• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:10
CEST 07:10
KST 14:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202512Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced27BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event TaeJa vs Creator Bo7 SC Evo Showmatch Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Shield Battery Server New Patch BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers Muta micro map competition Does 1 second matter in StarCraft? [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 690 users

[Spoilers] Disappointed with the campaign... - Page 5

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 17 18 19 Next All
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
August 06 2010 08:49 GMT
#81
The problem with the Wing of Libery campaign is the obvious and disappointing shift in priorities at blizzard.

SC1 was the debut of the series. Blizzard needed to make a comprehensive game with a solid, engaging setting and story. They also needed to make a fun, balanced multiplayer.

Then, the worst possible thing for the story happened. SC became an eSport, and the priorities for StarCraft shifted into "Make a perfect eSports game. Oh, and you guys, make a campaign mode, too."

That's exactly what it feels like, a "campaign mode". It doesn't feel like a continuation of the story. The characters (almost) all have the same names. Their personalities are (somewhat) the same, but StarCraft isn't about the StarCraft story anymore. It's about being an eSport.

We can only hope Blizzard realizes how important the story really is to the community before the next expansion.
Lanaia is love.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
August 06 2010 09:01 GMT
#82
On August 06 2010 17:49 Zerokaiser wrote:
The problem with the Wing of Libery campaign is the obvious and disappointing shift in priorities at blizzard.

SC1 was the debut of the series. Blizzard needed to make a comprehensive game with a solid, engaging setting and story. They also needed to make a fun, balanced multiplayer.

Then, the worst possible thing for the story happened. SC became an eSport, and the priorities for StarCraft shifted into "Make a perfect eSports game. Oh, and you guys, make a campaign mode, too."

That's exactly what it feels like, a "campaign mode". It doesn't feel like a continuation of the story. The characters (almost) all have the same names. Their personalities are (somewhat) the same, but StarCraft isn't about the StarCraft story anymore. It's about being an eSport.

We can only hope Blizzard realizes how important the story really is to the community before the next expansion.

I *wish* Blizzard's design plan was "make a perfect Esports game".
Unfortunately you are very much mistaken and that is not at all what happened.
Don't hate the player - Hate the game
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 06 2010 09:07 GMT
#83
Mengsk is a tactical genius, and I think this is why:

He sent Tychus, under the guise of the Mobius Foundation, to let Raynor collect all the artifacts so he could uninfest Kerrigan. He relayed the info to Valerian who told Raynor the artifacts they were collecting could help "save" Kerrigan, when in the end its all a huge ruse to assassinate her through Tychus. The feud between Valerian and Mengsk was all fake, or either orchestrated by Mengsk, because Mengsk needed his son to tell Raynor to use the artifacts to de-infest Kerrigan, so he could use his pawn Tychus to kill her when she's nice, squisy and human.

Also the secret mission shows that Mengsk is some how in league with Duran and the hybrids. Sadly, my theory is that everything Raynor did was all part of Mengsk's little plan - Mengsk drove Raynor to carry out his deeds through Tychus, the artifacts, and Mobius. Of course there were probably unexpected hiccups along the way, including the broadcast sabatoge and POSSIBLY Tychus's failure to assassinate Kerrigan, but who knows.
Photographer@shindags || twitch.tv/shindigs
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
August 06 2010 09:09 GMT
#84
On August 06 2010 18:01 Klive5ive wrote:

I *wish* Blizzard's design plan was "make a perfect Esports game".
Unfortunately you are very much mistaken and that is not at all what happened.



I'm not saying they did, but it was what was at the back of their minds.

In SC1, it was "This game has to have a really good single player or people won't like it."

In SC2, it was "This game has to be a really good eSport or people won't like it."

Lanaia is love.
fathead
Profile Joined July 2008
United States158 Posts
August 06 2010 09:34 GMT
#85
On August 04 2010 11:56 nemanja1503 wrote:
Like the stupid filler missions in which we earn money. That would have been a nice idea if they had like 40 missions in total and were aiming in portraying Raynor's revolution in detail and had you spend 15 missions collecting funds and then 10 missions doing covert ops with Tosh or some other missions in which you don't produce troops (like the secret mission) all of those mixed up with about 15 plot advancing missions. Now that would be an epic campaign, but no. What happened is that too many missions feel like filler from the story perspective, and when we take out the filler missions we get about 10 important missions, exactly how many there were per race in SC1 when all races were in the same game.


This is by far your most valid point and I felt the same way times 10. It felt much much shorter then the original, despite being more expensive than most games. In fact for a campaign marketed as the most epic thing in history, it was VERY lacking, in fact it felt MUCH less epic that many of the games I played in recent past that were 10-20 bucks cheaper.

However, for the rest of your post I think you are being too harsh. I would guess most people here are in the 18-35 demographic which means most of us played SC1 when we were teens/preteens, back when we were young and impressionable, and didn't know what a good story really looked liked.

What we forget is that SC/BW's story wasn't really that great, it was also full of holes and lacked character motivation; its time line seems unrealistic (all those events of SC + BW taking less than a year?), and it lacked for sight; many of the holes I found in SC2 were the result of SC's story being made up as they went along. The fact is that most game's stories suck. The only ones that are decent are the adventure games, of which their whole selling point is the story, and the game is built from the ground up around that fact.

At its core SC will always be a competitive online game. The story will always be the second or even third priority (I would say game mechanics 1, balance 2). By that standard SC had an amazing story. I can't think of many other games built from the ground up for online competition who's single player was on par with SC. True, there are many games that far surpass SC's single player by leaps and bounds but they are supposed to, since most of them don't even have a multi-player option, and is focused on story telling.

If you ever play a game like The Longest Journey or Deus Ex or one of the classic Sierra/Lucas game, or my personal favorite Vampire Bloodlines; you will know what the height of gaming storytelling can be. SC2 doesn't reach those heights, but to pretend SC1 did is to fall in the trap of nostalgic revisionist memory. What SC2 offers is a squeal and update to the greatest pro league game of all time. It is by that standard that you can criticize its single player.

This however leads to an underling question as to weather or not the expansions should be purchased if there main focus is on the campaign and not multi-player. My answer is that if money is tight, which for most of us it is, than by judging from the quality of WoL, I would say no. There is just no way to justify buying a game's campaign in three $60+ installments unless it is out of this world incredibly epic. SC2 isn't even remotely close to that qualification. I see no reason why all three campaigns weren't including considering the price tag. If that's the best Blizzard can do with a reported $100 million dollar budget and SEVEN years of development than there needs everyone associated with the project needs to be fired.
World's #1 Idra Fan
Barook
Profile Joined July 2010
Germany143 Posts
August 06 2010 09:47 GMT
#86
On August 06 2010 13:33 DreXxiN wrote:
Also, why would they want Tychus to kill Kerrigan...NOT Raynor..?

Because Raynor still loves Kerrigan. Why else would he keep a picture of her, as seen in the beginning of the campaign?
"Blink is pretty good, it helps your Stalkers to die quicker."
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
August 06 2010 10:06 GMT
#87
On August 06 2010 18:47 Barook wrote:
Show nested quote +
On August 06 2010 13:33 DreXxiN wrote:
Also, why would they want Tychus to kill Kerrigan...NOT Raynor..?

Because Raynor still loves Kerrigan. Why else would he keep a picture of her, as seen in the beginning of the campaign?



So...they wanted to hurt Raynor's feelings?
Lanaia is love.
alsowikk
Profile Joined July 2010
109 Posts
August 06 2010 10:35 GMT
#88
Anyone else notice how Tychus uses a lazer and waits so Raynor can see before he shoots. It's pretty obvious Tychus wants Raynor to stop him but Tychus has to go along with the plan since the suits reactor can be overloaded if he disobeys
yrag89
Profile Joined July 2008
Malaysia315 Posts
August 06 2010 11:19 GMT
#89
I wonder where will the zerg campaign battlepost pre-mission will be. An overlords' stomach?
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
TheBigJ
Profile Joined August 2010
14 Posts
August 06 2010 12:17 GMT
#90
On August 06 2010 19:06 Zerokaiser wrote:
Show nested quote +
On August 06 2010 18:47 Barook wrote:
On August 06 2010 13:33 DreXxiN wrote:
Also, why would they want Tychus to kill Kerrigan...NOT Raynor..?

Because Raynor still loves Kerrigan. Why else would he keep a picture of her, as seen in the beginning of the campaign?



So...they wanted to hurt Raynor's feelings?


It wasn't enough to simply kill Raynor. Tosh explained that during the campaign. Mengsk had to discredit Raynor first.

Can you imagine what Raynor would do if Mengsk had had her killed? He'd either have offed himself or gone berserk. Either way, Mengsk would've been rid of him in a way that didn't make him into a martyr.
TheBigJ
Profile Joined August 2010
14 Posts
August 06 2010 12:21 GMT
#91
On August 06 2010 09:21 Fimbulwinter wrote:
Strongly disliked the ending, Queen of Blades was the best character the storyline of SC had by far. Human Kerrigan, or even a Kerrigan sympathetic to terran goals is going to really ruin Heart of the Swarm if they go that way. I want the murdering, evil, psychotic bitch back.


I'm glad the evil psychotic bitch is gone and we have our cute little redheaded ghost operative back Been waiting 10 years for it too.
STS17
Profile Joined April 2010
United States1817 Posts
August 06 2010 12:47 GMT
#92
Honestly I disapprove of the ending, it just doesn't seem like it can transition into two more full length campaigns without forcing something.

Kerrigan has been cleansed, so logically she should have no more control over the zerg. If she does it will feel like they are stretching it and if she doesn't then how will we have a zerg campaign that feels right? The only way I can see that would be if she was only like 99% cleansed and the infestation took over her again but that would defeat the entire purpose of this campaign.

Platinum Level Terran - Take my advice from that perspective
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2010-08-06 12:59:18
August 06 2010 12:58 GMT
#93
Come to think of it, I wouldn't mind if the zerg campaign was not about Kerrigan. Let the zerg actually be ruled by a ZERG instead of some wannabe. How would you feel if the protoss campaign revolved around a zerg or terran being the ruler of all protoss? I want to be immersed into all things zerg in HotS - don't dilute it by making a terran their leader. How about a new overmind or a battle between competing queens, until "there can be only one"? Anything is better for the zerg campaign than having a romance backdrop.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Unentschieden
Profile Joined August 2007
Germany1471 Posts
August 06 2010 13:27 GMT
#94
Because that is exactly the plot of Broodwars.

Really, it´s not exactly the Plot that is the problem it´s the way the story ISN´T structured. Let me quote myself regarding what is good about the Campaign story and what isn´t:

On August 06 2010 17:45 Unentschieden wrote:
The game gives you a nightmare/flashback sequence TWICE to the key moment on Tarsonis (the old adjutant and a cinematic) when Mengsk abandons Kerrigan. This is THE defining event for Raynors character. Remember after the original Terran campaign the next thing he does is follow Kerrigans "lure" where he discovers her Transformation. This motivates him to aid the Protoss in defeating the Overmind. In the Brood wars he has to realise that the Queen of Blades is no longer Kerrigan but a monster with her face and declares that he needs to finish the issue. He still blames himself (and Arcturus) for the events on Tarsonis.
After Broodwars he can´t really do anything about Kerrigan so he keeps himself busy with his revenge against Arcturus with limited success initially.

The Wol story actually picks up on all these points: Especially in the "Horner" Missions it´s evident that he considers stopping the current goverment (Mengsk) his concern but building a new "better" one Matt Horners. Matt knows this but disagrees - cue the "we are waiting for you" conversations.
His position on Zerg infestation is handled in the Colonist Subplot, the conflict of revenge against Arcturus no matter the cost to what is "best" for the Population.
It´s a similar Matter as well with Tychus, he is Raynors best friend but he also is contra Kerrigan the whole time. Despite certain weak motivations (they need to plant a bomb in his suit to make him "kill Kerrigan or die") the point in the end is that Raynor choses Kerrigan over him.

With all the above the "Story" fits and develops Raynors character rather well even if they fail to connect the plot (both due to irrelevance of the events to each other and the free missionchoice which weakens the building of Tension). What they did very well however is the consistency between Plot and Missionevents, there is no longer the player wiping the map but the cutscene showing the Heroes barely escaping. Also the few Missions without "options" (the first and last 3 each) are great about connecting the events and building tension.

The Protoss minicampaign however is a PROTOSS campaign, yes they put it in context to Raynor but it actually relates to how the Protoss get a warning of their "gods" as told by one of their greatest Heroes. The narrative with heroic sacrifices, ancient prophecys and "the end of the universe" doesn´t fit at all with the Space western Terrans but it DOES fit with the Mystic and ancient Protoss.
I think of it as a sequence from Legacy of the Void that they snuck into WoL to have Protoss in the campaign - which only appear otherwise as Selendis cameo and Superflat bad guys the Tal´darim. Remember in the Prophecy itself the Protoss are blaming themselves for killing Kerrigan. Raynor isn´t mentioned AT ALL, there is no reason for Zeratul to talk to Raynor about it but some off screen relevation about it. And for how important it appears to be - why don´t any Protoss show up, neither to help fight Kerrigan or even to protect her?
The prophecy is "problematic" because it´s outside the Terran campaigns plot and story. The other sidequests are "merely" outside the plot.

Raynors character isn´t in conflict between killing Kerrigan and preventing the Prophecy -that´s the Protoss, he is in conflict between saving his comrade (lover?) and killing the monster that wears her Face.

Fraud
Profile Joined April 2010
Canada108 Posts
August 06 2010 13:32 GMT
#95
I thought the campaign was a lot of fun. All the missions, in my view, had a purpose.

Mar Sara - A nod to the original StarCraft, good introduction missions that set the tone for the story (relationship with Mengsk, the attack of the Zerg)

Hanson - These missions aren't plot related, but more storyline related. They give us some insight as to what the Zerg are doing (saying that they're attacking Terran colonies in news reports is nice - much more fun to actually see it), as well as a good introduction of the Protoss and how they're reacting to the new Zerg offensive.

Tosh - I'm the most dissapointed with these missions. They seemed rather gimmicky, they wanted to throw Nova in so they just stuck her here because these missions don't really have a point. I guess it's an introduction to Spectres in SC lore, but it just felt out of place.

Horner - This fit nicely in with the fact that they are actually rebelling against Mengsk. The missions were unique, and the first few were resource constrained which fit in with the theme that Raynor doesn't have a million credits. I liked the variety of missions they had in here.

Zeratul - Probably the best IMO. You have the backstory being set up for the entire SC2 campaign, and they had some amazing missions. How better to foretell the fall of the worlds then by showing the last stand.

Tychus - Lead-in to the Zerg missions, gives feel that getting this Artifact isn't the easiest thing in the books, and that there's more things going on with Raynor than what he initially sees.

Zerg - Lots of fun, had a mixture of A-move and defense. Wraps up the story neatly.

I thought the writing was just as good as some other games. They did a great job of capturing the feel of the world. If you wanted to see Raynor go and focus on one massive plot, I think you're missing the point of this campaign. It was much more of a ground-up feeling of what was going on, rather than just epic battles.

writer22816
Profile Blog Joined September 2008
United States5775 Posts
Last Edited: 2010-08-06 13:46:48
August 06 2010 13:35 GMT
#96
Completely agree with OP. And for those of you who think that its because I played BW when I was 10 years younger, you're wrong. I first played BW only 3 years ago

On August 06 2010 18:09 Zerokaiser wrote:
Show nested quote +
On August 06 2010 18:01 Klive5ive wrote:

I *wish* Blizzard's design plan was "make a perfect Esports game".
Unfortunately you are very much mistaken and that is not at all what happened.



I'm not saying they did, but it was what was at the back of their minds.

In SC1, it was "This game has to have a really good single player or people won't like it."

In SC2, it was "This game has to be a really good eSport or people won't like it."



No. Blizzard isn't out to make a perfect esport. They're out to maximize profit. Now this is completely understandable because that's what a company would do, but please don't delude yourself. They are not trying to make the second coming of the best competitive game ever. They are trying to maximize profit and the best way to do that is to cater to the casuals.

Ask yourself, if blizzard's #1 goal was to make a perfect e-sports, would we be seeing things like:

MBS/automine
Smart casting
Hard counters
No LAN or cross realm?

Of course not. Everyone and their grandmother here on TL knows that adding these features is at best imprudent and at worst disastrous to the competitive scene.
8/4/12 never forget, never forgive.
TheBigJ
Profile Joined August 2010
14 Posts
August 06 2010 13:46 GMT
#97
On August 06 2010 22:27 Unentschieden wrote:
Because that is exactly the plot of Broodwars.

Really, it´s not exactly the Plot that is the problem it´s the way the story ISN´T structured. Let me quote myself regarding what is good about the Campaign story and what isn´t:

Show nested quote +
On August 06 2010 17:45 Unentschieden wrote:
The game gives you a nightmare/flashback sequence TWICE to the key moment on Tarsonis (the old adjutant and a cinematic) when Mengsk abandons Kerrigan. This is THE defining event for Raynors character. Remember after the original Terran campaign the next thing he does is follow Kerrigans "lure" where he discovers her Transformation. This motivates him to aid the Protoss in defeating the Overmind. In the Brood wars he has to realise that the Queen of Blades is no longer Kerrigan but a monster with her face and declares that he needs to finish the issue. He still blames himself (and Arcturus) for the events on Tarsonis.
After Broodwars he can´t really do anything about Kerrigan so he keeps himself busy with his revenge against Arcturus with limited success initially.

The Wol story actually picks up on all these points: Especially in the "Horner" Missions it´s evident that he considers stopping the current goverment (Mengsk) his concern but building a new "better" one Matt Horners. Matt knows this but disagrees - cue the "we are waiting for you" conversations.
His position on Zerg infestation is handled in the Colonist Subplot, the conflict of revenge against Arcturus no matter the cost to what is "best" for the Population.
It´s a similar Matter as well with Tychus, he is Raynors best friend but he also is contra Kerrigan the whole time. Despite certain weak motivations (they need to plant a bomb in his suit to make him "kill Kerrigan or die") the point in the end is that Raynor choses Kerrigan over him.

With all the above the "Story" fits and develops Raynors character rather well even if they fail to connect the plot (both due to irrelevance of the events to each other and the free missionchoice which weakens the building of Tension). What they did very well however is the consistency between Plot and Missionevents, there is no longer the player wiping the map but the cutscene showing the Heroes barely escaping. Also the few Missions without "options" (the first and last 3 each) are great about connecting the events and building tension.

The Protoss minicampaign however is a PROTOSS campaign, yes they put it in context to Raynor but it actually relates to how the Protoss get a warning of their "gods" as told by one of their greatest Heroes. The narrative with heroic sacrifices, ancient prophecys and "the end of the universe" doesn´t fit at all with the Space western Terrans but it DOES fit with the Mystic and ancient Protoss.
I think of it as a sequence from Legacy of the Void that they snuck into WoL to have Protoss in the campaign - which only appear otherwise as Selendis cameo and Superflat bad guys the Tal´darim. Remember in the Prophecy itself the Protoss are blaming themselves for killing Kerrigan. Raynor isn´t mentioned AT ALL, there is no reason for Zeratul to talk to Raynor about it but some off screen relevation about it. And for how important it appears to be - why don´t any Protoss show up, neither to help fight Kerrigan or even to protect her?
The prophecy is "problematic" because it´s outside the Terran campaigns plot and story. The other sidequests are "merely" outside the plot.

Raynors character isn´t in conflict between killing Kerrigan and preventing the Prophecy -that´s the Protoss, he is in conflict between saving his comrade (lover?) and killing the monster that wears her Face.



Good post. WOL was about Raynor more than anything. In the end, he loved Sarah Kerrigan more than he hated Mengsk. That's the real insight we get into his character.

I just hope Blizzard doesn't kill off either one of them in the subsequent campaigns or re-infests her.
ericfordh
Profile Joined July 2010
United States8 Posts
August 06 2010 15:31 GMT
#98
On August 04 2010 19:35 hoppipolla wrote:
Wait, what's up with Tassadar anyway? He comes flying out of nowhere "Sup Zeratul, not really dead LOL" then just flies away and you never see him again?? Is he a god now? Is he a Xel'naga? That was such a stupid part, just leave dead characters dead. If I see Tychus or Fenix alive in Heart of the SwarmI'll be raging hardcore and stop caring about the story completely.


He's become one with the Force... oops, I mean the Khala. That was pretty random and goofy. I like that the Overmind might come back though.

I finished the campaign last night and while I liked the story with Kerrigan, Tychus, etc., some things did sort of disappoint me.

The whole hybrid/return of the xel'naga arc bugs me. It would be cool as a surprise at the end of Legacy of the Void, but it just feels like Warcraft 3 again with the Scourge and boring super-powerful villains with no personality that fit better in an RPG than a strategy game. The xel'naga were cool because they were a dead race and we only got to see traces of them. Now they're back to wipe everyone out, and it's boring. I think it's more interesting when Starcraft is just about the 3 races and their conflicts. I can see the hybrid thing developing into a 4th race in the expansions, which brings back bad memories of the Frozen Throne - a game where half the time you don't even play as the race you selected, but rather the Naga or Blood Elves. I thought the prophecy as a whole was dumb and the Zeratul missions were boring, especially In Utter Darkness.

In terms of gameplay I wished there were more "destroy all enemies" missions and a lot fewer "protect this unit" or "hold out in your base" missions. Blizzard clearly disagrees with me there. I re-played SC and BW this spring, and there wasn't anything in WoL as exhilirating as say, the last Terran mission in Broodwar with the 3 cerebrates and the Torrasque. In BW the Zerg mission to get 10,000 minerals was an interesting challenge; this time, the lava mission where you have to get 8,000 minerals was mostly just tedious, how is it fun to spend half a mission hiding in your base? Blizzard worked so hard to make the missions smarter, where you have to stop a train or keep the Odin alive or move your base every few minutes, but the campaigns in SC and BW were much less creative and were still very fun. Sometimes I just want to build a base up and go out and kill everything with brute force. There's a certain satisfaction you get from beating a mission by wiping out every last enemy, you feel like a winner, like "take THAT, b-tch!"; it doesn't feel the same when you "win" by just surviving for 30 minutes (or by letting the enemy wipe you out only after you kill 3000 of them? Seriously?). I guess that's what multiplayer is for, huh?

Wouldn't All-In have been more fun if the goal was to kill every last Zerg on the map until Kerrigan had no support left, and then use the artifact on her? Instead you spend the whole mission getting your a$$ kicked. It's kind of a downer.

That said, I did enjoy the game quite a bit and will replay the campaign a couple times for the achievements.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
August 06 2010 17:15 GMT
#99
After seeing Tassadar again I can't wait to see Fenix return as a Phoenix.
0mar
Profile Joined February 2010
United States567 Posts
August 06 2010 17:39 GMT
#100
On August 06 2010 22:35 writer22816 wrote:
Completely agree with OP. And for those of you who think that its because I played BW when I was 10 years younger, you're wrong. I first played BW only 3 years ago

Show nested quote +
On August 06 2010 18:09 Zerokaiser wrote:
On August 06 2010 18:01 Klive5ive wrote:

I *wish* Blizzard's design plan was "make a perfect Esports game".
Unfortunately you are very much mistaken and that is not at all what happened.



I'm not saying they did, but it was what was at the back of their minds.

In SC1, it was "This game has to have a really good single player or people won't like it."

In SC2, it was "This game has to be a really good eSport or people won't like it."



No. Blizzard isn't out to make a perfect esport. They're out to maximize profit. Now this is completely understandable because that's what a company would do, but please don't delude yourself. They are not trying to make the second coming of the best competitive game ever. They are trying to maximize profit and the best way to do that is to cater to the casuals.

Ask yourself, if blizzard's #1 goal was to make a perfect e-sports, would we be seeing things like:

MBS/automine
Smart casting
Hard counters
No LAN or cross realm?

Of course not. Everyone and their grandmother here on TL knows that adding these features is at best imprudent and at worst disastrous to the competitive scene.



All those things, save for LAN and cross-realm, have nothing to do with a competitive game. Hell, Xbox360 games are competitively played and they have auto-aim ffs.
Prev 1 2 3 4 5 6 7 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 249
StarCraft: Brood War
Sea 4523
Leta 423
PianO 361
Nal_rA 272
zelot 81
Sexy 55
JulyZerg 54
Sacsri 47
Aegong 39
Bale 37
[ Show more ]
GoRush 24
Noble 22
League of Legends
JimRising 847
Counter-Strike
Stewie2K348
Super Smash Bros
hungrybox674
Westballz20
Other Games
summit1g14703
shahzam1124
WinterStarcraft328
Maynarde177
SortOf6
Organizations
Other Games
gamesdonequick1202
BasetradeTV54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta67
• practicex 40
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Diggity5
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift6499
• Rush1892
• Stunt565
Other Games
• Scarra4749
Upcoming Events
Sparkling Tuna Cup
4h 50m
WardiTV European League
10h 50m
PiGosaur Monday
18h 50m
OSC
1d 7h
uThermal 2v2 Circuit
1d 10h
The PondCast
2 days
Online Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
Online Event
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.