TeamLiquid, I give you Retrovirus! I am a supporter of ESPORTS, and while Retrovirus is not Starcraft, I wanted a way to show off my game and support a great thing in TL.
Retrovirus is a six-axis shooter, in the style of Descent. We're focusing on modernizing the six degrees of freedom feel while integrating some old school combat feel pinched from classic shooters like Quake and Unreal. Players take on the role of an antivirus agent, tasked with clearing out a worm-borne virus and discovering its origins. The game features a single player campaign, complete with about six hours of content and a bunch of different environments.
Multiplayer is a big deal to us too! We're featuring traditional multiplayer modes, like Deathmatch and Team Deathmatch, alongside more strategic modes like point capture "Domination" and our "FPS MOBA" mode which puts players and bots together in an objective-based struggle for map control. The alpha demo itself features LAN-enabled multiplayer, for Domination and FPS MOBA modes, on a couple of sample maps. Yes, we said it: LAN.
Our game has had a lot of work put into it. Two years ago, I moved into a house with for very good friends, and we started making this game together. We work 10+ hours a day. We eat, breathe and sleep game development.
The difference between Kickstarter succeeding or failing for us is huge. The game's framework is nearly complete, but we still have a lot of content that needs to be built to complete the campaign. Without additional funding, we already know we'll have to cut about an hour from the single player experience. We're also big on modding tools, and we'd like to have the chance to put our very powerful, custom toolset "Paragon" out for our community. If we do not succeed with Kickstarter, our tools will have to wait until after the game's initial release, and we can't guarantee our ability to release them to the public. With Kickstarter funding, we'll also be able to polish the rough edges from the game and really complete the game to the level we know we can.
We need community support, and I know of no better community than TL. Take a second and download our alpha! Play the game and give us your opinion here in the thread. We'd love to hear from you, be your experience positive or negative! Community dialog is everything to an indie game studio like ours.
If you like the game, please consider chipping in to our kickstarter! $15 gets you a copy of the game on release, and for $30 you can choose between two copies of the game, or one copy with early beta access to the full game and the tools. We really can't do this without you!
On July 01 2012 08:29 zSnowy wrote: Watched TB's video of it, looks really fun! GET MORE GUNS!
We've got like 6 or 7 in the demo Check out the multiplayer "MOBA" mode and you can mess with them. TB had an older alpha that only had two guns in it, and he didn't play far enough to get the guns.
On July 01 2012 08:33 cydereal wrote: We've got like 6 or 7 in the demo Check out the multiplayer "MOBA" mode and you can mess with them. TB had an older alpha that only had two guns in it, and he didn't play far enough to get the guns.
Also, the fact that you posted a while back in the Nada's Body-thread reveals that you in fact DO care about esports unlike some other advertisers! (And Nada ofc!)
On July 01 2012 08:43 ELA wrote: Downloading now - Looks really interesting!
Also, the fact that you posted a while back in the Nada's Body-thread reveals that you in fact DO care about esports unlike some other advertisers! (And Nada ofc!)
On July 01 2012 09:01 Usagi wrote: Looks very interesting, however I got quite some motion sickness just watching TB play, guess I am not used to that kind of movement x_x
We find this actually gets better if you're playing rather than watching. Something in having the ship under your own control Thanks for checking it out anyway!
this game type make me wana throw up just bc of the spinning space thing that you can do. The game however looks amazing and has huge potential. I hope this is less than 10% completed bc if you do it right, this could easily rivalry portal in popularity imo
On July 01 2012 09:15 NB wrote: this game type make me wana throw up just bc of the spinning space thing that you can do. The game however looks amazing and has huge potential. I hope this is less than 10% completed bc if you do it right, this could easily rivalry portal in popularity imo
We've got about six months more time we want to spend on it. For us to do that, we have to succeed at Kickstarter! If you haven't tried the demo, give it a shot and see if it does make you a bit ill. We do need that feedback!
Alright, after playing your game a few hours, and enjoying it, I have the following feedback (Pardon the wording, I don't know alot of developer lingo )
It's easy to see, that you have put alot of effort into minimizing confusion as you are navigating through the various levels in true 3d, props on that (Green check, Scanner, etc.) but it also seemed to me like you put in certain trigger points where the camera is automaticly pointed in a given direction, which was a huge "wtf is going on, where am I?"-moment, for me anyway. I can see why you would do it, but it really confused me.
The charging scanner is _really_ cool - especially to a sci-fi nerd like me. One thing that would really bump the nerd-factor, would be if the sensor 'rings' would actually 'impact' on surfaces and maybe leave a short grid on the surface for a split second after the scan is fired. The scanner 'rings' seems to just clip through matter, sometimes looking abit less cool than it could be. Maybe also put in a little more utillty for it - Scanning surfaces reveals something about which area of the system you are navigating through maybe?
Im sure you guys played Decent back in the day I played those games alot on my Pentium and it's a very easy comparison to make. However, with the Universe that you have chosen, you have alot more room to go apeshit crazy with the areas! Sometimes it feels abit like you are navigating through what looks to be like a collapsed cave and when you take into consideration that you're actually a piece of software seeking out viruses, that feels abit wrong (to me). I immediately thought of the movie "Hackers" when I booted the game - I realize that opens up a real can of worms when it comes to level design, but the universe leaves so much room to really 'go acid' on!:
Hack the planet!
Minor issue with the base level for the sound when scanning remains of virus nodes; My table jumped up and down every time I scanned the remains, lol
That's all I can think of for now, will give it another go tomorrow - Great idea for a game!
The charging scanner is _really_ cool - especially to a sci-fi nerd like me. One thing that would really bump the nerd-factor, would be if the sensor 'rings' would actually 'impact' on surfaces and maybe leave a short grid on the surface for a split second after the scan is fired. The scanner 'rings' seems to just clip through matter, sometimes looking abit less cool than it could be. Maybe also put in a little more utillty for it - Scanning surfaces reveals something about which area of the system you are navigating through maybe?
Pretty sure we're actually just going to do this. That verbalizes something I've tried to get over to our artist better than I've done so far. <3