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Wings of Liberty Story: How I would tell it better

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Poobah
Profile Joined February 2010
England91 Posts
August 02 2010 21:49 GMT
#1
This started out as a post in the " Beef with Storyline-The Blizzard Writing Formula" thread, but kinda grew until it had a life of its own as I wrote it. Because of the thread for which it was originally written I begin by outlining the problems I have with it and my complaints.

The Trident of Doom, three spiky problems:

Plot, Storytelling, Writing


Allow me to begin by stating simply what I mean by these three terms. The plot is what happens, if asked to tell someone what happens in the Starcraft: Wings of Liberty then you'd sum up the major plot points for them. The storytelling is the way in which these major plot points are used and structured; it's all about pace and tension. Good storytelling can certainly make a standard 'cliché' plot good. The writing I'm talking about here are the actual lines which are spoken by the characters the writing has an affect on both the plot and the storytelling and the three tend to work in synergy with one another. That is to say you can start off with a fairly typical basic plot but with good writing and good storytelling elevate that into something far beyond the basic archetype from which it originated. Unfortunately likewise they can bring one another down too.

I definitely agree with the general sentiment that I've read in this forum. The plot, the storytelling and the writing were all horrible. Which is really terrible because the actual levels were really good (compared with the original SC and BW where the levels were mostly really generic but the writing and storytelling were both top notch). It's really sad that in terms of gameplay Blizzard have produced a really top notch entertaining game with loads of really fun levels and such and then given it this script, this plot and told it in this way.

It's the same old tired story that Blizzard's been rolling out for years. I don't mind an unoriginal plot. Loads of great movies, books and indeed games too have started out with some really unoriginal plot, unfortunately what mate them great was their storytelling and writing. Unfortunately problem one for Blizzard really starts here, the writing here inflicts terrible, terrible damage! on to my psyche. It's really just horribly cringe-worthy most of the time. On occasion it does stray into the "so bad it's good" zone but I doubt that's intentional. Almost every single line sounds like it's from some horrible made-for-tv movie. There are signs that Blizzard do employ one or two decent writers who were actually trying and a few scenes did engage me and really shine out amidst the cringeyness, but mostly I was either laughing or wincing at the absurdity of it. I'm pretty sure that when they have Jimmy saying these supposed-to-be-stirring lines they want people to be moved and going "Oh hell yeah!" not giggling because ohmygod that was so awful.

Spoiler warning ahead if you didn't realise there would be spoilers then here's the warning, turn back now or face spoilers:

In Utter Darkness for me was the really only major thing that really engaged me in any real way, which is kind sad because it was also the mission that annoyed me the most in terms of writing. I'm a real sucker for last desperate stands. The bad guy there is just awful on levels that transcend the 10 and even 11 point scales, I mean incredibly terrible, un-original, garbage and I will get to him later, but all the protoss heroes getting ready for a last stand, ready to go down screaming defiance to the last and all that stuff really does it for me. The storytelling her at the start is good, we get the camera panning accross as Zeratul gives his "we're all going to die, but lets give them a fight" speech, and you get to see all the Zealots waving their hands in the air. You can practically hear them screaming "Entaro Tassadar" along with him - that's what I'm talking about! No need for any cheesy inspirational bullshit there, oh hell no. Here someone realised that you don't need any of that. that you can show instead of tell, we get to be there in the battle with the protoss fighting to the last man and ultimately losing. We actually get to be there, commanding the troops, trying not to die, trying to kill as many enemies as possible but finally falling as each of our heroes die. This is good, this is engaging, this puts you right there in the action, in the moment. But then the horrible writers show up again, launch into masses of pointless exposition as we have the bad guy spending the whole time going "muhahaha if only you could look into the future and see me telling you that you shouldn't kill Kerrigan, then I'd be really screwed, but it's lucky you can't so let me taunt you by telling you all this" along with several of the Protoss heroes death speeches being "Oh if only we knew" which gets kinda tired after the first one, this especially all the evil speeches increased the difficulty factor for this mission for me because I spent half my time with my head in my hands double face palming at the awfulness of it.

Most of all I hate this bad guy if you can even call him that frankly it doesn't even qualify to be called a character: they have scraped the bottom of the barrel and come up with a being even less compelling than Sauron, who yes wants to DESTROY THE UNIVERSE. Omnicidal, formless, motivationless, and entirely unengaging in every single way possible. This being can't even function in any way as a character, lacking even enough qualities to be considered two-dimensional (which most of the rest of the cast is, sad considering that they could all have been really well rounded three dimensional characters with good writing 'cause the voice actors were clearly trying their best to work with what they were given). All this 'dark voice' is is a one dimensional plot device. He's wearing a black hat, he's painted black, he sits in darkness with his glowy evil red eyes. His opening line may as well be "hello everyone I'm objectively evil, since you're all far more realistic shades of grey, even though you hate each other, you also kinda like this universe because this is where you keep all your stuff so feel free to unite against me". And let's face it now that is what will happen.

The 'bad' protoss were almost as bad. They were arbitrarily flagged as 'crazy zealots, not like those normal protoss who we're friends with' to make it ok to fight them, so we could have some missions vs toss. They have no real anything to characterise them other then "in the way of our missions" and "we hate you Jim Raynor, we will keep getting in your way and even step into some side missions because previously there was no real reason to fight the protoss at all in any but one level of this game and we need a decent number of vs toss missions".

A very long tangent in which I predict what will happen in future games, kinda only a little related to the main thread of this topic but yea:
+ Show Spoiler +
Here are a few predictions of what will happen, based on my knowledge of Blizzard's default plot and how they like to tell it as well as the things we've seen in Wings of Liberty. I think these things are pretty predictable, a couple are longish shots but I'd certainly bet on at least a few of the more obvious ones being dead certs to occur. Some of them will happen because Blizzard will be attempting a "Crowning moment of Awesome" which can and if they don't whip their writers into shape will be just as cringe-worthy as their attempts at it in this game. Others will happen because they think this sort of stuff is cool or because this is the sort of thing Blizzard put into all their plots. In no particular order:

-Everyone will have to band together to stop the I SPEAK IN CAPSLOCK BIG BAD DESTROYER THE OF UNIVERSE(tm). Blizzard love this. And it's been clearly telegraphed way ahead of time that we will end up fighting with all three races to save the world tree from the burning legion... I mean universe from the Hybrids.

-Acturus will probably backstab because it's in his nature. They will want to make out like it's a totally incredible plot twist, but it'll probably also be glaringly obvious to everyone playing the game and indeed to any character inside the game with a brain-stem except the characters involved will have absolutely no idea it's coming for some reason. Also it'll be extra obvious (and we'll be told later on several times just to hammer home the point in case we fell asleep or skipped all the cut-scenes) that he's being manipulated by the bad guy to do his backstab.

-Kerrigan will die a hero. She has to die, or possibly ascend to some higher plane of existence or whatever. Either way she doesn't end up with Jimmy 'cause Blizzard are going to want to attempt to make a crowning moment of awesome, or at least something really cool and heroic that they can use to tug heart strings. Also because they will be trying to make the ending seem bittersweet, inject some emotion and all that by denying the happy ending. I don't thin it's possible to go too wrong with this ending if they have anyone half-way decent on their writing staff and let that person script and write this bit.

-Raynor will go drink himself under a table after, with Kerrigan dead and the dominion still in the hands of a Mensk (probably Valerian who will have his daddy killed at some point, since he seems like a sterling young lad). Raynor has to finish Starcraft 2 exactly where he begins it. Drinking himself into a stupor in some scummy little bar. It's another decent ending that I think wouldn't be too easy to screw up the emotional impact of. Valerian usurping his dad also seems like a no-brainer. If they decide to continue along the vein of Valerian being a good guy then Matt will probably get his happy ending and Jimmy gets offered a position in his military or cabinet or whatever but turns it down to go be drunk and depressed.

-Finally, the BIG BAD DESTROYER OF THE UNIVERSE(tm) will be "[defeated but not destroyed, dum dum dum because Bliz can't do any better than a faceless, formless, omnicidal maniac to drive a plot these days and if they keep him around they can bring him back later.

-And at the end if we score 100% and complete the game in under 6 hours blizzard will show us naked Selendis because by then the only thing they'll have left to keep people interested will be a blatant fanservice. And us nerds love naked aliens right? Or maybe Kerrigan, Selendis and Nova Can-Can dancing or something similarly ridiculous. Who knows but whatever it is it'll be uncanny-valley disturbing taken to the next level.

Also there will be a secret level. You will control Duran and go around doing something random while your master exposits about how this is only a set back and leading into a still greater plan so don't worry, we can still end the universe next time and charge another few hundred bucks for Starcraft 3:Quadrilogy :bored:

These events will also take place over four games rather than three as we've been told so far. This story will take four games to tell, in my opinion for a few reasons. I certainly wouldn't at this point insinuate at all that Blizzard are trying to make the games any longer deliberately, but like many series in the epic fantasy genre these 'epic' stories tend to grow ever longer than planned. There has been a lot of filler and not a lot of story telling so far. Major plot advancement sections have mostly been crammed into 3-5 missions and a cutscene or two; mostly a few of the Zeratul missions and their cutscenes really. Aside from the massive amounts of exposition in these missions and cutscenes there really isn't much plot advancement. Then there's the last mission and that's about it. Blizzard still have huge amounts of ground to cover before whatever epic final showdown they want to do with the big bad, along with hopefully some politics and infighting. That's a lot of ground to cover given how much filler is apparently needed to pack out the few plot heavy missions in Wings of Liberty.

By the time they get to Legacy of the Void they will realise they have "too much content for one game" and split it into a full length (eg a few important missions +filler as with WoL) Protoss campaign for LotV and another game for the endgame kinda thing.


Storytelling

This is really what this thread is about. The easiest thing to change is the storytelling because well, I may be critical of the script-writers but I don't claim to have the time or talent to go through and re-write the game's entire script. Nor do I want to re-write the plot. It's a bit meh, a bit cheesy, the bad guy is totally uncompelling. All complaints that I have made and I believe to be justified.

So instead of re-writing the whole thing I'm going to just tighten the game's storytelling up. I think the main reason that the storytelling is so weak is because the "give people a choice" gimmick is used very badly and because of it everything else suffers immensely. Because they didn't want to have multiple endings or any of that, in all the cut-scenes people act like none of the side missions took place. And unfortunately that is all they really are. Instead of compelling choices that create a real effect on your gameplay they are unnecessary side-quests that are ignored in the scheme of things.

The whole Zeratul quest-line (which is where most of the backstory exposition is crammed into and is so the most important series of levels and cutscenes from a plot perspective) is totally ignored in the 'main game', as people have mentioned you have Matt in one cutscene (who Jim tells everything about Zeratul's prophecy to) arguing against Jim's decision to go to Char to free her when he knows that you need to to save the universe. In fact the whole tension there feels super contrived. The events of Piercing the Shroud are never really mentioned if you did it. Media Blitz seems to have had no effect on Mensk at all when you read the post-game completed text that appears on battle.net and in the cut scene during the Char invasion.

Furthermore the whole thing where you can pick what to do at any time totally diffuses any tension. Storytelling is all about managing tension and this totally ruins any chance of there being any. Worse still none of the choices you make have any real terms effects on anything. If they want to do the choices thing then they need to do it ALOT better. Choices have to matter and they need to pin down their storyline a bit. Some missions need to be not just mandatory (eg. you need to do all Tychus' missions) but mandatory NOW injecting some actual urgency. Same for side missions. These things have to engage with the plot and make a difference; you don't need multiple endings necessarily, but multiple ways to get to that end. In WoL it doesn't matter what you do, any mission that isn't for Tychus is just random filler till the next one and has no impact whatsoever. If you don't chose to to rescue Ariel right away then her planet should be overrun with the zerg and that could maybe open up another mission chain instead, ditto if you don't help Tosh soon enough maybe Nova catches up with him, whacks him and then that leads into something else, or maybe just doesn't.

Allow me to give an example. Here's a picture of the mission flow from the SC2 game guide which was graciously posted on Starcraft.incgamers by Kuangtu:

+ Show Spoiler +
Original:
[image loading]


As you can see you can pretty much do anything at any time and no side lines ever link back into your main missions. This is boring. You get to do everything and that's nice but nothing flows together, it all feels like random missions. You can bounce from mission to mission totally out of sequence or in any real order. It's just really loose and really slack. There's absolutely no dramatic tension and no urgency with anything. Nothing really builds up to anything else.

What I'm gonna do is take the exact same missions but shuffle them a bit and mess around with the order and options slightly. The missions and dialogue will be mostly the same, the plot will be mostly the same. All I'm really doing is telling the story in a different way so that everything flows better and kinda makes more sense too to be honest (some missions are really nonsensical if you do them really out of order or super late or whatever). I also aim to generate and use some dramatic tension and generally just make the whole thing feel less like an assortment of random missions and more like a campaign that is actually building up to something:

+ Show Spoiler +
[image loading]
I did do about 1/3 of this in excel and then realised that I was getting overly obsessive about the presentation and formating of it and that it had taken me 2 hours to do something I could have drawn in about 10 minutes. So I found a pencil and drew it. But the excel version was looking incredibly awesome. Maybe I'll finish it if I have another few hours to wrestle with that program.


As you can see I divided the game into phases. Phase 1 is the default Mar Sara phase. Any big horizontal lines indicate a no going back phase-change point. The circled missions are available any time in the phase that they are present in (and in the case of piercing the shroud and the final Tosh/Nova mission in either phase 3 or 4). You need to complete the main missions down the centre line + one side in order to progress and you can only pick one side eg. you pick Matt's missions to dig up some dirt on Arcturus Mengsk and follow that through, or you do Ariel's missions helping her colonists.

I felt this was a compelling choice and a good dichotomy too: either you're the good guy who goes to help people in need or you're throwing them away to up dirt on Arcturus Mengsk for your vengeance to help bring down his dominion. Both are time limited - only one time window to hit the trains and you need to rescue Ariel's colony before it's overrun. I kinda felt Tosh's missions were the least involved with the rest so I kinda put them to one side, although with a stipulation that you have to to his first mission in Phase Two if you want access to him and the rest of his missions or he'll decide you aren't interested and bugger off. I did this really just to kinda keep things more structured. I don't really want a whole brand new sub-plot being started by the player, say, right before they go to Char. That'd really ruin everything I'd been trying to do with this re-structuring.

Phase 2 is the "Looting Artifacts amidst the Zerg Invasion" phase and ends when the zerg hit the planet on which Mobius is based. Which will be when you've completed 2 branches (you have the option to do Tosh's first mission at any time in this phase, up to the point where you complete "The Möbius Factor").

And yes I'm aware that on that piece of paper I misspelled Mobius.

Phase 3 is where the plot starts to roll. Zeratul shows up and you begin to find out more backstory behind the invasion. At the same time you finish off whichever branch you picked and zero in on kicking the revolution up a notch by revealing that Arcturus is a scumbag

I moved Zeratul to showing up after The Mobius factor instead of after The Dig, and made his missions mandatory - my thoughts have changed a little since I drew that picture. Now I'd have the first two in phase 3, allow you to complete the second Tosh mission in Phase 4 if you want, and have Supernova be forced on you as soon as you've completed 2 zeratul missions and Media Blitz (at which point you would learn a) that an important artifact has been discovered on Typhon and b) that Typhon's sun is going to go supernova very soon, so you gotta go get it. Since the Zeratul missions are now compulsory you could acknowledge that they actually happened in the main mission flow, cinematics, etc.

I also moved Media Blitz into the middle, because I felt that a)the Matt side had more missions than the Ariel side and b)causing unrest against Arcturus by showing him for what he really is is a key part of the story and Raynor's Rebellion. This would mean minor alterations to The Evacuation and Outbreak in which you find some evidence that good ol' Arcturus directly ordered the millions of people in the outer worlds to be left to the zerg and to infestation.

This would also mean changing Media Blitz a bit which would be the only major change to either dialogue or missions in the game.

Media Blitz would be the same if you came from Matt's side but if you came from Ariel's side you would have something different depending on which way you went with that, if you saved them you get a load of colonists attacking and inciting rioting etc. as your diversion and causing chaos (which would function as the same as the time period in which you control the Odin in the other version eg. Dominion bases not attacking you directly unless you attack them like when you control the Odin) in this version you'd control a massive amount of angry colonists with molotovs and guns (basically toned down reapers without jetpacks and a different skin) for the same period of time as you'd get to run amok with the Odin, which would be present and hostile, and be deployed against your massive mob of colonists. Your colonists and it would wipe each other out in a brutal televised massacre in a lil' cutscene as you transition from the surprise attack bit of the mission to the control your base take over the towers mission. If you decided to wipe the infested colonists out then you get Selendis' Protoss fleet helping you for the limited time, they'd wipe the floor with the Odin and then be controllable by you for the same period as you would get the Odin/Colonist mob, and then fly off making rude hand gestures at the Dominion Fleet which has shown up to chase them off, either that or she's all "I'm sorry Jim, but I've got Artanis on the phone acting like an old woman and demanding to know why the hell I'm on Korhal, gotta bug out".

You would only get access to the Thor if you went along the Matt story side (for balance sake really, since then there is one decent unit per side (Viking vs Thor)). Not sure what you would get for doing Media Blitz from the other side of the tree. Will have a think about it.

For pursuing Tosh's missions you would get the opportunity to buy the schematics from him through the Black Market for the stuff that you would miss getting access to via the missions that are unavailable due to your choices. This would mean that for a price you could still get Firebats/Vikings/Hellions if you didn't do the Evacuation or Diamondbacks/Vultures/Thors if you didn't do The Great Train Robbery. For the sake of balance Nova would offer you a contact she knows in the Dominion who will offer you the same services if you pick her.

I think this would leave the game content largely unchanged but present that content in a much more focused and dynamic way. It would also empower the whole choice aspect of the game and make it actually meaningful and tie in to the plot in a simple way that doesn't change anything of the overarching storyline yet at the same time form part of the dramatic build up for that plot.

I hope this has demonstrated that just by tightening up one of the three things that I've taken issue with the game could have been much better than it is (and it is already a fairly decent game), or at the very least provided some food for thought.

Thanks
This above all: to thine own self be true
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
August 02 2010 22:12 GMT
#2
I feel if you help selendis you would rather request her aid on char but then again im a sucker for protoss. + 3 protoss reasearch doesnt count as gratitude to me because i already knew i would get plenty same with zerg upgrades, its to much research as it is. For example, she should grant you zealot "mercs" or something like that. ;P

yea tightening the storyline would be good,
"Mudkip"
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
August 02 2010 22:20 GMT
#3
I don't found the acting and the lines to be so bad to be honest, though I'm not a native English speaking guy so it doesn't annoy me at all, to me it sounded pretty convincing, only tychus I have the feeling was a bit over the top with his lines, but furthermore I think it was okay.

the choose your own mission is really the issue, and I think comes from the fact that it's something new from Blizzard, something I think that'll be improved, if I see WoW's track record, Warcraft's 3 improvements in the expansion I feel that it'll be improved.

and, the missions are available to edit in the starcraft 2 editor, so people annoyed with the actual structure can edit it, except some voice overs a skilled map maker etc can pretty much 'fix' the issues.
Pokemon Master
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 02 2010 22:51 GMT
#4
Seiniyta, the acting is actually good - great even, it's just that the WRITING is about as cheesy as they come. Fight scene in the cantina made me cringe :/

And honestly, how the hell do they find out someone has a bomb strapped to them and then ignore it for the entire game? Pissed me off to no end.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lindn
Profile Joined July 2010
Sweden833 Posts
August 02 2010 22:56 GMT
#5
i loved the single player.


...

until i got into the last valerian missions.

HOLY SHIT that ruined the whole game for me. FIRST of all, i've got my whole crew AND Matt, the freaking guy who KNOWS why i'm trying to save Kerrigan, against me. why the hell is he bitching when he knew about it and SUPPORTED me before those missions about saving her??? and WHY THE HELL is jimmy going BLAHBLAH SHUT UP AND DO AS I SAY! and then goes ahead and LIES to the whole crew WHY he's trying to save kerrigan? WHY???

so yeah raynor knows that he has to save kerrigan to save the universe, but then that douchebag goes ahead and tells the crew that "yeah uhmm... i wanna go do this suicide mission cause then people won't die to the zerg kk lets go!" INSTEAD of something like... "you know that protoss dude i used to work with back in the days? he's found hard evidence telling me that a dark force is coming to kill everyone of us and the only reason why i'm helping mengsk jr. is because kerrigan is the only one who can save us all from the big bad one. okay crew? lets go"

come on blizzard! why are you making jimmy, the guy who's all about justice and the truth, go and lie too his whole crew? why blizzard? if he's got a crew that knows why they have to do this then they'd trust jim a whole lot and would die for the right cause!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-08-02 23:02:54
August 02 2010 23:02 GMT
#6
On August 03 2010 07:51 Liquid`Jinro wrote:
And honestly, how the hell do they find out someone has a bomb strapped to them and then ignore it for the entire game? Pissed me off to no end.



Jim Raynor isn't the smartest cupcake in the batch.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
August 02 2010 23:41 GMT
#7
+1

Your thoughts are exactly what I have been thinking regarding SC2 story line and writing.

Bibdy
Profile Joined March 2010
United States3481 Posts
August 03 2010 00:21 GMT
#8
I'd write the story first, then build a campaign formula around it, not the other way around. Its just obvious. They wanted a campaign where the player runs around gathering units and technologies. How do we motivate Raynor into doing this? Eh, let's just say the rebellion isn't going well and give them 20 side-quests to unlock whatever units they like and then we'll get to the meat and bones of the story. What's the story again? I dunno, I guess we'll need a way to get the Zerg to do a similar thing in the next expansion. How do we do that? How do they forget what they've evolved? The player would have to start out with Zerglings and Roaches and then get better stuff. Oh, I know! What if we cure Kerrigan, so she starts working with Raynor & Co. and then she has to run around the galaxy picking up new Zerg strains to add to her arsenal and get into some big confrontation with Mengsk to finish it off? Brilliant! And then Zeratul can start off with Zealots and Stalkers and rush around the galaxy gathering Protoss tribes and technology for the final confrontation. Oh man, we're good.
Spawkuring
Profile Joined July 2008
United States755 Posts
August 03 2010 00:35 GMT
#9
It seemed to me that Blizzard just decided to increase the size of the campaign, but they didn't bother adapting the story to it. So instead all we get is 3x the gameplay content, but the same amount of story that is stretched out over 26 missions instead of 10. People aren't kidding when they say that more happens in 10 SC1 missions than in 26 SC2 missions.

I think the issue with Blizzard's writing technique is that they often sacrifice story for the sake of gameplay, and that sounds noble and all until you realize that there are plenty of games that manage to have strong stories and excellent gameplay at the same time. Warcraft in particular suffered HEAVILY from this, as the lore now has gigantic holes in it due to the story being put under the guillotine for the sake of a gameplay gimmick. Videogame stories may never have the depth of a good book, but they don't have to be. A videogame story is still more than capable of making players feeling every emotion in the human spectrum, and it's that emotion that makes games more enjoyable to play.

Despite what Blizzard may think, a game that tells a story has to make sure that it's a good story, otherwise it brings the quality of the whole game down. It's a lot harder to recommend SC2 to my friends when I'm afraid to play the campaign around friends/family because of the cringe-worthy dialogue, or the fact that I have to warn my friends about the mediocre writing before I recommend it to them. That shouldn't happen, especially to a game that had such a high budget.
socal50
Profile Joined July 2010
United States93 Posts
August 03 2010 01:13 GMT
#10
imo it needed MORE dialogue. theres plenty of filler (ie talking to the various characters where theyll give a few lines), but they needed more story dialogue. summary of the second half: "kerrigan, im gonna stop you" "no jim, you wont" "well im gonna", as told by a handful of short speeches peppered through each missions. i understand theres a lot of missions to spread this out into, and its only the first part of a trilogy, but it doesnt strongly convey the sense that kerrigan is being the badass she was or that the protoss is really a factor in this story
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2010-08-03 01:39:07
August 03 2010 01:38 GMT
#11
Well that was certainly a humerus thread,to be sure,its obvious u spent a tone on free time on it,what it take you like a fay to write.....

Still youre wrong,youre wrong,youre wrong............or rather i dont agree with you,at at least most of youre points....

Gee where to start,the whole way youve retold the plot is based on youre own desires as to what it should have been,its youre perspective on causality
,like every decision matters.

1)Truth be told THIS IS A GAME so first and foremost comes gameplay...the decision to segment the different plots was made so that people could take the missions in any order,and have theyre chosen tech so as to tackle later missions with interesting builds,units and tech and research that complement eachother....This basically give the campaign a huge amount of re-playability,on a level ive honestly never seen before.The mission espetially on brutal take a carefully thought out tactic,unit mix and timing....Now depending on the order,i undertake the mission,the tech ive chose in previous ones,all that carefully planed stuff changes.....
So basically every time i play this campaign i will have a completely different experience,i can leave the colonists subplot for last and come back with flame turrets or thors,or vultures,place mines and blow the infected colonist to hell,no firebats,or medics or anything i did the first time,maybe banshees......AND sc1 every time you did a mission it was the same build tactic,available units.......

NOW HERE is where it get really compelling,most games that go with this design,go for choice,and completely abandon any progression significance,you basically get sent to random place with no connection between them,each mission has its own story but no overarching plot......


In this game we got subplots,spamming several planets,subplots that are triggered by the core events in the game,Kerrigans invasion,it presents opportunities for some,like Tosh to work towards their goal(which he couldnt before,but with Mengst distracted with the zerg invasion,suddenly makes that prison a crackable target and gives him an opportunity to pull the same stunt Mengst did against the Confederacy and guess what Raynor is after the same but for different reasons,still it bring both of them together until they understand each-other limits)

and AT THE SAME TIME causes alot of events for others,like the colonists.....who are abandoned by the dominion> kerrigan uses them for experiments with infestation,trying to recreate the same act that turned her in to what she is(read the Dark Templar saga,it is explained that after the destruction of the cerebrates,Kerrigan seeks to recreate the act,to have infested humans keep their intelligence and personality,yet be obedient to her) >ergo she seeks agents to carry out her will across the galaxy,not just mindless warriors..., > the colonists are either killed or infested(with is the zergs primary function) >Raynor ensures their flight from the rampaging
swarm,unknowing their already infested>another colony gets contaminated as a result and this time only flame can suffice > the survives flee again,but zergs spores have already impregnated them >protoss scans reveal the spores and the new executor,with the same job as Tassadar before her,does her duty toward her people,exterminating zerg and their food(terrans) wherever theyre found.....

So the whole chain is started by Rainor,if he didnt rescue them in the first place theyd be killed in the first zerg wave,effective eliminating the whole plotline.....

Still the plotline represent to the plight of normal people during these intergalactic events,what these wars cost them(and Rainor does fight for the people first and foremost ,its why hes always there) The plotline can happen at any time during the beginnig and ending of the war and its still just as important as any of the other plots.....Why because it helps shape Raynors decisions in the end,to go to Char,to end the slaughter,Kerrigan and the arifact are the primary motives,but this one is no less important....

All plot-lines stem from the zerg invasion and their resolution influences Raynor in some away or other to go to Char(making them equal in importance) ,the plot for the colonists,the artifacts,Zeratuls prequel story of Kerrigans importance and the prophecy,hell even the plot against Mengst,Why fight for freedom,if the zerg are going to destroy everything.....

In the end,he has the tools ,he has plenty of motivation to do it.......and while he starts conflicted in his morals and about what to do,all these events help him resolve his inner daemons......and lead him to make the choice he does....making them JUST AS IMPORTANT as the beginning and ending....

After all he is the protagonist in SC2,which is a very different approach to storytelling the the one in SC1.In the Blizz documentary they actually explain,that with sc2 they chose to portrait these event throught the eyes of the characters....rather then the events taking precedence over character development....

AS far as peoples complaining,that the first act has no closure,theyre wrong,Raynors story has closure,in that in that find himself ,after brood war made him vengeful and bitter from,from idealistic and lighthearted.....

And most importantly his dream,the one he had aboard the Hypirion above Char after Kerrigan was abducted ,in the first place, of them dancing and she being human again,and him holding her in his arms(mind you their relationship was was only hinted in the first game, the retelling of the same events in the books shows the extent of theyre actual feelings for each other),finally come true,he s reunited with the woman he want the way he wanted her to be....even thou for all the years he thouth it was impossible...


This is the thing about blizzard story telling,they dont care if you havent read any of the books ,or the comics.......(where that Dark Voices identity,purpose and abilities are all explained ,how he can posses others,like Duran,who was just a normal confederate officer ,before being possessed by The Fallen One,setting the stage for the hybrids from BW that we see as realized project in sc2,the same probaly happend with that Dark Archon Ulresaj and that doctor in sc2 secret mission) ..............or played the original.A lot of plot point are explained in other media,and some polot developments bign in sc1,but are resolved in 2...So taking any product on its own and trying to make sence of it can be hard.....

Thats why so many thing in sc2,like the Fallen One,That Prophecy,why people hate Kerrigan in the first place and call her the Queen Bitch of the universe.....where the Sc2 plot line actually begins.........none of that is actually in the game,making people thing that blizz imagined up so plot that were never there.......they are just not in the game itself,but they still exist in the lore......

So i like the story alot it resolves alot of existing plots from before,and bring this huge conflict all the way down to one man...As far as choice,there is no story choice,both alternatives lead to the same conclusion and none of the are morally good or bad,both are withing the realm of Raynors character...,and both are technically good.....again this choice is presented only for gameplay purposes..........

The only thing that bugged me was some of the dialog,not the voice actors but the writing...i rolled my eyes in a few places,but not as much as you by a long shot,most lines i was sold on based primarily on the good voice acting....Also after playing throu the whole thing i sorta hoped for more CGI,but thats beside the point....Tassadars resurection(sort of) bugged me a little at first,but they did hint at it,again in the books,and hes not really alive,he cant fight along side his brether so yeah......

To summarize,it wasnt perfect,but its more than ive hoped for,after so many years and so many unresolved issues,i wasnt sure how they could possibly resolve any of them.....Especially liked the ending,so much so that i cant bring myself to play the campaign again,that scene and that song is stuck in my head.....,it defiantly touched a heart string.....alos Tychass he kinda grew on me,it was sad that both men were friends,but in the end he had no choice......it was either her or him....




Damn i cant max this game:(
DocM
Profile Blog Joined June 2010
United States212 Posts
August 03 2010 02:00 GMT
#12
I hate to say it, but can i make a comparison?
the above poster is making the same mistake as others who try to reconcile huge mistakes in the star wars prequels with things in the external universe, such as books, movies, ect...

And may i give my humble opinion that that argument is bull shit. Lets look at this game as a standalone product please.

However, there were some good points made otherwise. im not hating on you just on that argument it really bugs me.
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 03:12 GMT
#13
On August 03 2010 11:00 DocM wrote:
I hate to say it, but can i make a comparison?
the above poster is making the same mistake as others who try to reconcile huge mistakes in the star wars prequels with things in the external universe, such as books, movies, ect...

And may i give my humble opinion that that argument is bull shit. Lets look at this game as a standalone product please.

However, there were some good points made otherwise. im not hating on you just on that argument it really bugs me.


There is no external universe,its all created by Blizzard,and how in gods name can you judge the story on its own merits,that means not including neither starcraft or broodwar.....but without them the story makes no sense whatsoever and serves no purpose,its a sequel after all,you cant judge it on its own sake....

On that note 12 have passed between both games,Blizzard has expanded on the story of sc as it was back in 1998,going so far as filling the gap in the 4 years,they obviously take that content seriously enough to tie most of it with the events in sc2......

If you insist on judging sc2 on its own merits,then there is no way anyone will be please,since its just a chapter of a ongoing story,......just as you could not understand brood war without the original,so cant you understand sc2s significance without the events from the past 4 years...

Also comparing to star wars is stupid,since Lucas himself doesnt take EU as canon,Blizzards sticks to all its content,its all canon....

Damn i cant max this game:(
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 03:16 GMT
#14
On August 03 2010 11:00 DocM wrote:
I hate to say it, but can i make a comparison?
the above poster is making the same mistake as others who try to reconcile huge mistakes in the star wars prequels with things in the external universe, such as books, movies, ect...

And may i give my humble opinion that that argument is bull shit. Lets look at this game as a standalone product please.

However, there were some good points made otherwise. im not hating on you just on that argument it really bugs me.


There is no external universe,its all created by Blizzard,and how in gods name can you judge the story on its own merits,that means not including neither starcraft or broodwar.....but without them the story makes no sense whatsoever and serves no purpose,its a sequel after all,you cant judge it on its own sake....

On that note 12 have passed between both games,Blizzard has expanded on the story of sc as it was back in 1998,going so far as filling the gap in the 4 years,they obviously take that content seriously enough to tie most of it with the events in sc2......

If you insist on judging sc2 on its own merits,then there is no way anyone will be please,since its just a chapter of a ongoing story,......just as you could not understand brood war without the original,so cant you understand sc2s significance without the events from the past 4 years...

Also comparing to star wars is stupid,since Lucas himself doesnt take EU as canon,Blizzards sticks to all its content,its all canon....

Damn i cant max this game:(
febreze
Profile Joined April 2010
167 Posts
August 03 2010 03:19 GMT
#15
I agree, the storytelling was very cringey. Overall, it lacked lacked the subtly/subtext that made the original epic. The characters were not believable, there was no motivation behind their actions. It was like watching a train-wreck a la 'Spiderman 3' style.

Too bad, overall still a great game because of the multiplayer. Hopefully they get it right next time.
Beauty in truth, deception with dogma, meaning through life.
Bronyaur
Profile Joined May 2010
United States20 Posts
August 03 2010 04:07 GMT
#16
On August 03 2010 10:38 DocSnyder wrote:
Especially liked the ending,so much so that i cant bring myself to play the campaign again,that scene and that song is stuck in my head.....,it defiantly touched a heart string.....alos Tychass he kinda grew on me,it was sad that both men were friends,but in the end he had no choice......it was either her or him....


(SPOILERS AHEAD, though if you're this far in this thread I don't know why you care about spoilers)

Actually I really disagree with this. Why was it her or him? He blocked Tychus's shot, surely he didn't have to shoot back? After all the trouble he goes through to help random people, he just shoots his old friend straight up? Couldn't he have disarmed him instead? He'll give the Queen of Blades a second chance but not Tychus? I thought that was ridiculous. I didn't even like Tychus that much, but I couldn't believe that happened.

And I have to agree with the OP, although I also agree that it is a game first and foremost. Not that that makes it excusable to have bad story telling, but that does make it compelling. I still have hope that the following games will focus more on story since they will have different meta elements.

I was talking to my friend about the story from the prophecy. He revealed that he didn't even know what happened during those missions. I laughed and said that's probably the main story behind the entire trilogy. He responded well if that's the main story then why were they optional missions? I thought that was a REALLY good question.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
August 03 2010 04:17 GMT
#17
In regards to the OP, I applaud you Poobah. You've completely unscrambled my mixed feelings about the single player, even in spots I didn't realize I was annoyed by.

I finished the campaign, and besides being rather irked how they blew over Tychus's death, I couldn't decide if I liked the product at as a whole. I certainly felt like the missions were very cool, but I never actually felt engaged with them like I did in SC1--I was more curious to see what happened in the next level than I was actually focused on the current one. I think you explained just right why there was no reason to really care what was happening RIGHT NOW.

I do agree that as a whole Wings of Liberty was decent, but it seemed more like a prequel than a solid Part 1, just setting the stage for the heavy hitting story in the expansions. But I worry that if Blizzard doesn't change something, Part 2 and 3 will be lackluster as well. If they really want to step their game up and deliver some great story, I hope like hell they read your post.
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
August 03 2010 07:12 GMT
#18
op is truth : (
When I played sc2... the voice acting was amazing, but the lines and plot was just bullshit. The missions were nice gamplay wise as you said, but the story... ugh...

I feel your completely right on all accounts though.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
August 03 2010 07:38 GMT
#19
On August 03 2010 09:21 Bibdy wrote:
Oh, I know! What if we cure Kerrigan, so she starts working with Raynor & Co. and then she has to run around the galaxy picking up new Zerg strains to add to her arsenal and get into some big confrontation with Mengsk to finish it off? Brilliant! And then Zeratul can start off with Zealots and Stalkers and rush around the galaxy gathering Protoss tribes and technology for the final confrontation. Oh man, we're good.

I have a horrible feeling you might be spot on.
Medzo
Profile Blog Joined June 2009
United States627 Posts
Last Edited: 2010-08-03 07:46:21
August 03 2010 07:45 GMT
#20
On August 03 2010 07:51 Liquid`Jinro wrote:
Seiniyta, the acting is actually good - great even, it's just that the WRITING is about as cheesy as they come. Fight scene in the cantina made me cringe :/

And honestly, how the hell do they find out someone has a bomb strapped to them and then ignore it for the entire game? Pissed me off to no end.


Who has a bomb strapped to them? I think youre thinking of tychus whos marine suit is rigged to shut down his organs at the command of a button. Raynor's thing is to let people make their own choices so I felt like it was appropriate, iono.
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