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The Great Train Robbery on Brutal - How to do it? - Page 5

Forum Index > StarCraft 2 HotS
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latan
Profile Joined July 2010
740 Posts
August 13 2010 13:27 GMT
#81
build bunkers next to the train exits!
Teeny
Profile Joined March 2010
Austria885 Posts
August 13 2010 15:10 GMT
#82
mass diamondbacks of 2 fac made this pretty easy. You can roll over the bullys too without much trouble.
Sayer
Profile Joined August 2009
United States403 Posts
August 13 2010 15:53 GMT
#83
Off topic but, is this the hardest level?? I stopped playing after beating this level..
Methos
Profile Blog Joined January 2009
United States206 Posts
August 13 2010 18:32 GMT
#84
I used Marine Marauder and Medic with a few diamondbacks. The trains are easy to kill until they get fast. At that point the trick is to focus fire the trains with your MMM and then use diamondbacks to finish the job as the trains will only have like 300 health left or something.
buycheese
Profile Joined May 2010
12 Posts
August 13 2010 18:44 GMT
#85
dunno if it's already been said, but getting banshees first makes this a joke. just dodge HSM's.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-08-13 18:55:11
August 13 2010 18:52 GMT
#86
On August 14 2010 00:53 Sayer wrote:
Off topic but, is this the hardest level?? I stopped playing after beating this level..


not even close.

it was (one of the) first where i had to reload on brutal since i didnt expect some stuff.

but mass mmm with a bit micro + a few diamondbacks are enough to do the mission + achievements.



On August 14 2010 03:32 Methos wrote:
I used Marine Marauder and Medic with a few diamondbacks. The trains are easy to kill until they get fast. At that point the trick is to focus fire the trains with your MMM and then use diamondbacks to finish the job as the trains will only have like 300 health left or something.


trick is to do good old shoot&run micro. with stim you are almost as fast as the speed trains and no latency makes very fast micro pretty easy.
life of lively to live to life of full life thx to shield battery
Ouga
Profile Joined March 2008
Finland645 Posts
August 13 2010 19:43 GMT
#87
Pure diamondbacks win. I suppose you could do this without antiair, but one load of mercmarines will take out those banshees and ravens that keep annoying you after like 5th wave or so.

I've taken the exp everytime I've played this. Only thing that will come there is the raven dropping autoturrets regularly, so all you need is one bunker with turret upg or one diamondback there to defend it. But it shouldn't be necessary.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
August 13 2010 20:37 GMT
#88
Tank/Diamondback/Merc worked well for me. You should have the merc tanks by then, depending on how you did it. Just position the tanks on a ridge overlooking the tracks, snipe the ravens before they get off too many seeker missiles, then your tanks will just bombard the guards like no tomorrow. The rest of your forces should have no problem cleaning house after that.
[SECRET FONT] "Dragoon bunker"
wooozy
Profile Blog Joined February 2009
3813 Posts
August 13 2010 21:35 GMT
#89
What I did (and I lost zero units on my brutal run) is just go pure Diamondback off 1base and build a Barracks at the start of each track. This separates the patrol team from the train so your group of Diamondbacks can kill it without ever taking a hit. Rebuild the Barracks whenever one is taken out and you should have no problem.

Then again, pure Diamondback without anything to kill the patrol team is already easy since you can just stay in front of the train and you won't lose much.
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
August 13 2010 22:06 GMT
#90
... if you have tanks, you just need to siege up where the train is going to pass by and you win.
Pufftrees
Profile Joined March 2009
2449 Posts
August 13 2010 22:16 GMT
#91
One thing I noticed while killing trains is with whatever army you choose, make sure your attack micro on the train is solid.

What I mean is, train is approaching you, you should have a concave waiting for it. Attack move onto the front car, as soon as it's passing and out of range attack move the 2nd car. They all share HP but different targeting boxes, so if you just attack move the ground it will be extremely innefficient. By the time you attack the back car it should be long dead. I never got siege tanks or any diamondbacks besides the free ones (did brutal of course), just mass M and M with some decent attack micro on the train.

The 2 fast ones are only remotely difficult but again with just attacking the right car as it passes makes it NP.
Chance favors the prepared mind.
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
August 13 2010 22:26 GMT
#92
On August 14 2010 07:16 Pufftrees wrote:
One thing I noticed while killing trains is with whatever army you choose, make sure your attack micro on the train is solid.

What I mean is, train is approaching you, you should have a concave waiting for it. Attack move onto the front car, as soon as it's passing and out of range attack move the 2nd car. They all share HP but different targeting boxes, so if you just attack move the ground it will be extremely innefficient. By the time you attack the back car it should be long dead. I never got siege tanks or any diamondbacks besides the free ones (did brutal of course), just mass M and M with some decent attack micro on the train.

The 2 fast ones are only remotely difficult but again with just attacking the right car as it passes makes it NP.


Just pure diamond back completely takes care of this mission with ease though, I did it with a few MM to take the damage of the escort and my diamondback's took out the trains before they we halfway down the track.
this game is a fucking jokie
mucker
Profile Blog Joined May 2009
United States1120 Posts
August 13 2010 22:44 GMT
#93
This took me a few tries too, honestly this level of difficulty is what I was hoping for from all missions when I picked brutal.

The key for me was knowing where the extra diamondbacks were and getting them asap, and then learning to control the diamondbacks. They attack while moving, so never attack move them, always just rightclick and keep pace with the trains.

I massed diamondbacks off 2 facs. Got an early armory, upgraded weapons twice. With upgrades the diamondbacks kill the trains super quick and rip through the escorts and bunkers. Right when the kill squads came out I put 4 turrets on the outcrop left of the base, a couple scvs to repair and 2 merc seige tanks. The turrets and tanks owned the banshees and kill squads, stripped half the escorts off the remaining trains, and protected the base.
It's supposed to be automatic but actually you have to press this button.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 20 2010 15:56 GMT
#94
On August 04 2010 18:59 Chesner wrote:
Just massed tanks, diamondbacks and just few goliaths to snipe down the ravens as they came.

Then I just placed my entire army at the exit to the left of my base and moved it up or down at leisure depending where the next train would come, was pretty easy. Had ofc few scv's coming down each wave to repair. The bullies were abit lol, walked into my tank line and just instantly died


Im having big troubles with the mission on brutal and im gonna try this approach, i tried marine+diamondbacks and i just got raped. Limited resources is also annoying.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 20 2010 16:11 GMT
#95
Did you get all 6 free diamondbacks?
I made about 20-30 reapers for fun and some additional diamondbacks and MM ball, none of the trains even passed my engagin point and i killed the Marauders too. That ofc only on Hard, on Brutal i let one train go and used infrantry with diamondbacks, i guess i could have done it better, but i didnt want to spend time on it.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Kerotan
Profile Blog Joined May 2008
England2111 Posts
August 20 2010 16:19 GMT
#96
I felt that taking the expo at the top left really helped me that mission, but yeah Marine medic with diamond backs is a pretty good solve, I had to let one of the trains go, it was the first speedy train, since the kill team was in an awkward position.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 20 2010 16:32 GMT
#97
Getting all 6 free diamondbacks is a must, then just go two factory diamondback.

I did it on brutal fairly easily. Just don't try and fight the marauders.
"You people need to just generally care a lot less about everything." -Zatic
JunZ
Profile Joined June 2010
United States314 Posts
August 20 2010 17:27 GMT
#98
Yea, mass diamondbacks work so well. Remember upgrades too.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
August 20 2010 17:36 GMT
#99
I massed diamondbacks and just micro'd them in front of the train. Was incredibly easy on brutal doing it this way.
BigAndrew5000
Profile Joined September 2010
United States17 Posts
October 02 2010 00:12 GMT
#100
Hi,

I just did this in brutal. I didn't use tanks, marines or medics. I didn't expand either. I just used diamondbacks. Got all from the map, got all the zerg bone stuff too. Missed 1 train when I had gotten 6 down and the 7th was so hard because of 2 converging death patrols of marauders where the train would be almost at the tunnel. I just decided to let that one go, then I only had to take 2 more and it was easy.

I kept a constant flow of SCVs until mineral line was saturated, kept making supply depots, made a few turrets to kill ravens and banshees that came over my base and just pumped diamondbacks, making a second factory when money started to float.

Had a group of SCVs at the base to repair too, but didn't let them follow the diamondbacks because I felt they would slow down the DBs, get killed and make the DBs also get killed so I said fuck it and just left them at base ready for a quick repair between trains.

When they would attack my base after a train kill I just came back to destroy everything they were sending and microed red DBs away not to lose them. Didn't make marines at all, just built turrets to kill flying stuff.

The great trick is to keep diamondback ball at the FRONT of the train, and away from all the patrol units, so that they destroy the train but get no damage from the guys in the middle or back. Once you have a ball of 20+ they will just rape the train so fast there is no way you will miss the kill.

And try to start this as soon as it is possible to attack the train, as it enters the map, the sooner the better, because you will have more time to down it. And be careful with the patrols. Save a lot to reload if you mess up and lose too many DBs.

It's really not that hard this way I did. Good luck!
If you must do it... Do it with honor!
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