• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:26
CET 20:26
KST 04:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice1Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion It's March 3rd CasterMuse Youtube Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1756 users

The Great Train Robbery on Brutal - How to do it? - Page 5

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
latan
Profile Joined July 2010
740 Posts
August 13 2010 13:27 GMT
#81
build bunkers next to the train exits!
Teeny
Profile Joined March 2010
Austria885 Posts
August 13 2010 15:10 GMT
#82
mass diamondbacks of 2 fac made this pretty easy. You can roll over the bullys too without much trouble.
Sayer
Profile Joined August 2009
United States403 Posts
August 13 2010 15:53 GMT
#83
Off topic but, is this the hardest level?? I stopped playing after beating this level..
Methos
Profile Blog Joined January 2009
United States206 Posts
August 13 2010 18:32 GMT
#84
I used Marine Marauder and Medic with a few diamondbacks. The trains are easy to kill until they get fast. At that point the trick is to focus fire the trains with your MMM and then use diamondbacks to finish the job as the trains will only have like 300 health left or something.
buycheese
Profile Joined May 2010
12 Posts
August 13 2010 18:44 GMT
#85
dunno if it's already been said, but getting banshees first makes this a joke. just dodge HSM's.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-08-13 18:55:11
August 13 2010 18:52 GMT
#86
On August 14 2010 00:53 Sayer wrote:
Off topic but, is this the hardest level?? I stopped playing after beating this level..


not even close.

it was (one of the) first where i had to reload on brutal since i didnt expect some stuff.

but mass mmm with a bit micro + a few diamondbacks are enough to do the mission + achievements.



On August 14 2010 03:32 Methos wrote:
I used Marine Marauder and Medic with a few diamondbacks. The trains are easy to kill until they get fast. At that point the trick is to focus fire the trains with your MMM and then use diamondbacks to finish the job as the trains will only have like 300 health left or something.


trick is to do good old shoot&run micro. with stim you are almost as fast as the speed trains and no latency makes very fast micro pretty easy.
life of lively to live to life of full life thx to shield battery
Ouga
Profile Joined March 2008
Finland645 Posts
August 13 2010 19:43 GMT
#87
Pure diamondbacks win. I suppose you could do this without antiair, but one load of mercmarines will take out those banshees and ravens that keep annoying you after like 5th wave or so.

I've taken the exp everytime I've played this. Only thing that will come there is the raven dropping autoturrets regularly, so all you need is one bunker with turret upg or one diamondback there to defend it. But it shouldn't be necessary.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
August 13 2010 20:37 GMT
#88
Tank/Diamondback/Merc worked well for me. You should have the merc tanks by then, depending on how you did it. Just position the tanks on a ridge overlooking the tracks, snipe the ravens before they get off too many seeker missiles, then your tanks will just bombard the guards like no tomorrow. The rest of your forces should have no problem cleaning house after that.
[SECRET FONT] "Dragoon bunker"
wooozy
Profile Blog Joined February 2009
3813 Posts
August 13 2010 21:35 GMT
#89
What I did (and I lost zero units on my brutal run) is just go pure Diamondback off 1base and build a Barracks at the start of each track. This separates the patrol team from the train so your group of Diamondbacks can kill it without ever taking a hit. Rebuild the Barracks whenever one is taken out and you should have no problem.

Then again, pure Diamondback without anything to kill the patrol team is already easy since you can just stay in front of the train and you won't lose much.
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
August 13 2010 22:06 GMT
#90
... if you have tanks, you just need to siege up where the train is going to pass by and you win.
Pufftrees
Profile Joined March 2009
2449 Posts
August 13 2010 22:16 GMT
#91
One thing I noticed while killing trains is with whatever army you choose, make sure your attack micro on the train is solid.

What I mean is, train is approaching you, you should have a concave waiting for it. Attack move onto the front car, as soon as it's passing and out of range attack move the 2nd car. They all share HP but different targeting boxes, so if you just attack move the ground it will be extremely innefficient. By the time you attack the back car it should be long dead. I never got siege tanks or any diamondbacks besides the free ones (did brutal of course), just mass M and M with some decent attack micro on the train.

The 2 fast ones are only remotely difficult but again with just attacking the right car as it passes makes it NP.
Chance favors the prepared mind.
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
August 13 2010 22:26 GMT
#92
On August 14 2010 07:16 Pufftrees wrote:
One thing I noticed while killing trains is with whatever army you choose, make sure your attack micro on the train is solid.

What I mean is, train is approaching you, you should have a concave waiting for it. Attack move onto the front car, as soon as it's passing and out of range attack move the 2nd car. They all share HP but different targeting boxes, so if you just attack move the ground it will be extremely innefficient. By the time you attack the back car it should be long dead. I never got siege tanks or any diamondbacks besides the free ones (did brutal of course), just mass M and M with some decent attack micro on the train.

The 2 fast ones are only remotely difficult but again with just attacking the right car as it passes makes it NP.


Just pure diamond back completely takes care of this mission with ease though, I did it with a few MM to take the damage of the escort and my diamondback's took out the trains before they we halfway down the track.
this game is a fucking jokie
mucker
Profile Blog Joined May 2009
United States1120 Posts
August 13 2010 22:44 GMT
#93
This took me a few tries too, honestly this level of difficulty is what I was hoping for from all missions when I picked brutal.

The key for me was knowing where the extra diamondbacks were and getting them asap, and then learning to control the diamondbacks. They attack while moving, so never attack move them, always just rightclick and keep pace with the trains.

I massed diamondbacks off 2 facs. Got an early armory, upgraded weapons twice. With upgrades the diamondbacks kill the trains super quick and rip through the escorts and bunkers. Right when the kill squads came out I put 4 turrets on the outcrop left of the base, a couple scvs to repair and 2 merc seige tanks. The turrets and tanks owned the banshees and kill squads, stripped half the escorts off the remaining trains, and protected the base.
It's supposed to be automatic but actually you have to press this button.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 20 2010 15:56 GMT
#94
On August 04 2010 18:59 Chesner wrote:
Just massed tanks, diamondbacks and just few goliaths to snipe down the ravens as they came.

Then I just placed my entire army at the exit to the left of my base and moved it up or down at leisure depending where the next train would come, was pretty easy. Had ofc few scv's coming down each wave to repair. The bullies were abit lol, walked into my tank line and just instantly died


Im having big troubles with the mission on brutal and im gonna try this approach, i tried marine+diamondbacks and i just got raped. Limited resources is also annoying.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 20 2010 16:11 GMT
#95
Did you get all 6 free diamondbacks?
I made about 20-30 reapers for fun and some additional diamondbacks and MM ball, none of the trains even passed my engagin point and i killed the Marauders too. That ofc only on Hard, on Brutal i let one train go and used infrantry with diamondbacks, i guess i could have done it better, but i didnt want to spend time on it.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Kerotan
Profile Blog Joined May 2008
England2109 Posts
August 20 2010 16:19 GMT
#96
I felt that taking the expo at the top left really helped me that mission, but yeah Marine medic with diamond backs is a pretty good solve, I had to let one of the trains go, it was the first speedy train, since the kill team was in an awkward position.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 20 2010 16:32 GMT
#97
Getting all 6 free diamondbacks is a must, then just go two factory diamondback.

I did it on brutal fairly easily. Just don't try and fight the marauders.
"You people need to just generally care a lot less about everything." -Zatic
JunZ
Profile Joined June 2010
United States314 Posts
August 20 2010 17:27 GMT
#98
Yea, mass diamondbacks work so well. Remember upgrades too.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
August 20 2010 17:36 GMT
#99
I massed diamondbacks and just micro'd them in front of the train. Was incredibly easy on brutal doing it this way.
BigAndrew5000
Profile Joined September 2010
United States17 Posts
October 02 2010 00:12 GMT
#100
Hi,

I just did this in brutal. I didn't use tanks, marines or medics. I didn't expand either. I just used diamondbacks. Got all from the map, got all the zerg bone stuff too. Missed 1 train when I had gotten 6 down and the 7th was so hard because of 2 converging death patrols of marauders where the train would be almost at the tunnel. I just decided to let that one go, then I only had to take 2 more and it was easy.

I kept a constant flow of SCVs until mineral line was saturated, kept making supply depots, made a few turrets to kill ravens and banshees that came over my base and just pumped diamondbacks, making a second factory when money started to float.

Had a group of SCVs at the base to repair too, but didn't let them follow the diamondbacks because I felt they would slow down the DBs, get killed and make the DBs also get killed so I said fuck it and just left them at base ready for a quick repair between trains.

When they would attack my base after a train kill I just came back to destroy everything they were sending and microed red DBs away not to lose them. Didn't make marines at all, just built turrets to kill flying stuff.

The great trick is to keep diamondback ball at the FRONT of the train, and away from all the patrol units, so that they destroy the train but get no damage from the guys in the middle or back. Once you have a ball of 20+ they will just rape the train so fast there is no way you will miss the kill.

And try to start this as soon as it is possible to attack the train, as it enters the map, the sooner the better, because you will have more time to down it. And be careful with the patrols. Save a lot to reload if you mess up and lose too many DBs.

It's really not that hard this way I did. Good luck!
If you must do it... Do it with honor!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 416
elazer 191
UpATreeSC 65
ForJumy 34
MindelVK 27
StarCraft: Brood War
Britney 22436
Sea 21633
Shuttle 890
Mong 68
Dota 2
qojqva3971
Counter-Strike
pashabiceps4627
fl0m3103
adren_tv40
Heroes of the Storm
Liquid`Hasu216
Other Games
tarik_tv20089
Grubby3834
FrodaN1318
Beastyqt650
ceh9565
B2W.Neo524
C9.Mang0156
Dewaltoss83
QueenE81
Hui .62
KnowMe56
Trikslyr54
Mew2King31
Organizations
Other Games
BasetradeTV249
Counter-Strike
PGL80
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Reevou 5
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen66
• lizZardDota259
League of Legends
• Nemesis2736
• TFBlade1245
Other Games
• imaqtpie975
• WagamamaTV271
• Shiphtur256
Upcoming Events
PiGosaur Cup
5h 34m
Replay Cast
13h 34m
Replay Cast
1d 4h
The PondCast
1d 14h
KCM Race Survival
1d 14h
WardiTV Winter Champion…
1d 16h
Replay Cast
2 days
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Winter Champion…
3 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-02
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.