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[Spoilers] Disappointed with the campaign... - Page 16

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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 13 2010 13:24 GMT
#301
Almost everyone I talked to thinks it was great, I thought it was really stupid. And I agree about the cinematics, there basically weren't any that we didn't see 3 years ago. Those in game engine ones don't count either.
..and then I would, ya know, check em'. (Aka SpoR)
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-09-15 21:24:21
September 15 2010 21:24 GMT
#302
On September 13 2010 20:56 JibJabberJab wrote:
I agree so much with this.
Just like in a bad movie that takes itself too seriously, i actually had to laugh at quite a few spots in the campaign because of how bad a lot of the statements were (theres actually too many to list them, but it already starts with the " lets kick this revolution into overdrive " ...not cool at all.)

Not only was the story extremely illogical, but a lot of characters have just become... well other characters entirely (raynor,mengsk, kerrigan herself,)
And what really made me crack up was the speech raynor gave on char before the final mission .. it was just soooo bad though it was pobably ment to be epic.

oh well, atleast the game itself is awesome.


Yeah absolutely right, the effort invested into creating "epic" moments was so obvious that they totally failed every single time.
I don't mean to insult any US citizens here but it totally reminded me of cultural aspects stereotype for US culture... flat story, overdone staging, inflating minor things to a huge firework.
(US culture created some great things as well, really. That's just the impression I get from the staging of many media in US, yelling and cheering and putting serious emphasis on totally minor things)
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Chocobo
Profile Joined November 2006
United States1108 Posts
September 16 2010 13:46 GMT
#303
On September 16 2010 06:24 teekesselchen wrote:
Yeah absolutely right, the effort invested into creating "epic" moments was so obvious that they totally failed every single time.
I don't mean to insult any US citizens here but it totally reminded me of cultural aspects stereotype for US culture... flat story, overdone staging, inflating minor things to a huge firework.
(US culture created some great things as well, really. That's just the impression I get from the staging of many media in US, yelling and cheering and putting serious emphasis on totally minor things)


As a US citizen I know exactly what you're talking about.

I'm reminded of the ending to Lost... a giant ball of idiotic nonsense that explained nothing and was a huge "screw you" to people who cared about the mysteries presented during the show... but it was so perfectly polished, well-edited, scored beautifully, and so smoothly presented that it was a very enjoyable experience while first seeing it.

Then a minute afterwards, you remember "wait a minute, what about ___. and how was that even possible, and why did..." and so on, until you quickly realize you've been served a well-polished turd.

SC2's campaign was that, with less polishing on it. You have to admit the ending was kinda cool to see though with how smoothly it was presented... until a few seconds later when you realized they just ruined Kerrigan.
Kyouya
Profile Joined January 2008
Mexico318 Posts
September 16 2010 14:13 GMT
#304
You are not the only one, i feel the exact same way. The campaign was too predictable since i watched the trailer... i knew how the game will end when i played the first mission...

But like a friend said to me, "you don't play starcraft 2 for the history" and that's is totally true.
Strike First, Strike Hard, Show No Mercy.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
September 16 2010 19:45 GMT
#305
On September 16 2010 23:13 Kyouya wrote:
But like a friend said to me, "you don't play starcraft 2 for the history" and that's is totally true.

No, that is tottally wrong
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
tommyBiondillo
Profile Joined September 2010
United States2 Posts
September 20 2010 03:58 GMT
#306
holy shitty fuck this campaign blew. i think my 4 year old brother can write a better one and he has downs syndrome.
too pro for these pussy assed american servers
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 20 2010 09:13 GMT
#307
A few days ago I just went back and watched some D2 cinematics.

Blizzard has fallen so far
8/4/12 never forget, never forgive.
Perscienter
Profile Joined June 2010
957 Posts
September 20 2010 10:22 GMT
#308
The Diablo 2 cinematics? Do you mean those?

  • Video and audio are asynchronous.
  • Noone cares for the protagonist, because he's weak and doesn't accomplish anything besides whining.
  • The protagonist frees Baal without any explanation.
  • The protagonist once doesn't sleep for two weeks. What?
  • Diablo looks like a dinosaur.
  • The lesser evils cooperate with Diablo and noone knows why.
  • Diablo is slain. But what happens to his soulstone?

etc...
Tribune
Profile Joined April 2010
Australia60 Posts
September 20 2010 10:25 GMT
#309
A great campaign gameplay and cinematic wise, but yeah i felt the story let me down a bit. The thing i didn't like is the small scale of "Raynor's Raiders" and the small scale of the missions. Unlike Broodwar and vanilla sc, the battles weren't super significant until right near the end. As in, instead of say trying to capture the psi disrupter or something important, you just go save some colonists on a far away planet. Or instead of fighting the full might of the protoss on aiur, you just fight some insignificant protoss who noone even knew were there, on some fringe world. Hell you never even got to face off against Mengsk himself!
Kind of let me down you only played as one battlecruisor full of bandits instead of something as big as say the UED.
Ordained
Profile Joined June 2010
United States779 Posts
September 20 2010 10:58 GMT
#310
On September 20 2010 19:22 Perscienter wrote:
The Diablo 2 cinematics? Do you mean those?

  • Video and audio are asynchronous.
  • Noone cares for the protagonist, because he's weak and doesn't accomplish anything besides whining.
  • The protagonist frees Baal without any explanation.
  • The protagonist once doesn't sleep for two weeks. What?
  • Diablo looks like a dinosaur.
  • The lesser evils cooperate with Diablo and noone knows why.
  • Diablo is slain. But what happens to his soulstone?

etc...

Well said, but that doesn't explain Artha... I mean Kerrigan being turned human again. All of the corny cutscenes were fine for me but that last part. Ugh. Im not even going to play the next campaign, just going to watch the leaked cutscenes on youtube or something. No more wasting time with single player.
"You are not trying to win, you are trying to be awesome" -Day[9]
Mordred666
Profile Joined September 2010
South Africa3 Posts
September 20 2010 11:56 GMT
#311
For me, the campaign was great. I loved every moment of it and I am still replaying some missions. I do notice the flaws here and there, but it is a game. Blizzard cannot possibly satisfy the entire gaming community around the world. And for the most part, many people's complaints seem to be minor issues - semantics. For example:

1) I think the biggest issue is that many people got way too hyped for SC2. Everyone heard it was coming, 'OMG'. Everyone watched trailers, 'OOOMMMMGGGG!'. Everyone waited for the game with its annoying postponing, 'FCK!!!'. That is a lot of time to get excited in, not too mention it is the sequel to the most popular RTS ever. So, maybe some people are disappointed merely for placing way too much pressure on the game. Too much expectation, basically.

2) You mention and complain about a number of things (some small and others bigger) in the game's events and characters, but a lot of these you should experience like film. Not everything is shown and explained. Maybe Mengsk was counting on Raynor's attacks to continue gaining support from his civilians. The more damage Raynor caused, the more people would hate him. Also, if Mengsk or the Network had killed or silenced Kate Lockwell, it might have created a lot of suspicion among the population. Anyway, the point is there might be and probably are quite a few issues, but some of them might be unexplained for a reason, only to be revealed later (there are 3 parts so who knows?). I agree that there are a lot of holes etc, but give the game credit, it did what it tried to do really well, better than most games.

3) Lastly, the ending. I liked it. Also, the word 'ending' should be used lightly since a lot can still happen in the next two parts. The other issue is, looking at the SC history, story and setup, there really was no alternative. Kill one of the greatest villains of all time? Remove her? Keep her infested, being one of the strongest individuals in the galaxy? None of these work as well as saving her. Redemption was the only way. You may be pissed off with the ending, but I think doing anything else with such an important character might piss off a lot more people. Once again, I'm no narrative expert, just sharing my thoughts.

Ultimately I think it was expecting too much from the game that disappointed gamers. Again, it was impossible for Blizzard to please everybody. In the end, you have to decide whether the game was fun or not. For me, it was and still is IMMENSE fun. And that is the point of a game. To be entertained.
"Trust me, in this game you follow the owl."
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 20 2010 17:05 GMT
#312
guys need to chill, no one's even played the campaign yet. we all have 1/3 of it so far and everyone knows that in a good story, the most/best stuff happens at the end.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Gorguts
Profile Joined July 2010
Canada254 Posts
September 20 2010 17:29 GMT
#313
I still liked the campaign a lot. The protoss storylines got me a lot more interested, and I read into all of the lore about the Xel'Naga/etc. I wanted to cry during the last protoss mission where the entire race falls.

but as for the main storyline, yeah, I didn't like it. I was like "Seriously? You're turning Kerrigan back into a human?" the Queen of Blades was so awesome... they ruined it.

also, there wasn't enough closure with the Mengsk storyline.

And I totally agree on the "too many filler missions" complaint.
strongwind
Profile Joined July 2007
United States862 Posts
September 20 2010 20:56 GMT
#314
On September 20 2010 19:22 Perscienter wrote:
The Diablo 2 cinematics? Do you mean those?

  • Video and audio are asynchronous.
  • Noone cares for the protagonist, because he's weak and doesn't accomplish anything besides whining.
  • The protagonist frees Baal without any explanation.
  • The protagonist once doesn't sleep for two weeks. What?
  • Diablo looks like a dinosaur.
  • The lesser evils cooperate with Diablo and noone knows why.
  • Diablo is slain. But what happens to his soulstone?

etc...

Are you serious?

1) uhh...my audio and video were fine, I've never noticed any problems. And I've played on many different computers.

2) In D2 we don't get the typical "knight in shining armor" protagonist. Instead, we get a regular guy that's caught in the middle of PURE HELL happening around him. He acts accordingly. Personally I consider this one of the story's greatest strengths.

3) When you're scared to death and you don't know who to trust, you do some pretty strange things. I don't think any of his actions were that hard to understand.

4) Diablo looks like a dinosaur..........is this a serious argument?

5) The High Heavens and the Burning Hells have been warring for eons, why is this confusing?

6) At the end of the game it clearly shows Diablo and Mephisto's soulstones being destroyed at the Hellforge.

etc...
Taek Bang Fighting!
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2010-09-21 12:37:24
September 21 2010 12:36 GMT
#315
Too much expectation, basically.
Well, I expected the same atmosphere as in SC1. Kerrigan taunting her enemies with non-empty threats before killing them, characters who act in an understable way, and more generally a story about which you could think and try to go into the details.
When I try to think a little deeper about the story, like I did in SC and Warcraft 3, there are mostly, well, holes. Tychus who pwns Mengsk with the Media Blitz was in fact working for Mengsk? The Overmind was forced to kill the Protoss even though all SC briefings showed he did that willingly? A random prophecy that promises you the end of the universe if you don't do what's written in the script?
All in all, I'd go with teekesselchen. They tried to be epic, but they tried too hard, so the result is... I don't know, disappointing.

I'm not saying the overall story is "bad" in the strictest sense, it would make an honest plot for your average sci-fi movie. But IMO it is much worse than Starcraft 1 or Warcraft 3.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Bacillus
Profile Joined August 2010
Finland1927 Posts
September 21 2010 13:27 GMT
#316
I don't want to agree with the "too big expectations" argument. Games have had far better plots in the past and adding shiny surface to the games is no excuse for ignoring the actual story content. During the last 15 years the game developers have been handed the technology to really improve storytelling, but there has been hardly any actual progress since the late 90s games. Right now we've got cool 3D animation everywhere, but nothing under the surface.
hack41
Profile Joined August 2010
21 Posts
September 21 2010 19:32 GMT
#317
On September 20 2010 20:56 Mordred666 wrote:
[...] it is a game. Blizzard cannot possibly satisfy the entire gaming community around the world. And for the most part, many people's complaints seem to be minor issues - semantics.

I really don't see how you can come to that conclusion. The complaints aren't minor at all. The biggest problem with WoL is its extremely poor storytelling, compounded by bad writing. The execution of the entire plot was lazy and incoherent, and completely fails to feel rewarding for the player. There is no build-up to the final conclusion, and there's little that we as the players can really care about, because hardly anything that we do in the course of the campaign is relevant or has any effect on the outcome. That's not a minor issue, that's a total failure to deliver a story!

That has little to do with expectations, either -- the whole thing is just really badly delivered. If anything, expectations are the only reason we even discuss this sucker! If this were a fresh franchise, I doubt anyone would even bother to comment on the story. It'd just be forgotten right there and then.

On September 20 2010 20:56 Mordred666 wrote:
2) You mention and complain about a number of things (some small and others bigger) in the game's events and characters, but a lot of these you should experience like film.

You can't be serious! Like a film?? The only thing that makes this game good is the fun gameplay! You want to take that away and only leave the horrible plot? Just think about this for one minute: You would end up with a long sequence of unrelated events where nothing is connected to anything else and a final solution is handed down to the protagonist fifteen minutes before the end. Can you honestly say that this would make a good film? It doesn't even make a film by any standard! It'd just be a clip show of outtakes.


OK, here's another take on the whole thing that I thought of the other day. Did you notice how lots of the game was engineered to serve a certain prescription? It feels like a lot of the game is literally "bolted on" to tick certain boxes. My first example is the achievement system. To me it seems painfully obvious that the creators were aware of the fact that the single-player campaign does not feel rewarding, and that for all the 29 missions' worth, the player never really feels like she's achieving anything. So they just said, "hey, let's spell it out literally that there are things to be achieved!"

The next thing is the choice system. It was already discussed earlier, but the choices aren't real choices, because they don't change the future, but rather the past! There's nothing about them that resembles a choice in real life, and whatever you do it turns out to have been the right thing. So again, someone must have said, "hey, non-linearity is the New Thing", and they bolted that on.

Then there's the mission where the infested only attack at night. "Hey, zombies are the latest rage!" *bolt* *bolt*

Well, it just feels like they made a big list of Popular Things, and then they just crafted some game element to tick off that list without any thought about forming a coherent story. :-(

PS Did you see Part 4 of the SC2 review? It's hard to feel any kind of liking for Chris Metzen after this...
nemanja1503
Profile Joined July 2010
Serbia49 Posts
September 22 2010 13:02 GMT
#318
Well said Hack, good thing they didn't bolt any Vampires to the game :-P

Omw to check the new part of the review, I talked to the creator and gave him some ideas, and a link to this thread and some great observations found in it.
hack41
Profile Joined August 2010
21 Posts
September 22 2010 14:12 GMT
#319
On September 22 2010 22:02 nemanja1503 wrote:
Omw to check the new part of the review, I talked to the creator and gave him some ideas, and a link to this thread and some great observations found in it.

Sweet, thanks. I'm extremely scared of Youtube as a discussion platform, but the guy seems like a clever chap who would be very interesting to have in the topic. Well, this and the multiple story-related topics that are springing up on the EU and US BattleNet forums. Did you notice how there used to be like two topics each a few weeks ago, but now there are many? I really hope that Blizzard does at least take note of the discussions...
zimms
Profile Joined November 2009
Austria561 Posts
September 22 2010 15:10 GMT
#320
On September 22 2010 23:12 hack41 wrote:
[...] I really hope that Blizzard does at least take note of the discussions...


Yeah, but I feel it's already too late. I guess the plot for the addons is pretty much set.
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