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[Spoilers] Disappointed with the campaign... - Page 18

Forum Index > StarCraft 2 HotS
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Bacillus
Profile Joined August 2010
Finland1927 Posts
September 26 2010 07:58 GMT
#341
Part of what I liked in SC1 was that not every bit of dialogue needed some overly dramatic larger than life goal or obvious point. Take the first appearance of Kerrigan for example.

[image loading]


She doesn't need any kind of big explosive entrance. She just starts talking about strategy right away and the choices of words and the tone of voice let you start figuring out the person. At least for me that works far, far better than just zooming in and creating some drama of epic proportions right away. Even if a lot of the character details will remain somewhat unexplained thorough the storyline, it's definitely a lot better than just having bland and predictable characters like SC2 does. Often the mystery around the characters even adds up to the whole situation far better than just explaining things directly.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 26 2010 10:32 GMT
#342
On September 26 2010 11:04 FlaShFTW wrote:
i really just dont get this post. ok sure, acturus lost his marbles. but i kind liked the ending, kerrigan is saved. that it! the finishing is exactly how its supposed to go. so wat if u dont want this to happen, you know, it doesnt really matter!!!

Evidently it does, because people dislike it.

Birthday, that was a nice read, and I agree with a fair amount of it.
Raevin
Profile Joined July 2010
246 Posts
September 26 2010 11:26 GMT
#343
I can handle bad writing or voice acting in some parts, thats to be expected from a video game

I am just almost depressed that the story is going to be another "lets all band together against this GREAT EVIL!" which is utterly stupid, not exciting as it was in Warcraft 3


Blizzard has a REAL problem with letting races in these games simply disagree on whatever and wage war, they need the boogieman, there needs to be someone of pure evil (and only evil) to fight against.


This is why they pussyfied (no offense to anyone) the Orcs in Warcraft 3, they did it again to Undead in WoW by trying to make most of them "good and missunderstood) and they will do it to Zerg next expansion


What is the goddamn problem with just letting Orcs be Orcs? Or Zerg just having their leader who has his own agenda and is actually a Zerg?
I am sick and tired of Kerrigan and Terrans in general, i dont even want to see her or Raynor and his crew of bums in the next game.

Give us a new Overmind or at least some kind of Zergish leader, some Cerebrates and their own agenda, their own desires and their own will.

Same goes for Protoss, dont goddamn put Raynor there, i dont care about him just give me Protoss, let me enjoy these ******** races instead of giving me these inane, stupid human characters.

And let the goddamn races fight EACH other, there is absolutely no NEED for Burning Legion, Hybrids or whatever, it makes the game lamer.

I wanna see a Orc chop a Humans head off clean, and no that Orc isent corrupted, evil or anything, he is just a fucking ORC!


But really what is the point of whining about it anymore, Blizzard clearly does want Zerg to be more "lol friendly" in HotS and the only reason they turned Kerrigan good (and a little sexy now aswell!) is for players to have someone to lead them through the campaign, who isent aslimy, scary Zerg.

Just put a bikini on her and let her bounce her titties around HotS, you might aswell just butcher it all since they dont seem to care all that much anyway.
()rain
Profile Joined July 2010
Germany33 Posts
September 26 2010 11:51 GMT
#344
well actually i loved the campaign!
maybe the story was not the best but it was very fun tho play it! the end was good enough in my opinion. i didn't think about what could eventually happen now where i know this or that. so i still was surprised about the story sometimes. the cinematics where awesome. maybe there could have been more often real cinematics but still, they where amazing.
Die Realität ist nur eine Illusion, die durch den Mangel von Alkohol hervorgerufen wird
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 26 2010 12:04 GMT
#345
I have mixed feelings with the campaign. On one side it feels like a great deal of effort went into making nearly every mission distinct in terms of its gameplay. However, the story was a big disappointment and is filled with far more cons than pros.

Pros:

- Nova. One of the few interesting new characters. Also very similar to ghost Kerrigan, which is a very good thing.

- The In Utter Darkness mission. Great setting and very fun.

- Returning to the Hyperion instead of simply going into the next mission.

- Tychus. A generally likeable character and he has a nice voice actor.

Cons:

- Again, Tychus. Despite being a potentially awesome character his story is total shit. Unless I've missed something, he made a deal with Mengsk to assassinate Kerrigan in exchange for his freedom? Wtf, I guess infiltrating Raynor's puny army will somehow be more successful in killing Kerrigan than an entire armada of the dominion, why is an assassin even needed? Why not just kill Raynor -__-?

- The missions with Tosh and Dr.Hanson serve no purpose and are just there as filler. Neither is likely to make any future appearances considering they can both die.

- The artifact missions are painful. I really hate fetch quests, especially those that are incredibly predictable. Every time you go for one of these you face stupid protoss extremists with dialogue that would make you cringe.

- Kerrigan. In the original she established herself as one of the best villains around as far as games go. A total badass character that managed to mastermind a plan to manipulate every faction, and then mercilessly crush them afterwards. The original succeeded beautifully in introducing a likeable hero, taking her away tragically and then reintroducing her as a hated villain. Starcraft II shits all over this. Kerrigan only seems to appear every now and then as shock value for the fans, rather than earning her place in the story as the villain she once was. The final missions were terribly tacked on to the ending. There is no build-up whatsoever. Somehow the relic conveniently washes away the Zerg portion of Kerrigan and makes her human again. Talk about a pitiful downfall (less of course she's still infected >.>)

- Zeratul acts too much like a feeble old man. Also, "Tassssadar!" xD

- Finally, the story generally lacks any form of reversal or plot-twists. When you are given a mission objective expect to be doing what you were briefed on. Unlike in SCI where you would sometimes get the new objective during a mission. There isn't anything shocking to hold the player's interest. Does anyone remember the Broodwar mission with the objective "- kill Fenix"? Now that motivates a player to finish a mission.

I really hope Blizzard can salvage this wreck for HotS
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
hack41
Profile Joined August 2010
21 Posts
September 26 2010 12:44 GMT
#346
Bacillus: Watching those old briefings and ingame scenes is a real joy, thanks - there's charm and genuineness about the characters...

Raevin: Good points! What you mention is in my opinion part of a much larger problem: Most people who write science fiction with aliens (Star Trek: yes, Dune: no) have no idea how to portray aliens. Invariably, the result is racism at its purest: All aliens of one species are the same. (All Klingons want honour, all Vulcans are logical, and those are their sole defining traits that overshadow everything else.) But not just is the portrayal racist (and I mean 'racist' in a neutral, objective sense: presuming knowledge of someone based solely on their race), but also patronising: Every non-human race really just wants to be more human, or should be. In Star Trek, Spock is repeatedly the butt of jokes to the end of "Oh, Vulcans are really just human after all". The new Star Trek film makes this even worse -- Vulcans are beings of pure logic? Nah, scrap that shit, they're really just like humans with tons of emotions, only they're repressing them. You see, never do the writers attempt to make a species alien and just leave it at that. There's always the inevitable judgement that being alien is not as good as being human, and we are never allowed to just respect alien values, especially if they differ from ours.

This applies to WarCraft exactly: We're not allowed to just have a species of Orcs that eat humans, or Undead who... well, do undead stuff. No. They're all misunderstood and poor erring beings who are really human at heart, and more importantly who want to be human at heart. Hence enter the bogeyman villain so that everyone can unite and learn a lesson about friendship and understanding and everything Sesame Street went on about when we were four.

But now to the main point of my post, which I forgot last time: In Broodwar, do you remember what happens when you keep clicking on Artanis?
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
September 26 2010 15:43 GMT
#347
I wanted to play a bit of the story with zerg too

Overall... SP was fun to play, but afterwards I'd get this dirty feeling. And I puked because of the ending.

WTF HAVE YOU DONE TO KERRIGAN!! =(

I want real badguys. I'm on the same page with hack here.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
September 26 2010 21:44 GMT
#348

2 and 3. A regular guy, who deliberately frees Baal. Without any reason. There is no excuse for this.


The guy who Marius was traveling with for weeks wanted to free this guy. Not only that, it's not like Marius has any idea who this was at the time.


5. Confusing is, that the prime evils were cast away because of a civil war in hell. That is known as the dark exile. In Diablo 2 no explanation is given, why this has probably ended.


http://diablo.wikia.com/wiki/Dark_Exile

Andariel and Duriel were never involved in the Dark Exile.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Perscienter
Profile Joined June 2010
957 Posts
September 26 2010 22:24 GMT
#349
On September 27 2010 06:44 Stratos_speAr wrote:
Show nested quote +

2 and 3. A regular guy, who deliberately frees Baal. Without any reason. There is no excuse for this.


The guy who Marius was traveling with for weeks wanted to free this guy. Not only that, it's not like Marius has any idea who this was at the time.

Show nested quote +

5. Confusing is, that the prime evils were cast away because of a civil war in hell. That is known as the dark exile. In Diablo 2 no explanation is given, why this has probably ended.


http://diablo.wikia.com/wiki/Dark_Exile

Andariel and Duriel were never involved in the Dark Exile.

"The night they reached the outskirts Lut Gholein and made camp, the Wanderer inspired in him a dream of Baal's capture and imprisonment in his Soulstone. Against his better judgment, Marius followed the Dark Wanderer into Tal Rasha's tomb. He sensed the changes in the Wanderer as Diablo's spirit gained control. Reaching Tal Rasha's Chamber, Diablo rushed forward to release Baal but was intercepted by the Archangel Tyrael. As the demon and angel fought, Baal used his power of illusion to plead with Marius to release him. Marius pulled Baal's Soulstone that contained the demon's essence from Tal Rasha's ribcage, releasing Baal from his prison."

http://diablo.wikia.com/wiki/Marius

He knew about Baal being imprisoned in Tal Rasha's body and heart Tyrael's warning.



"Two of the Lesser Evils, Azmodan and Belial, saw the situation as their chance to overthrow the Prime Evils and take control of Hell for themselves. The two Demon Lords made a pact with Andariel and Duriel - as well as their minor brethren - assuring them that humanity would not deter the ultimate victory of Hell. ... As punishment for his part in the Dark Exile that sent the Prime Evils to the mortal realm, Duriel has been left behind by Baal to guard the Tomb of Tal Rasha."

http://diablo.wikia.com/wiki/Duriel


It's just confusing that there is no reporting of the follow-up developments after the dark exile has ended. Azmodan and Belial would probably be very upset about Diablo's return.
nemanja1503
Profile Joined July 2010
Serbia49 Posts
September 26 2010 23:06 GMT
#350
You are getting off-topic with this Diablo talk, maybe go and move it to another thread.

Thank you.
Adron
Profile Joined February 2010
Netherlands839 Posts
September 26 2010 23:09 GMT
#351
Digging in my mind here, but doesnt Izual (spelling?) state that the dark exile was completely engineered? So Azmodan and Belial wouldnt be all that upset tbh.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
September 26 2010 23:17 GMT
#352
I think the point here is that Blizzard, historically, is able to consistently create epic storylines that earned the respect of the game community in the past. SC2 is just an odd ball in the bunch that leave Blizzard fanboys confused and unhappy.
Triky
Profile Joined September 2010
Peru99 Posts
September 27 2010 00:54 GMT
#353
and yet he let Raynors band of ragtags WTFPWN

i lol´d very hard there
my life for pylo!
JackAttack
Profile Joined September 2010
United States2 Posts
September 27 2010 13:34 GMT
#354
On August 04 2010 14:47 TriniMasta wrote:
always knew Tychus was a douchebag, I think the campaign is a bit too short.
after seeing what happened to the zerg after the All-in mission (or at least most of it), Idk how anyones going to want to play Zerg in the campaign, especially without it's main leader


I personally see this as an opportunity for the Terran and Zerg to work together to help combat the Hybrids. What I think blizzard did by giving Kerrigan back to the Terran (and specifically Jim Raynor) was the transfer of command of the Zerg forces under the Queen of Blades to Raynor's movement. It never said or even implied that Kerrigan would be losing control of the Swarm, in fact I think that will be exactly what blizzard will try to avoid.

This way, Zeratul's warning makes more sense, as the Hybrids won't be seizing control of the Swarm and subsequently using them to assist in their destruction of the other sentient species, and at the same time it gives the combined Terran and Protoss another ally in the war against the Hybrids.
nemanja1503
Profile Joined July 2010
Serbia49 Posts
September 27 2010 16:02 GMT
#355
On September 27 2010 22:34 JackAttack wrote:
Show nested quote +
On August 04 2010 14:47 TriniMasta wrote:
always knew Tychus was a douchebag, I think the campaign is a bit too short.
after seeing what happened to the zerg after the All-in mission (or at least most of it), Idk how anyones going to want to play Zerg in the campaign, especially without it's main leader


I personally see this as an opportunity for the Terran and Zerg to work together to help combat the Hybrids. What I think blizzard did by giving Kerrigan back to the Terran (and specifically Jim Raynor) was the transfer of command of the Zerg forces under the Queen of Blades to Raynor's movement. It never said or even implied that Kerrigan would be losing control of the Swarm, in fact I think that will be exactly what blizzard will try to avoid.

This way, Zeratul's warning makes more sense, as the Hybrids won't be seizing control of the Swarm and subsequently using them to assist in their destruction of the other sentient species, and at the same time it gives the combined Terran and Protoss another ally in the war against the Hybrids.


But wouldn't it be better if Raynor fucked up by de-infesting Kerrigan, because she can't lead the Zerg as a human, so the Hybirds take over the swarm. So the second campaign could be revolving around the Hybrids and their takeover of the swarm. Seeing how, and if, the "good guys" get out of the mess Raynor put them in would be much greater than a good zerg outcome, or so I see it anyway.
But don't worry I am 90% certain it will go your way :-(

i lol´d very hard there


When someone who has less troops then you always beats you with ease and completes his objective every time.When in fact Raynor's R. never even suffer a setback in all their fights against the dominion, let alone lose I think that qualifies as WTFPWN.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
September 27 2010 17:03 GMT
#356
On September 28 2010 01:02 nemanja1503 wrote:

....
When someone who has less troops then you always beats you with ease and completes his objective every time.When in fact Raynor's R. never even suffer a setback in all their fights against the dominion, let alone lose I think that qualifies as WTFPWN.



True, I want to see more people die For example, Horner could've died an epic death.

Swann could've died an epic death.

That stupid scientist dude REALLY should've died a horrible death.

Maybe Raynor could've lost an arm/leg/ear/whatever in an epic fight.

But noooooooooooooooooooooo everyone lives ... Even Kerrigan isn't really dead, instead she's back with the good guys, way to go blizzard. Ruining a badass unrelenting ruthless killer villain.

Goddamned.

Where's the fun in that? :s (Except Tichus, but I think he could've died a better death, getting owned like that... tsk tsk tsk)
251
Profile Blog Joined March 2008
United States1401 Posts
September 27 2010 17:31 GMT
#357
On September 26 2010 16:58 Bacillus wrote:
Part of what I liked in SC1 was that not every bit of dialogue needed some overly dramatic larger than life goal or obvious point. Take the first appearance of Kerrigan for example.

[image loading]


She doesn't need any kind of big explosive entrance. She just starts talking about strategy right away and the choices of words and the tone of voice let you start figuring out the person. At least for me that works far, far better than just zooming in and creating some drama of epic proportions right away. Even if a lot of the character details will remain somewhat unexplained thorough the storyline, it's definitely a lot better than just having bland and predictable characters like SC2 does. Often the mystery around the characters even adds up to the whole situation far better than just explaining things directly.


oh my god, just watching that clip over again and listening to the voice acting. Arcturus' lines are incredible and sooo well delivered.

"I'm not askin' you to like it... I'm askin' you to DO IT."

perfect.
"If you can chill..........then chill."
ghostunit
Profile Joined August 2010
61 Posts
Last Edited: 2010-10-04 22:08:28
October 04 2010 21:38 GMT
#358
Someone must show up at this year's Starcraft Story Panel at Blizzcon on October 22/23 and tell that asshole Metzen his story SUCKS!!!! and that he ruined the Starcraft lore.

Just like this one time:


Unfortunately I'm not in the USA so it falls upon you, fellow TeamLiquid'ers to make the epicness happen. We will be expecting a full report.

As for the event itself, here's the info:

"The Starcraft II team will be delivering a story panel at the show, where fans will be able to ask the team what’s next for Starcraft II. “We will be featuring a Q&A to talk about story,” says Chris, “but that will largely just to tie up any loose ends and questions players have about what was happening during the story. We won’t be going into details about what’s going to happen in Heart of the Swarm.”

Blizzcon takes place over the weekend of October 22nd and 23rd, at the Anaheim Convention Centre. PC Gamer will be there. "
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-10-05 11:54:21
October 05 2010 11:14 GMT
#359
On August 04 2010 12:26 Backpack wrote:
Mengsk never wanted tychus to sabotage raynor's "revolution"

He wanted to use Raynor to fight the zerg and then have Tychus kill both the queen of blades and the terrorist who he no longer has use for.

The only part I really agree with in your post is about the audio file causing mass riots, that is stretching it a bit.
Yep. Also, an audio signal in the future may be encrypted with special protocol signatures that cannot be broken by their technologies, and which verify the location/date of the recording etc.

And, really, go through the campaigns of SC1 and BW. Go now, and not relying on the idealistic memory from your youth. The "This is Jimmy" guy back then wasn't too much deeper, in fact on some occasions the new Raynor seems to have matured in comparison. Same goes for Mengsk; he was so blatantly manipulative back then, in a very shallow way.

The missions in the new and old SC are mostly to introduce the tech gradually, rather than the plot. (a tradition dating back to Dune 2) There are certainly filler missions in the original game too.

What bothers me though, is that the WoL campaign didn't have enough surprising mission goals. That's probably what bores most hardcore fans (subconsciously?). In the original, you would go do something, and mid-way the mission would change completely to something else. Some of this spirit is kept with the bonus goals, but not as radical.
If you stand next to my head, you can hear the ocean. - Day[9]
lastreason
Profile Joined May 2010
Romania250 Posts
Last Edited: 2010-10-05 12:41:23
October 05 2010 12:33 GMT
#360
it's strange how in the first days after the release , everybody was saying that how great this campaign is ," best campaign and story ever and thins like that",
now everyobody sees the truth, and maybe after some time they will notice also the game itself

p.s ghostunit omg , it's so awsome that vod u post , indeed everithing is stolen from mass effect 2, even the walking and talking in the hyperion
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