It's a mix of fabulous, genius, and outright wtf. Sometimes the wtf is really weird, sometimes it crosses the border and becomes so baffling it's great (the Bohemian Rhapsody stand, man). The first two parts are especially kitsch so I guess you gotta endure them (Stroheim is awesome regardless, if only for Capcom's irony when they designed Guile).
On May 01 2014 03:07 wei2coolman wrote: So how does troop/army placement work? So like for example we start a new game/campaign, We decide point limit is 1500, how does the game start? Do we immediately gain access too our entire army? and if we do how does army placement work?
To expound on Alaric's response:
You roll off to see who goes first. Winner (can choose to) deploys first and has the first turn (unless the opponent seizes the initiative, but that's optional). Second person has the bonus of being able to counter deploy (forcing the first person to deploy conservatively), and also the first person can't assault until their second turn iirc. So, first/second deployment is relatively balanced, with second turn allowing more reaction but first turn allowing more aggressive play.
The main book has 3 deployment types for a standard rectangular table: along the long edges (more spread out deployment, but shorter distances between the armies), at far edges of the table (long deployment that necessitates different plays), and opposite corners (a mix of the two). There are 6 different mission types, 5 of which are won/lost by objective capturing and one of which is just a kill points game.
That's out of the official missions. They're designed to be balanced and are generally good for pick up and play. You can also arrange custom missions with your friends, like occasionally you'll see a smaller army deploy in a walled base while a larger army tries to assault and make it in, with different victory conditions.
Each game you can decide to hold armies in reserve, and starting on your second turn you roll to see if they arrive. Certain units (Drop Pods, Flyers, certain others) must arrive from reserve and can't start on the table.
As for campaigns, some people will run campaigns with each consecutive game increasing in points, Characters carrying over between games, or reinforcements from one game arriving in the next. I mean, there's no real rules for this, it's just something people do, but you can see people like Miniwargaming do multi-game story campaigns.
@soniv, damn... dats an expensive hobby. lol. jesus christ guys, just play video games. I don't know how Req is keeping his SO happy if he's spending all that money on 40k.
Meh. I spent $1k on my gaming PC, not including monitor/keyboard/mouse/headset, and that's pretty normal. The new game systems are $400+, not including games/controllers/subscriptions. Even less geeky hobbies like hunting have costs (weapon, ammo, storage/transportation, license, etc).
If you write a 1500 point list and buy just those models and the minimum required paints/tools, it's fairly cheap. If you're like me and just over buy models because they're cool (seriously I might never use my C'Tan in a game), then you'll spend more.
On May 01 2014 02:25 Frudgey wrote: I finished exams.
Yay.
Too tired to be happy though...
...zzz...
Yo Frudges get excited. Barring any random happenstance I'll be playing some 40k tomorrow and hopefully will be taking some pictures and do a quick Battle Report writeup. Thought you might enjoy :D
I will enjoy that. Thanks pal. Sometimes I forget that there are some awesome people in this thread.
Also, to chime in on the price of Warhammer 40K table top, yes you might spend a lot of money on the models, but once you have the models you don't need to replace them. So I'd argue that the price of entry is pretty high, but after that its pretty manageable. I'd even go as far to say that Magic the Gathering is a (potentially) more expensive hobby, at least if you're competitive with it.
Of course with that being said I don't actually play Warhammer 40K table top, but I do enjoy the games and the books. As a whole the 40K universe is pretty awesome.
Don't forget that there are other table top miniature games such as Warmarhines from Privateer Press. That said however the W40K universe and associated lore is really great and is honestly the main draw for me.
On May 01 2014 05:52 MoonBear wrote: Don't forget that there are other table top miniature games such as Warmarhines from Privateer Press. That said however the W40K universe and associated lore is really great and is honestly the main draw for me.
Yeah, a lot of other ones have gotten pretty popular lately. Dropzone Commander, Warmachine/Hordes, Infinity are pretty good from what I hear. But I wouldn't have gotten into 40k if it wasn't for the lore and aesthetics, and none of the other ones jump out at me. WarmaHordes, in particular, just doesn't do it for me, though lots of people like it.
On May 01 2014 05:52 MoonBear wrote: Don't forget that there are other table top miniature games such as Warmarhines from Privateer Press. That said however the W40K universe and associated lore is really great and is honestly the main draw for me.
Yeah, a lot of other ones have gotten pretty popular lately. Dropzone Commander, Warmachine/Hordes, Infinity are pretty good from what I hear. But I wouldn't have gotten into 40k if it wasn't for the lore and aesthetics, and none of the other ones jump out at me. WarmaHordes, in particular, just doesn't do it for me, though lots of people like it.
The whole Warjack concept and steampunk/medieval crossover is kinda cool but the lore is really lacking. W40K is just dripping with lore all over I can't stop reading omg
Battletech man. I wish it was more popular but considering the Jihad and Dark Age era's I can't blame people for being like "fuck that game" Admittedly at least they've not fallen in warhammer's never advance the timeline. It also helps that most of the models can be used by any faction so when they butcher my precious Nova Cats wholesale cut down on factions due to advancement of the over-arcing story it's not too hard to just paint on a new icon and now you are Sea Fox or Davion or.. whoever.
I want to watch scip win at arena(to spite the haters) but twitch is being dumb.
As a follow up for the pricing, I looked up some 1500 points lists for Space Marines, Tyranids, and my own Necron list. I threw them all into the site cart to see the pricing, and they all came out to just under $500 (in the $470 to $490 range). That seems pretty reasonable considering it'll take you a couple months to put it all together and paint (if you're not lazy like me), and then you never have to buy any more as long as you play in the 1500 and under range. Of course, that doesn't include Rulebook/Codex/paints/supplies, but once you add those in, you're about the price of a PS4, 3 games, a controller, and a couple months of Playstation Plus (is it still called that?).