|
Wasn't NWN based on 3E rules?
That's the only D&D combat engine that I understood, and since I was an avid player for years I do understand it quite well That would be the only way D&D would make sense to me if I played.
Combat rolls 1-20 + BAB + Modifier + Weapon attributes - AC
etc.
|
On October 24 2015 02:16 Seuss wrote: Solars are glowy demi-gods of justice. They don't have wings, but that's close enough to angels that I'm sure they're what Ketara is alluding to and the lack of wings probably doesn't bother him.
You could probably invent a custom charm to temporarily give you wings anyway. I guess that's true, wings of light or whatever could work for a solar, but I kind of imagine a charm as being scene duration rather than permanent. It all depends on exactly what part of the angel fantasy Ketara likes.
|
On October 24 2015 02:19 Zdrastochye wrote: Wasn't NWN based on 3E rules?
That's the only D&D combat engine that I understood, and since I was an avid player for years I do understand it quite well That would be the only way D&D would make sense to me if I played.
Combat rolls 1-20 + BAB + Modifier + Weapon attributes - AC
etc. Yup. NWN was 3 and NWN2 was 3.5
|
It's my birfday so some of my brothers are coming into town. Gonna play some Dominion and other board games probably :3
|
On October 24 2015 02:29 Gahlo wrote:Show nested quote +On October 24 2015 02:19 Zdrastochye wrote: Wasn't NWN based on 3E rules?
That's the only D&D combat engine that I understood, and since I was an avid player for years I do understand it quite well That would be the only way D&D would make sense to me if I played.
Combat rolls 1-20 + BAB + Modifier + Weapon attributes - AC
etc. Yup. NWN was 3 and NWN2 was 3.5
Is 3E and 3.5E still popular among table top D&D players?
Happy Urfday juicy dad Mordek.
|
On October 24 2015 02:36 Zdrastochye wrote:Show nested quote +On October 24 2015 02:29 Gahlo wrote:On October 24 2015 02:19 Zdrastochye wrote: Wasn't NWN based on 3E rules?
That's the only D&D combat engine that I understood, and since I was an avid player for years I do understand it quite well That would be the only way D&D would make sense to me if I played.
Combat rolls 1-20 + BAB + Modifier + Weapon attributes - AC
etc. Yup. NWN was 3 and NWN2 was 3.5 Is 3E and 3.5E still popular among table top D&D players? Happy Urfday juicy dad Mordek. From everything that I've heard, 3.5 was better than 3. People that wanted to stay with 3.5 when 4 came out eventually moved to Pathfinder.
|
United States15536 Posts
On October 24 2015 02:36 Zdrastochye wrote:Show nested quote +On October 24 2015 02:29 Gahlo wrote:On October 24 2015 02:19 Zdrastochye wrote: Wasn't NWN based on 3E rules?
That's the only D&D combat engine that I understood, and since I was an avid player for years I do understand it quite well That would be the only way D&D would make sense to me if I played.
Combat rolls 1-20 + BAB + Modifier + Weapon attributes - AC
etc. Yup. NWN was 3 and NWN2 was 3.5 Is 3E and 3.5E still popular among table top D&D players? Happy Urfday juicy dad Mordek.
I think you can probably find people who play everything, but I'd hazard a guess that popularity at this point for that generation/design style goes Pathfinder > 3.5e > 3e.
Edit: ninja' by Gahlo
|
Is Pathfinder similar to 3.5?
|
United States47024 Posts
Basically the only reason to stay on 3.5E over Pathfinder is due to familarity/inertia (which I admit to doing). Pathfinder cleaned up a lot of the problems 3.5E had (many of which WotC realized later in 3.5E's design, but couldn't change the core rulebooks accordingly).
|
On October 24 2015 02:32 mordek wrote: It's my birfday so some of my brothers are coming into town. Gonna play some Dominion and other board games probably :3 happy girfday! i wish we got party hats like on OGTL
pathfinder is prob my fave game ive ever played.
|
Not to mention that most people just mix 3.5 and Pathfinder books/classes and then just houserule where things don't line up.
|
United States47024 Posts
On October 24 2015 03:06 Zdrastochye wrote: Is Pathfinder similar to 3.5? Yes.
The core design is the same, but certain aspects of the system were cleaned up. Of note:
- XP gain cleaned up and variant XP gain options introduced that allow you to better tailor the power growth of a party (party leveling up and gaining unrealistically powerful abilities too quickly is a problem of 3E) - Rules for special combat maneuvers vastly simplified (grappling, bull rushing, sundering, disarming, etc. are all pointlessly complicated in 3E) - Multiclassing tweaked to be less punishing/more flexible (you don't get an XP penalty but instead get minor bonus stats for staying single-classed). 3E multiclassing was pointlessly punishing for players who didn't know what they were doing while failing to be a deterrent for players who abused the fact that prestige classes don't count toward the multiclass XP penalty in 3E. - Feats are granted more frequently but are less powerful (every odd level rather than every 3rd level) - Skill system cleaned up. Pointlessly specific skills were aggregated, the level 1 4x skill points granted was removed, and the class/cross-class distinction was removed for skill point spending/caps. You instead just get a flat +3 to skills your class is proficient in if you've spent skill points in them. Much simpler, less bookkeeping, and less prone to powergaming abuses. - More class abilities, spread out across class levels, most of which scale with class levels. This accomplishes 2 things: 1) discourages 1-level "dipping" to powergame and get level 1 value abilities, and 2) avoids "dead levels"--levels where a character does not gain any notable new abilities, which are universally regarded as bad design - Rebalance of spells. Cantrips are at-will like in 5E, general cleanup of acknowledged broken spells in 3E (polymorph neutered, rebalance of all XP-cost spells to not have XP costs but produce correspondingly weaker effects)
A lot of similar changes were made in 5E, though 5E also introduced some vastly more radical design philosophy changes, partly inherited from 4E. Pathfinder is preferable for people who want that 3.5E "feel", while 5E has somewhat smoother and slower progression (attack bonuses/skills don't scale up on a level-by-level basis, lower rate of gold and magic item acquisition, and systemic restrictions on certain aspects of spellcasting tend to temper a party's overall power growth--making for a very different campaign experience from 3.5E/Pathfinder).
|
United Kingdom30774 Posts
On October 24 2015 02:32 mordek wrote: It's my birfday so some of my brothers are coming into town. Gonna play some Dominion and other board games probably :3
happy burfffdayyyyyy!
Today is a great day, someone just put an offer on my house and so will be very soon moving in with my gf, yay <3! (dick headed withdrawals pending)
|
On October 24 2015 03:17 Holyflare wrote:Show nested quote +On October 24 2015 02:32 mordek wrote: It's my birfday so some of my brothers are coming into town. Gonna play some Dominion and other board games probably :3 happy burfffdayyyyyy! Today is a great day, someone just put an offer on my house and so will be very soon moving in with my gf, yay <3! (dick headed withdrawals pending)
Nice! Now you can't use "I was at my gf's place" to get out of Mario Party
|
On October 24 2015 03:16 TheYango wrote:Yes. The core design is the same, but certain aspects of the system were cleaned up. Of note: - XP gain cleaned up and variant XP gain options introduced that allow you to better tailor the power growth of a party (party leveling up and gaining unrealistically powerful abilities too quickly is a problem of 3E) - Rules for special combat maneuvers vastly simplified (grappling, bull rushing, sundering, disarming, etc. are all pointlessly complicated in 3E) - Multiclassing tweaked to be less punishing/more flexible (you don't get an XP penalty but instead get minor bonus stats for staying single-classed). 3E multiclassing was pointlessly punishing for players who didn't know what they were doing while failing to be a deterrent for players who abused the fact that prestige classes don't count toward the multiclass XP penalty in 3E. - Feats are granted more frequently but are less powerful (every odd level rather than every 3rd level) - Skill system cleaned up. Pointlessly specific skills were aggregated, the level 1 4x skill points granted was removed, and the class/cross-class distinction was removed for skill point spending/caps. You instead just get a flat +3 to skills your class is proficient in if you've spent skill points in them. Much simpler, less bookkeeping, and less prone to powergaming abuses. - More class abilities, spread out across class levels, most of which scale with class levels. This accomplishes 2 things: 1) discourages 1-level "dipping" to powergame and get level 1 value abilities, and 2) avoids "dead levels"--levels where a character does not gain any notable new abilities, which are universally regarded as bad design - Rebalance of spells. Cantrips are at-will like in 5E, general cleanup of acknowledged broken spells in 3E (polymorph neutered, rebalance of all XP-cost spells to not have XP costs but produce correspondingly weaker effects) A lot of similar changes were made in 5E, though 5E also introduced some vastly more radical design philosophy changes, partly inherited from 4E. Pathfinder is preferable for people who want that 3.5E "feel", while 5E has somewhat smoother and slower progression (attack bonuses/skills don't scale up on a level-by-level basis, lower rate of gold and magic item acquisition, and systemic restrictions on certain aspects of spellcasting tend to temper a party's overall power growth--making for a very different campaign experience from 3.5E/Pathfinder).
Wow, yeah. It sounds a lot better actually. XP penalties from triple classing sucked, but then again I was always more of a dirty powerleveler than a typical RPer.
|
Always found combat the boring part DnD.
|
depends on if its roll vs check = dmg or if its interactive and interesting from both the dm and the player. its not the best part but its not the worst.
one time i convinced him to let me use knowledge geography to find a good place to jump off a gold pile and slam my war scythe into a zombie for flat footed bonuses... the dragon didnt let us keep any of the gold but he didnt eat us so it was a good session
i fucking miss Jaxor the scythe wielding hexblade extraordinaire. max cha with diplo and bluff and mediocre combat stats but a swave maw fucka. i seduced our way out of a few problems.
he was true neutral and executed the first maw fucker that betrayed him... sigh nostalgia... would remake/play again
|
I don't have enough creativity in me to imagine a character, I'm so bad at roleplaying stuff like D&D and Mafia are really not anything I can do successfully.
tl:dr I suck at acting.
|
On October 24 2015 04:44 Zdrastochye wrote: I don't have enough creativity in me to imagine a character, I'm so bad at roleplaying stuff like D&D and Mafia are really not anything I can do successfully.
tl:dr I suck at acting.
You only get better from practicing. Since DMing this time around, I feel like I'm starting to get better at general RPing. I plan to try implementing a "voice" for my next character - whether that's in Iris or the Forgotten Realms game I'm playing in (gambling sorcerer).
|
This coke promotion for RP is making this too easy. Clean my car? Another 650RP for me. I'm on $25 of free RP now.
|
|
|
|