On March 11 2014 00:30 Shelke14 wrote:
Man I would own in DnD.
Man I would own in DnD.
That depends on the DM and how intent they are in humbling you.
Forum Index > The Shopkeeper′s Inn |
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AsmodeusXI
United States15536 Posts
March 10 2014 15:38 GMT
#27541
On March 11 2014 00:30 Shelke14 wrote: Man I would own in DnD. That depends on the DM and how intent they are in humbling you. | ||
jcarlsoniv
United States27922 Posts
March 10 2014 15:39 GMT
#27542
On March 11 2014 00:38 AsmodeusXI wrote: That depends on the DM and how intent they are in humbling you. I was very lenient with my party last night in regards to healing. I wanted them to be able to get up and fight, so I accelerated and peace-mealed resting heals liberally. | ||
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AsmodeusXI
United States15536 Posts
March 10 2014 16:01 GMT
#27543
On March 11 2014 00:39 jcarlsoniv wrote: Show nested quote + On March 11 2014 00:38 AsmodeusXI wrote: On March 11 2014 00:30 Shelke14 wrote: Man I would own in DnD. That depends on the DM and how intent they are in humbling you. I was very lenient with my party last night in regards to healing. I wanted them to be able to get up and fight, so I accelerated and peace-mealed resting heals liberally. Hardest thing for me as a GM right now is the idea of killing characters. I REALLY want to throw a nasty challenge at my players, but it's gonna hurt when they lose characters. Especially because in this case their "fighting characters" are Pokemon with whom they have incredibly genuine bonds. If I take one down it's going to be rough. | ||
wei2coolman
United States60033 Posts
March 10 2014 16:04 GMT
#27544
On March 11 2014 00:30 Shelke14 wrote: Man I would own in DnD. inb4 DM makes you roll reflex check every rotation. | ||
Shelke14
Canada6655 Posts
March 10 2014 16:08 GMT
#27545
Edit: happy Monday. Lots of love. Took an extra work load, gotta do costco every morning before I drive out now. Until they find someone. | ||
Requizen
United States33802 Posts
March 10 2014 16:08 GMT
#27546
On March 11 2014 01:01 AsmodeusXI wrote: Show nested quote + On March 11 2014 00:39 jcarlsoniv wrote: On March 11 2014 00:38 AsmodeusXI wrote: On March 11 2014 00:30 Shelke14 wrote: Man I would own in DnD. That depends on the DM and how intent they are in humbling you. I was very lenient with my party last night in regards to healing. I wanted them to be able to get up and fight, so I accelerated and peace-mealed resting heals liberally. Hardest thing for me as a GM right now is the idea of killing characters. I REALLY want to throw a nasty challenge at my players, but it's gonna hurt when they lose characters. Especially because in this case their "fighting characters" are Pokemon with whom they have incredibly genuine bonds. If I take one down it's going to be rough. What system are you running for this game? What are the death rules, is it D&Desque where it's -100% before death? But yeah, death is difficult in any system. No one wants their character to die, but if the threat isn't there, then the game doesn't feel like a challenge. And honestly, it sounds kinda rough, but if you don't show the willingness to kill off a character then they might not take the traps or enemies seriously. But Soniv I think you're fine being lenient early on, especially for new players. It's incredibly frustrating to die without entirely understanding why or what you could have done better. | ||
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AsmodeusXI
United States15536 Posts
March 10 2014 16:15 GMT
#27547
On March 11 2014 01:08 Requizen wrote: Show nested quote + On March 11 2014 01:01 AsmodeusXI wrote: On March 11 2014 00:39 jcarlsoniv wrote: On March 11 2014 00:38 AsmodeusXI wrote: On March 11 2014 00:30 Shelke14 wrote: Man I would own in DnD. That depends on the DM and how intent they are in humbling you. I was very lenient with my party last night in regards to healing. I wanted them to be able to get up and fight, so I accelerated and peace-mealed resting heals liberally. Hardest thing for me as a GM right now is the idea of killing characters. I REALLY want to throw a nasty challenge at my players, but it's gonna hurt when they lose characters. Especially because in this case their "fighting characters" are Pokemon with whom they have incredibly genuine bonds. If I take one down it's going to be rough. What system are you running for this game? What are the death rules, is it D&Desque where it's -100% before death? But yeah, death is difficult in any system. No one wants their character to die, but if the threat isn't there, then the game doesn't feel like a challenge. And honestly, it sounds kinda rough, but if you don't show the willingness to kill off a character then they might not take the traps or enemies seriously. But Soniv I think you're fine being lenient early on, especially for new players. It's incredibly frustrating to die without entirely understanding why or what you could have done better. Our system is a homebrew overall. Someday I'll post our wiki link in here, but the rules aren't up-to-date there atm. The positioning is on a hex-grid, however, and the death rules are FFT style: if you can return a 0 HP Pokemon in 3 turns it dies. It's a very forgiving mechanic since all you need to "return" is line of sight from Trainer to Pokemon and, frankly, none of us want dead Pokes. That just means that the difficulty needs to be NUTS to be a threat. Which I'm fine with except I'm not sure where the line between "Kill one if they don't play safe" and "Kill them all without thought" is. ![]() | ||
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TheYango
United States47024 Posts
March 10 2014 16:18 GMT
#27548
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Alaric
France45622 Posts
March 10 2014 16:26 GMT
#27549
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Requizen
United States33802 Posts
March 10 2014 16:26 GMT
#27550
On March 11 2014 01:18 TheYango wrote: Thematically death seems hard to implement in a Pokemon-themed roleplay without it being awkward. The way our system works (PTA, and I think PTU works similarly too), is that friendly Pokemon battles/League or Gym battles can never result in death (Pokemon hold back since it's just competition), but in outside battles or non-friendly matches, if you go to -200% of your health or -50 HP (whichever is lower), you make a death saving roll and if the pokemon fails, it dies. It requires a lot of damage and focus to get to that point, but it's a very realistic threat against some enemies. We disabled it in the first few levels (since low level Pokemon is pretty brutal), but it has come up once or twice even in our fairly noob-friendly game. | ||
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AsmodeusXI
United States15536 Posts
March 10 2014 16:30 GMT
#27551
On March 11 2014 01:26 Alaric wrote: Make them play a Nuzlocke run before starting your campaign, they'll get the gist of it and maybe they'll even enjoy it that muc more (seeing how most people seem to say the nickname+threat of death combo makes them that much more involved). o/ Most of them have and everyone theoretically understands the threat, but it's going to be harsh when it actually happens. We've all lucked out enough (or been coddled, even in my case) that it's going to blindside people when it goes down. For example, we didn't have a stable death mechanic in place when one of my Pokemon (when I wasn't GMing) was put in death threat. I did the douche thing as a player and basically argue/pitied my way out of it, but we decided then to REALLY solidify the rules so we couldn't do that in the future. | ||
jcarlsoniv
United States27922 Posts
March 10 2014 16:45 GMT
#27552
On March 11 2014 01:08 Requizen wrote: Show nested quote + On March 11 2014 01:01 AsmodeusXI wrote: On March 11 2014 00:39 jcarlsoniv wrote: On March 11 2014 00:38 AsmodeusXI wrote: On March 11 2014 00:30 Shelke14 wrote: Man I would own in DnD. That depends on the DM and how intent they are in humbling you. I was very lenient with my party last night in regards to healing. I wanted them to be able to get up and fight, so I accelerated and peace-mealed resting heals liberally. Hardest thing for me as a GM right now is the idea of killing characters. I REALLY want to throw a nasty challenge at my players, but it's gonna hurt when they lose characters. Especially because in this case their "fighting characters" are Pokemon with whom they have incredibly genuine bonds. If I take one down it's going to be rough. But Soniv I think you're fine being lenient early on, especially for new players. It's incredibly frustrating to die without entirely understanding why or what you could have done better. Yeah, I'll become more stringent eventually. I have no problems killing off a character, I just want everyone to have the knowledge of how shit works before I start setting things up to be dangerous. | ||
kainzero
United States5211 Posts
March 10 2014 17:05 GMT
#27553
On March 11 2014 01:18 TheYango wrote: Thematically death seems hard to implement in a Pokemon-themed roleplay without it being awkward. Have the Pokemon cry Ash comes back to life | ||
Frudgey
Canada3367 Posts
March 10 2014 17:23 GMT
#27554
On March 11 2014 02:05 kainzero wrote: Show nested quote + On March 11 2014 01:18 TheYango wrote: Thematically death seems hard to implement in a Pokemon-themed roleplay without it being awkward. Have the Pokemon cry Ash comes back to life I was happy to forget that you know. Why did you bring that up? | ||
Requizen
United States33802 Posts
March 10 2014 17:33 GMT
#27555
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Alaric
France45622 Posts
March 10 2014 17:40 GMT
#27556
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Requizen
United States33802 Posts
March 10 2014 17:48 GMT
#27557
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NeoIllusions
United States37500 Posts
March 10 2014 18:09 GMT
#27558
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Tooplark
United States3977 Posts
March 10 2014 18:19 GMT
#27559
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NeoIllusions
United States37500 Posts
March 10 2014 18:21 GMT
#27560
On March 11 2014 03:19 Tooplark wrote: Oh Neo you should try building a Punitive Counterstrike jinteki. It's pretty hilarious, esp. with baby. They hit the baby, score it taking 3, and get pewpew'd. <3 Jinteki. Unfortunately I haven't been keeping up with Netrunner in over a year. I think it's a great game but it's 2 players, so rather limiting and I've just moved on from the game. Link me a deck that you're talking about? | ||
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