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Supernova on Brutal - Page 8

Forum Index > StarCraft 2 HotS
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Gentso
Profile Joined July 2010
United States2218 Posts
September 16 2010 17:16 GMT
#141
On July 30 2010 01:00 Sfydjklm wrote:
i dunno i just pushed with marine-medic-marauder-medivac and 6 tanks through the top. I tried pushing through the middle the game before but it's harder cause u have reinforcements from the bottom flanking you to worry about. Was real easy tbh.><v Felt exactly like your standard multiplayer tvp push.


same, just without medivacs. siege breakers are just ridiculous.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
September 16 2010 20:11 GMT
#142
On August 17 2010 18:32 LionsFist wrote:
First base: Pump banshees non-stop, be proactive with them and clear the first 3 relics and the bottom expo by the time the second attack wave comes around. You'll have to pull back to help with the first attack. Obviously repair any weakened banshees (<- important) Expo to the bottom if you want, or just transfer buildings over when have to. Should be 4 attack waves overall.

Second base (bottom right near second relic): Move here when you have to, keep pumping banshees. As soon as you land on your bottom part here, start clearing out the main protoss base. Float your factory up to the north so you can get advanced warning on when the protoss moves out to attack you. You'll again have to do picking attacks here and bounce back and forth between defending and attacking, but you should be able to clear them out without many troubles.

Third base (Protoss old base): Build a second starport here with reactor and start pumping vikings from this one. Use your banshees to clear out the northish expo if you expanded earlier, and mine from both these at once, if not, don't bother. Takes too long to establish otherwise. Keep up the defense while you bring up your viking numbers (Don't go crazy, 8 or so should be enough, as long as you don't lose too many being silly). Keep pumping your banshees from your first starport. Should be at a very solid air army by now. When you feel comfortable (or feel able to snipe out the warp prisms in 1 hit), start moving into the south protoss base. Clear this out and move over for the final push.

Forth base (Second old protoss base): Again here, start pumping more banshee's and vikings. Use your barracks to pump a small force of marauders if you're having trouble dodging storms, and use these to snipe them before you move in. Clear out the last relic and start moving into the main base, being sure to avoid the storms as best as possible. As said in other posts, here you can sit back and wait against the edge of the map for the fire to destroy part of the base if you want, or you can be a man and take out the base with force.

If you have Science Vessels by now, you won't be reading here for help...

oh i never thought of that... irradiate the hts that is smart ;D this mission took me forever omg
www.root-gaming.com
im a roc
Profile Blog Joined April 2010
United States745 Posts
September 17 2010 00:52 GMT
#143
I had luck after several attempts with absolutely nothing but 2 port mass banshee on this level. Pumping pure banshees can get you to the last base easily because (I think) there isn't any air till the last base. After that I fly in from the top with all my buildings to draw fire, then send 2-4 banshees in ahead to make the ht's waste their energy on them, then I move in the rest of the 20ish banshees and I can take out the vault before they all die. Absurd and inefficient, but I sure felt fancy when I finally got this to work.
Beware The Proxy Pool Rush
Azn_Christian
Profile Joined September 2010
United States153 Posts
September 17 2010 02:13 GMT
#144
Banchee up as much as you can from first base. then stay south and viking up as you mine/go. get to bottom right. then go up and use landed vikings and only put them in piilot mode when u see phenioxes. scvs repair. get 3/3 ups for ship. ground ups i had 0/0
Life appears to me too short to be spent in nursing animosity or registering wrongs." - Charlotte Bronte, Jane Eyre
Abdiel
Profile Joined September 2010
52 Posts
Last Edited: 2010-09-17 03:55:48
September 17 2010 03:54 GMT
#145
All I did was mass expanded constantly ( used almost all of the minerals on the map excluding the first protoss base, which I destroyed with the initial banshees)for awhile constantly throwing all of my tanks/thors/maraders/marines at the nearest protoss base.

Worked like a charm, took out every protoss building on the map.

Okay, on the last base I was cutting it a little close, but with revive-able thors I was able to push through anyways.

Those immortals were scary though :/.
Rakanishu2
Profile Joined May 2009
United States475 Posts
September 17 2010 17:44 GMT
#146
I beat this mission with almost 100% mercs. The mercs are so cost efficient, get the seige breakers seiged up and rope a dope the protoss into them.
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
DHD
Profile Joined September 2010
United States18 Posts
September 17 2010 22:25 GMT
#147
i did this mission on brutal starting off with tech reactor starport for banshee then adding in viking for base clearance. the viking banshee build is a safe bet in this mission as the viking can snipe scouts and prisms supplying power to photons. the hardest thing about this mission i found was saving banshee energy for cloak , luckily i had both viking armory upgrades so that extra range was a huge help. mercs can be helpful but after the first base dies to fire its questionable whether or not to rebuild a merc compound


what i did was stick to bottom of map , use banshee and cloak to defend first 2 waves against ur base - use banshee to snipe all protos units near first two relics , with one marauder to collect relics and run away from the lone scout near 2nd relic.

first base clearance - charge in with 6-8 banshee and viking if u have any yet. target pylon/prism and stalker first then mop up and move in SCV+structures * the mineral nodes at the 2nd relic site make a decent income site while you are clearing first protoss base *

after you resettle in the empty protoss base , this is when you want to start really adding in viking. you can use 1 starport with tech reactor if u got it , if not use 2 starport. use banshee to snipe out the photons and stalker outside of your base at the weak mineral node patch , then clear away the few archons and sentries guarding 2nd protoss base. about this time you will getting hit with a wave of immortal and sentry, so send back banshee and mop them up. collect and mass at least 10 banshee and 6-8 viking before you go to clear out the 2nd protoss base.

for the 2nd protoss base , viking makes this a cake walk. use viking superior range to bait out the scouts and snipe the prisms supplying the photons leaving your banshee free to rain destruction on the base. * at this time your mineral patches should be running out , so move command center to the patch previously guarded by the 2 photon and stalker outside your your current base * while your finishing clearing the 2nd protos base , an attack force should be nearing you from the 3rd and final protos base , including a couple scouts - a carrier , archons and a high templar. the vikings can kill the air units no problem , but the high templar is a pain so make sure to cloak banshee and snipe him first while u hit an run micro on the carrier and scouts to maximize viking air - air range and avoid archon-storms. afterwards fly in your rax - factory , and starport(s) to the emptied basealong with command center.


this part is the trickiest in the mission i think , outside of the final protos base is another relic - gaurded by photons and two high templar each with 200/200 energy. the way i handled this was to take 3-4 of my viking and run them past the high templar repeatedly to get them to use up thier psi storm energy. after they each do storm twice , roll in your banshee and snipe pylon thenthe templar.

with your base set up add in tech lab/tech reactor for factory-rax and your starport(s) viking banshee is still your best friend for the upcoming part but adding in additional meatshields helps. mass some marine-medic , a couple tanks , and a bucketload of vulture from factory. when u get a sizable force * example of mine : 4-6 vulture , 10 marine , 2 tank , 10 banshee , 10 viking etc *
ready to attack final protos base.

you can use this chance to fly in your buildings to the final protoss basebefore your push as a distraction to enemy archon and photon along with your SCV in your ground force as a meatshield. make sure to group your units , especially your vulture, along with viking and banshee , marine and tank. when your up the ramp to the final base , use viking to snipe the first prism supplying power to the closest photon - use cloaked banshee to attack archons and stalker - and vulture to spider mine the areas in front of the 3 protos gateways. position your marine+tank near the vault to begin seiging it while you micro viking and banshee on scouts-pylon-templar. any protos units warping and passing by the 3 gateways will be be hit with mines leaving your army free to seige the vault


a long post i know but if it helps anyone stuck on this mission then awesome. my walkthrough may be weird but i found it was super easy and effective.
GreenTea1
Profile Joined September 2010
United States31 Posts
September 19 2010 03:18 GMT
#148
build up a forces of banshees and vikings; if you have the automated refineries it helps a lot.
u only need to expand once; to that spot that they point out for you. once there and once u have a decent force, push along the top and pass the toss base entirely. at most youll have to endure a few cannon fire, but once u reach the top right corner then move down and take out the few cannons there. if your banshees are cloaked u can just sit there and shoot down the temple.
"Sometimes i think that the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us." -Calvin
JibJabberJab
Profile Joined September 2010
Netherlands9 Posts
Last Edited: 2010-09-19 12:01:10
September 19 2010 11:57 GMT
#149
Either go tank&goliath with a few science vessels or bioball, the banhees you get at the start are enough, just have patience there is no need to rush, the fire is slow as hell.

Also dont forget to get upgrades, just build the bay/armory far to the right, it wil have enough time to get at least 3 upgrades out before the fire reaches it.

Also if you go bioball, watch out for high templar (either dodge the storms or snipe the templar with your banshees)

ps. regenaritve bio-steel is the most imba upgrade in the campaign.
Qw4z1
Profile Joined April 2008
Sweden55 Posts
September 19 2010 15:59 GMT
#150
I went science vessel + banshee with a few vikings for anti air. When it comes to destroying the vault, just take out the closest cannon and scan so you can snipe the observer that is hangning ontop of the vault with your vikings. Then cloaked banshees take out the vault in just a few seconds. =)
"All these new players are really thin skinned" - IdrA
Munk-E
Profile Blog Joined July 2010
United States672 Posts
Last Edited: 2010-09-19 21:23:07
September 19 2010 21:21 GMT
#151
EASIEST THING EVER!!!!


Build about 5 banshees+5 wraiths, get a vessel/raven, load 5 SCVs in your CC, lift off, go to the bottom of the map, go to the far right of the map, have your banshee and wraiths escort them, at the bottom right, there will be a cannon or 2, + some defenses and an observer, focus fire wraiths on observer and banshees on cannons, cloak them all and cleat the rest up. Half the time a carrier will be there, kill it with wraiths. unload SCVS, repair CC. Bring CC to the VERY FAR right.


Next, go get a sandwich and a soda, watch something on TV, and come back a half hour later. The fire will kill the temple before your CC.


This is how i did it the first time. (well, the general idea, not the exact same thing.)
You recognise me because of my signature!
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
September 19 2010 22:41 GMT
#152
I went banshee/viking/marine/medic.
The only real problem should be busting the last base.
Just attack from one side with your mmv, and the other side with your banshees. Either way, you can move away from the storms and use your flank to snipe the HTs.
Survival is winning, everything else is bullshit.
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
September 20 2010 19:26 GMT
#153
This mission is alot harder the second time u play it on brutal for some reason..
zazazoom
Profile Joined September 2010
Sweden2 Posts
Last Edited: 2010-09-22 12:50:15
September 22 2010 12:48 GMT
#154
i had hercules for this mission, but im sure the strat is duable with just medivacs

i simply got tech on fact and got a few tanks, marines from the barack and got the herculez.

the zealot attacks on brutal comes from the top left so you can easily snipe them while theyre on the way with your initial four banshees, meanwhile i used these to get 2 of the easily accessable research points aswell.

when the fire was on the way i uploaded 4 tanks, 8 marines and 3 scvs in the herc and moved straight up and then edged by the ledge towards the right. there are a few cannons which i just used banshees to deter.

in the top right corner there is a ledge with a few cannons and scouts/phoenixes. just use your tanks to shoot down the cannons and marines to defend against the air units. if you move along the ledge you can shoot the artifact from the high ground..

same principle as with waiting for fire but only took me <10 minutes to complete
Offhand
Profile Joined June 2010
United States1869 Posts
September 22 2010 13:26 GMT
#155
The best plan I could come up with on Supernova was to throw as many units out in the first 5 minutes that I could possibly make and then focus on keeping everything alive as long as possible while doing light production.

There's a bunch of upgrades that make this way easier. You don't to have nearly all of these but a few can make this a breeze.
- Automated refinery + micro filtering + sci vessel. If you do a heavy banshee/viking army and skip MMM almost completely you can make a fair number of sci vessels for support.
- If you make MMM, stick to just reactored marine/medic and mercs.
- Rebuild your merc compound at least once!
- If you have auto refinery, you only need like 10 SVCs. Make sure to use them to repair whenever you're moving between bases.
drakulita
Profile Joined September 2010
United States1 Post
September 22 2010 20:36 GMT
#156
To do it without any cheese like flying to a corner and waiting for the wave to kill everything.

First of all start with taking out the protoss base to your north, it'll be cheaper than letting them build up and attack. Don't wait to build anything just attack with the 4 banshees, 4 marines and two marauders you start with. You should be doing that while you set all SCVs on gas, build them for minerals. Mule on available energy.

Your forces should mostly come from mercs; mercs are retardedly cost effective, I'd only build banshees and medics, and just get as many mercs as you can before you loose the building to the fire. Get as much gas as you can out of the left refinery before you lift off, you should have mined out the minerals.

Now from here I was able to push straight up through the middle base without much issue with lots of mercs and maybe about 10 banshees, it went quite a bit better than I expected, I was able to build another merc compound and get me another set of goliaths and tanks to finish the game somewhat normally (at the end after the push up to their base my army was really whittled down so I just kept to the right and focused on the temple).

I honestly expected their middle base to prove itself quite a hurdle, so my back up plan was to reload at the point where I just destroyed the very first top left base, immediately clear and expand to lower right of the first protoss relic, just right of your base, sit on the choke with my army while I build my banshees, get mercs and generally build up and army. When it was time to move my main base because of the wave I was going to take my _ground_ army north past the other protoss relic and set down at the mineral patch there. Meanwhile I would prepare my _air_ army with my expansion to fly directly east of where they are past the middle base. This should enable you to get quite a bit of resources and mass quite a bit before you have to make a move, eventually you'd just abandon your expansion south, bring up north your air army defending it, take your whole ball and move directly east, you shouldn't have any trouble decimating everything on the way to the temple with the army you should've amassed by this point.
"The most terrible of all my battles was the one before Moscow. The French showed themselves to be worthy of victory, but the Russians showed themselves worthy of being invincible." -Napoleon
yoplate
Profile Joined August 2010
United States332 Posts
September 22 2010 22:52 GMT
#157
I got like 6 or 7 banshees, 3 or so science vessels, and a couple of vikings. Then I hid in the corner until most of the base was dead and moved in.
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
September 24 2010 05:13 GMT
#158
Use Thors. I just did it and it was so fucking easy. Their AoE cannons, toughness, and repair abilities are perfect for this mission.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
neilla
Profile Joined September 2010
3 Posts
September 27 2010 19:47 GMT
#159
I had trouble with the very end of this one. Basically, I could take out the next-to-last base but my forces were in poor shape and I didn't have time to rebuild. I had trouble with the artifact area (storms) and with the final artifact defenses (storms and air). I came up with a couple of solutions.

1. Final artifact. The problem here is psi storms (2 templars). I found out that you can land 6-8 vikings and take out the cannon without triggering a storm. You can then take out the templars with Banshees without trouble.

2. The Final Push. Stealth up the right side until you're in as close as you can without being seen. Drop 2 nukes in quick succession in the area of the artifact. This takes out their Templars, detection, and air and you can then pretty much bum-rush the place and finish.
Radipon
Profile Joined September 2010
United States47 Posts
Last Edited: 2010-10-03 04:46:49
October 03 2010 04:41 GMT
#160
It's very much possible to setup a Banshee blitz if you have some sacrificial units to draw the initial heat from all the anti-air in the main base. However, you have to set that up while defending from mid/late tech robo units and constantly relocating over increasingly fortified bases.
My goose is getting cooked!
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