:14 BlackMagister wrote:
Show nested quote +
On March 16 2011 09:21 kamikami wrote:
On March 15 2011 14:33 BlackMagister wrote:
Well Blizzard attempts to make lore explanations sometimes. The vulture was removed supposedly because it was unreliable maintenance wise according to the mechanic on the Hyperion.

The Dark Archon however I'm not sure how it would be explained away. Supposedly Dark Archon's are a last resort thing and are looked down upon because dark templars are individualistic and have to merge. Not only that, but the ability to mind control others is probably something looked down on but I only remember Zearatul having a problem with the later.

The thing is the lore for Colossus was they were terrible weapons of war made only for killing. The reaver while also devastating had a non combat purpose (can't remember atm) so the Colossus were sealed away only brought back out now out of desperation.
http://us.battle.net/sc2/en/game/unit/colossus (seems like they edited down the entry from pre release version)

It was explained in the Dark Templar Trigogy that morphing Dark Archon is actually a fobbiden art and Dark Archons are considered evil beings by the Protoss.

Like I said Colossus were sealed away for a similar reason and are being unsealed now because the Protoss are desperate. Not sure why it makes sense lore wise to reseal the Dark Archon.

They can get rid of things by saying they're technologically inferior now for example the Scout and Corsair -> Pheonix which supposedly combines Auir Protoss Technology with DT Technology. Dragoons were written off by saying the facility that makes Dragoons was on Auir and got infested but the technology was copied by DTs hence the Stalker.

So unless there is some side story where Dark Archon's go rogue between BW and SC2 I don't see why they would re-ban them after just unbanning their usage.

Here is the Dark Archon Lore
http://starcraft.wikia.com/wiki/Dark_archon#History

Oh and found the old SC2 page seems like the Stalker might get more abilities?
Show nested quote +
Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another.

http://us.starcraft2.com/features/protoss/stalker.xml


I believe there was a superpowered dark archon in the lore between BW and SC2 (Ulrezaj) that was rogue and fought against Zeratul's forces. That could be a reason why they re-banned them.

Also, dark archon's original lore was that their powers were so enormous that they would "burn out" very quickly, so the only dark archon after BW was Ulrezaj.
Yargh
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