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Wings of Liberty Story: How I would tell it better - Page 2

Forum Index > StarCraft 2 HotS
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Servolisk
Profile Blog Joined February 2003
United States5241 Posts
August 03 2010 07:52 GMT
#21
Indeed, applause for Poobah, for that was a pointed and hilarious post that transcended all other postings on this site except for a Mensrea battle report.Your writing was so good it makes me able to guess at identifying you out of many thousands of people, and say that you're none other than Ahri??? ^_^ I would have LOLed at many points in the OP more if I was not tired from staying up late to end that unsatisfying story but fun gameplay...I have to agree with everything, except that I really don't like even the how the toss were prepared to go down without hope of surviving went down.
wtf was that signature
Casta
Profile Joined April 2010
Denmark234 Posts
August 03 2010 08:03 GMT
#22
I agree with most of the op's points about the story. I think it was way too cliché and I too was facepalming or just skipping dialouge because it was boring to listen to. And yes this is a game which should have good gameplay, but games now a days is a media like movies or litterature ie. the means of telling a story.. in the end bad scripting/writing/imagination/creativity, whatever you want to call it is what makes this single player campaign medicore, it really doesn't matter how much graphics and gameplay you pour into it, it will always be the worst part that will stand out and drag it down.

Anyway this is of course a matter of oppinion and I will believe you if you say it is the best story you ever heard... my argument there however would be a list of games, books and movies for you to expand your horizon.

The multiplayer though.. very much enjoyable
zoLo
Profile Blog Joined June 2007
United States5896 Posts
August 03 2010 08:08 GMT
#23
I agree with a lot of the posts in this thread. The campaign was okay, but nothing amazing like the original game and expansion. The voice acting in SC2 was awesome, but I thought there wasn't enough interaction between characters. I personally loved all the scenes, and yes even the one where Raynor gives his speech over the radio on Char where we see all the soldiers holding the line. I love the Protoss the most out of the three, and seeing all the heroes of their respective class in the final mission in Zeratul's side story was awesome, especially seeing an "older" Artanis sporting a sick looking armor.

The ending cinematic was beautifully made in my eyes, but it left me wanting more. StarCraft has never been one of those happy endings, but more bittersweet. Lets hope the next 2 expansions pick up the pace and be better than the original like how Brood War is.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
August 03 2010 09:45 GMT
#24
I agree on almost everything with Poobah exceptions being his predictions of the future Plot and that everything storywise was horrible. He demonstrated it himself how the very same plot gets much better with a less free structure and interconnected events.
myIRE
Profile Joined November 2008
Belgium229 Posts
August 03 2010 11:53 GMT
#25
Well, It was certainly a bit underwhelming. I remember replaying SC1+BW over and over because I though the story was so good. I remember listening to the little mission briefings, and they really helped to get the story moving. I think that the biggest flaw in this campaign is the introduction of the BIG BAD GUY. The thing is, in BW they brough in the UED, another terran organisation but still a threat to alot of folks. Why couldn't they focus on mengsk in this campaign.
And what also left a huge negative impact on me is that during their blizzcon sc2 panels they were talking about making choices. NONE OF IT in this game. nothing matters in the end. I mean, simple things like not helping the colonists. Yeah, they die and you get no medic units or w/e. And maybe if you skip helping them, you can still land on their planet and salvage things, the zerg would stil be there so you just fend them off while ur collecting wots left. Just some kind of choice, pleaaaaaaaaaaase. Or don't tease us with it at all

And For the next expansions, I hope that either the zerg or the protoss or Mengsk will just try and hunt down jimmy/kerrigan.

Though , now that they have introduced the hybrids they kind of burned their own bridges. They can't totaly disregard them now, so yes infact we will probably see something like the big fight for the world tree aka the universe.
Freedom is the most contageous virus known to men.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
August 03 2010 13:49 GMT
#26
Gameplay Monthly has a great Review on the Singleplayer that goes into the details of the issues with the Narrative.

http://www.gameplaymonthly.com/reviewed-starcraft-ii-wings-of-liberty-singleplayer-only/
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2010-08-03 20:59:41
August 03 2010 17:09 GMT
#27
On August 03 2010 22:49 Unentschieden wrote:
Gameplay Monthly has a great Review on the Singleplayer that goes into the details of the issues with the Narrative.

http://www.gameplaymonthly.com/reviewed-starcraft-ii-wings-of-liberty-singleplayer-only/


Wow,just wow,its like other people are blind,i loled at every part of this review,its like he played a different game than i did,no zerg invasion,all colonist missions and half the artifact mission put you in the direct path of the invading swarm.... oh and where people sleeping when Raynor was fighting the dominion on Tarsonis,Valhalla,Korhal .......what do you expect him to do say oh lets take my one battlecruiser and 4 dropships and charge the dominion fleet head on,you know the one Mengst spend 4 years and countless resources building

...same with Kerrigan what do you expect him to do against billions of monstrous organisms...even in the end where they invaded char......they were freaking losing from the very beginning.... pods and ship were falling from orbit by the dozens,the whole frigging assault was based on the existence of the artifact,even still they manged to survive a only 30 minutes against the invading swarn......even after Kerrigans rescue,you could see the battle still raging with zerg flying into low orbit and dominion ships dropping like flies....

....oh and the protoss,what exactly the the reviewer expect to happen in a terran campaign with the main toss,they have no dealing with Raynor,they're rebuilding their civilization and have plenty of social issues unresolved.....none witch have any place in a terran centric (make that Raynor-centric)campaign.....the only place where they could have possibly squeezed them they did......as for character depth - its like the reviewer skip every every cut-scene and dialog on the Hypirion and wonders why theres no charakter progression,gee i wonder why...and just to get it straight the main characters of this game were...Jim,Tychas and Matt.........not Kerrigan or Zeratul,or Mengst....If you ask me there might have been a bit to much interaction between them and not enough general intrigue between the other factions,but after all it was not about that....

I think the reviewer and people in general were,are still pissed about the campaign races splitting up.......because of a whole lot of things they expected to get answered didnt......i knew this would happen after 12 years of waiting.,.....people would want a million things and they wont get them all.....

The only thing i can give the reviewer is that Kerrigan need more personality,more character development and more meaningful dialog and Mengst oratorical and manipulative side could have shined more,thou when i think the whole thing was his scheming with Tychas and the artifacts(in the secret mission),there was plenty of backroom manipulation in there for my tastes.....

Honestly,if people are going to trash this game story at least give good reasons,i cant help it if you dont understand and havent reflected the frigging plot ........

Now granted i can give some people complaints of overly-cheesy dialog some merits,but sc1 dialog was equally cheesy at times and people are so blinded by 12 years of devotion to that story(which ,if you like to segment the shit out of every standalone product is better)........

For a free flow campaign they did an amazing job in my eyes ,back in the day when i heard that they were going to add choice ,i feared the whole story would be ruined.....

Damn i cant max this game:(
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
August 03 2010 17:10 GMT
#28
On August 03 2010 13:07 Bronyaur wrote:
Show nested quote +
On August 03 2010 10:38 DocSnyder wrote:
Especially liked the ending,so much so that i cant bring myself to play the campaign again,that scene and that song is stuck in my head.....,it defiantly touched a heart string.....alos Tychass he kinda grew on me,it was sad that both men were friends,but in the end he had no choice......it was either her or him....


(SPOILERS AHEAD, though if you're this far in this thread I don't know why you care about spoilers)

Actually I really disagree with this. Why was it her or him? He blocked Tychus's shot, surely he didn't have to shoot back? After all the trouble he goes through to help random people, he just shoots his old friend straight up? Couldn't he have disarmed him instead? He'll give the Queen of Blades a second chance but not Tychus? I thought that was ridiculous. I didn't even like Tychus that much, but I couldn't believe that happened.


+ Show Spoiler +
If you talked to matt after one of the missions he tells you that his suit has a kill switch so that he can be remotely killed any time. At the end you find that he's working for mengsk and mengsk wants kerrigan dead therefore its safe to assume that if Tychus didn't kill Kerrigan Tychus would die. Essentially Raynor has to choose between Kerrigan or Tychus.
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 17:22 GMT
#29
On August 04 2010 02:10 ZeaL. wrote:
Show nested quote +
On August 03 2010 13:07 Bronyaur wrote:
On August 03 2010 10:38 DocSnyder wrote:
Especially liked the ending,so much so that i cant bring myself to play the campaign again,that scene and that song is stuck in my head.....,it defiantly touched a heart string.....alos Tychass he kinda grew on me,it was sad that both men were friends,but in the end he had no choice......it was either her or him....


(SPOILERS AHEAD, though if you're this far in this thread I don't know why you care about spoilers)

Actually I really disagree with this. Why was it her or him? He blocked Tychus's shot, surely he didn't have to shoot back? After all the trouble he goes through to help random people, he just shoots his old friend straight up? Couldn't he have disarmed him instead? He'll give the Queen of Blades a second chance but not Tychus? I thought that was ridiculous. I didn't even like Tychus that much, but I couldn't believe that happened.


+ Show Spoiler +
If you talked to matt after one of the missions he tells you that his suit has a kill switch so that he can be remotely killed any time. At the end you find that he's working for mengsk and mengsk wants kerrigan dead therefore its safe to assume that if Tychus didn't kill Kerrigan Tychus would die. Essentially Raynor has to choose between Kerrigan or Tychus.


Exactly why dont people get this,further more,the blinking red light on Tychas suit at the end,was showing that the suit was in critical condition,and that in would implode any minute,those suit do have a small reactor in them.....As Matt said someones holding a trigger to his head,and that someone turned out to be Mengst,so Tychas had no choice,he would have just kept shooting until she was dead,maybe maybe even killed Jim,who didnt want to shot Tychas either,but they show the expression on his face when he decided its the only way....

As to why they did not prevent this,knowing of tychass predicament,well not counting the war and the million plot lines,Raynor had to worry about,how would they find out who was holding the trigger,especially if Tychas wouldnt say,they knew it was part of a deal that secure his freadom,just didnt know- a deal with who and why and considering the mans past,could have been anybody and for any reason.........

Damn i cant max this game:(
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 03 2010 17:23 GMT
#30
the fight scene in the cantina was actually sweet. it was intense, as was the end of WOL.
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 17:32 GMT
#31
On August 04 2010 02:23 OneFierceZealot wrote:
the fight scene in the cantina was actually sweet. it was intense, as was the end of WOL.


Yes that rally showed how far each of them was willing to go....and showed how much Rainor changed since the beginning,in that seen he was calm ,collected and patient and just let Tychas vent,then incapacitated him with just on blow> there character progression fr you,from the drunk that wouldnt let go of the bottle in the beginning ....
Damn i cant max this game:(
Sabu113
Profile Blog Joined August 2009
United States11111 Posts
August 03 2010 18:41 GMT
#32
Lovely post. Generally well done. Sadly it underlines the moments where you can tell Blizzard's ambition was not fulfilled. SC was blessed with such great reviews because the basic mission design is so much better than its rivals and the story telling for all rtses is generally crap (SC1 excepted).

Did you ever feel that some of the side missions needed to be extended? Like you mention how Tosh's missions felt the most... random and inconsequential. I felt like there should have been a mission or two where you used those spectres to cause havoc.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Atticus.axl
Profile Blog Joined April 2010
United States456 Posts
August 03 2010 19:07 GMT
#33
I agree with the OP. VA's were fine imo but the dialogue was horrible. (IE, Every spoken word from Kerrigan.) Side note on Kerrigan, I am sure am glad that she took the time to evolve high heels. Yep.
DoctorHelvetica <3
Hungry Cerberus
Profile Blog Joined July 2010
Canada29 Posts
August 03 2010 19:34 GMT
#34
I just want to point out one aspect of the story that Blizzard did incredibly well. Once you leave for the Char missions each level is incredibly important to the story. The landing, the zerg air platform (I haven't done the ground mission yet), and the final mission each felt crucially important to the story. I was engaged and excited throughout that entire section. I didn't care much about General Warfield but I felt saving him was a nice throwback to the saving General Duke mission in SC1. What made that section of the story all the more compelling was the in between sections. Watching Raynor and Tychus sitting in an under fire base-camp while discussing the next mission made me feel like I was actually on Char. If the entire game had the same immersive feeling I wouldn't care at all about the gaping plot holes. It has been said before but I think the underlying problems with the campaign are not the order in which you play missions, though that is an issue, but is in fact that the missions mean almost nothing. Getting the pieces of the artifact is technically advancing the story but ends up feelings like a small plot point extended for half the game. To feel like you are immersed in the world, and advancing Raynor's aims, you need to be able to feel like you are impacting the story in a real way (not just saving colonists because it's the good guys job to save people). By cutting down on the sheer randomness of each mission choice, and making each mission relevant to the overarching story, the whole WoL campaign would have been far more gratifying. I applaud Blizzard for having moments of greatness, but I am disappointed it was so inconsistent.
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 03 2010 19:50 GMT
#35
The missions are definitely too non-linear. While a choice is nice it also meant that each hand didn't know what the other hand was doing. The prophecy didn't factor into the story because those missions are optional (unless I'm mistaken). Saving the colonists and Tosh's side quests were just that, side quests. The 'main story' of collecting the artifacts was also one that felt very much like side quests. The story line you expect to be important, the actual revolution, turns out to be a side quest. It was just a little all over the place.

I'd be fine with Tosh/Colonist being side quests, but Rebellion and Collecting the artifacts should have been rolled together into one overarching narrative. Even better if you incorporate the Colonists arch into it.
Logo
alsowikk
Profile Joined July 2010
109 Posts
Last Edited: 2010-08-03 20:23:02
August 03 2010 20:17 GMT
#36
On August 03 2010 13:07 Bronyaur wrote:


(SPOILERS AHEAD, though if you're this far in this thread I don't know why you care about spoilers)

Actually I really disagree with this. Why was it her or him? He blocked Tychus's shot, surely he didn't have to shoot back? After all the trouble he goes through to help random people, he just shoots his old friend straight up? Couldn't he have disarmed him instead? He'll give the Queen of Blades a second chance but not Tychus? I thought that was ridiculous. I didn't even like Tychus that much, but I couldn't believe that happened.

(my view)Tychus let Jim see the laser, so he probably wanted Jim to kill him. If he had died by the suit then it would have been very painfull(organs being crushed or shut down), but by letting Jim see what he had to do he was able to avoid a terrible death while letting Jim save Kerrigan. The Mobias foundation had the kill button so he had to help them(and the artifact worked pretty well)

And I have to agree with the OP, although I also agree that it is a game first and foremost. Not that that makes it excusable to have bad story telling, but that does make it compelling. I still have hope that the following games will focus more on story since they will have different meta elements.

(my view)A more stuctured campaign would help Blizard with the story and they are better with larger scale conflicts(hybrid vs kerrigan anyone?)

I was talking to my friend about the story from the prophecy. He revealed that he didn't even know what happened during those missions. I laughed and said that's probably the main story behind the entire trilogy. He responded well if that's the main story then why were they optional missions? I thought that was a REALLY good question.

(my view)It's a possible future not THE future. It's optional because it may not happen and Raynor would still save Kerrigan just because of the warning from Zeratul. To put it this way, the Zeratul missions are what happenned when Kerrigan died(or dies) before she the hybrids invaded. [/QUOTE]
DocSnyder
Profile Joined June 2010
Germany137 Posts
August 03 2010 20:26 GMT
#37
On August 04 2010 04:50 Logo wrote:
The missions are definitely too non-linear. While a choice is nice it also meant that each hand didn't know what the other hand was doing. The prophecy didn't factor into the story because those missions are optional (unless I'm mistaken). Saving the colonists and Tosh's side quests were just that, side quests. The 'main story' of collecting the artifacts was also one that felt very much like side quests. The story line you expect to be important, the actual revolution, turns out to be a side quest. It was just a little all over the place.

I'd be fine with Tosh/Colonist being side quests, but Rebellion and Collecting the artifacts should have been rolled together into one overarching narrative. Even better if you incorporate the Colonists arch into it.


You really think those were side missions,that they wont carry weight in the expansions and Blizzard wont put them as causes for the public unrest....all the colonist on the fringe worlds will be the first to join Raynor when he need an army,whereas Toshs actions ended up releasing every political,philosophical and military group,that Mengst came into Conflit with > all of a sudden he has so many allies he can draw upon,where he was alone in the beginning....,not to mention the revel that he used the zerg as bioweapon,stands a a contradiction to his whole regime,that united the humans in a time of great crisis....hes just a terrorist now himself..>imagine all the volunteers that will be flooding groups like Raynors Raider....he might just build an army for himself,like Matt said "One broadcast won them a bigger victory,than i hundred battles"

Blizz themselfs said they wanted to enlarge the story,but when they did it became to big,so they made 3 games instead.......so when Mengst falls next game,youll know how and why he fell....
Damn i cant max this game:(
Unentschieden
Profile Joined August 2007
Germany1471 Posts
Last Edited: 2010-08-03 20:49:41
August 03 2010 20:44 GMT
#38
On August 04 2010 02:09 DocSnyder wrote:
Honestly,if people are going to trash this game story at least give good reasons,i cant help it if you dont understand and havent reflected the frigging plot ........


Well I´d say YOU are the one that didn´t get it.
As the review quite clearly explained the cheesy and cliche plot is regrettable but not the real issue - SC itself was just as bad but it worked.
The real core issue is that the modular Mission structure breaks vital elements of storytelling above all Tension and a consistent Narrative.

On August 04 2010 05:26 DocSnyder wrote:
Show nested quote +
On August 04 2010 04:50 Logo wrote:
The missions are definitely too non-linear. While a choice is nice it also meant that each hand didn't know what the other hand was doing. The prophecy didn't factor into the story because those missions are optional (unless I'm mistaken). Saving the colonists and Tosh's side quests were just that, side quests. The 'main story' of collecting the artifacts was also one that felt very much like side quests. The story line you expect to be important, the actual revolution, turns out to be a side quest. It was just a little all over the place.

I'd be fine with Tosh/Colonist being side quests, but Rebellion and Collecting the artifacts should have been rolled together into one overarching narrative. Even better if you incorporate the Colonists arch into it.


You really think those were side missions,that they wont carry weight in the expansions and Blizzard wont put them as causes for the public unrest....all the colonist on the fringe worlds will be the first to join Raynor when he need an army,whereas Toshs actions ended up releasing every political,philosophical and military group,that Mengst came into Conflit with > all of a sudden he has so many allies he can draw upon,where he was alone in the beginning....,not to mention the revel that he used the zerg as bioweapon,stands a a contradiction to his whole regime,that united the humans in a time of great crisis....hes just a terrorist now himself..>imagine all the volunteers that will be flooding groups like Raynors Raider....he might just build an army for himself,like Matt said "One broadcast won them a bigger victory,than i hundred battles"

Blizz themselfs said they wanted to enlarge the story,but when they did it became to big,so they made 3 games instead.......so when Mengst falls next game,youll know how and why he fell....


It´s nice IF Blizzard would use the results of the "sidemissions" in the addon (they said they wouldn´t though) but they really SHOULD have used them in THIS game. But they weren´t even able to use the sidemissions with a single ending. The Prophecy is NEVER mentioned outside of itself - would have been strange if Raynor rambled about saving Kerrigan to save the universe to a player that skipped the Zeratul Missions.
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 03 2010 20:54 GMT
#39
Yeah my point about them being side missions has more to do with them being optional and not really building on the single beginning (Mar Sara) or the single end (Char). They have some impact on the universe if you do them, but it's not the core story being told as the actions are never referenced on Char or in collecting the artifacts.
Logo
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
August 03 2010 21:11 GMT
#40
On August 03 2010 16:45 Medzo wrote:
Show nested quote +
On August 03 2010 07:51 Liquid`Jinro wrote:
Seiniyta, the acting is actually good - great even, it's just that the WRITING is about as cheesy as they come. Fight scene in the cantina made me cringe :/

And honestly, how the hell do they find out someone has a bomb strapped to them and then ignore it for the entire game? Pissed me off to no end.


Who has a bomb strapped to them? I think youre thinking of tychus whos marine suit is rigged to shut down his organs at the command of a button. Raynor's thing is to let people make their own choices so I felt like it was appropriate, iono.

Isn't that basically the same thing?

"Oh hey, a close friend of mine has a gun to his head and is acting weirdly - let's trust him completely anyways".
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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