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Wings of Liberty Story: How I would tell it better - Page 3

Forum Index > StarCraft 2 HotS
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DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2010-08-03 21:27:29
August 03 2010 21:13 GMT
#41
On August 04 2010 05:44 Unentschieden wrote:
Show nested quote +
On August 04 2010 02:09 DocSnyder wrote:
Honestly,if people are going to trash this game story at least give good reasons,i cant help it if you dont understand and havent reflected the frigging plot ........


Well I´d say YOU are the one that didn´t get it.
As the review quite clearly explained the cheesy and cliche plot is regrettable but not the real issue - SC itself was just as bad but it worked.
The real core issue is that the modular Mission structure breaks vital elements of storytelling above all Tension and a consistent Narrative.

Show nested quote +
On August 04 2010 05:26 DocSnyder wrote:
On August 04 2010 04:50 Logo wrote:
The missions are definitely too non-linear. While a choice is nice it also meant that each hand didn't know what the other hand was doing. The prophecy didn't factor into the story because those missions are optional (unless I'm mistaken). Saving the colonists and Tosh's side quests were just that, side quests. The 'main story' of collecting the artifacts was also one that felt very much like side quests. The story line you expect to be important, the actual revolution, turns out to be a side quest. It was just a little all over the place.

I'd be fine with Tosh/Colonist being side quests, but Rebellion and Collecting the artifacts should have been rolled together into one overarching narrative. Even better if you incorporate the Colonists arch into it.


You really think those were side missions,that they wont carry weight in the expansions and Blizzard wont put them as causes for the public unrest....all the colonist on the fringe worlds will be the first to join Raynor when he need an army,whereas Toshs actions ended up releasing every political,philosophical and military group,that Mengst came into Conflit with > all of a sudden he has so many allies he can draw upon,where he was alone in the beginning....,not to mention the revel that he used the zerg as bioweapon,stands a a contradiction to his whole regime,that united the humans in a time of great crisis....hes just a terrorist now himself..>imagine all the volunteers that will be flooding groups like Raynors Raider....he might just build an army for himself,like Matt said "One broadcast won them a bigger victory,than i hundred battles"

Blizz themselfs said they wanted to enlarge the story,but when they did it became to big,so they made 3 games instead.......so when Mengst falls next game,youll know how and why he fell....


It´s nice IF Blizzard would use the results of the "sidemissions" in the addon (they said they wouldn´t though) but they really SHOULD have used them in THIS game. But they weren´t even able to use the sidemissions with a single ending. The Prophecy is NEVER mentioned outside of itself - would have been strange if Raynor rambled about saving Kerrigan to save the universe to a player that skipped the Zeratul Missions.


Look above all,and i repeat myself,IT IS A GAME,and Blizz wanted Player to have freedom to approach each mission the way they wanted,and in a game like starcraft,the available units and tech u have,make for a immensely different experience...........thats the only reason the story was approached at a none linear angle for the majority of the game...

what i believe is brilliance,that all these plotlines,can be taken at any order an yet they still somehow influence the ending,NOT DIRECTLY SPELLING IT OUT FOR U......because then blizz would have to say this happened first and this second............and that mean no gameplay choice,each mission is stuck at the same order always....no diff tech,no diff units> no REPLAYABILITY...




Yeah my point about them being side missions has more to do with them being optional and not really building on the single beginning (Mar Sara) or the single end (Char). They have some impact on the universe if you do them, but it's not the core story being told as the actions are never referenced on Char or in collecting the artifacts.


Same thing,this mission you call "side" couldnt not have happened otside of the plotline "ZERG INVASION" ---none of them,they are a result(or should i say are made possible) of Kerrigan invading terran space to look for the artifacts.....thy lead to Char all of them,WHY because is Jim Raynors decision to go to Char.....and he does that for several reasons....all stemming from the transpired events....

The thing is,he told his crew an Tychas a reason they would get....he gave diff people that he was risking a reason theyd understand....

"Listen up crew....were going to Char....because so many colonist have died or infested at the hands of the zerg,because if we dont stop the zerg they be no freedom to fight for,oh and zeratul said if we dont save Kerrigan,the universe is going to be conquered by hybrids controlling the zerg,but if Kerrigan is saved than the Overminds plans,who by the way was good,just had no free will...............................................blalalalalalalaalala,oh and we have an artifact from the Xelnaga that can kill zerg,but undo infestetion,but i have no idea where its form,or does it even do what its suppose to.........or and KERRIAGANS is my girlfrind and i want her back,,,,,,,NOW WHOSE WITH ME!!!!!

??????????????

Damn i cant max this game:(
Keren
Profile Joined June 2010
United States67 Posts
Last Edited: 2010-08-03 21:25:01
August 03 2010 21:23 GMT
#42
Eh, this whole discussion really boils down the Blizzard's choice to have the modular mission structure and really, they can't win -- Had they not done it the single player would've been a lot more underwhelming gameplay wise and have a whole lot less replay value while doing it does cost you some narrative experience I guess.

As for most of the other complaints, I find it really cute how every single poster who complains honestly thinks they know so much better. "Kerrigan's dialog was terrible, obviously!" "The Dark Voice is a stupid bad guy!" "Everyone's gonna ally together and it'll be boring!" Seriously guys, have some faith, don't you think Blizzard has thought of it already? Maybe its not an accident, maybe there's a purpose and you just don't get it. I've defended Kerrigan in this game before and I'll say it again, 4 years alone with a bunch of Hydralisks as conversation buddies listening to voices in your head is gonna make you a little crazy and aloof - comes with the territory and I freaking love her dialog.

The Dark Voice is a one dimensional bad guy - yes. And as the OP himself said so was Sauron. Did that make it a bad narrative? You can criticize Lord of the Rings for a lot of things, but it is a critically acclaimed piece of literature -- sometimes the point is exactly that the bad guy is just bad. I mean honestly, this game, and in all honesty, most all narratives told nowadays, are too heavy handed on the moral gray area. Sometimes the bad guy is just fuckin evil. We already have Raynor torn between doing the right thing and the vengeful thing, Kerrigan, who is literally schizophrenically evil/good, the protoss who are fractured into fanatics and loyalists among whom, if you know much about the connecting plot between BW and now, are themselves not getting along very well (The templar castes are still not playing well with each other), I really don't need the bad guy to be some tormented soul who you kind of pity but have to kill anyway. Sometimes I just wanna save the universe -- And in the shadow of that a great story can be told, where we get to see everyone's true colors.

And as for everyone banding together, honestly, do you really think it's gonna be that simple? Yeah there will be motivation to do so but you do expect Mengsk and the survivors of Aiur to pick up arms alongside Kerrigan and Raynor? I'd wager a whole lot of money that it is in the shadow of doom, on the eve of oblivion, that we will see the true hearts of the characters involved. The Dark Voice isn't unequivocally evil because Blizzard didn't have anything else in mind (they coulda just used Kerrigan again!), but its instead because they have a story to tell -- one in which the Dark Voice is integral.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
August 03 2010 21:33 GMT
#43
I bet this DocSnyder guy works for blizzard or some hardcore blizzard fan boy or something.





Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-03 21:42:20
August 03 2010 21:33 GMT
#44

Look above all,and i repeat myself,IT IS A GAME,and Blizz wanted Player to have freedom to approach each mission the way they wanted,and in a game like starcraft,the available units and tech u have,make for a immensely different experience...........thats the only reason the story was approached at a none linear angle for the majority of the game...

what i believe is brilliance,that all these plotlines,can be taken at any order an yet they still somehow influence the ending,NOT DIRECTLY SPELLING IT OUT FOR U......because then blizz would have to say this happened first and this second............and that mean no gameplay choice,each mission is stuck at the same order always....no diff tech,no diff units> no replayabily...


First of all, calm the hell down. You know what they say right? Its usually those who shout the loudest who know the least. Step back away from the computer, do a little stretch, and sit down. You'll feel much better.

Usually bad writing in can't be objectively judged too well. In Starcraft 2, the entire design behind the writing was so gawdaweful it actually can.

Eh, this whole discussion really boils down the Blizzard's choice to have the modular mission structure and really, they can't win -- Had they not done it the single player would've been a lot more underwhelming gameplay wise and have a whole lot less replay value while doing it does cost you some narrative experience I guess.


nope.

Let me illustrate. Throughout the entire game, you fight the Tal'Darim on Five Separate occasions. In the first game, you fight the Confederacy on five separate occasions.

On a narrative level, the Tal'Darim should be at least close to the level of development given to the Confederacy. We should know their motives (remember, Ulrejaz is dead, so its unknown), we should have a reason to fight them beyond stealing their stuff. We should feel like they are an interesting and developed faction we wish to know more about.

Was this accomplished? You literally cannot argue yes, because the only dialogue ever present for five missions that developed this plotline were threads uttered by an anonymous purplish looking. This would be the equivalent of playing half of a campaign in Starcraft 1 and not having a single interesting antagonist.

The vast majority of missions are fillers. The narrative pacing was awful. The writing, which shouldn't have been awful, becomes awful because it is allowed to stand in a vacuum. Blizzard writing can't stand in a vacuum. This has absolutely nothing to do with the non-linear structure, just poor narratives.

OP, I can empathize with your frustration and what you're trying to do. I feel like its a bit misguided though. I'd recommend summarizing your points into bulletins and posting on the blizzforums. In addition, you should change your tone. Not that I had a problem with it, but generally developers hate being lectured on how to do their jobs by fans. It should be worded as criticism or suggestion, not "here is my dissertation on how to construct a proper video game narrative".

You have a lot of good ideas there. But theirs also too much "mental masturbation" for it to be taken seriously by anyone who gathers feedback. Just be concise and levies criticism with the campaign.
Too Busy to Troll!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-08-03 21:39:33
August 03 2010 21:34 GMT
#45
Even if the dark voice causes something other than a, "band together and kill the evil" type scenario he's still lame.

Any bad guy that wants to destroy everything just to destroy it is lame as hell*. Kerrigan was awesome as a bad guy precisely because she had motivation to do what she did. The zerg wasn't evil, they just wanted to expand, adapt, and survive.

*exception is Kefka because he was legitly insane and totally awesome.

If the Xel'Naga came back to create a 3rd race (hybrids) to try and be the ultimate race the story would probably flow a lot better. There'd be no 'end of the universe', but there would be a case of the Hybrids expanding and consuming everything much like the Zerg acted at the start. It'd still be kinda lame, but at least it'd have an actual motivation to it.
Logo
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 21:41 GMT
#46
On August 04 2010 06:23 Keren wrote:
Eh, this whole discussion really boils down the Blizzard's choice to have the modular mission structure and really, they can't win -- Had they not done it the single player would've been a lot more underwhelming gameplay wise and have a whole lot less replay value while doing it does cost you some narrative experience I guess.

As for most of the other complaints, I find it really cute how every single poster who complains honestly thinks they know so much better. "Kerrigan's dialog was terrible, obviously!" "The Dark Voice is a stupid bad guy!" "Everyone's gonna ally together and it'll be boring!" Seriously guys, have some faith, don't you think Blizzard has thought of it already? Maybe its not an accident, maybe there's a purpose and you just don't get it. I've defended Kerrigan in this game before and I'll say it again, 4 years alone with a bunch of Hydralisks as conversation buddies listening to voices in your head is gonna make you a little crazy and aloof - comes with the territory and I freaking love her dialog.

The Dark Voice is a one dimensional bad guy - yes. And as the OP himself said so was Sauron. Did that make it a bad narrative? You can criticize Lord of the Rings for a lot of things, but it is a critically acclaimed piece of literature -- sometimes the point is exactly that the bad guy is just bad. I mean honestly, this game, and in all honesty, most all narratives told nowadays, are too heavy handed on the moral gray area. Sometimes the bad guy is just fuckin evil. We already have Raynor torn between doing the right thing and the vengeful thing, Kerrigan, who is literally schizophrenically evil/good, the protoss who are fractured into fanatics and loyalists among whom, if you know much about the connecting plot between BW and now, are themselves not getting along very well (The templar castes are still not playing well with each other), I really don't need the bad guy to be some tormented soul who you kind of pity but have to kill anyway. Sometimes I just wanna save the universe -- And in the shadow of that a great story can be told, where we get to see everyone's true colors.

And as for everyone banding together, honestly, do you really think it's gonna be that simple? Yeah there will be motivation to do so but you do expect Mengsk and the survivors of Aiur to pick up arms alongside Kerrigan and Raynor? I'd wager a whole lot of money that it is in the shadow of doom, on the eve of oblivion, that we will see the true hearts of the characters involved. The Dark Voice isn't unequivocally evil because Blizzard didn't have anything else in mind (they coulda just used Kerrigan again!), but its instead because they have a story to tell -- one in which the Dark Voice is integral.


True,in a sence blizzard wanted to give fans both freedom and a good story,even if it isnt cohesive....

In the end i think they a good job of marrying those two together well.....
The story is not oscor worthy,but its certainly worthy.....losts of people have enjoyed it ,me included......for a free-flow game..everything meshes together pretty well......so unless you can imagine and tell a better story better,which i cant then drop it.....

Oh and i dont think anybodys band together....the whole point is stoping the zerg from being used,doesnt mean theyre actually gonna fight hybrids at all let along along side the other races,for one terrans dot even give a shit...
Damn i cant max this game:(
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 21:44 GMT
#47
On August 04 2010 06:33 mkfk1 wrote:
I bet this DocSnyder guy works for blizzard or some hardcore blizzard fan boy or something.



Thats not true,im actually on a salary,oh and Blizzards is trying to assume control of the world and make people like sc2s plot,so we can band and fight the hybrids together.....
Damn i cant max this game:(
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-08-03 21:46:57
August 03 2010 21:45 GMT
#48
On August 04 2010 06:23 Keren wrote:
The Dark Voice is a one dimensional bad guy - yes. And as the OP himself said so was Sauron. Did that make it a bad narrative? You can criticize Lord of the Rings for a lot of things, but it is a critically acclaimed piece of literature -- sometimes the point is exactly that the bad guy is just bad. I mean honestly, this game, and in all honesty, most all narratives told nowadays, are too heavy handed on the moral gray area. Sometimes the bad guy is just fuckin evil. We already have Raynor torn between doing the right thing and the vengeful thing, Kerrigan, who is literally schizophrenically evil/good, the protoss who are fractured into fanatics and loyalists among whom, if you know much about the connecting plot between BW and now, are themselves not getting along very well (The templar castes are still not playing well with each other), I really don't need the bad guy to be some tormented soul who you kind of pity but have to kill anyway. Sometimes I just wanna save the universe -- And in the shadow of that a great story can be told, where we get to see everyone's true colors.


Terrible comparison. LotR is a fantastic piece of literature with so much more to it than a one dimensional villain. Just because WoL and LotR share one thing in common (a fairly one-dimensional bad guy) doesn't mean you can compare them. It's not just that WoL had a one-dimensional Dark Voice - it's that every single facet of the story was absolutely pathetic and the writers of this shit should've been fired. There wasn't one even remotely deep character throughout the entire thing and the story reeks of cliches and rip-offs from their own games, not to mention basically throwing everything from BW straight out the window.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 21:47 GMT
#49
On August 04 2010 06:33 Half wrote:
Show nested quote +

Look above all,and i repeat myself,IT IS A GAME,and Blizz wanted Player to have freedom to approach each mission the way they wanted,and in a game like starcraft,the available units and tech u have,make for a immensely different experience...........thats the only reason the story was approached at a none linear angle for the majority of the game...

what i believe is brilliance,that all these plotlines,can be taken at any order an yet they still somehow influence the ending,NOT DIRECTLY SPELLING IT OUT FOR U......because then blizz would have to say this happened first and this second............and that mean no gameplay choice,each mission is stuck at the same order always....no diff tech,no diff units> no replayabily...


First of all, calm the hell down. You know what they say right? Its usually those who shout the loudest who know the least. Step back away from the computer, do a little stretch, and sit down. You'll feel much better.

Usually bad writing in can't be objectively judged too well. In Starcraft 2, the entire design behind the writing was so gawdaweful it actually can.

Show nested quote +
Eh, this whole discussion really boils down the Blizzard's choice to have the modular mission structure and really, they can't win -- Had they not done it the single player would've been a lot more underwhelming gameplay wise and have a whole lot less replay value while doing it does cost you some narrative experience I guess.


nope.

Let me illustrate. Throughout the entire game, you fight the Tal'Darim on Five Separate occasions. In the first game, you fight the Confederacy on five separate occasions.

On a narrative level, the Tal'Darim should be at least close to the level of development given to the Confederacy. We should know their motives (remember, Ulrejaz is dead, so its unknown), we should have a reason to fight them beyond stealing their stuff. We should feel like they are an interesting and developed faction we wish to know more about.

Was this accomplished? You literally cannot argue yes, because the only dialogue ever present for five missions that developed this plotline were threads uttered by an anonymous purplish looking. This would be the equivalent of playing half of a campaign in Starcraft 1 and not having a single interesting antagonist.

The vast majority of missions are fillers. The narrative pacing was awful. The writing, which shouldn't have been awful, becomes awful because it is allowed to stand in a vacuum. Blizzard writing can't stand in a vacuum. This has absolutely nothing to do with the non-linear structure, just poor narratives.

OP, I can empathize with your frustration and what you're trying to do. I feel like its a bit misguided though. I'd recommend summarizing your points into bulletins and posting on the blizzforums. In addition, you should change your tone. Not that I had a problem with it, but generally developers hate being lectured on how to do their jobs by fans. It should be worded as criticism or suggestion, not "here is my dissertation on how to construct a proper video game narrative".

You have a lot of good ideas there. But theirs also too much "mental masturbation" for it to be taken seriously by anyone who gathers feedback. Just be concise and levies criticism with the campaign.


What makes u think im shouting,the CAPS,its just to put the attention to those words,im actully lathing my ass off...,or do you actually think i care what other people think of this game......but this discussion is actually a lot fun..
Damn i cant max this game:(
dNo_O
Profile Joined November 2008
United States233 Posts
August 03 2010 21:49 GMT
#50
On August 04 2010 06:45 Stratos_speAr wrote:
Show nested quote +
On August 04 2010 06:23 Keren wrote:
The Dark Voice is a one dimensional bad guy - yes. And as the OP himself said so was Sauron. Did that make it a bad narrative? You can criticize Lord of the Rings for a lot of things, but it is a critically acclaimed piece of literature -- sometimes the point is exactly that the bad guy is just bad. I mean honestly, this game, and in all honesty, most all narratives told nowadays, are too heavy handed on the moral gray area. Sometimes the bad guy is just fuckin evil. We already have Raynor torn between doing the right thing and the vengeful thing, Kerrigan, who is literally schizophrenically evil/good, the protoss who are fractured into fanatics and loyalists among whom, if you know much about the connecting plot between BW and now, are themselves not getting along very well (The templar castes are still not playing well with each other), I really don't need the bad guy to be some tormented soul who you kind of pity but have to kill anyway. Sometimes I just wanna save the universe -- And in the shadow of that a great story can be told, where we get to see everyone's true colors.


Terrible comparison. LotR is a fantastic piece of literature with so much more to it than a one dimensional villain. Just because WoL and LotR share one thing in common (a fairly one-dimensional bad guy) doesn't mean you can compare them. It's not just that WoL had a one-dimensional Dark Voice - it's that every single facet of the story was absolutely pathetic and the writers of this shit should've been fired. There wasn't one even remotely deep character throughout the entire thing and the story reeks of cliches and rip-offs from their own games, not to mention basically throwing everything from BW straight out the window.



FTW

how the hell they keep their jobs right now... -_-
It is a profitable thing, if one is wise, to seem foolish.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-03 21:56:36
August 03 2010 21:52 GMT
#51
it's that every single facet of the story was absolutely pathetic and the writers of this shit should've been fired. There wasn't one even remotely deep character throughout the entire thing and the story reeks of cliches and rip-offs from their own games, not to mention basically throwing everything from BW straight out the window.


Really video game writers tend to work pretty differently then say, script writers for TV shows or Hollywood. Their going to be working heavily with the cinematic and level design teams, and chances are the story was constructed in a pretty incoherent and disjointed order to begin with. Saying "the writing sucks fire the writers" is not necessarily fair, generally the issues with WoL could have happened not just from the writing department. Generally from my (admittedly small) pool of knowledge and experience all kinds of dumb stuff can happen. Cinematics can be made before writers even know what they're for, etc.

Directors are going to have a solid script their going to follow 99.9% of the time. Video games have that maybe .1% of the time.

If a TVs shows writing is horrible, firing the writers may be appropriate. 90% of the time its their fault. With video games, its more like 40%.
Too Busy to Troll!
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
August 03 2010 21:58 GMT
#52
On August 04 2010 06:44 DocSnyder wrote:
Show nested quote +
On August 04 2010 06:33 mkfk1 wrote:
I bet this DocSnyder guy works for blizzard or some hardcore blizzard fan boy or something.



Thats not true,im actually on a salary,oh and Blizzards is trying to assume control of the world and make people like sc2s plot,so we can band and fight the hybrids together.....


Blizzard is indeed trying to exert control. Everything from e-sports, to b-net 2.0 regulation, to map publishing, to selling 3 games because "there are too much story to fit into one", and now we have WOL where more than half of the missions are fucking fillers.


And yes, we will all fight the hybrid on the 3rd or even 4th expansions to protect the world tree...I mean the K- sector. Who knows, maybe the UED will sent a 2nd fleet with fillers to collect minerals and artifacts for a 5th expansion.

Blizzard if you are reading this, I want half my money back, because you sold me half a game.
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 21:59 GMT
#53
On August 04 2010 06:33 Half wrote:
Show nested quote +

Look above all,and i repeat myself,IT IS A GAME,and Blizz wanted Player to have freedom to approach each mission the way they wanted,and in a game like starcraft,the available units and tech u have,make for a immensely different experience...........thats the only reason the story was approached at a none linear angle for the majority of the game...

what i believe is brilliance,that all these plotlines,can be taken at any order an yet they still somehow influence the ending,NOT DIRECTLY SPELLING IT OUT FOR U......because then blizz would have to say this happened first and this second............and that mean no gameplay choice,each mission is stuck at the same order always....no diff tech,no diff units> no replayabily...


First of all, calm the hell down. You know what they say right? Its usually those who shout the loudest who know the least. Step back away from the computer, do a little stretch, and sit down. You'll feel much better.

Usually bad writing in can't be objectively judged too well. In Starcraft 2, the entire design behind the writing was so gawdaweful it actually can.

Show nested quote +
Eh, this whole discussion really boils down the Blizzard's choice to have the modular mission structure and really, they can't win -- Had they not done it the single player would've been a lot more underwhelming gameplay wise and have a whole lot less replay value while doing it does cost you some narrative experience I guess.


nope.

Let me illustrate. Throughout the entire game, you fight the Tal'Darim on Five Separate occasions. In the first game, you fight the Confederacy on five separate occasions.

On a narrative level, the Tal'Darim should be at least close to the level of development given to the Confederacy. We should know their motives (remember, Ulrejaz is dead, so its unknown), we should have a reason to fight them beyond stealing their stuff. We should feel like they are an interesting and developed faction we wish to know more about.

Was this accomplished? You literally cannot argue yes, because the only dialogue ever present for five missions that developed this plotline were threads uttered by an anonymous purplish looking. This would be the equivalent of playing half of a campaign in Starcraft 1 and not having a single interesting antagonist.

The vast majority of missions are fillers. The narrative pacing was awful. The writing, which shouldn't have been awful, becomes awful because it is allowed to stand in a vacuum. Blizzard writing can't stand in a vacuum. This has absolutely nothing to do with the non-linear structure, just poor narratives.

OP, I can empathize with your frustration and what you're trying to do. I feel like its a bit misguided though. I'd recommend summarizing your points into bulletins and posting on the blizzforums. In addition, you should change your tone. Not that I had a problem with it, but generally developers hate being lectured on how to do their jobs by fans. It should be worded as criticism or suggestion, not "here is my dissertation on how to construct a proper video game narrative".

You have a lot of good ideas there. But theirs also too much "mental masturbation" for it to be taken seriously by anyone who gathers feedback. Just be concise and levies criticism with the campaign.


Again youre opinion,i can argue all of it,Like Raynor having no reason to steal theyre stuff......

Gee lets see on one side we have nonsensical fanatics,that believe the Artifacts belong to Gods,who were just a race themselves,not gods,the civilized protoss know this,so theyre not worshiping the artifact,instead just cherish them as a relic of the past(witch if they knew what it was capable of thyd also use it,hence the"If only we had known"),instead thise guys kill people on sight if they land on the planet,because the think theyre defilers.....

And on the other side we have Raynor fighting for a very real cause,freedom for the people from theyre oppressive regime,hes lacking badly in funds and is ready to give up.....

WHo has more right here?
Damn i cant max this game:(
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-03 22:04:10
August 03 2010 22:03 GMT
#54
On August 04 2010 06:59 DocSnyder wrote:
Show nested quote +
On August 04 2010 06:33 Half wrote:

Look above all,and i repeat myself,IT IS A GAME,and Blizz wanted Player to have freedom to approach each mission the way they wanted,and in a game like starcraft,the available units and tech u have,make for a immensely different experience...........thats the only reason the story was approached at a none linear angle for the majority of the game...

what i believe is brilliance,that all these plotlines,can be taken at any order an yet they still somehow influence the ending,NOT DIRECTLY SPELLING IT OUT FOR U......because then blizz would have to say this happened first and this second............and that mean no gameplay choice,each mission is stuck at the same order always....no diff tech,no diff units> no replayabily...


First of all, calm the hell down. You know what they say right? Its usually those who shout the loudest who know the least. Step back away from the computer, do a little stretch, and sit down. You'll feel much better.

Usually bad writing in can't be objectively judged too well. In Starcraft 2, the entire design behind the writing was so gawdaweful it actually can.

Eh, this whole discussion really boils down the Blizzard's choice to have the modular mission structure and really, they can't win -- Had they not done it the single player would've been a lot more underwhelming gameplay wise and have a whole lot less replay value while doing it does cost you some narrative experience I guess.


nope.

Let me illustrate. Throughout the entire game, you fight the Tal'Darim on Five Separate occasions. In the first game, you fight the Confederacy on five separate occasions.

On a narrative level, the Tal'Darim should be at least close to the level of development given to the Confederacy. We should know their motives (remember, Ulrejaz is dead, so its unknown), we should have a reason to fight them beyond stealing their stuff. We should feel like they are an interesting and developed faction we wish to know more about.

Was this accomplished? You literally cannot argue yes, because the only dialogue ever present for five missions that developed this plotline were threads uttered by an anonymous purplish looking. This would be the equivalent of playing half of a campaign in Starcraft 1 and not having a single interesting antagonist.

The vast majority of missions are fillers. The narrative pacing was awful. The writing, which shouldn't have been awful, becomes awful because it is allowed to stand in a vacuum. Blizzard writing can't stand in a vacuum. This has absolutely nothing to do with the non-linear structure, just poor narratives.

OP, I can empathize with your frustration and what you're trying to do. I feel like its a bit misguided though. I'd recommend summarizing your points into bulletins and posting on the blizzforums. In addition, you should change your tone. Not that I had a problem with it, but generally developers hate being lectured on how to do their jobs by fans. It should be worded as criticism or suggestion, not "here is my dissertation on how to construct a proper video game narrative".

You have a lot of good ideas there. But theirs also too much "mental masturbation" for it to be taken seriously by anyone who gathers feedback. Just be concise and levies criticism with the campaign.


Again youre opinion,i can argue all of it,Like Raynor having no reason to steal theyre stuff......

Gee lets see on one side we have nonsensical fanatics,that believe the Artifacts belong to Gods,who were just a race themselves,not gods,the civilized protoss know this,so theyre not worshiping the artifact,instead just cherish them as a relic of the past(witch if they knew what it was capable of thyd also use it,hence the"If only we had known"),instead thise guys kill people on sight if they land on the planet,because the think theyre defilers.....

And on the other side we have Raynor fighting for a very real cause,freedom for the people from theyre oppressive regime,hes lacking badly in funds and is ready to give up.....

WHo has more right here?


That isn't an opinion. Its an objective fact. I'm not kidding.

Saying "The Confederacy was more heavily explored and developed the the Tal'Darim", in this case, is a fact because the discrepancy is so severe.

Also your punctuation and grammer are so bad I gave up trying to read it half way through. Sorry.
Too Busy to Troll!
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 22:04 GMT
#55
On August 04 2010 06:58 mkfk1 wrote:
Show nested quote +
On August 04 2010 06:44 DocSnyder wrote:
On August 04 2010 06:33 mkfk1 wrote:
I bet this DocSnyder guy works for blizzard or some hardcore blizzard fan boy or something.



Thats not true,im actually on a salary,oh and Blizzards is trying to assume control of the world and make people like sc2s plot,so we can band and fight the hybrids together.....


Blizzard is indeed trying to exert control. Everything from e-sports, to b-net 2.0 regulation, to map publishing, to selling 3 games because "there are too much story to fit into one", and now we have WOL where more than half of the missions are fucking fillers.


And yes, we will all fight the hybrid on the 3rd or even 4th expansions to protect the world tree...I mean the K- sector. Who knows, maybe the UED will sent a 2nd fleet with fillers to collect minerals and artifacts for a 5th expansion.

Blizzard if you are reading this, I want half my money back, because you sold me half a game.


Yeah and i want my youth back,oh and cookies.....

U kidding me with this,now people are making demands and threats at Blizz,LOL

Jesus frigging christ,they didnt force you to buy the game...cant stop lathing................. . . . . .
Damn i cant max this game:(
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 03 2010 22:09 GMT
#56
On August 04 2010 06:52 Half wrote:
Show nested quote +
it's that every single facet of the story was absolutely pathetic and the writers of this shit should've been fired. There wasn't one even remotely deep character throughout the entire thing and the story reeks of cliches and rip-offs from their own games, not to mention basically throwing everything from BW straight out the window.


Really video game writers tend to work pretty differently then say, script writers for TV shows or Hollywood. Their going to be working heavily with the cinematic and level design teams, and chances are the story was constructed in a pretty incoherent and disjointed order to begin with. Saying "the writing sucks fire the writers" is not necessarily fair, generally the issues with WoL could have happened not just from the writing department. Generally from my (admittedly small) pool of knowledge and experience all kinds of dumb stuff can happen. Cinematics can be made before writers even know what they're for, etc.

Directors are going to have a solid script their going to follow 99.9% of the time. Video games have that maybe .1% of the time.

If a TVs shows writing is horrible, firing the writers may be appropriate. 90% of the time its their fault. With video games, its more like 40%.


Yes video games work differently but when the writing is this terrible, someone deserves to get smacked for it. I mean really. This has got to be one of the worst story lines to come out of a video game in the past decade.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 03 2010 22:11 GMT
#57
I actually liked the overarching plot. My really big gripe is about the optional missions. I hated them. That structure dragged down the story.

It would be one thing if the player was given a choice between which of two missions to complete first but the player had to complete both of them before advancing further in the story. It's another thing to have missions that are completely optional and have the game assume that the player never completed them.

I could understand if the Haven and Tosh arcs were left optional. But the game shouldn't have allowed the player to continue to Char without first completing the Zeratul and Horner arcs. The story assumed that only the Tychus arc was completed, which made the last arc have too many bad plot holes.

The ending was way too short, too. There were just way too much loose ends that they should've had a long cinematic and some more lines of text to explain things. We don't even have a good bridge to the next expansion.
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2010-08-03 22:21:10
August 03 2010 22:13 GMT
#58
On August 04 2010 07:03 Half wrote:
Show nested quote +
On August 04 2010 06:59 DocSnyder wrote:
On August 04 2010 06:33 Half wrote:

Look above all,and i repeat myself,IT IS A GAME,and Blizz wanted Player to have freedom to approach each mission the way they wanted,and in a game like starcraft,the available units and tech u have,make for a immensely different experience...........thats the only reason the story was approached at a none linear angle for the majority of the game...

what i believe is brilliance,that all these plotlines,can be taken at any order an yet they still somehow influence the ending,NOT DIRECTLY SPELLING IT OUT FOR U......because then blizz would have to say this happened first and this second............and that mean no gameplay choice,each mission is stuck at the same order always....no diff tech,no diff units> no replayabily...


First of all, calm the hell down. You know what they say right? Its usually those who shout the loudest who know the least. Step back away from the computer, do a little stretch, and sit down. You'll feel much better.

Usually bad writing in can't be objectively judged too well. In Starcraft 2, the entire design behind the writing was so gawdaweful it actually can.

Eh, this whole discussion really boils down the Blizzard's choice to have the modular mission structure and really, they can't win -- Had they not done it the single player would've been a lot more underwhelming gameplay wise and have a whole lot less replay value while doing it does cost you some narrative experience I guess.


nope.

Let me illustrate. Throughout the entire game, you fight the Tal'Darim on Five Separate occasions. In the first game, you fight the Confederacy on five separate occasions.

On a narrative level, the Tal'Darim should be at least close to the level of development given to the Confederacy. We should know their motives (remember, Ulrejaz is dead, so its unknown), we should have a reason to fight them beyond stealing their stuff. We should feel like they are an interesting and developed faction we wish to know more about.

Was this accomplished? You literally cannot argue yes, because the only dialogue ever present for five missions that developed this plotline were threads uttered by an anonymous purplish looking. This would be the equivalent of playing half of a campaign in Starcraft 1 and not having a single interesting antagonist.

The vast majority of missions are fillers. The narrative pacing was awful. The writing, which shouldn't have been awful, becomes awful because it is allowed to stand in a vacuum. Blizzard writing can't stand in a vacuum. This has absolutely nothing to do with the non-linear structure, just poor narratives.

OP, I can empathize with your frustration and what you're trying to do. I feel like its a bit misguided though. I'd recommend summarizing your points into bulletins and posting on the blizzforums. In addition, you should change your tone. Not that I had a problem with it, but generally developers hate being lectured on how to do their jobs by fans. It should be worded as criticism or suggestion, not "here is my dissertation on how to construct a proper video game narrative".

You have a lot of good ideas there. But theirs also too much "mental masturbation" for it to be taken seriously by anyone who gathers feedback. Just be concise and levies criticism with the campaign.


Again youre opinion,i can argue all of it,Like Raynor having no reason to steal theyre stuff......

Gee lets see on one side we have nonsensical fanatics,that believe the Artifacts belong to Gods,who were just a race themselves,not gods,the civilized protoss know this,so theyre not worshiping the artifact,instead just cherish them as a relic of the past(witch if they knew what it was capable of thyd also use it,hence the"If only we had known"),instead thise guys kill people on sight if they land on the planet,because the think theyre defilers.....

And on the other side we have Raynor fighting for a very real cause,freedom for the people from theyre oppressive regime,hes lacking badly in funds and is ready to give up.....

WHo has more right here?


That isn't an opinion. Its an objective fact. I'm not kidding.

Saying "The Confederacy was more heavily explored and developed the the Tal'Darim", in this case, is a fact because the discrepancy is so severe.

Also your punctuation and grammer are so bad I gave up trying to read it half way through. Sorry.


Sorry about that,its not my native language,and you do have a point,the Confederacy was explored at grater detail,still the fact is there but youre point is still false.....

Just because the Confederacy was more interesting,as an obstacle,the reason for the conflict are there in both cases.....Its your own preference,not fact and no need to get personal......childish forums...

The fact is nothing i say will ever convince you the story was good,aswell as you convincing me it god awful .....


I actually liked the overarching plot. My really big gripe is about the optional missions. I hated them. That structure dragged down the story.

It would be one thing if the player was given a choice between which of two missions to complete first but the player had to complete both of them before advancing further in the story. It's another thing to have missions that are completely optional and have the game assume that the player never completed them.

I could understand if the Haven and Tosh arcs were left optional. But the game shouldn't have allowed the player to continue to Char without first completing the Zeratul and Horner arcs. The story assumed that only the Tychus arc was completed, which made the last arc have too many bad plot holes.

The ending was way too short, too. There were just way too much loose ends that they should've had a long cinematic and some more lines of text to explain things. We don't even have a good bridge to the next expansion.


Have to agree there at least partially,the ending could have been abit longer to tie everything up.....still the more question we have the more well want to have the next installment..marketing ploy....Its comes from taking the story and splitting it up a 2 years before release as to amount to 3 separate products.......There were overall a lot less CGI than,i would have expected....they covered alot with the Ingame cinemas.....

At least,now that they know what they are after,the plot of the other 2 will be better fleshed out to avoid confusion..
Damn i cant max this game:(
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
August 03 2010 22:13 GMT
#59
On August 04 2010 07:04 DocSnyder wrote:
Show nested quote +
On August 04 2010 06:58 mkfk1 wrote:
On August 04 2010 06:44 DocSnyder wrote:
On August 04 2010 06:33 mkfk1 wrote:
I bet this DocSnyder guy works for blizzard or some hardcore blizzard fan boy or something.



Thats not true,im actually on a salary,oh and Blizzards is trying to assume control of the world and make people like sc2s plot,so we can band and fight the hybrids together.....


Blizzard is indeed trying to exert control. Everything from e-sports, to b-net 2.0 regulation, to map publishing, to selling 3 games because "there are too much story to fit into one", and now we have WOL where more than half of the missions are fucking fillers.


And yes, we will all fight the hybrid on the 3rd or even 4th expansions to protect the world tree...I mean the K- sector. Who knows, maybe the UED will sent a 2nd fleet with fillers to collect minerals and artifacts for a 5th expansion.

Blizzard if you are reading this, I want half my money back, because you sold me half a game.


Yeah and i want my youth back,oh and cookies.....

U kidding me with this,now people are making demands and threats at Blizz,LOL

Jesus frigging christ,they didnt force you to buy the game...cant stop lathing................. . . . . .


No, but they make a bad single player, and over hyped it with false advertisement such as their panel at blizzcon about "so much story that it cant fit into one game". What a load of bull crap.

I will definitely pirate their expansion next time before making a decision buying. At least I am a smart consumer, unlike you who happen to be a brainless blizzard fan boy.


DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 22:25 GMT
#60
On August 04 2010 07:13 mkfk1 wrote:
Show nested quote +
On August 04 2010 07:04 DocSnyder wrote:
On August 04 2010 06:58 mkfk1 wrote:
On August 04 2010 06:44 DocSnyder wrote:
On August 04 2010 06:33 mkfk1 wrote:
I bet this DocSnyder guy works for blizzard or some hardcore blizzard fan boy or something.



Thats not true,im actually on a salary,oh and Blizzards is trying to assume control of the world and make people like sc2s plot,so we can band and fight the hybrids together.....


Blizzard is indeed trying to exert control. Everything from e-sports, to b-net 2.0 regulation, to map publishing, to selling 3 games because "there are too much story to fit into one", and now we have WOL where more than half of the missions are fucking fillers.


And yes, we will all fight the hybrid on the 3rd or even 4th expansions to protect the world tree...I mean the K- sector. Who knows, maybe the UED will sent a 2nd fleet with fillers to collect minerals and artifacts for a 5th expansion.

Blizzard if you are reading this, I want half my money back, because you sold me half a game.


Yeah and i want my youth back,oh and cookies.....

U kidding me with this,now people are making demands and threats at Blizz,LOL

Jesus frigging christ,they didnt force you to buy the game...cant stop lathing................. . . . . .


No, but they make a bad single player, and over hyped it with false advertisement such as their panel at blizzcon about "so much story that it cant fit into one game". What a load of bull crap.

I will definitely pirate their expansion next time before making a decision buying. At least I am a smart consumer, unlike you who happen to be a brainless blizzard fan boy.




Again getting personal,how old are you people 12.......,,,damn its my way or the high way,,,oh and pirating makes you a smart consumer.

Damn ive pirated plenty of things in my day,but ive never thought i was a smart consumer.Tisk,tisk,tisk kids these days have no manners
Damn i cant max this game:(
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