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SC plot holes that bother you [spoiler] - Page 7

Forum Index > StarCraft 2 HotS
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Passionario
Profile Joined August 2010
1 Post
August 10 2010 11:13 GMT
#121
If Leviathan can accompany the Mutalisk/Broodlord fleets in the air version of "All In", why doesn't the Queen join the Nydus assault in the ground version of it?
Schplyok
Profile Joined June 2010
64 Posts
August 10 2010 14:39 GMT
#122
If Duran is Dark Voice's pawn, why did he help Kerrigan in the zerg Broodwar campaign?
Rhokdar
Profile Joined August 2010
Denmark240 Posts
August 10 2010 16:28 GMT
#123
It seems like most of you are forgetting that there are actually 2 more games comming out. My bet is that alot of the plot holes will be explained there. And if not, oh well atleast i enjoyed the campaign myself.
zimms
Profile Joined November 2009
Austria561 Posts
August 10 2010 16:44 GMT
#124
On August 10 2010 20:13 Passionario wrote:
If Leviathan can accompany the Mutalisk/Broodlord fleets in the air version of "All In", why doesn't the Queen join the Nydus assault in the ground version of it?


Because the queens protect the swarm hives. They are no assault unit.
Plot hole fixed. You're welcome.
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
August 11 2010 01:20 GMT
#125
I wonder if any blizzard employee is reading all of these threads and saying
"holy shit, we fucked up the sc history"
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
alsowikk
Profile Joined July 2010
109 Posts
August 11 2010 05:54 GMT
#126
On August 11 2010 10:20 oo_xerox wrote:
I wonder if any blizzard employee is reading all of these threads and saying
"holy shit, we fucked up the sc history"



I wonder how many Blizzard employee's are thinking "Why doesn't anyone get that the story always has huge plot holes early on...like losts...we only got answers in the last three episodes or so."
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2010-08-11 06:33:24
August 11 2010 06:29 GMT
#127
On August 04 2010 00:09 ArghUScaredMe wrote:
I've always wondered this in SC1:

1. Terrans are social misfits, dissents, and criminals sent in 3 gigantic ships to far away planets from Earth. When they crash landed, they had to restart their technological advancement and civilization from scratch. It took them about 2-3 generations until space travel was possible again. It took them another 4-5 generations of killing each other. All in the meanwhile, humans on EARTH must've been advancing exponentially. In BW, when UED shows up, their technology is comparable to Terrans. Same Battlecruiser and all they have to show are Valkyries.

Wouldn't UED be far more advanced? They should be somewhere between Terrans and Protoss. I thought this was always ridiculous.

2. Kerrigan was powerful enough to steamroll Artanis' faction, Mengsk's Dominion, and UED all at once at the end of BW. Her power was unchallenged and spent 4 years bolstering forces even more. In SC2, she is defeated by half of Dominion forces and Raynor's ragtag group?


Yeeeeeahhh... both of those bother me too. I like to pretend that everyone on earth discovered a new drug which allowed the terrans to catch up. Either that or technology has hit a plateau which does happen.

Think about it. CPUs nowadays do not get any faster. All we're doing now is stacking more of the same CPUs on top of each other. Same with cars. They aren't getting any faster, but just more efficient.

As for the second part, we can assume that the zerg at the time was too spread out to defend char. I get this from the news bit after Gates of Hell saying that zerg began retreating from planets they invaded and aren't sure why. This suggest maybe the char defenses were weak. Either way it isn't explained too well.
...deeper and deeper into the bowels of El Diablo
FlashIsHigh
Profile Blog Joined December 2009
United States474 Posts
August 11 2010 06:48 GMT
#128
On August 04 2010 00:23 Superiorwolf wrote:
who cares, it's a game

you should stop being so negative, i haven't seen you post a single positive thing about sc2.


If you dont care then stay out of the discussion
KT Flash// WhiteRa/Scarlett/Naniwa/MC/Huk/Nony
Yeran
Profile Joined April 2010
Germany23 Posts
August 11 2010 07:21 GMT
#129
Actually I dont see many plotholes. Valerian probably though Raynor wouldnt do something stupid like going all-in attack facing a whole fleet of BCs. Thats why Raynor was able to board. Makes for some bad decisions, but humans wont always do rational things. Remember Raynor was convinced Acturus was on that ship and went berserk.

And landing on char isnt that far-fetched. They had a really big fleet to cover them and Kerrigan didnt saw something like that coming. If you look at the timeprints the terran forces managed to land on char holding position for some mere hours, before the artifact did the rest of the work. Obviously you can only gather a small amount of chars zerg in that few hours, that planet is rather big. Quite a long run for that poor zerglings. And remember zerg have to eat and stuff, they'd be stupid increasing their numbers on that planet by too much. So all the terrans did was a suprise attack, barely holding a very very small territory on char withgreat casualities.

There are some plotholes that exists due to limits of blizzards story telling. Like some mere audio-file (ofc you can fake that stuff easily) putting pressure on Acturus, but I guess the adjutant actually had a lot of data to be spread, its just that blizzard used the audios as looking at datatables isnt all that exiting to most people. So its more about simplification and more exiting storytelling.

Then again while not being plotholes prophecies and deus ex machina dont make for great stories. I hope we'll at least learn more about those two in the sequels, but I'm rather sceptical as they never really cared to explain the xel'naga temple explosion either.
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
Last Edited: 2010-08-11 08:28:24
August 11 2010 08:22 GMT
#130
On August 11 2010 14:54 alsowikk wrote:
Show nested quote +
On August 11 2010 10:20 oo_xerox wrote:
I wonder if any blizzard employee is reading all of these threads and saying
"holy shit, we fucked up the sc history"



I wonder how many Blizzard employee's are thinking "Why doesn't anyone get that the story always has huge plot holes early on...like losts...we only got answers in the last three episodes or so."

How cute, your defending the huge amount of stupid plotholes. You think those are going to get fixed in the last 2 missions of the protoss campaign? They are fucking up everything, i still like the story, but its turning into a cartoon.

On August 11 2010 16:21 Yeran wrote:
1-Actually I dont see many plotholes. Valerian probably though Raynor wouldnt do something stupid like going all-in attack facing a whole fleet of BCs. Thats why Raynor was able to board. Makes for some bad decisions, but humans wont always do rational things. Remember Raynor was convinced Acturus was on that ship and went berserk.

2-And landing on char isnt that far-fetched. They had a really big fleet to cover them and Kerrigan didnt saw something like that coming. If you look at the timeprints the terran forces managed to land on char holding position for some mere hours, before the artifact did the rest of the work. Obviously you can only gather a small amount of chars zerg in that few hours, that planet is rather big. Quite a long run for that poor zerglings. And remember zerg have to eat and stuff, they'd be stupid increasing their numbers on that planet by too much. So all the terrans did was a suprise attack, barely holding a very very small territory on char withgreat casualities.

3-There are some plotholes that exists due to limits of blizzards story telling. Like some mere audio-file (ofc you can fake that stuff easily) putting pressure on Acturus, but I guess the adjutant actually had a lot of data to be spread, its just that blizzard used the audios as looking at datatables isnt all that exiting to most people. So its more about simplification and more exiting storytelling.

4-Then again while not being plotholes prophecies and deus ex machina dont make for great stories. I hope we'll at least learn more about those two in the sequels, but I'm rather sceptical as they never really cared to explain the xel'naga temple explosion either.


1- I dont think any reasonable crew member would let him do that. If valerian wanted him to board the BC, then why they were being engaged by hostile marines? I dont think such a great mind like valerian would risk it like that, what if tychus/raynor got shot?
2- Actually i agree with you there, i dont see the char invasion as a huge plothole.
3- The thing there was actually mengsk reaction, on how would he allow that broadcast to happen if tychus was working for him, that was a huge blow to his reputation
4- WORD
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 11 2010 08:33 GMT
#131
Bothers me how in some version of campaign people live, some versions people die. Makes me wonder how they will wrap up loose ends.

also last toss mission everyone is forced to die, how did they live after that wtf?
Hwaseung Oz fan for life. Swing out, always swing out.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 11 2010 08:38 GMT
#132
Also at the op your #2 comment.

Kerrigan's swarm had nothing to do with defending the platform it was all you her cerebrate.
Also they didn't plan on defeating the zerg, it was a carefully planned assault on char, with forces focus on a single location, not to mention they had a magical stick they could wave around to fry zergs. (this actually bothers me that it has to "charge" and it also has an ability to fry zergs which is exactly like its final form, only its final form can turn kerrigan back to human. This really bothers me that its just a "wave" that goes out and bam she is human again. I think it woulda been better if you had to capture her, and contain her for a the time and then the artifact could be used on her. )
Hwaseung Oz fan for life. Swing out, always swing out.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
August 11 2010 08:42 GMT
#133
On August 11 2010 17:33 StorrZerg wrote:
Bothers me how in some version of campaign people live, some versions people die. Makes me wonder how they will wrap up loose ends.

also last toss mission everyone is forced to die, how did they live after that wtf?


The last Protoss mission was just a glimpse of the future if Kerrigan is killed, which is why all the big name Protoss heroes died.
alsowikk
Profile Joined July 2010
109 Posts
August 11 2010 13:54 GMT
#134


1- I dont think any reasonable crew member would let him do that. If valerian wanted him to board the BC, then why they were being engaged by hostile marines? I dont think such a great mind like valerian would risk it like that, what if tychus/raynor got shot?
2- Actually i agree with you there, i dont see the char invasion as a huge plothole.
3- The thing there was actually mengsk reaction, on how would he allow that broadcast to happen if tychus was working for him, that was a huge blow to his reputation
4- WORD[/QUOTE]


Since I guess everyone thinks I have limitless faith in Blizzard I'll put in some of my thoughts on this stuff

1 I kind of intepretted it as an act of desperation. Even with the biggest bc their is they were far to outnumberred and if they reached Mengsk(who they thought was there) they could get revenge on him before they were killed.

2. Wait?! We agree on somethings?

3. I assume it was somewhat sudden or that it was nessecary to keep Tychus close to Raynor. It's a bit wierd but he hadn't gotten what he wanted out of Tychus so he told him to go ahead(or Tychus went ahead without being orderred knwoing Mengsk wouldn't kill him).

4. *see 2*
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2010-08-11 14:01:02
August 11 2010 14:00 GMT
#135
mutas flapping their wings in space to move around and attack a battle cruiser. that was pretty funny..and bad.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 11 2010 15:05 GMT
#136
On August 11 2010 23:00 chrisSquire wrote:
mutas flapping their wings in space to move around and attack a battle cruiser. that was pretty funny..and bad.


hell yes, thing that made me sigh the most out of anything I've ever seen.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 11 2010 15:42 GMT
#137
On August 04 2010 00:09 ArghUScaredMe wrote:
I've always wondered this in SC1:

1. Terrans are social misfits, dissents, and criminals sent in 3 gigantic ships to far away planets from Earth. When they crash landed, they had to restart their technological advancement and civilization from scratch. It took them about 2-3 generations until space travel was possible again. It took them another 4-5 generations of killing each other. All in the meanwhile, humans on EARTH must've been advancing exponentially. In BW, when UED shows up, their technology is comparable to Terrans. Same Battlecruiser and all they have to show are Valkyries.

Wouldn't UED be far more advanced? They should be somewhere between Terrans and Protoss. I thought this was always ridiculous.

2. Kerrigan was powerful enough to steamroll Artanis' faction, Mengsk's Dominion, and UED all at once at the end of BW. Her power was unchallenged and spent 4 years bolstering forces even more. In SC2, she is defeated by half of Dominion forces and Raynor's ragtag group?

Ouch so wrong.

1. Why should UED continue to progress that much? Progress always happens for a reason, most technology in our time progressed around the time of wars. Maybe there is a cap that once you reach you cannot go much further?
UED arrived in Korpulu and kicked Dominion ass. They were so powerful that they managed to control the new Overmind as well as Kerrigan, Rayor and Protoss all ganged up to defeat them.

Don't look at their progress only through 2 units in multiplayer.

2. She didn't spend 4 years making more and more troops, she spent it making new kinds of zergs as well as looking into these prophesies and artifacts business (same as Zeratul).
In Sc2 she is defeated by a Xel'Naga technology which is beyond anything Terrans, Protoss or Zergs possess. Also you need to understand the difference between they defeated the Zerg and only Kerrigan. She did not have the full Zerg force behind her in the last mission as well as you still get overrun if you do not have the artifact to save you in the end. Something similar to Toss mission in SC1 where you activate the xel naga temple to whipe out Zerg as they cannot defeat them by force.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 11 2010 22:08 GMT
#138
On August 11 2010 17:42 zoLo wrote:
Show nested quote +
On August 11 2010 17:33 StorrZerg wrote:
Bothers me how in some version of campaign people live, some versions people die. Makes me wonder how they will wrap up loose ends.

also last toss mission everyone is forced to die, how did they live after that wtf?


The last Protoss mission was just a glimpse of the future if Kerrigan is killed, which is why all the big name Protoss heroes died.



oooo guess that is better, i still hated playing the mission knowing everyone was going to die :S
Hwaseung Oz fan for life. Swing out, always swing out.
Ownos
Profile Joined July 2010
United States2147 Posts
August 11 2010 22:43 GMT
#139
On August 11 2010 16:21 Yeran wrote:
Actually I dont see many plotholes. Valerian probably though Raynor wouldnt do something stupid like going all-in attack facing a whole fleet of BCs. Thats why Raynor was able to board. Makes for some bad decisions, but humans wont always do rational things. Remember Raynor was convinced Acturus was on that ship and went berserk.

And landing on char isnt that far-fetched. They had a really big fleet to cover them and Kerrigan didnt saw something like that coming. If you look at the timeprints the terran forces managed to land on char holding position for some mere hours, before the artifact did the rest of the work. Obviously you can only gather a small amount of chars zerg in that few hours, that planet is rather big. Quite a long run for that poor zerglings. And remember zerg have to eat and stuff, they'd be stupid increasing their numbers on that planet by too much. So all the terrans did was a suprise attack, barely holding a very very small territory on char withgreat casualities.

There are some plotholes that exists due to limits of blizzards story telling. Like some mere audio-file (ofc you can fake that stuff easily) putting pressure on Acturus, but I guess the adjutant actually had a lot of data to be spread, its just that blizzard used the audios as looking at datatables isnt all that exiting to most people. So its more about simplification and more exiting storytelling.

Then again while not being plotholes prophecies and deus ex machina dont make for great stories. I hope we'll at least learn more about those two in the sequels, but I'm rather sceptical as they never really cared to explain the xel'naga temple explosion either.


Great points! The attack on char had only one purpose, a surgical strike against kerrigan to use the deus ex machina hoping to be in and out before things got too hot.

About the xel'naga temple. It was the same thing as the artifact. Seems xel'naga have a habit of making convenient artifacts.
...deeper and deeper into the bowels of El Diablo
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
August 11 2010 22:43 GMT
#140
at the begining of that mission, i killed every hero just to see the dialogues lol, and when they keep appearing i just shot them down, mind you when artanis arrived i was lost already.....
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
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