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On August 11 2010 23:00 chrisSquire wrote: mutas flapping their wings in space to move around and attack a battle cruiser. that was pretty funny..and bad.
I don't know why this bothers people. In space movies, there should actually be no sound in space, but no PEW PEW in space makes for a really dull movie. Only 2001 A Space Odyssey did this for the sake of realism and that movie had a completely different tone than most sci-fi.
Besides, maybe the flapping is instinctive and they can float around just like broodlords/guardians/scourges and any other non-flapping zerg. Hovar without flapping as it were.
But I have no idea if Blizzard has any official lore on that. That's how I'd explain it away.
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On August 04 2010 00:50 killa_robot wrote: The artifact is what bugs me most, they were all "Hmmm this mysterious artifact could help us!" and then they magically know how to use it and kill all the zerg? Not to mention they were able to get a successful foothold right beside the main hive?
Also they said that 80% of the flyers were in a nest, which is pretty believable tbh, the rest were offworld and the few remaining were so scattered you just never encountered them.
UED sent a small task force, so obviously they wouldn't be bringing all of their technology with them, they probably also figured if they brought things too advanced the dominion would be able to take that tech and use it against them.
They didn't magically know... Dr. Narud was doing research on it.
+ Show Spoiler +and Narud backwards is Duran. That's where he's been hiding.
/end speculation
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On August 12 2010 07:52 Duskbane wrote:They didn't magically know... Dr. Narud was doing research on it. + Show Spoiler +and Narud backwards is Duran. That's where he's been hiding. /end speculation
I shat bricks! :o
Nice find - Didn't see that at all
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Raynor dishonored Fenix's memory by forgetting to avenge him like he promised.
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Raynor killed the parts of Kerrigan that killed Fenix...he couldn't do much more then that.
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On August 05 2010 13:03 0mar wrote:
First, you could just say that Kerrigan was only so cunning because of Duran and that without him she lost her best strategist.
Wait are we talking about the same Kerrigan that played the Dark Templar against each other and betrayed and killed Fenix and Duke? Who made Zeratul kill his own matriarch? Who manipulated her enemies to kill the new overmind so she could better control the swarm? You telling me this Kerrigan isn't cunning?
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Lava planet. Why are all of you guys walking around with your helmets o- SWANN GET SOME ARMOUR ON MY GOD THE RADIANT HEAT WILL BAKE YOU ALIVE DID YOU THINK THIS PLACE WAS JUST CONVECTION NO GOOD GOD GET THE ASBESTOS SOMEBODY OHGODHE'SBURNINGUPHE'SONFIREOHGODIT'SOHORRIBLE!
On August 04 2010 11:58 Luckbox wrote:Show nested quote +On August 04 2010 11:26 Gedrah wrote:+ Show Spoiler +It wasn't Valerian that put him in the suit. It was Mengsk. But I agree, it's dumb that Horner and Raynor are aware of the death suit but don't confront him or do anything about it until it's "too late." However, we never see Tychus get shot. I'm aware of that - but Valerian reveals himself to be the leader of the foundation - my point is Raynor would be like "hey remove the suit?" when they meet. We know it's Mengsk but Raynor should think it's Valerian. I simply attribute it to Raynor playing his cards close to his chest.
"Valerian knows that he's in control of Tychus, and I know that Valerian's in control of Tychus, but Valerian doesn't know that I know that he's in control of Tychus. If Valerian would agree to remove it, then he probably wouldn't have used it in the first place. On the other hand, if I press the issue, he might just Paul Denton his agent now that he knows he's been found out."
Or something like that. With fewer Deus Ex references. I dunno.
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On August 10 2010 00:24 iCCup.Diamond wrote: The only thing that bothered me was the boarding party. Like how the hell did they manage to sneak into a BC fleet?
Other than that stop being so negative. I dare you to play just the Terran Campaign from SC Vanilla and tell me there's not plot holes and it's a complete story.
Problem is that terran campaign is 1/3 of a single game. WoL is an entire ~30 mission campaign. I guess it's differences in expectations than what we're used to. And liked I've said over and over, they probably only planned for WoL to be a 10 mission campaign like usual, but they decided to split the game up into 3 games instead. Thin plot is thin! I'm pretty sure though they have the entire SC2 plot over the three games planned already.
On August 10 2010 03:41 Lysdexia wrote: 1. The Artifact. Why did the Xel'naga build it? And when? Why did they split it into pieces and hide them around the galaxy? Why are the pieces so easy to find, being put in large obvious vaults and radiating energy that can be detected across vast expanses of space?
The Xel'naga engineered the Zerg from a bug species and created the Overmind, but after the Zerg took over the planet they originated on the Overmind decided the Zerg had to travel to other worlds to keep expanding so he assimilated some space creatures and made them into overlords, and then the Zerg attacked the Xel'naga because they just happened to be close by.
Obviously the Xel'naga didn't have the artifact at this point. It's conceivable that the few remaining Xel'naga built it after this, but if that's the case why didn't they use it to stop the Zerg? Because they wanted the Zerg to spread? Then why build the artifact in the first place?
And why break it into pieces and hide them? If it was built by the few remaining Xel'naga after most of them were wiped out by the Zerg, why wouldn't they just keep it?
2. The Tal'Darim. The Tal'Darim guy in Welcome to the Jungle says something like "This place was sacred to the Tal'Darim before Terrans ever reached the stars." But according to the books the Tal'Darim were only formed after the fall of Aiur.
3. This one's from SC1: Why did the Protoss land on Tarsonis to fight the Zerg instead of just wiping out all life on the planet from space like they did with Mar Sara and the other colony?
If I remember correctly, Protoss decided they didn't want to do that anymore. Tassadar wasn't very keen on just wiping out the terrans along with the zerg like that. He did so before under orders from his bosses (the conclave?)
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On August 11 2010 22:54 alsowikk wrote:
1- I dont think any reasonable crew member would let him do that. If valerian wanted him to board the BC, then why they were being engaged by hostile marines? I dont think such a great mind like valerian would risk it like that, what if tychus/raynor got shot? 2- Actually i agree with you there, i dont see the char invasion as a huge plothole. 3- The thing there was actually mengsk reaction, on how would he allow that broadcast to happen if tychus was working for him, that was a huge blow to his reputation 4- WORD
Since I guess everyone thinks I have limitless faith in Blizzard I'll put in some of my thoughts on this stuff
1 I kind of intepretted it as an act of desperation. Even with the biggest bc their is they were far to outnumberred and if they reached Mengsk(who they thought was there) they could get revenge on him before they were killed.
2. Wait?! We agree on somethings? 
3. I assume it was somewhat sudden or that it was nessecary to keep Tychus close to Raynor. It's a bit wierd but he hadn't gotten what he wanted out of Tychus so he told him to go ahead(or Tychus went ahead without being orderred knwoing Mengsk wouldn't kill him).
4. *see 2*[/QUOTE]
Forget about the craziness in boarding the BC, they were being shot in there, thats a bit risky...i dont think valerian is aware that Raynor is under the jedi efect of killing everyone and never got shot.
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On August 10 2010 03:41 Lysdexia wrote:And why break it into pieces and hide them? If it was built by the few remaining Xel'naga after most of them were wiped out by the Zerg, why wouldn't they just keep it?
Maybe they didn't?
Maybe it was built in separate places in the first place with the intention of combining them proper-like later?
Why do that? Bugger if I know. Maybe the needed resources for each part were on different planets or some crap. Maybe they were together but got plundered by someone else and transported off-world (see: Brood War protoss campaign).
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Something minor I thought was a bit of a hole: In the Shatter the Sky mission, they specifically state that nukes aren't feasible because the flyers are too deep to take out. However, they decide taking out the cooling stations instead, to take down the platform. So...why couldn't they just nuke the cooling stations? Ironically, you can use just nukes to take them out if you want, kind of refuting the entire "no nukes" comment and rendering the mission plot-wise unneeded. Eh well, the more missions the better
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On August 10 2010 03:41 Lysdexia wrote: 2. The Tal'Darim. The Tal'Darim guy in Welcome to the Jungle says something like "This place was sacred to the Tal'Darim before Terrans ever reached the stars." But according to the books the Tal'Darim were only formed after the fall of Aiur.
lol wtf.
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Protoss fleets can supposedly vaporize a planet's surface in seconds, and often do so to stop Zerg infestations. However, in the Safe Haven mission, Raynor's team somehow prevents it with his paltry force.
Jim Raynor is the most wanted man in Dominion space, and he hails from Mar Sara. IIRC, Mengsk assists him first on Mar Sara in SC1, but when they become enemies, Mengsk doesn't crack down HARD on Mar Sara, the first and most obvious place he should have looked to find Raynor. For someone who rules with an iron fist, he does so in an incredibly inefficient manner.
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Rain on Char, 'nuff said.
How the hell can it possibly rain if the place is as hot as the general dude described? And how can Kerrigan be back to human and naked and not get killed by said super-hot atmosphere?
Parts of the planet cooling enough for such things to happen is what they would use as an explanation, still it's pretty much bs and an unbelievable stretch for a goddamn LAVA PLANET.
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I thought Blizzard was okay at story telling until I read this thread.
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On August 12 2010 14:01 ghostunit wrote: Rain on Char, 'nuff said.
How the hell can it possibly rain if the place is as hot as the general dude described? And how can Kerrigan be back to human and naked and not get killed by said super-hot atmosphere?
Parts of the planet cooling enough for such things to happen is what they would use as an explanation, still it's pretty much bs and an unbelievable stretch for a goddamn LAVA PLANET.
The hottest places on earth happen to rain the most. But you have to wonder where is that water coming from? It's probably so hot that standing water doesn't last that long and vaporizes quickly so all moisture is in the atmosphere. And just because it's a planet with heavy volcanic activity doesn't mean it HAS to be hot. They all standing around with their helmets off and stetman and swann are standing around with NOTHING.
Still, this is just how I would explain it away. Surely when Blizzard tries to make something official they'll say something like a xel'naga artifact left there 10,000 years ago is messing with the climate of the planet and that a great war was fought between protoss and there was a great compromise to set the xel'naga thermostat to 98. It's never that simple with Blizzard, remember that.
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On August 04 2010 00:23 Superiorwolf wrote: who cares, it's a game
User was warned for this post
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rain on char is fine, and the reason kerrigan doesn't die is obviously due to her psionic powers.
real question is still definitely why mengsk is so bad at stopping things from threatening his rule. they stole the adjutant with his words, and then proceeded to do nothing about it, despite the fact that he knew tychus was with raynor, and that raynor had it... you know... in addition to the whole, knowing where raynor is and doing nothing about it.
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On August 12 2010 12:38 Assymptotic wrote: Protoss fleets can supposedly vaporize a planet's surface in seconds, and often do so to stop Zerg infestations. However, in the Safe Haven mission, Raynor's team somehow prevents it with his paltry force.
Jim Raynor is the most wanted man in Dominion space, and he hails from Mar Sara. IIRC, Mengsk assists him first on Mar Sara in SC1, but when they become enemies, Mengsk doesn't crack down HARD on Mar Sara, the first and most obvious place he should have looked to find Raynor. For someone who rules with an iron fist, he does so in an incredibly inefficient manner.
There is a difference between protoss fleet lead by Tassadar before the fall of Aiur and the ones that are left now after the fall and countless massive battles with the zerg.
Mar Sara was destroyed first by the Zerg and then incinerated by the protoss fleet. This Mar Sara is a "new" colony that probably has only a few people that knew him when he was a marshal there.
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On August 12 2010 16:59 aznhockeyboy16 wrote: rain on char is fine, and the reason kerrigan doesn't die is obviously due to her psionic powers.
real question is still definitely why mengsk is so bad at stopping things from threatening his rule. they stole the adjutant with his words, and then proceeded to do nothing about it, despite the fact that he knew tychus was with raynor, and that raynor had it... you know... in addition to the whole, knowing where raynor is and doing nothing about it. Mengsk works with or for Duran. Killing Kerrigan so Hybrids can take over the Zerg is more important.
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