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[D] Blizzard Banning for Single Player Cheats - Page 19

Forum Index > StarCraft 2 HotS
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claricorp
Profile Joined July 2010
Canada142 Posts
October 22 2010 06:23 GMT
#361
An important thing to note is that blizzards system of finding hacks may not really notice what part of the game is being hacked simply knowing that part of the code has been altered from a search program of some sort and then blizzard confirming that in fact some code has been changed would simply be enough to ban someone.

emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 22 2010 10:53 GMT
#362
well the EULA says you are not allowed to modify the core game files, and hacking will get your banned. it doesn't state only when playing multiplayer... just you aren't allowed to do it, period. You hit they yes button, that constitutes a legal contract, which does superseed any consumer rights you have.

Cheating in sinlge player using the cheats provided by blizzard is fine, but using outside programs to do it i only one step away from using map hacks in multiplayer.... i would venture a large chunk who use one, use the other.

Personally I think the game shouldn't even have built in cheat codes, since they are mainly put in for the programmers to use and then just never get taken out again. As soon as you build in cheats, there will be some people who take that as permission to create their own or use one made by someone else.... remove the built in ones, and many people probably wouldn't end up using cheats at all

When there is nothing left to lose but your dignity, it is already gone.
McFoo
Profile Joined April 2010
United Kingdom180 Posts
Last Edited: 2010-10-22 15:18:33
October 22 2010 15:16 GMT
#363
At least they aren't suing them -____-

Cheating in sinlge player using the cheats provided by blizzard is fine, but using outside programs to do it i only one step away from using map hacks in multiplayer.... i would venture a large chunk who use one, use the other.


These hacks are trainers. Why would you bother going to such measures to train if you were going to use multiplayer hacks to win games? Your logic makes no sense.
Kaisuri
Profile Joined October 2009
United States7 Posts
Last Edited: 2010-10-22 15:44:42
October 22 2010 15:43 GMT
#364
I believe this is for the better. Their standpoint is correct concerning single player cheating and its effects on achievement points being banworthy. To what do we acheive if we cheated to obtain it? In any event, this is for the better, as it is blizzard's form of saying that they will not tolerate cheating in any form, and those who were banned already serve as examples made. I'm already quivering in my pants at blizzard's strict authority for promoting good gameplay. Albeit harsh, as many would argue, since starcraft 1's single player was cheatable, I welcome such bannings to discourage and hopefully further prevent cheating in online-play.

And plus, if you seriously have to cheat through single player, you're a fuckin nub.
Skrattybones
Profile Joined October 2010
Canada37 Posts
October 22 2010 15:56 GMT
#365
Just gonna toss this out there:

People in this thread have made the point that a place in the service industry (a hotel was used as an example near the start) cannot arbitrarily remove you from the premises. This is false. Any industry that caters to the general public has legal precedent to refuse service to anybody, for any or no reason.

While employers often don't allow their employees to follow this up, it is nonetheless true. If you deal with the public you are allowed to refuse service to absolutely anybody for any or no reason. This gets sticky when anybody doing so is accused of something like racism/sexism/etc.

HOWEVER, as Blizzard basically said "If you do this, we ban you" and they agreed, Blizzard is fully within their right to ban them. When you buy a game you don't actually buy the game, you buy the right to play that game.

You're basically getting a license to take part. You don't buy the rights or abilities to modify that game outside of accepted parameters (IE: in game mods).
Still learning/ First you get the zerglings. Then you get the power. THEN you get the women.
tofucake
Profile Blog Joined October 2009
Hyrule19029 Posts
October 22 2010 16:14 GMT
#366
A better analogy would be that when you bought a video game in the past, it was yours. You owned it. Much the same way when you buy a house, you own it, and you can do whatever remodeling you want.

Nowadays, when you "buy" a game it's more like renting an apartment: you live there, you can paint, decorate, etc, but you can't tear down a wall because you don't like it; you still need the landlord's permission for stuff like that.
Liquipediaasante sana squash banana
Skrattybones
Profile Joined October 2010
Canada37 Posts
October 22 2010 16:18 GMT
#367
It's a decent example, but it's still not entirely accurate.

In the past (or present) when you buy a disc based release, you are buying a physical copy of the game, but you still aren't buying the game. Should your disc break you are forced to purchase a replacement as opposed to having free access to it.

Ironically, a digital release actually gives you a closer approximation to "owning" the game, especially in Blizzard's case. Should you uninstall it or break your computer or want it installed elsewhere you can simply download it over and over for free.
Still learning/ First you get the zerglings. Then you get the power. THEN you get the women.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 22 2010 16:20 GMT
#368
On October 23 2010 00:16 McFoo wrote:
These hacks are trainers. Why would you bother going to such measures to train if you were going to use multiplayer hacks to win games? Your logic makes no sense.


What part of using a hack is training? Just because they name them trainers doesn't change the fact they are hacks.

My point was people who use single player hacks are likely to use multiplayer....

More over, what part of playing single player WITH HACKS would help you TRAIN to play multiplayer?

Single player and multiplayer are completely different.... the only thing you learn in single player that helps in multiplayer is what Terran/Toss building makes which units, and possible what good counters are. You don't learn anything really about macro mechanics as they pertain to multiplayer, you barely have to micro unless ur on hard/brutal at which point you shouldn't need to hack.

Have i made my point yet? All these people do is CHEAT to do things that real players take the time to elarn how to do properly.... if you want to TRAIN, you play straight up, if you want CHEAT you use hacks.


When there is nothing left to lose but your dignity, it is already gone.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 22 2010 18:48 GMT
#369
I am a bit confused on how people would think that using hacks in single player is somehow legal. There are cheat codes in the game for this reason. How is hacking single player possibly going to improve your experience?
Your strength is just an accident arising from the weakness of others -Heart of Darkness
mia-X17
Profile Joined May 2010
23 Posts
October 23 2010 01:51 GMT
#370
On October 12 2010 04:27 Seide wrote:
Show nested quote +
On October 12 2010 04:23 Half wrote:
In practice, the work functionally identical to exploiting in game single player exploits, or the use of blizzard sanctioned cheat codes.

In practice sure, but Blizzards codes disable achievement gain. Thus, even if you cheat to get through the campaign faster to get through the story, you do not earn the achievements as you have not earned them.

Show nested quote +
On October 12 2010 04:27 floor exercise wrote:
It's really absurd. Can you imagine being banned from playing any other game on your computer for using a trainer in single player?

Why not?
Modyfing game files is modyfing game files. It is against the ToS whether it is in single player or multiplayer. Sucks for the people who got banned, but you cannot argue Blizzard being in the wrong for this.

People cheating with trailers to get achievements they do not deserve == People cheating with map/drop hacks to get wins in multiplayer they do not deserve.

Sure a much smaller sub-set of people care about said achievements, but keeping a legitimate playing field in all aspects of the game, including single player is important.

It may not be important to you, it's not really important to me, but someone out there took time to get those achievements legitimately and it's important to them.



do you actually achieve anything in achievements or does it just say that youve unlocked them
because unless you get anything (score/extra stuff etc) it shouldnt matter enough to ban people
NightmareX
Profile Joined March 2010
New Zealand31 Posts
October 23 2010 05:23 GMT
#371
Does that mean that u can't use cheats like TerribleTerribleDamage(god mode)?
Failing at making custom map triggers
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 23 2010 06:49 GMT
#372
No, it means you can't use a "trainer" program which injects code into SC2, altering the way the game runs.

Not to mention that it wouldn't be that difficult for someone to use the code injection as 90%+ of the work needed to maphack in multiplayer... The fact that shit like this exists, no matter how "benign" its creators claim it is, makes maphackers have an easier time ruining the game.
bcw
Profile Joined September 2010
6 Posts
October 23 2010 08:04 GMT
#373
Who cares about achievements. Should these people have been banned if they were only cheating in single player? No. Do these player's achievements have a negative affect on your gameplay? No.

If they weren't cheating in multiplayer ranked games, why ban them?
Leverpastej
Profile Joined April 2010
Sweden4 Posts
October 23 2010 10:14 GMT
#374
Could people stop saying cheating in single player makes it more likely to cheat in multiplayer. What proof do you have of this? Have you never cheated at a single player game ever?

What would be better than blizzard banning people for using trainer is instead just to remove their achievements and then there would be no problem right? In fact I would start using trainers until I got my god damn achievements disabled if that was the case.

I wish games would start adding a option to disable achievements. They are just an annoyance.
JohannesH
Profile Joined September 2009
Finland1364 Posts
October 23 2010 10:27 GMT
#375
On October 22 2010 19:53 emythrel wrote:Cheating in sinlge player using the cheats provided by blizzard is fine, but using outside programs to do it i only one step away from using map hacks in multiplayer.... i would venture a large chunk who use one, use the other.

It is still that 1 step away from hacking in multiplayer. If someone uses maphack, then ban them, but not because they do something else that might or might not imply they have a higher than average chance of maphacking.

I don't know shit about laws but I know that EULAs are not above them... You don't have to agree to it even if you click some box, it depends on the laws of your country.
If you have to ask, you don't know.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 23 2010 11:49 GMT
#376
On October 12 2010 04:38 floor exercise wrote:
People should be allowed to do whatever they want with the game so long as it does not affect others. And no, achievements mean absolutely nothing. If you think they have an effect on multiplayer you are dumb.

Cheating online = bad. Cheating on your own = why should I care? I know why Blizzard cares: money.

Cause single/multi player are semi integrated, personally i think they got what they deserve.
Artillery spawned from the forges of Hell
SIL3NT-DE4TH
Profile Joined September 2010
United States4 Posts
October 23 2010 16:02 GMT
#377
THE TERM TRAINER DOES NOT MEAN A HACK...

Trainers made for SP and SP only And if used in MP it gets disabled and does not get around the games checks and balances. and be used VS AI.

A HACK is made to go around the checks an balances And be used VS another Player To give one player an advantage.

In other words GameShark And GameGinnie Are Trainers because they do the same thing in almost the same way.

5k people banned. Some FOR really hacking some for useing trainers. Ect But 25k+ people dled the trainer form Cheathappens so 5k out of 25 is nothing. but what about all the people who used an ACHIEVEMENT UNLOCKER / HACK i heard no reports of people getting banned for that..
The whole history of science has been the gradual realization that events do not happen in an arbitrary manner, but that they reflect a certain underlying order, which may or may not be divinely inspired.
Ilvy
Profile Joined September 2002
Germany2445 Posts
October 23 2010 16:19 GMT
#378
On October 23 2010 10:51 mia-X17 wrote:
Show nested quote +
On October 12 2010 04:27 Seide wrote:
On October 12 2010 04:23 Half wrote:
In practice, the work functionally identical to exploiting in game single player exploits, or the use of blizzard sanctioned cheat codes.

In practice sure, but Blizzards codes disable achievement gain. Thus, even if you cheat to get through the campaign faster to get through the story, you do not earn the achievements as you have not earned them.

On October 12 2010 04:27 floor exercise wrote:
It's really absurd. Can you imagine being banned from playing any other game on your computer for using a trainer in single player?

Why not?
Modyfing game files is modyfing game files. It is against the ToS whether it is in single player or multiplayer. Sucks for the people who got banned, but you cannot argue Blizzard being in the wrong for this.

People cheating with trailers to get achievements they do not deserve == People cheating with map/drop hacks to get wins in multiplayer they do not deserve.

Sure a much smaller sub-set of people care about said achievements, but keeping a legitimate playing field in all aspects of the game, including single player is important.

It may not be important to you, it's not really important to me, but someone out there took time to get those achievements legitimately and it's important to them.



do you actually achieve anything in achievements or does it just say that youve unlocked them
because unless you get anything (score/extra stuff etc) it shouldnt matter enough to ban people


Whenever you install a game or dl a patch you have to read the terms and rules. If you break them you must be fine with your treatment. It´s just a simple rule in the reallife, do what you agreed on.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
October 23 2010 16:38 GMT
#379
for a second I was like WHAAAAA???? cause blizz wouldn't have put cheats in single player if tey didn't want people to use them... but.. ok.
What the Fu- REAPERS?!
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
October 23 2010 18:11 GMT
#380
On October 24 2010 01:02 SIL3NT-DE4TH wrote:
THE TERM TRAINER DOES NOT MEAN A HACK...

Trainers made for SP and SP only And if used in MP it gets disabled and does not get around the games checks and balances. and be used VS AI.

A HACK is made to go around the checks an balances And be used VS another Player To give one player an advantage.

In other words GameShark And GameGinnie Are Trainers because they do the same thing in almost the same way.

5k people banned. Some FOR really hacking some for useing trainers. Ect But 25k+ people dled the trainer form Cheathappens so 5k out of 25 is nothing. but what about all the people who used an ACHIEVEMENT UNLOCKER / HACK i heard no reports of people getting banned for that..


I really wish people who post actually know what they are talking about before posting...

Hacks manipulate something in order to achieve a goal. It could be data from the game, giving a player complete vision. Every trainer comprises of hacks. They are programs that will hack the game engine for you, to achieve the task that is specified.

A result of a hack can be that a player gains an advantage somewhere. In that case, the hack also becomes a cheat. Thus, trainers are both hacks, and cheats.

Trainers simply modify data. They need to be constantly running to constantly modify the data. That's why if the trainer crashes, the game usually crashes.

Trainers are made for anything. What happens is that most of them are very crude, and easily detected by Blizzard. Then the player gets banned, and blames the trainer's developer. Eventually, the developers decided to warn players not to use the trainer in multiplayer mode, because multiplayer is online, and most companies have active anti-cheats on them. Single player was safe for trainers, because no one cares if you cheat by yourself.

No one used an achievement unlocker hack. They played the game, got achievements, and then got banned for getting achievements while cheating.

Gameshark is part trainer. There are options to modify the save file and game engine, but depending on what cheats you use, they simply modify the save file, and thus is just a hack, not a trainer.

The 5,000 people banned, or whatever number it really is, were banned for using the trainers. In other words, hacking. Just because they were not actually hacking with console or what not, doesn't mean they weren't using a program that hacked for them.
There is no one like you in the universe.
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