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Supernova on Brutal - Page 6

Forum Index > StarCraft 2 HotS
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lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
August 11 2010 18:27 GMT
#101
--- Nuked ---
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
August 11 2010 18:40 GMT
#102
move forward merc tanks with merc viking and normal banshee support, easy if you have some sci vessals with that composition.
excess
Profile Joined May 2010
Germany24 Posts
Last Edited: 2010-08-11 21:03:28
August 11 2010 21:00 GMT
#103
its possible and helpfull to have all research complete before this mission so u can produce 2 banshees simultaniously from each starport.
i start to make banshees from beginning and use them to clear expo in south between 2 protos artifacts and deffend my base with them.
its usefull to send at least 4 scvs to gather gas and use mules to gather minerals.
u should build a new cc at the expo as fast as u can too.
after the left upper protos base is gone u should clear the middle protos base and expo northeast of this base and fly ur cc's over there. u should build there second starport and 2 upgradebuildings too and upgrade ur ships until the end. there u should make some vikings (8-10) and kill the protos base at southeast and fly ur buildings over there and build more banshees as long as u can.
then u can wait until protos base is almoust destroyed or just fly vikings over protosbase to lure attention while killing missiontarget with banshees. u can use scan to kill observer with vikings too to make it easier.

to clean up 2 protosbases u have to kill canons with banshees at first base and then u can stealth and fly in and clean this up. at 2. base u can just kill this protos dropships with vikings and after that clean the base with stealthed banshees.
non-purchasable
Fontong
Profile Blog Joined December 2007
United States6454 Posts
August 11 2010 21:06 GMT
#104
I went Banshee - Merc Viking and had a really easy time with this.(I also had regenerative biosteel already, which is great) The merc vikings are ridiculously strong and can cover against air threats. The banshees will eventually reach critical mass, and as long as you are decently careful just rape everything.
[SECRET FONT] "Dragoon bunker"
HighOnFire
Profile Joined August 2010
1 Post
Last Edited: 2010-08-12 22:27:00
August 12 2010 22:25 GMT
#105
OK I admit I only read the first 2 pages of complex, drawn out and time consuming ways to complete this mission on brutal, but here's the easy way:

Just make banshees. 2nd starport at your 1st base and pump them out. Obviously make optimum # of SCVs as well (having MULES helps to get quick minerals).

When the dude warns you about impending firey doom, go and take the highlighted base out. It's no threat really just take out the pylons and cannons. Watch out for attacks on your first base though, optimally begin attacking the protoss base right after their latest attack wave.

OK, now just ship your buildings/scvs over there and start gathering/massing more banshees. Also build a single missile turret to take out pesky phoenixes (banshees can rape everything else). You should really not have lost any banshees so far, 1 max really.

Now when you're either out of res or the firewall is closing in, take alllll of your banshees and fly straight up to the top of the screen. At the very top, fly right, stopping only to destroy the cannons with focus fire. Keep moving fast to the right corner, take out the three cannons there, and attack the objective. In the top right corner your banshees are above rocks, and only the phoenixes attack them. Piece of cake. If the protoss rage in at your base, lift off your buildings to give yourself enough time to finish the mission.

This is obviously the cheap, easy way to get brutal completion. My hat off to anyone who took the time and effort to destroy the protoss.

tl;dr: mass banshee, fly up, across top to top right corner, attack objective and win
Snacker
Profile Joined August 2010
10 Posts
August 13 2010 10:18 GMT
#106
On August 13 2010 07:25 HighOnFire wrote:
tl;dr: mass banshee, fly up, across top to top right corner, attack objective and win


i did just that, different only with 2 herkules full of mmm
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 13 2010 12:03 GMT
#107
Mass banchees
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-08-13 12:15:22
August 13 2010 12:13 GMT
#108
actually its pretty easy: mass banshees to the best of ur abilities, get the 2 merc viking squads out for a total of 6 vikings. then fly ur buildings to a hidden spot so they dont get annihilated by the toss ground force while ur army is away. then u take ur air fleet of banshees and vikings, fly them to the top edge of the map, then on the top edge u just rush them to the top right corner of the map, ignoring the fire from the protoss base u are flying over during this process. once u have cleared the 2 cannons in the top right corner, u approach the temple from the north and kill it with cloaked banshees while the vikings take down/distract the enemy air coming in to stop it. u might have to sometimes kill one of the archons with ur banshees.

if done the way it´s meant to be, this mission is indeed hell.
"What am I supposed to do against this?" - "Lose!" :-]
RawrAnOcean
Profile Joined February 2006
United States359 Posts
August 13 2010 13:46 GMT
#109
There's 2 ways I beat it. Mass banshees or tank goliath. The fire is actually much slower than what you think so I wouldn't worry about it too much.
Yosho
Profile Joined June 2010
585 Posts
August 13 2010 14:35 GMT
#110
I make 2 science vessels and a split of even banshee's and vikings, fly my buildings over a ramp without many units to their base to the top right and then fly my units over, drop CC in a lower spot between both bases in the top right corner near the artifact for scan, scan and take out the observer. Go to the top right corner make my way down, take out 2-3 scouts and cannons then patrol myself in 1 clump right in range of the artifact and I won.
For master league random race videos and replays go to www.youtube.com/sc2yosho
baconbits
Profile Joined April 2010
United States419 Posts
August 14 2010 22:01 GMT
#111
mass banshees, handful of viks/merc viks and 3-4 sci vessels. then hide all ur buildings floating in corner and a move your way to victory with the viks/vessels behind the banshees
On_Slaught
Profile Joined August 2008
United States12190 Posts
August 15 2010 01:13 GMT
#112
The strats given all pretty much work. One thing that helps going into this mission is if you have the research (forget if toss or zerg) that lets mech regen life. Made keeping the banshees alive much easier.
mr.ioes
Profile Joined August 2010
4 Posts
August 16 2010 16:51 GMT
#113
This map is quite easy if you "abuse" some strategies.

part1:


part2:


*2 CCs
*mass banshees + wraiths/vikings
*use a MULE drop to gather the last artefact.

hope it helps.
ghettohobbit2
Profile Joined April 2010
United States93 Posts
Last Edited: 2010-08-16 17:02:39
August 16 2010 17:02 GMT
#114
?
aeoliant
Profile Blog Joined June 2010
Canada361 Posts
August 16 2010 17:03 GMT
#115
Originally, I tried to mass banshees but I couldn't get it to work because i would get stormed in the face. On my second run i just massed tanks and used the hero vikings and that mopped up basically everything. Get a couple rauders for support and get those hero tanks because they are godly. I ran it off one factory and one rax with tech reactors.
Archon_Wing
Profile Joined May 2004
United States378 Posts
Last Edited: 2010-08-16 20:56:23
August 16 2010 20:44 GMT
#116
This mission is a gigantic pain in the ass, so I put it off as long as possible so I had as much research/upgrades/units as possible. Science Vessels can help a lot keeping your banshees alive. Otherwise you will need scvs repairing and a few more ground units.

Orbital CC and Auto-Refinery is god for this mission. If you don't have it, that's fine but it'd be much harder.

Heavy Banshee is pretty much the way to go at the start. Just make nothing but them. Once you have a bunch, use them to slowly pick off the units on the path to the south, there's some minerals and a relic there. But don't go too fast as the Protoss will launch some attacks; I think 2-3 cloaked banshees at home with your standing army will do fine. There's also a random scout guarding the relic, but with cloak, you can just destroy everything else and finish the scout off with some marines or vikings later on when you come to claim the nearby resources and the relic.


When the fire almost gets at your base, your mercenaries should be ready, if you have the Viking merc that'll help a lot. If not, just hire random ones to give you more cover power-- you do not want random crap coming in and slaughtering all your scvs/buildings while your banshees are fighting. Go wipe up the base to your east with Banshees; don't bother sending any ground troops. You can use your ground troops to retrieve the relic which is kinda up north if you want. In the meantime, float your CC to the south minerals and mine for a bit. If you have Orbital CC this will go along very well.

Once you've cleared out the middle Toss base, move your mining to their base instead. You should really make a few extra vikings/banshees, but from now on, save up your resources for mercenaries. You should use siege breakers to take out the cannons to the next resource area quickly because the fire will be on your ass soon, move out to the next resource node and do not set up base here; you're just here to exploit the minerals and you will be leaving very soon.

Hire as many mercs as you can, marauders, marine mercs are awesome to absorb some damage and kill the southern base. The relic is near the far east, use a siege tank to take out the cannons and lure anything else out. Then just send a marine to finish off the high templar and grab the relic. :p The enemy is gonna still get storms on you, but fortunately that group of mercs will take the damage instead of your banshees and vikings. Oh yea, and watch out for the odd carrier...

Move everything to the south, and set your production buildings all the way at the edge of the map /w addons.Once the fire gets near the final mining area, siege just below the ramp, wait a bit to clear out the front defenses, and rush in with everything that's not a banshee. Suicide your vikings up north towards the relic to clear out any phoneix/scouts/obs nearby and everyone else should kill the cannons. A lot of your shit will die but If you manage to have a few cloaked banshees left, you'll take down the relic pretty easily-- most of the toss are fried anyways by now.

Overall, focusing on mercs helped the most. Guess the cost of those addons do add up.
Nothing witty here atm
Clcsed
Profile Joined July 2010
United States7 Posts
Last Edited: 2010-08-16 23:33:39
August 16 2010 23:06 GMT
#117
I just massed vikings from the first base, ran along the top and right side, flew behind the artifact and landed. The archons can't hit you.
mr.ioes
Profile Joined August 2010
4 Posts
August 16 2010 23:23 GMT
#118
On August 17 2010 08:06 Clcsed wrote:
I just massed vikings from the first base, ran along the bottom and right side, flew behind the artifact and landed. The archons can't hit you.


uhm... and what about the phoenix, high templars and cannons?
well... which difficulty did you play at?
Clcsed
Profile Joined July 2010
United States7 Posts
Last Edited: 2010-08-16 23:37:55
August 16 2010 23:33 GMT
#119
Brutal. Took 13:20.

edit: just redid it for a save state if u want it. oh and i meant top side =/
mr.ioes
Profile Joined August 2010
4 Posts
Last Edited: 2010-08-16 23:54:10
August 16 2010 23:53 GMT
#120
On August 17 2010 08:33 Clcsed wrote:
Brutal. Took 13:20.

edit: just redid it for a save state if u want it. oh and i meant top side =/


y thats what i guessed, top side

i actually did it in 7:12 ^^

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