The LiquidLegends Lounge - Page 693
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Zdrastochye
Ivory Coast6262 Posts
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Parnage
United States7414 Posts
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Ketara
United States15065 Posts
Guess I can't be Shiva. | ||
ComaDose
Canada10357 Posts
On October 24 2015 05:48 Gahlo wrote: This coke promotion for RP is making this too easy. Clean my car? Another 650RP for me. I'm on $25 of free RP now. explain/link? what am i missing?! oh its only in america? | ||
jcarlsoniv
United States27922 Posts
SHELKE HOW WEIRD IS IT GONNA GET?! | ||
Parnage
United States7414 Posts
www.twitch.tv/parnage | ||
Crusnik
United States5378 Posts
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Alaric
France45622 Posts
+ Show Spoiler + First, salt alerts for y'all: an American at the draft (from Chinese descent, was in town to visit a Chinese friend studying here) opened a Foil Ob Nixilis. We did redraft rares, but building around it gave him the 3-0. So he'll go back to the states with a Foil French Ob Nixilis after a 10€ draft. Pretty good value I'd say. ![]() Drafting is hard. Resorting to old habits, and not being able to predict what's going to come back (and what your neighbours are drafting) can be really punishing I feel. I knew I'd be bad at this, but I think with 3 different choices (all reasonable in hindsight) I could have, actually rather easily, went 2-1 instead of 1-2 (spoilers!). First pack had Bring to Light. I don't know how you'd play UG nearly enough, and it'd need a 3rd colour to get some value so I didn't get it. Instead I picked Angel of Renewal, thinking it'd be a decent flyer, if costly for its stats, with a neat effect. I picked a bit of Red and Black, for example Chasm Guide, Complete Disregard, Zulaport Cutthroat... and with quite a few allies passing by me I decided to go BW and splash either Red or Green (some fetching and Earthen Arms). Opening Undergrowth Champion sent me on G. I didn't see much interesting stuff in UG, but Green seemed kinda weak (and picked for value by a game to my right), while Blue was being exclusively hoarded by to guys in front of me, meaning I didn't see anything good from it reach me (Ob dude went UB eldrazi). I passed 2 Kalastria Nightwatch early in the draft because I didn't really have lifegain available, and the 5 CMC made me think twice. Later on I got 2 Kalastria Healer and Zulaport Cutthroat, also Courier Griffin, and Serene Steward, and a Tandem Tactics. Welp. I had passed a Stone Haven Medic before seeing them too. Deck was basically allies with some lifedrain, vigilance, some pump, flyers, and I splashed green for undergrowth champion, earthen arms and the sorcery that looks at the top of the library for creatures or lands. I picked an Evolving Wilds and I had a Fertile Thicket so I felt somewhat confident (4 forests, the thicket, 2 mortuary mires, the evolving wilds, 5 plains and 5 swamps). I new I didn't have a lot of high-power creatures so I thought I'd rely on earthen arms, serene steward counters and my flyers to finish the job. First series: The other UB dude. I didn't get a very strong start (because BW allies have shit stats), and come turn 5 he started dropping Oracles of Dust. He drafted 3 in total. I could still damage him using the griffin and some lifedrain, but Oracle of Dust into Ugin's Insight (Scry 5, Draw 3 with the Oracle in play), Kozilek's Channeler... After that he drew Benthic Infiltrator and started pinging me, putting the exiled cards back into my graveyard imemdiatly to loot with the Oracle. I didn't have anything to compete with the 5 toughness from the Oracle, my Complete Disregard was one of the first exiled cards, and after that he proceeded to pretty much exile every single ally in my deck turn after turn, while I was drawing lands (I didn't play them to try and psych him, but didn't do too much). The Courier Griffin dropped him to 4 HP. At that point, Zulaport Cutthroat, my second Healer, or enough ally draws would give me the game (one Healer in play, he attacked at one point and I played an ally to trigger Vigilance then hit him for 9, so he got content stalling and pinging from there). At this point all he has against my Griffin is a 1/2 Eldrazy Flyer, he hasn't blocked with it yet. He plays Ulamog's Reclaimer, gets Ugin's Insight back by processing, plays it and gets the 2/1 blue Eldrazi flyer which produces a spawn. I don't have my Earthen Arms to get over the 3/3 worth of stats anymore, nor my removal. I pretty much have to get a Mortuary Mire or Zulaport Cutthroat to win. When he kills me (with 5 card left in his deck, his drawing power was absurd), Zulaport Cutthroat was 2 cards further. Drawing it, playing it then attacking with everything would have granted me the win. Welp. ![]() My biggest mistake that game was choosing to discard Renewal Angel over Earthen Arms when one of his spells forced it upon me, thinking 6 mana was far, and Mortuary Mire could be used later to reclaim it. I never got to draw a Mire, and the lifegain from the Angel + having another flyer to go over his wall of 3/5, 2/5 and 4/4 creatures would have granted me the win. I don't know if I could have anticipated that, though, as sealed draft taught me that if someone drafts landfall you're going to die by turn 5 if he draws right and you can't handle the 4/4s. Game 2 started on time, after I mulliganed to 4, with 2 lands and a spell in hand. Loss 0-1. 2nd series: The other guy who drafted BWg, and who didn't pass the Kalastria Nightwatch I did. I don't know what he drafted early to take them like this (in the first two rotations). First game he kept whining and being all down because he wouldn't be able to do anything or what have you. Sure, he didn't play many cards, I played Undergrowth Champion vs his Stone Haven Medic and Makindi Patrol, then made him discard 2 (3B sorcery). But he casted Complete Disregard on my champion the next turn, removed a lot of my damage with the Medic (I was hitting with the griffin, and a Makindi Patrol of my own defending). Then he got his 5th mana and dropped a Kalastria Nightwatch, which I was expecting from his complaints. Bone Splinters on a Scion to get rid of my Griffin with Earthen Arms, which I got back with Mortuary Mire the next turn (putting it on top of the library and not in hand hurts though). I fucked up and cast a Complete Disregard with all my Black mana instead of taping a Forest or Plain and thus couldn't cast Altar's Reap on a blocking creature after I had to chump on his next turn, another mistake. In the end he cast March from the Tomb to get Grovetender Druids andsome other stuff back, and played Tajuru Beastmaster. With the Stone Haven medic to freely give flying to both his Kalastria Nightwatch as an instant, the buffs from the Beastmaster, and me being reduced to 3 creatures, I died. Now one thing where I fucked up, I had a Mortuary Mire in hand turn 4. I didn't play it because I didn't need the mana yet and wanted to keep it for when I'd have something to get back from the graveyard. Playing it meant making Undergrowth Champion a 4/4, and I considered it (would allow me to attack with it and Medic+Patrol are 3/6 together, can't kill it and I get to kill one). I hesitated, then prefered to keep the Mire, and not attack with the Champion so I could block and grow him later. He got exiled. Had I played the Mire like I initially contemplated, 4 power would have put it out of Complete Disregard's reach, forcing my opponent to block. That would have let me kill the Medic then. The Medic ended up saving his life, as I dropped him to 1 life with Healer triggers, then to 2 and/or 3 with the Griffin and Angel of Renewal (Makindi Patrol granting vigilance). More importantly, it gave him the ability to make his 4/5 flyers to block my 4/4 angel at any point as he kept a plain up. I'd have won without that (alternatively, had I drawn Tandem Tactics or Focus of the Lithomancer a turn or two earlier, as when they arrived the Beastmaster was in play and buffing them; but I don't have control over this so let's not consider it), either by just putting him at 0 life, or by being able to swing my angel over the damn 4/5s. Second game I had a colour death for black. Too bad my cards either costed 4+, or I needed a swamp to play them. Turn 6 or 7 I drew evolving wilds, used it to get a swamp, counted 10 cards in the deck before I'd get the first one. I died the next turn, due to my empty board. It was an extremely fun game. Well at least the guy wasn't whining anymore (he whined less after the champion got exiled, instead making remarks how he wished he had one, or how he expected me to play in on turn 3 during the second game; he was smug and jubilant when he got board advantage. Not tilting, but annoying). 0-2 3rd series: Against me was another guy doing his first booster draft. He had less than a month's worth of experience, so I assume he did the pre-release like me. He draft RG landfall, but didn't draw his 5-6 landfalls creatures on curve, and I got an almost perfect opener for my deck (turn 2 Healer, turn 3 Steward+counter, turn 4 Makindi Patrol+counter, even the Healer became decent as a 2/3). I attacked tapped out once again, no mana to cast Altar's Reap on a blocked creature, which was a dumb mistake I made several times, and he later cracked a sion to Rolling Thunder half my board away. I still won because I had gotten a big lead and forced him to lose creatues by chumping. Second game I went Healer turn 2 and 3, Niraka turn 4, he played Rolling Thunder to get both Healers out but I ended up winning anyway through a couple awaken spells. 2-0 In the rares redraft, I picked a Smothering Abomination (am at 3 now), the ally granting Lifelink, and March from the Tomb (I know it's not good so noone would want it, so I left it out till my last turn). Oh, and I didn't receive the promo Ultimate Price and forgot to tell the shop owner he'd forgotten. Well if I'm going for a dud evening in term of plays, might as well stay on the theme. I exchanged my Chasm Guide for a Stasis Snare, and I'll get a 3rd one at the promo tomorrow. I clearly fucked up by going for too much synergy over simply strong fatties to always get value. I also drafted a lot of early drops because of how fucked over I was in two of my sealed drafts by pools that basically start at 4 mana, and it backfired here when I lacked finishers or big bombs and my opponent dropping stuff from turn 5 that I simply couldn't deal with on a 1-for-1 basis. Stayed to talk a bit after the store closed and people went away, and I learnt that the people showing up for standard are mostly tryhards with the cards for the meta decks. So I'll get crushed, which is to be expected considering I'll be using a brew anyway, and if I'm lucky it'll be over with quickly so I can come back and catch up Worlds' VoDs. | ||
TheHumanSensation
Canada1210 Posts
Just to add to this, regarding the spoiler tagged thing you were inquiring about... 3E spoilers: + Show Spoiler + The gods who led the rebellion against the primordials were the most powerful ones, called the Celestial Incarnae (because they're things in the sky): The Unconquered Sun (the sun), Luna (the moon), the 5 maidens (Mercury, Venus, Mars, Jupiter, Saturn), and Nox (the night sky). The canon fluff doesn't mention Nox much. He betrayed the gods (he's a god of paradoxes, so by allying with them he simultaneously betrayed them) and let the Primordials know of their plans, which sparked the war stuff or at least made it worse, can't quite remember. To stop him, Autochthon bent him and used his body to augment the powers of a machine called the Loom of Fate, which the gods and the exalted champions of the 5 maidens use to control/influence destiny. Nox isn't completed dead, but plays basically no role in canon Exalted. A popular fanbook picked up on how potentially cool Nox was and rounded out his character, history, etc. In it, Nox is revealed to have had exalted champions of his own (called Nocturnals) previous to being bent by Autochthon, and they scattered / got killed when he did. Also, because he's (a) not dead and (b) part of the most powerful machine in creation, he can influence fate a little bit without anyone noticing. His exalted champions are now returning for various reasons, but he can't speak to them directly so they don't really know what's going on. Also, the book is well written, really fun, rounds out a niche really well, and is more balanced than a lot of the canon books, so it's popular. In 3E, they've introduced a new character called Rakan Thulio, the sleepwalker, who's one of the exalted champions of the 5 maidens that govern fate. He's bitter about fate because #lifesux, so he rebelled and tapped into a "dark power of paradoxes", made his own On October 24 2015 02:04 phyvo wrote: Spoiler tagged for size, not because of actual spoilers: + Show Spoiler + In exalted there aren't angels per se or, in the core rules anyway, different playable races, so you can't exactly play an angel. Blue skin is not common unless you're a dragon-born aligned with water. Dragon-born are also the least powerful exalted so most beginner campaigns stick to Solars and Lunars. You could probably come up with some other reason for it like experimentation or something but it's definitely not normal. Wings could be done different ways. Anyone could get an artifact that lets them fly that could look like metal wings, delicate or otherwise. Lunars are shapeshifters and with the right build can eventually choose to grow wings regardless of whatever form they happen to be in, at least in 2nd Ed. Your character could also take a chance and wander into the Wyld and randomly get mutations like wings and blue skin. However, they'd be just as likely to grow a mouth on their stomach, prehensile hair, or just plain go insane. You could maybe wave the downsides away and just say you got lucky with the help of the DM (through a powerful artifact you found or backstory or whatever) but that way strikes me as the most obtuse way to get what you want. addendum: as for the sexy part, put 5 points into appearance and you're already more beautiful than anybody living on Earth, probably. That's easy to do at the start of the game. As a general rule for myself as a DM, if you really want to play a sexy angel with superpowers then I'm going to let you play a sexy angel with superpowers as long as it doesn't wreck the experience for other players. Luckily Exalted is a lot more flexible than most other systems when it comes to this. It really depends what you want to do, but there's plenty of canon options. Like, blue skin is no problem, w/e sure you can just have that. This isn't fucking d&d where some dm's are like "hmm well people in towns will ask questions and it'll wreck the campaign so no". Terrestrial Exalts are elemental things (think Avatar (the bending one)) with dragon motifs, and water dragons often have blue skin as phyvo said. There's plenty of reasons why a normal human might have blue skin (magic, illness, mutation, tattoos, mixed heritage, etc) but most of these "imperfections" are burned away when a human becomes an exalt. Other humanoid races capable of exaltation keep their qualities upon exaltation, and we can always homebrew something. There's robot exalted too, which can have various colours. You also don't have to play as an exalt, which honestly would probs fit the angel thing better anyway. You can just play a god or elemental or demon or beastperson or w/e which can basically have whatever qualities you want and we can deal with the power discrepancy somehow. Wings are similarly a trivial issue although flying is useful so balance etc. Sexiness just max appearance stat + add whatever other relevant stats you want (socialize, perform, ride, etc...). There's also a seduction martial art and a bdsm martial art, but I'd prefer to not go that route personally. If you want to like, smite things, gods (and their disciples) can utilize a god-charm called bane weapon that just does bonus damage to the enemies of that god. The Unconquered Sun has an extensive list of enemies, and anyone can learn the Golden Janissary Style martial art to make things explode in golden nuclear flames to smite unholy/enemy-of-the-sun things. so tl;dr you have tons of options to do basically exactly what you want, although sometimes fitting it into a campaign will require some on-the-fly balancing so don't get too attached to damage numbers and whatever. Or we can take the lazy route and just reshape a solar exalt with mechanical/magical wings and whatever, but I've usually found this kind of a approach to be disappointing because it's like "you can't have exactly what you want, but you can have 90% of it and the other 10% is disappointing and things not working out". You an be shiva. Hell, I've had Batman team up with a giant stone turtle that wants to put the world on his back, so it's like, w/e man, it'll be fun (or something like fun), so don't worry about it. | ||
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AsmodeusXI
United States15536 Posts
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Gahlo
United States35154 Posts
On October 24 2015 06:11 ComaDose wrote: explain/link? what am i missing?! oh its only in america? My Coke Rewards lets you trade in 30 MCR points for 650RP. The limit is 75pts/week, but this week was double points for bottle codes. I'm messy so I had a ton of caps on my desk/car so I ended up capping(hue) for the week at 150pts, which I dumped into 3250RP. From what I read it's only in the US. Apparently Canada used to have an MCR program, but it shut down a few years ago. As a result I don't think you guys have any codes distributed up there. | ||
Ketara
United States15065 Posts
Cmon guys, stop being so Christian. Get it together. | ||
Frolossus
United States4779 Posts
On October 24 2015 11:27 Gahlo wrote: My Coke Rewards lets you trade in 30 MCR points for 650RP. The limit is 75pts/week, but this week was double points for bottle codes. I'm messy so I had a ton of caps on my desk/car so I ended up capping(hue) for the week at 150pts, which I dumped into 3250RP. From what I read it's only in the US. Apparently Canada used to have an MCR program, but it shut down a few years ago. As a result I don't think you guys have any codes distributed up there. i don't drink this inferior cola enough to benefit from the promotion thing ![]() | ||
Alaric
France45622 Posts
Didn't make the final cut: Harsh Sustenance (BW card to provide reach? It's pretty useful since my list doesn't do much damage, but I lack the power to spam tokens/reanimate creatures to make it actually strong) and Ruinous Path (either that or Utter End; Utter End costs more but is instant and exiles pretty much anything, and I'll prob want to exile over destroy anyway). + Show Spoiler [BW lifedrain allies] + Maindeck: 1x Hangarback Walker (don't have more) 2x Expedition Envoy 4x Kalastria Healer 4x Zulaport Cutthroat 4x Serene Steward (mana dump, help make my shitter less shitty) 3x Drana's Emissary (I know she has shit stats, I still wanna try) 2x Malakir Familiar (defensive deterrent; triggers can pump it pretty fast though) 1x Grim Hauspex (draaaw!) 2x Bloodbond Vampire (hesitated with Kalastria Nightwatch for evasion; they're easy to pump in this list tho. Anyway with slackers like Zulaport and Healer I need big bodies to finish the job.) 2x Altar's Reap (more sac and draw!) 1x Utter End 2x Complete Disregard (I'd put more but I already have 4 other spot removal) 2x Vampiric Rites (sac outlet/draw/trigger lifegain) 1x Suspension Field 2x Stasis Snare 2x Citadel Siege (Retreat to Emeria too slow, no Gideon, I'll pump however I can; or stall) 1x Palace Siege (you know what this list full of EtB/LtB lacks? Recursion, and I don't have Lili) 1x March from the Tomb (I don't have more D: ) 1x Caves of Koilos 1x Scoured Barrens 1x Sandsteppe Citadel (Look, I use what I have) 2x Mortuary Mire (ditto for recursion) 8x Swamps 10x Plains (there are more black cards, but the WW costs come as soon as turn 3, also Steward activations) Sideboard: 2x Felidar Cub (enchantment hate) 3x Duress (vs spell-heavy/control) 2x Transgression of the Mind (vs ramp or annoying big stuff) 2x Nantuko Husk 2x Rogue's Passage (alternate wincon) 1x Defiant Broodlord (alternate wincon, with Harsh Sustenance out I'm not sure about it anymore) 2x Ultimate Price (fast and cheap, if their deck allows it—which I doubt) 1x Lantern Scout (against aggro; I only got one) Feel free to bash it, I know where I'd make some changes but I'm sure I missed a lot of stuff. | ||
Ketara
United States15065 Posts
My favorite tabletop characters are the ones who don't have some big deal convoluted back story, and are just some guy. I tend to try to make characters sound like real people rather than larger than life material. It sounds like Exalted really encourages larger than life stuff. | ||
Seuss
United States10536 Posts
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killerdog
Denmark6522 Posts
On October 24 2015 12:39 Ketara wrote: I actually have no idea what I'd play based off reading this Exalted stuff. My favorite tabletop characters are the ones who don't have some big deal convoluted back story, and are just some guy. I tend to try to make characters sound like real people rather than larger than life material. It sounds like Exalted really encourages larger than life stuff. Just another real, not larger then life extremely beautiful blue angel. | ||
Ketara
United States15065 Posts
I went to his birthday party once. There was cake and balloons. | ||
Ketara
United States15065 Posts
On October 24 2015 12:44 Seuss wrote: Exalted is the Gurren Lagann of PnP RPGs. I think it's pretty funny that this game comes from the guys who made V:tM where the characters are like... Player A: "What does your character do?" Player B: "My character has the power to hide in a shadow at night only only a certain number of times per day." Player A: "neat! What are his downsides?" Player B: *takes out 5 page document* Also I realize I'm double posting editing a quote into a post on my phone is hard YOU DONT CONTROL ME ZESS QQ | ||
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TheYango
United States47024 Posts
On October 24 2015 10:10 AsmodeusXI wrote: Plus I kinda wanna check out Numenera. Monte Cook is an RPG writing genius. His d20 variants are super fun but underplayed, Ptolus is one of the best 3.5e settings ever, and Return to the Temple of Elemental Evil was probably the first legitimately good published 3rd Edition adventure. | ||
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