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On October 14 2015 02:58 mordek wrote:I recall Day9 saying Koyuki posited Charge was the most powerful attribute in hearthstone. I don't see how they weren't able to get it so only minions with currently 3 or less attack currently are granted charge. Seems to make more sense to me... Show nested quote +On October 14 2015 02:57 Numy wrote:On October 14 2015 02:47 Zdrastochye wrote: Yeah Patron is dead. Charge warrior might still exist though? Why would you run this over raid leader though? LOL. To be fair I think Zdra is just saying Math warrior might still be a thing.
Super disappointed in the way they chose to kill the archetype, math warrior builds used to be sort-of fun but nowhere near the viability of patron which really just flushed out the archetype really nicely despite being too strong. also disclaimer: I play every variety of warrior except patron
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The new Panic at the Disco songs are pretty ok. Death of a Bachelor is the best one they've released so far imo.
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On October 14 2015 03:52 Lord Tolkien wrote:Show nested quote +On October 14 2015 03:35 Zdrastochye wrote: Secret paladin. It's not even that scary either but if they hit a perfect curve (and doesn't it always seem like they do?) it's game over no matter what deck you're playing.
T1 Argent Squire/Secret Keeper > T2 Shielded Mini-bot > T3 Muster > T4 Shredder > T5 Loatheb > T6 Challenger > T7 Boom > T8 Tirion
I'd say only stopping that is demon handlock with double moltons in hand by turn 6-7 and that pulls malganis off their voidcaller or freeze mage with perfect curve the other way. Nah. Freeze mage does extremely well against Secret Paladin, provided you have some removal. Doomsayer T2 will kill Secret Paladin tempo, straight up. The issue with Freeze being that Drood being popular necessarily kills Freeze Mage on ladder (as will the slightly larger numbers of Control Warrior). The top trinity of decks after this hits? Secret Paladin, Midrange Drood, Handlock. Below that: Midrange hunter, Freeze Mage, Dragon Priest, Tempo Mage, Oil Rogue, etc. The loss of the Patron matchup weakens Control Warrior on ladder.
Yes but freeze mage can just outright lose without early removal. If you're drawing a bunch of card draw for the sake of card draw, and frostbolts/fireballs and ice lances you run out of things to actually do to control the board. If you don't T2 doomsayer or T5 nova + doomsayer you'll just get ran over. Yes freeze mage has the better of it at 70/30 I'd say, it's by no means a locked up win for freeze. It's a worse winrate than control warrior vs freeze mage, let me put it that way.
But yes, most control decks are vulnerable to combo druid. The departure that we're seeing with Patron being gone will be a combo deck going to the wayside, which actually weakens midrange decks because of their propensity to beat combo decks.
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United States23745 Posts
It's like Blizzard read Brian Kibler's article about how to tastefully nerf Patron Warrior and said "fuck it, let's do 100% the opposite." Source
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On October 14 2015 04:27 onlywonderboy wrote:It's like Blizzard read Brian Kibler's article about how to tastefully nerf Patron Warrior and said "fuck it, let's do 100% the opposite." Source
Do you feel special for having been chosen?
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On October 14 2015 03:35 Zdrastochye wrote: Secret paladin. It's not even that scary either but if they hit a perfect curve (and doesn't it always seem like they do?) it's game over no matter what deck you're playing.
T1 Argent Squire/Secret Keeper > T2 Shielded Mini-bot > T3 Muster > T4 Shredder > T5 Loatheb > T6 Challenger > T7 Boom > T8 Tirion
I'd say only stopping that is demon handlock with double moltons in hand by turn 6-7 and that pulls malganis off their voidcaller or freeze mage with perfect curve the other way.
I've been saying this for a while now and not presenting it particularly seriously because it's hilarious, but seriously, iron juggernaut + coldlights is secret warrior counter-tech to secrets paladin. It's bonus funny in my mechwarrior deck, but you can easily tech these into control warrior if you're hitting a lot of secret paladins in a row.
Problem I'm finding on ladder atm is just how diverse it is, so I'm struggling to tech against a wide-field and having winstreaks ended by bad match-ups popping up randomly.
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My brother does a bunch of freelance tech support work around Connecticut, but he's going on tour this afternoon. So I somehow got swindled into driving down to my aunt's house after work to help install Windows, get internet set, connect to printer, and install OpenOffice. Apparently she wants to give OpenOffice a try ~_~
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On October 14 2015 04:55 TheHumanSensation wrote:Show nested quote +On October 14 2015 03:35 Zdrastochye wrote: Secret paladin. It's not even that scary either but if they hit a perfect curve (and doesn't it always seem like they do?) it's game over no matter what deck you're playing.
T1 Argent Squire/Secret Keeper > T2 Shielded Mini-bot > T3 Muster > T4 Shredder > T5 Loatheb > T6 Challenger > T7 Boom > T8 Tirion
I'd say only stopping that is demon handlock with double moltons in hand by turn 6-7 and that pulls malganis off their voidcaller or freeze mage with perfect curve the other way. I've been saying this for a while now and not presenting it particularly seriously because it's hilarious, but seriously, iron juggernaut + coldlights is secret warrior counter-tech to secrets paladin. It's bonus funny in my mechwarrior deck, but you can easily tech these into control warrior if you're hitting a lot of secret paladins in a row. Problem I'm finding on ladder atm is just how diverse it is, so I'm struggling to tech against a wide-field and having winstreaks ended by bad match-ups popping up randomly.
I've seen crazier decks work, especially since you're just subbing a few cards into an already strong deck. The issue is if Iron Jugg is in the bottom 5 cards of your deck you've just destroyed your chances of winning if you're drawing cards to try to get it rather than dealing with their board. Just run double brawl and you're better off imo.
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On October 14 2015 04:27 onlywonderboy wrote:It's like Blizzard read Brian Kibler's article about how to tastefully nerf Patron Warrior and said "fuck it, let's do 100% the opposite." Source Once I had time to think about it, I would say that the nerfs are justified; Warsong commander as a card severely limits the number of neutral minions that can be released, and removing it's current effect frees up a great deal of design space for future cards (given how limited HS design space is, not the worst decision).
It seems like an overreaction, but from a design perspective I'll give that it makes sense.
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On October 14 2015 02:40 Skitter wrote:Show nested quote +On October 13 2015 23:15 ComaDose wrote:On October 11 2015 11:31 Zdrastochye wrote: He's literally the only person in there too. We should perhaps start a Ketara appreciation thread.
Snarkiness aside I am really going to be annoying people around New England for a meetup around some mountain in the winter where we can slap some boards to our feet and zoom zoom downhill. Does that sound enticing? Im 9hrs away but love snowboarding and think a snowboarding trip with LLers would be pretty great. I had a great thanksgiving weekend chilling with the family, watching the montreal canadians and blue jays win. Wednesday is going to be a shitshow downtown toronto and I have to go there to watch nitro circus which i am also hype for but not hype for traffic. I love skiing too. I live in NJ, so I mainly go to Hunter, Windham, Belair skiing mountains. I dont know those mountains I live in southern ontario so I have to go a couple hours north to get to places like Blue Mountain and Mt. St. Louis which are only mediocre. I have gone on trips to BC and Quebec tho which was awesome. Whistler would be my next major mountain to hit!
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On October 14 2015 04:59 Zdrastochye wrote:Show nested quote +On October 14 2015 04:55 TheHumanSensation wrote:On October 14 2015 03:35 Zdrastochye wrote: Secret paladin. It's not even that scary either but if they hit a perfect curve (and doesn't it always seem like they do?) it's game over no matter what deck you're playing.
T1 Argent Squire/Secret Keeper > T2 Shielded Mini-bot > T3 Muster > T4 Shredder > T5 Loatheb > T6 Challenger > T7 Boom > T8 Tirion
I'd say only stopping that is demon handlock with double moltons in hand by turn 6-7 and that pulls malganis off their voidcaller or freeze mage with perfect curve the other way. I've been saying this for a while now and not presenting it particularly seriously because it's hilarious, but seriously, iron juggernaut + coldlights is secret warrior counter-tech to secrets paladin. It's bonus funny in my mechwarrior deck, but you can easily tech these into control warrior if you're hitting a lot of secret paladins in a row. Problem I'm finding on ladder atm is just how diverse it is, so I'm struggling to tech against a wide-field and having winstreaks ended by bad match-ups popping up randomly. I've seen crazier decks work, especially since you're just subbing a few cards into an already strong deck. The issue is if Iron Jugg is in the bottom 5 cards of your deck you've just destroyed your chances of winning if you're drawing cards to try to get it rather than dealing with their board. Just run double brawl and you're better off imo.
I do that too, but I run 2x coldlight instead of acolytes when I tech control warrior to fite secrets. Assuming you only get the downside of coldlights (you don't draw them into mine, don't mill any important cards, don't immediately draw something you need, etc.) then it's really not so bad vs secrets paladin compared to a normal deck. Lots of low value secrets you can make them draw which removes a bit of the relative value of mysterious challenger / it's not a deck that can really capitalize on card advantage. Overall it's not too different from any other high cost minion win condition, really.
On October 14 2015 05:05 Lord Tolkien wrote:Show nested quote +On October 14 2015 04:27 onlywonderboy wrote:It's like Blizzard read Brian Kibler's article about how to tastefully nerf Patron Warrior and said "fuck it, let's do 100% the opposite." Source Once I had time to think about it, I would say that the nerfs are justified; Warsong commander as a card severely limits the number of neutral minions that can be released, and removing it's current effect frees up a great deal of design space for future cards (given how limited HS design space is, not the worst decision). It seems like an overreaction, but from a design perspective I'll give that it makes sense.
3 mana 2/3 neutral: give all grim patrons charge
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On October 14 2015 05:05 Lord Tolkien wrote:Show nested quote +On October 14 2015 04:27 onlywonderboy wrote:It's like Blizzard read Brian Kibler's article about how to tastefully nerf Patron Warrior and said "fuck it, let's do 100% the opposite." Source Once I had time to think about it, I would say that the nerfs are justified; Warsong commander as a card severely limits the number of neutral minions that can be released, and removing it's current effect frees up a great deal of design space for future cards (given how limited HS design space is, not the worst decision). It seems like an overreaction, but from a design perspective I'll give that it makes sense.
It's more the fact that it took 6 months to destroy a card and give it zero compensation that. I'd also argue about what kind of serve limitations it does. Druid has had a limited design space for the whole of hearthstone due to the combo yet that hasn't been adjusted. Then you look at Shredder arguably the biggest limiting factor for minions yet is untouched
I'd be more fine with it if they changed warsong into something interesting instead of just making it a dead card.
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How would you feel about a 2 mana 2/2 gives all minions with 3 attack or fewer charge?
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A little too strong at the moment, even if it were conditional the same way Southsea Deckhand is.
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On October 14 2015 05:05 Lord Tolkien wrote:Show nested quote +On October 14 2015 04:27 onlywonderboy wrote:It's like Blizzard read Brian Kibler's article about how to tastefully nerf Patron Warrior and said "fuck it, let's do 100% the opposite." Source Once I had time to think about it, I would say that the nerfs are justified; Warsong commander as a card severely limits the number of neutral minions that can be released, and removing it's current effect frees up a great deal of design space for future cards (given how limited HS design space is, not the worst decision). It seems like an overreaction, but from a design perspective I'll give that it makes sense. Warsong used to be a trash card before patron was released. Patron is a top tier deck because of warrior cycle options, Frothing, Patron, Warsong, Deathsbite, Whirlwind all working together. This change makes: Patron, Frothing, Inner Rage, Battle Rage and The pirate guy all non viable cards for competitive play.
Patron decks limit the meta game just as much as Druid, Tempo mage and Control Warrior but they are fine? Tempo mage with flamespitter, Druid with combo are just as "toxic" to the meta as Patron.
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I don't understand anything about hearthstone or really play it ever, but I do understand that taking 30 damage from nothing is dumb and makes the game dumb.
So at the end of the day it's a pretty sensible nerf
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Things have to be batshit fucking crazy in downtown Chicago right now, Req. Don't leave your home, buddy.
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On October 14 2015 08:53 GhandiEAGLE wrote: Things have to be batshit fucking crazy in downtown Chicago right now, Req. Don't leave your home, buddy. Fuck the Cubs
Go Sox
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United States15536 Posts
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On October 14 2015 10:49 Requizen wrote:Show nested quote +On October 14 2015 08:53 GhandiEAGLE wrote: Things have to be batshit fucking crazy in downtown Chicago right now, Req. Don't leave your home, buddy. Fuck the Cubs Go Sox Interesting.
Objectively false for all intents and purposes. But interesting.
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