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I hid in the corner with a hercules drop ship with 10 marines 5 marauders and 3 SCVs in it + 5 banshees and 2 vikings. Just as the fire was about to pause i stormed in, dropped behind the artifact, took out the 2 cannons there and let the fire do ~80% of the damage for me while i "hit last" so the kill counted for me (instead of the fire which triggers a loss) good times^^
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Through the entire campaign i put 1/2 bunkers at each entrance to my bases with a siege tank to defend against raids + a turret for each bunker if they had air, it works great.
For this mission you just mass banshees and merc vikings, but the bunker + siege tanks work good as a little defence
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btw is it worth upgrading in this campaign? armories / Ebays can't lift off though :o
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Just build siege tanks. That along with a few marine/medics and a couple banshees can clear the entire map with basic micro.
Make sure to buy mercenaries prior to it burning up.
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Wow some of these solutions are so clever, I wish i'd thought of those.
Anyways I failed 3 or 4 times at this mission until I realized the mercs are fucking awesome. I always made sure to keep that merc building up at each base + massing Banshee + Marine/Medic out of the regular barracks. Once I was at the last possible base to mine i'd purchased all the available mercs so they were all out in the shop + mass banshee and some other stuff i could scrape together. Oh and I had like 20+ scvs in the end so I sent em in too
Required some microing, the solutions just going pure banshee and hide in the right hand corner seems like a much "easier" way to do it if you don't like the stress
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51427 Posts
how do you get past the templar group at the fourth relic and the end base? i always seem to get owned by storms.
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I used marine/medic + banshee.
Just micro your marines to absorb the damage, and use banshees to snipe templar.
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Wow, I actually considered this mission pretty easy.
What I did:
Made 3x racks and leave them without add-ons at the first base. Do nothing but defend until you're mined out while building marines/medics. As soon as I got my hero marines/marauders, which should be just a minute before your base would catch on fire if it was still around, I would go clean out the 2nd location.
At the 2nd location I would get 2x tech labs and a reactor to get more marauders into my unit comp. I would mine for as long as possible obviously and leave when the fire started catching up. By this time I had enough units to easily clean out the 3d and take control of it.
At the 3d I made tech labs/reactors aswell, to replenish the number of units I lost the most. As far as I can remember it was marines dying to storm. Although at this point the mission was cake so I decided to throw in a few spectres and nuke the protoss' final stand. GG MMM(edic).
GL & HF.
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I went
Marine/Medic/Tank/Banshee. Don't lose ANY banshees bar 1-2. You need to build them up so they can snipe anything that's a threat to MM. Use tanks to kill cannons once you take the middle base. Dodge any storms or more likely use banshees to snipe them. Once you get your tanks up and running its an easy push into the protoss bases. Kill most of the stuff under tank support and clean the rest with MM. Don't risk banshees to cannons they're for important stuff like colossus (1t run away your MM here) and storm (same deal) Like 2 rax/1port/1fact was enough to macro. You always move out after killing an attack.
I honestly found the TvP Missions really easy. Marine medic + whatever support unit is appropriate. Maybe it's because you have to be agressive, while I'm not a natural turtler so I found TvZ turtle missions harder. (Utter darkness was like me running around with a deathball so that's like PvZ normally anyway). The dig was a pain though, got too impatient I suppose and didn't use my laser enough.
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In Hard mode, I think there is only one observer above the temple, so you could snipe that with a few vikings and quickly destroy any cannons (and then the temple) with banshees after running along the side of the map. Would this work in Brutal?
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Not sure how many observers there are on brutal but I just sniped it from the top with banshees while getting attacked by corsairs and scouts.
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To avoid storms just flynear the top of the map with banshees+wraiths/vikings, go to right top corner and then down to artifact. There are two or 3 cannons and some air units. Let banshees destroy building and wraiths/vikings defend from air attacks.
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base 1 i pushed with just banshees, added some vikings and put them right outside base 2 and then retreated whenever a scout attacked to the vikings, and base 3 I just ran my banshees and vikings to the top right corner, you can shoot the artifact temple and be out of range from the army at the third base from there, makes it way easier
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On July 30 2010 19:40 GTR wrote: how do you get past the templar group at the fourth relic and the end base? i always seem to get owned by storms.
Wait till the fire kills them lol
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You just need to slow-roll it and build up to about 100 ish food to break the last protoss base. Its similiar to the other missions on brutal you just need a 100+ food army to break it/win
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Banshee + siege tank mercs = easy win. Throw in extra medic/marine as a mineral dump and you should be fine. I actually didn't realize I was busting the main Protoss base when I was playing the mission. The Xel'Naga vault just appeared in front of me and I was like oh.
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At first I just massed ton of banshees and Science Vessels. After the second base air starts to come so start massing banshees + vikings with more vessels. Vessel is probably on of the most OP units in the sp. So mass banshee + sv + vikings got me through that mission easily. SV just repairs so damn fast.
To clarify I didn't make anything else than Banshees, SV's and Vikings and yes I play on Brutal.
Edit: The last base you just have to micro your banshees out of the storms and target the NON hallucinated units, and micro vikings that they shoot the air from the back and not getting picked off by stalkers. SV repairs very fast so storms just tickle a little.
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Banshees are good for about half of the map. Towards the second half, though, the protoss starts getting a ton of units that counter banshees (Hts that spam storm before you can snipe them, obs everywhere it seems, scouts and i think carriers too). For me, right before I reached this section I switched to mass thors and busted through with those. Also, try to expand to all the low resource places and mine them out before the fire comes.
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I had so much trouble with this I ended up doing all the other missions first, so that I actually had tech reactors HAHA. Double production MMM hulk smash.
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I massed banshee/viking and had no trouble until the very end. Even then I just got a bunch of vikings to snipe the 2 obs they had, and moved the banshees around above the artifact temple so ground units couldn't attack them.
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