• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:54
CEST 13:54
KST 20:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 3 [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9880 users

Retrovirus: Six-Axis Shooter on Kickstarter

Forum Index > Sponsored Threads
Post a Reply
Normal
cydereal
Profile Blog Joined August 2010
United States193 Posts
June 30 2012 22:40 GMT
#1
[image loading]

Kickstarter: http://www.kickstarter.com/projects/cadenzainteractive/retrovirus

Alpha Demo Download: http://www.gamefront.com/files/21916917/RetrovirusAlphaDemoSetup_exe





[image loading]


TeamLiquid, I give you Retrovirus! I am a supporter of ESPORTS, and while Retrovirus is not Starcraft, I wanted a way to show off my game and support a great thing in TL.

Retrovirus is a six-axis shooter, in the style of Descent. We're focusing on modernizing the six degrees of freedom feel while integrating some old school combat feel pinched from classic shooters like Quake and Unreal. Players take on the role of an antivirus agent, tasked with clearing out a worm-borne virus and discovering its origins. The game features a single player campaign, complete with about six hours of content and a bunch of different environments.

[image loading]

Multiplayer is a big deal to us too! We're featuring traditional multiplayer modes, like Deathmatch and Team Deathmatch, alongside more strategic modes like point capture "Domination" and our "FPS MOBA" mode which puts players and bots together in an objective-based struggle for map control. The alpha demo itself features LAN-enabled multiplayer, for Domination and FPS MOBA modes, on a couple of sample maps. Yes, we said it: LAN.

Our game has had a lot of work put into it. Two years ago, I moved into a house with for very good friends, and we started making this game together. We work 10+ hours a day. We eat, breathe and sleep game development.

The difference between Kickstarter succeeding or failing for us is huge. The game's framework is nearly complete, but we still have a lot of content that needs to be built to complete the campaign. Without additional funding, we already know we'll have to cut about an hour from the single player experience. We're also big on modding tools, and we'd like to have the chance to put our very powerful, custom toolset "Paragon" out for our community. If we do not succeed with Kickstarter, our tools will have to wait until after the game's initial release, and we can't guarantee our ability to release them to the public. With Kickstarter funding, we'll also be able to polish the rough edges from the game and really complete the game to the level we know we can.

[image loading]

We need community support, and I know of no better community than TL. Take a second and download our alpha! Play the game and give us your opinion here in the thread. We'd love to hear from you, be your experience positive or negative! Community dialog is everything to an indie game studio like ours.

If you like the game, please consider chipping in to our kickstarter! $15 gets you a copy of the game on release, and for $30 you can choose between two copies of the game, or one copy with early beta access to the full game and the tools. We really can't do this without you!
MetalPanda
Profile Joined April 2012
Canada1152 Posts
June 30 2012 23:18 GMT
#2
Really good looking video-game, good luck with this!
zSnowy
Profile Joined May 2011
United Kingdom51 Posts
June 30 2012 23:29 GMT
#3
Watched TB's video of it, looks really fun! GET MORE GUNS!
cydereal
Profile Blog Joined August 2010
United States193 Posts
June 30 2012 23:33 GMT
#4
On July 01 2012 08:29 zSnowy wrote:
Watched TB's video of it, looks really fun! GET MORE GUNS!


We've got like 6 or 7 in the demo Check out the multiplayer "MOBA" mode and you can mess with them. TB had an older alpha that only had two guns in it, and he didn't play far enough to get the guns.
zSnowy
Profile Joined May 2011
United Kingdom51 Posts
June 30 2012 23:34 GMT
#5
On July 01 2012 08:33 cydereal wrote:
We've got like 6 or 7 in the demo Check out the multiplayer "MOBA" mode and you can mess with them. TB had an older alpha that only had two guns in it, and he didn't play far enough to get the guns.

Oh, neat. Will have to do that.
ELA
Profile Joined April 2010
Denmark4608 Posts
June 30 2012 23:43 GMT
#6
Downloading now - Looks really interesting!

Also, the fact that you posted a while back in the Nada's Body-thread reveals that you in fact DO care about esports unlike some other advertisers! (And Nada ofc!)

Looking forward to trying this out
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
cydereal
Profile Blog Joined August 2010
United States193 Posts
June 30 2012 23:53 GMT
#7
On July 01 2012 08:43 ELA wrote:
Downloading now - Looks really interesting!

Also, the fact that you posted a while back in the Nada's Body-thread reveals that you in fact DO care about esports unlike some other advertisers! (And Nada ofc!)

Looking forward to trying this out


Nada's body is the stuff of legends.
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
July 01 2012 00:01 GMT
#8
Looks very interesting, however I got quite some motion sickness just watching TB play, guess I am not used to that kind of movement x_x
cydereal
Profile Blog Joined August 2010
United States193 Posts
July 01 2012 00:14 GMT
#9
On July 01 2012 09:01 Usagi wrote:
Looks very interesting, however I got quite some motion sickness just watching TB play, guess I am not used to that kind of movement x_x


We find this actually gets better if you're playing rather than watching. Something in having the ship under your own control Thanks for checking it out anyway!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
July 01 2012 00:15 GMT
#10
this game type make me wana throw up just bc of the spinning space thing that you can do. The game however looks amazing and has huge potential. I hope this is less than 10% completed bc if you do it right, this could easily rivalry portal in popularity imo
Im daed. Follow me @TL_NB
cydereal
Profile Blog Joined August 2010
United States193 Posts
July 01 2012 00:34 GMT
#11
On July 01 2012 09:15 NB wrote:
this game type make me wana throw up just bc of the spinning space thing that you can do. The game however looks amazing and has huge potential. I hope this is less than 10% completed bc if you do it right, this could easily rivalry portal in popularity imo


We've got about six months more time we want to spend on it. For us to do that, we have to succeed at Kickstarter! If you haven't tried the demo, give it a shot and see if it does make you a bit ill. We do need that feedback!
Senj
Profile Blog Joined April 2010
United States193 Posts
Last Edited: 2012-07-01 01:15:24
July 01 2012 01:06 GMT
#12
My best friend is working on the music for this game! Gogo Cadenza Interactive, I can't wait for this to be finished! :D

Pledged 30. Good luck!
ELA
Profile Joined April 2010
Denmark4608 Posts
Last Edited: 2012-07-01 01:28:28
July 01 2012 01:26 GMT
#13
Alright, after playing your game a few hours, and enjoying it, I have the following feedback (Pardon the wording, I don't know alot of developer lingo )

  • It's easy to see, that you have put alot of effort into minimizing confusion as you are navigating through the various levels in true 3d, props on that (Green check, Scanner, etc.) but it also seemed to me like you put in certain trigger points where the camera is automaticly pointed in a given direction, which was a huge "wtf is going on, where am I?"-moment, for me anyway. I can see why you would do it, but it really confused me.

  • The charging scanner is _really_ cool - especially to a sci-fi nerd like me. One thing that would really bump the nerd-factor, would be if the sensor 'rings' would actually 'impact' on surfaces and maybe leave a short grid on the surface for a split second after the scan is fired. The scanner 'rings' seems to just clip through matter, sometimes looking abit less cool than it could be. Maybe also put in a little more utillty for it - Scanning surfaces reveals something about which area of the system you are navigating through maybe?

  • Im sure you guys played Decent back in the day I played those games alot on my Pentium and it's a very easy comparison to make. However, with the Universe that you have chosen, you have alot more room to go apeshit crazy with the areas! Sometimes it feels abit like you are navigating through what looks to be like a collapsed cave and when you take into consideration that you're actually a piece of software seeking out viruses, that feels abit wrong (to me). I immediately thought of the movie "Hackers" when I booted the game - I realize that opens up a real can of worms when it comes to level design, but the universe leaves so much room to really 'go acid' on!:

    [image loading]

    Hack the planet!


  • Minor issue with the base level for the sound when scanning remains of virus nodes; My table jumped up and down every time I scanned the remains, lol


That's all I can think of for now, will give it another go tomorrow - Great idea for a game!
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
RedSlav
Profile Joined August 2010
United States6 Posts
July 01 2012 01:45 GMT
#14
Dude awesome.
aike
Profile Blog Joined July 2010
United States1629 Posts
July 01 2012 02:54 GMT
#15
The game looks awesome, I put up $15. Hopefully this gets full funding, I would love to see this game for real.
Wahaha
cydereal
Profile Blog Joined August 2010
United States193 Posts
July 01 2012 03:45 GMT
#16
The charging scanner is _really_ cool - especially to a sci-fi nerd like me. One thing that would really bump the nerd-factor, would be if the sensor 'rings' would actually 'impact' on surfaces and maybe leave a short grid on the surface for a split second after the scan is fired. The scanner 'rings' seems to just clip through matter, sometimes looking abit less cool than it could be. Maybe also put in a little more utillty for it - Scanning surfaces reveals something about which area of the system you are navigating through maybe?


Pretty sure we're actually just going to do this. That verbalizes something I've tried to get over to our artist better than I've done so far. <3
NekoFlandre
Profile Joined March 2011
United States497 Posts
July 01 2012 06:31 GMT
#17
I'll put up 15 for it once I get some more money. It looks awesome.
Kitty Flandre....even more scary..
TaShadan
Profile Joined February 2010
Germany1982 Posts
July 01 2012 08:27 GMT
#18
looks like descent i loved descent
Total Annihilation Zero
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
July 01 2012 10:01 GMT
#19
Looks pretty cool! Checked out the vids, I think you guys will do well!

I'm more of a Tribes person than Descent, but godspeed! I'll put in some money to kickstarter
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Selkie
Profile Blog Joined October 2010
United States530 Posts
July 01 2012 17:31 GMT
#20
Something I'm wondering: Will the campaign have multiple difficulties?
idonthinksobro
Profile Joined December 2010
3138 Posts
July 01 2012 17:44 GMT
#21
if you guys don't reach the goal you get nothing right?
cydereal
Profile Blog Joined August 2010
United States193 Posts
July 01 2012 17:51 GMT
#22
Yeah, the campaign will play at multiple difficulties!

The Kickstarter campaign is all or nothing. We need to hit 75k by the end of the week.
Mairu
Profile Joined August 2010
United States222 Posts
July 01 2012 23:26 GMT
#23
Looks neat and I enjoyed Sol Survivor. I didn't play the alpha, but I backed the project and I hope to eventually play the final release. Good luck getting the remaining funds.
cydereal
Profile Blog Joined August 2010
United States193 Posts
July 02 2012 05:06 GMT
#24
Thanks Mairu! Spread the word to friends, we're going to need a big community effort here!
Roachu
Profile Joined June 2011
Sweden692 Posts
July 02 2012 09:38 GMT
#25
As soon as I heard "similar to Descent" I got really excited. It was a stupidly long time since I played a good six-axis combat game. I'd love it if I could sphere-strafe shoot people in multiplayer
Don't be asshats
Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 02 2012 09:48 GMT
#26
Such a shame that there is that little time left for the kickstarter.
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
July 02 2012 14:08 GMT
#27
What I really would like is a button that repositions your screen so that you're not constantly lost where to fly and how. <3
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
cydereal
Profile Blog Joined August 2010
United States193 Posts
July 02 2012 19:38 GMT
#28
On July 02 2012 23:08 Aelonius wrote:
What I really would like is a button that repositions your screen so that you're not constantly lost where to fly and how. <3


Try holding "f" to omniscan. It will show you a little wisp that you can follow to the location of your nearest objective!
Depetrify
Profile Blog Joined March 2011
978 Posts
July 06 2012 17:00 GMT
#29
Is Multiplayer possible in the beta/alpha?
cydereal
Profile Blog Joined August 2010
United States193 Posts
July 07 2012 23:53 GMT
#30
Yeah, multiplayer is up in the alpha. You can only play LAN though, we don't have matchmaking yet.
LoCaD
Profile Joined August 2010
Germany1634 Posts
Last Edited: 2012-08-28 14:01:49
August 28 2012 14:01 GMT
#31
Retrovirus might have failed its Kickstarter however it is avaible on Gamestop download it seems http://www.gamestop.com/pc/games/retrovirus/104511 so good news the Future is not just CoD Titles afterall

oh and SC almost forgot that
I give up, I just don't know what to write here.
cydereal
Profile Blog Joined August 2010
United States193 Posts
September 14 2012 18:17 GMT
#32
Yep! We are available on Gamestop's impulse now, and are working for new platforms soon.
Normal
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 25
WardiTV377
Rex82
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko361
ProTech132
Rex 82
StarCraft: Brood War
Britney 31988
Hyuk 1095
Soma 787
Jaedong 708
actioN 583
Horang2 381
Larva 362
Soulkey 335
BeSt 312
Mini 255
[ Show more ]
EffOrt 221
910 215
Stork 212
Light 203
Last 184
Snow 153
ggaemo 102
Pusan 92
Rush 92
ZerO 75
Killer 50
Mind 48
Mong 38
Creator 37
Shinee 34
hero 31
Bale 25
Sharp 25
Free 23
sorry 22
HiyA 16
yabsab 15
Noble 11
Sacsri 10
Dota 2
Gorgc7765
Dendi393
Counter-Strike
olofmeister1535
markeloff88
kRYSTAL_57
Heroes of the Storm
crisheroes2808
Khaldor1135
Other Games
gofns30487
singsing1621
XBOCT323
B2W.Neo304
Pyrionflax269
DeMusliM231
Mew2King92
ArmadaUGS34
byalli14
ZerO(Twitch)8
Organizations
Dota 2
PGL Dota 2 - Main Stream159
StarCraft: Brood War
UltimateBattle 49
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH318
• StrangeGG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1388
Other Games
• WagamamaTV178
Upcoming Events
Stellar Fest
1h 6m
The PondCast
22h 6m
OSC
1d 1h
Stellar Fest
1d 1h
OSC
1d 12h
Stellar Fest
2 days
CranKy Ducklings
2 days
Online Event
2 days
FEL
3 days
AI Arena Tournament
3 days
[ Show More ]
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
3 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.