|
United States47024 Posts
On February 02 2014 03:48 Alaric wrote:Show nested quote +On February 02 2014 03:37 TheYango wrote:On February 02 2014 00:53 kainzero wrote: Dazzle's poison touch has CC after 2 seconds. It's not a good CC but it would be worth using. It actually ministuns immediately on cast as well. On February 02 2014 00:15 Cixah wrote: I feel like DOTA would have been fine if we hadn't done all pick TBH, All Pick brings the triest of hards out of everyone. I really feel like ability draft would have been fun, but I remember everyone being super sandy vagina about it. Wait you guys did all pick? I thought you did something like -AR at least. Why the fuck did you do all pick, lol. Several people had new accounts if I understood the discussions here well, and now you're limited to "all pick" and "limited heroes" when you start. My account is level 3 (if I play one more it's going to be 4) and I still haven't unlocked anything else. That's a pretty poor idea imo, they should at least unlock AR and maybe something like single draft for new accounts, promotes variety and less trouble with smurfs or stuff like that. You don't need to pick the all-random mode if you're playing a 10-man inhouse though. You just all agree to hit the random button, lol.
|
On February 02 2014 03:48 Alaric wrote:Show nested quote +On February 02 2014 03:37 TheYango wrote:On February 02 2014 00:53 kainzero wrote: Dazzle's poison touch has CC after 2 seconds. It's not a good CC but it would be worth using. It actually ministuns immediately on cast as well. On February 02 2014 00:15 Cixah wrote: I feel like DOTA would have been fine if we hadn't done all pick TBH, All Pick brings the triest of hards out of everyone. I really feel like ability draft would have been fun, but I remember everyone being super sandy vagina about it. Wait you guys did all pick? I thought you did something like -AR at least. Why the fuck did you do all pick, lol. Several people had new accounts if I understood the discussions here well, and now you're limited to "all pick" and "limited heroes" when you start. My account is level 3 (if I play one more it's going to be 4) and I still haven't unlocked anything else. That's a pretty poor idea imo, they should at least unlock AR and maybe something like single draft for new accounts, promotes variety and less trouble with smurfs or stuff like that.
I think non-mmr games (lobbies) get around that, but not 100% sure as we didn't end up trying AD last night anyway(or RD or SD or any of the other level unlock modes).
I mean, we basically played AR with +200 random gold, or at least most people randomed(like, enough that I just assumed everyone did).
|
On February 02 2014 03:38 red_ wrote:Show nested quote +On February 02 2014 02:38 Requizen wrote: Yeah I had no idea what was happening in DotA and I was sober. I really hate their UI and design. Mad cuz bad. I'm not sure what is hateworthy about the UI. The shop maybe? I guess I'm just apathetic because I'm so used to it, the League shop seemed really annoying when I first started playing that even coming from the ultra convoluted WC3 DotA shop style, only because I didn't know shit about the items and what to look for. There's a few other things I could think of but they're actually design decisions, which is just subjective at that point whether you think they add to the game or not(like, not seeing teammates health bars on their portraits and not seeing enemy mana bars unless you select them). I just don't like how everything is just kinda "blurry". Like, people bitch about LoL being cartoony and what not, but everything in DotA is this blobby dark red/grey/green color scheme that makes it hard for new people to tell what's what. Some heroes don't even look that different from lane/summon monsters, making it even harder to distinguish.
Add that on top of the fact that they don't do anything to make heroes stand out physically from anything else and it's kinda confusing if you don't know what everything and everyone looks like. In LoL, the champions not only are physically bigger and distinct design-wise, but they also have names and healthbars above their heads. In the early levels, I couldn't tell a hero's health bar from a minion's until like the third time I got CC'd by whoever was in my lane.
And yeah the shop is confusing as hell because I didn't do the tutorial lol. You have to find the item then move it to that staging area thing only for it to tell you to go to another shop?
All this stuff isn't bad, necessarily, but it's really kind of unintuitive unless you already know what everything is and what to look for. And I guess that's fine for long time players, but it's not really a pick-up-and-play type of game.
|
I randomed every champ/hero last night ^^
I had a great time, looking forward to the next
|
They're going to tell you that even with the best UI in the world DotA still wouldn't be a good "pick up and play game" though. 
Oh shit that's long. Spoiling that "personal thoughts about issues within DotA 2's UI" wall, open at your own risks. + Show Spoiler +I was shocked when playing yesterday because even compared to War3 the heroes' models aren't very distinctive. I had trouble telling Zeus apart from Witch Doctor from example (Zeus' model is so ridiculously small wtf, without the deep blue color I'd have trouble making him out on the screen). Though when I switched to Loci's stream after a few games it dawned on me that champions being mostly humans (or assimilable, like Morgana and Kayle) makes it much easier to tell them apart. Some heroes could easily be mistaken for jungle creeps if you met them there. The fact that everything is darker makes it harder to tell when something's happening too. I mean, if all of a sudden Xerath, Leona and Cho'Gath start unloading their shit all over the place, a new player won't be able to tell you what happens, however he'll certainly say "There's something happening, I don't know what it is but I see it!". Yesterday for example I only knew what Witch Doctor was doing after I looked up his kit on the wiki, because Paralysing Cask's particle is so small and hard to see (and I only inferred it was bouncing from the stun duration, and later the sound). Both LoL and DotA aren't friendly to newbies as far as helping them understand what happens, but the "cartoony' aspect people criticise in LoL I find better at making you understand something's happening. Their cc indicators are probably better too. I can usually tell what happens in LoL (so I know when my spell didn't cast because lag rather than a stun) but in DotA apart from silences it's not too clear (I had a combo of slight, random lag and not knowing Shallow Graves' range that made me very confused for most of the game, I usually didn't know if it didn't cast because cc, lag, or not enough range, though I got better at the later after awhile). On February 02 2014 03:38 red_ wrote:Show nested quote +On February 02 2014 02:38 Requizen wrote: Yeah I had no idea what was happening in DotA and I was sober. I really hate their UI and design. Mad cuz bad. I'm not sure what is hateworthy about the UI. The shop maybe? I guess I'm just apathetic because I'm so used to it, the League shop seemed really annoying when I first started playing that even coming from the ultra convoluted WC3 DotA shop style, only because I didn't know shit about the items and what to look for. There's a few other things I could think of but they're actually design decisions, which is just subjective at that point whether you think they add to the game or not(like, not seeing teammates health bars on their portraits and not seeing enemy mana bars unless you select them). The problem I see with the shop (compared to LoL) is how to find items quickly: if I want strength or pure HP or armour for example, LoL's shop with the checkboxes is awesome for this, but I don't think DotA has quite the same? I'd say I like the "defensive/offensive/luxury" distinction for LoL, but I assume since DotA's itemisation is much more hybrid (and because Strength and Agi heroes get both offense and defense fromt heir primary stat) it doesn't make as much sense. Amongst other stuff, although I understand that it's how War3 does thing so they get along with it, space bar to get to last event (which one? I don't even know if it includes pings) and F1 to center on hero is annoying when coming back from LoL, but it's something I can get used to. In the same vein, not being able to check an enemy hero's items without clicking on him (level is in the KDA window, which doesn't display cs either though). Again, it comes from War3, but when I want to understand who's strong, who's not, what I should prob itemise for or who to focus and stuff, though, it's annoying. During teamfights I'm too busy trying to figure what's going on to click on each enemy hero and check their items. LoL's upper left corner showing you whatever you've clicked on is very handy too, as if I want to check an enemy hero's items or HP and I click on him I lose my hero's display. I can't click on a creep to see his HP before trying to last him either. I'd really like the ability to retain my hero's UI while clicking on something else to check it out. The minimap is super dark and often when moving in the jungle (especially Dire's bottom half) I don't even know which path I'm going to take or if something is a tree or a wall or if I can walk through it. The minimap is way too dark and it's hard to read the jungle's layout in general. Heroes' icons are a bit tiny so it doesn't help figuring out who's where, but I'll get better at that once I remember all the heroes and their little portraits. Since the map is so much bigger than LoL's, they can't use bigger icons without hiding a big portion of it. Same, it'll come with practice, but it isn't very noob-friendly. I'm still having trouble using the courrier (which results in me buying it quite often but not using it at all) too, it's not too clear what affects him and stuff. There's a place your items go to when you're dead and stuff too (only from the fountain shop though), iirc you can use it even when not in base, but more than once I've bought an item while dead then tp'd or walked to lane forgetting to take it from the reserve upon respawning.
|
a good highlight from last night includes: "oh so i have annie ult" "yes and if you ever play with dota players make sure to compare everything to league they love that"
|
On February 02 2014 04:04 Requizen wrote:Show nested quote +On February 02 2014 03:38 red_ wrote:On February 02 2014 02:38 Requizen wrote: Yeah I had no idea what was happening in DotA and I was sober. I really hate their UI and design. Mad cuz bad. I'm not sure what is hateworthy about the UI. The shop maybe? I guess I'm just apathetic because I'm so used to it, the League shop seemed really annoying when I first started playing that even coming from the ultra convoluted WC3 DotA shop style, only because I didn't know shit about the items and what to look for. There's a few other things I could think of but they're actually design decisions, which is just subjective at that point whether you think they add to the game or not(like, not seeing teammates health bars on their portraits and not seeing enemy mana bars unless you select them). I just don't like how everything is just kinda "blurry". Like, people bitch about LoL being cartoony and what not, but everything in DotA is this blobby dark red/grey/green color scheme that makes it hard for new people to tell what's what. Some heroes don't even look that different from lane/summon monsters, making it even harder to distinguish. Add that on top of the fact that they don't do anything to make heroes stand out physically from anything else and it's kinda confusing if you don't know what everything and everyone looks like. In LoL, the champions not only are physically bigger and distinct design-wise, but they also have names and healthbars above their heads. In the early levels, I couldn't tell a hero's health bar from a minion's until like the third time I got CC'd by whoever was in my lane. And yeah the shop is confusing as hell because I didn't do the tutorial lol. You have to find the item then move it to that staging area thing only for it to tell you to go to another shop? All this stuff isn't bad, necessarily, but it's really kind of unintuitive unless you already know what everything is and what to look for. And I guess that's fine for long time players, but it's not really a pick-up-and-play type of game.
Ok so it really was mostly the design that you dislike, which is what I expected, and really have no argument against.
Really if we do DotA again as a group we should probably a) not be inebriated because it actually needs to be a learning experience it seems(if people want to learn it, no need to force anything) and b) play ARAM or something more silly and less technical than a standard game both for enjoyment purposes and because it means more abilities used/seen, more teamfights played in to get used to clutter, etc. Ability Draft is good for that, except the Valve implementation is not new player friendly.
|
Just comin in to say that was hilariously fun last night. It's too bad my netbook can only fit League...
|
United States47024 Posts
On February 02 2014 04:15 Alaric wrote: The problem I see with the shop (compared to LoL) is how to find items quickly: if I want strength or pure HP or armour for example, LoL's shop with the checkboxes is awesome for this, but I don't think DotA has quite the same? I'd say I like the "defensive/offensive/luxury" distinction for LoL, but I assume since DotA's itemisation is much more hybrid (and because Strength and Agi heroes get both offense and defense fromt heir primary stat) it doesn't make as much sense. DotA's shop is actually organized by role for each column. The basic items are a bit cluttered (the columns are, left to right, consumables, core stats e.g. Str/Agi/Int, derived stats e.g. AD, armor, everything else), but the recipe item columns are very clearly organized (from left to right, laning items, support, caster, DPS, defensive items, autoattack modifiers).
You just have to know this, but navigating the shop actually is 100x easier once you know the columns actually correspond to a logical means of organizing the items (each column also actually corresponds to one of the shops in War3 DotA). Even with the basic items, the icon design makes the confusion clearer e.g. in the core stats column, all Str items are red, Agi items are green, and Int items are blue.
On February 02 2014 04:15 Alaric wrote: Amongst other stuff, although I understand that it's how War3 does thing so they get along with it, space bar to get to last event (which one? I don't even know if it includes pings) and F1 to center on hero is annoying when coming back from LoL, but it's something I can get used to. These are configurable. I have spacebar set to center on hero the way it is in LoL.
It's not really fair to criticize DotA for not making the default keybindings the same as DotA when its still all configurable.
On February 02 2014 04:15 Alaric wrote: The minimap is super dark and often when moving in the jungle (especially Dire's bottom half) I don't even know which path I'm going to take or if something is a tree or a wall or if I can walk through it. The minimap is way too dark and it's hard to read the jungle's layout in general. Heroes' icons are a bit tiny so it doesn't help figuring out who's where, but I'll get better at that once I remember all the heroes and their little portraits. Since the map is so much bigger than LoL's, they can't use bigger icons without hiding a big portion of it. Same, it'll come with practice, but it isn't very noob-friendly. Again, these are all configurable. It's not fair to criticize a game for having defaults you don't like when the configuration options are there for you to set it the way you like.
|
Also, TF2 is awesome because even if you are dogshit awful at FPS you can just play Pyro or Medic or Engy and still be useful enough to feel like a real part of the hilarity. I wish we had more people on for it last night, for that short bit we had the 5v5 going it was awesome, and 4v4 was still pretty great as well. If we could get some like 8v8 on a payload or CP map that would be great fun, and LAWD HAVE MERCY if we could get 18 people to fill out a highlander match(the pinnacle of fun when fucking around in TF2).
|
Yeah defs, TF2 was the highlight of the night for me. I forgot how much fun that game is.
|
playing heavy was good fun for a newby too
|
On February 02 2014 03:37 TheYango wrote:Show nested quote +On February 02 2014 00:53 kainzero wrote: Dazzle's poison touch has CC after 2 seconds. It's not a good CC but it would be worth using. It actually ministuns immediately on cast as well. Show nested quote +On February 02 2014 00:15 Cixah wrote: I feel like DOTA would have been fine if we hadn't done all pick TBH, All Pick brings the triest of hards out of everyone. I really feel like ability draft would have been fun, but I remember everyone being super sandy vagina about it. Wait you guys did all pick? I thought you did something like -AR at least. Why the fuck did you do all pick, lol.
I think my team hit the random button. I'm not sure about the radient side.
Also, I dislike many of the complaints about dota2 in this thread. It comes from a lack of knowledge about the game rather than valid complaints. People should give the game a real try(at least enough so they know majority of the heroes + items) before they start spouting random information they are not too sure of. That's not to say it doesn't have it's faults. For example, I'm not a fan of their hero models as I think some of their heroes look really stupid(I find myself missing the uniqueness of their DotA counterpart), but that's my own opinion, and does not impact game play for me. Most of the general information flying around here is a bit dodgy as being anywhere near valid for the game.
I personally like DotA 2 as something to do on game nights, but it's probably something to do to start off the day rather than in the middle of the pack of games.
|
We'll set one up soon. Bi weekly or monthly, something along those line. I had quite a bit of fun even just doing league. Plus if we set it up monthly it gives us retarded amounts of time to set a games list up.
|
|
United States15536 Posts
On February 02 2014 05:39 Cixah wrote: We'll set one up soon. Bi weekly or monthly, something along those line. I had quite a bit of fun even just doing league. Plus if we set it up monthly it gives us retarded amounts of time to set a games list up.
I like the idea of monthly a LOT. Gives me time to set aside the date, plus to set it all up.
|
On February 01 2014 22:50 Alaric wrote:Show nested quote +On February 01 2014 16:25 ketchup wrote:+ Show Spoiler +Judging by the overall games we played. FPS are much better for this sort of thing. TF2 was pretty funny even with people rotating in and out due to uneven teams. CS:Go would be good too. I mean we could always do random games with what guns you pick up(pro90 rush gg). I don't know if DotA was a good idea considering that the large majority of the people playing were not familiar with the game. Better to play that as a group to learn first then add it on later in the game night thingamabob. I don't know if it lends itself well as a fuck around game unless everyone knows what is going on/what everyone is doing. I know there can be fun pubstomp stuff like in LoL as well. Everyone getting a dagon as first item(maxing it first) or divine rapier rushes. Still, I feel things like that require some knowledge of what is going on in the game. In that aspect, I think LoL is more interesting. Most of us know at least the very basics of LoL I would guess. There are a few things we can do with it as well. For example, grouping up as 5 and everyone going ultimate bravery mode( I'm not even sure if this is the correct site for it) or everyone building the same items. I think it would make things a lot more smoother as well. And if all else fails, we can just play ARAM(with or without ultimate bravery). I have no idea about PoE. People on the TS were stating that there is a 4 party limit. This kinda puts a damper on things. I also don't want to install it since I'm not too sure if people will continue with this theme every friday or it will be a rare occurrence to have PoE I'll keep these suggestions from before: SC2 arcade is free(although I think most people here own SC:WoL so there's no need to download arcade, but it's there for people who don't have it). Custom maps/scenarios are available and playable using it. There is a version of uther party on the arcade(raynor party), and tower defense games will never lose their flavor as far as I'm concerned. Board games/multiplayer party games are pretty easy to find online as well: Tetris, whatever other game online that's multiplayer. I joined a bit late, but that's my thoughts on today. I had fun, but thought dota2 was a bit of a downer after the hilarity of most people(including myself) not being familiar with the DotA 2 client/DotA 2 passed. + Show Spoiler + I take heavy offense at noone requesting a TL;DR for this. D:
I'm pretty sure I can be as wordy as you, but I just don't post as often like this to garner a reputation for it
|
Monthly is seconded.
I wish I'd arrived earlier. DotA was kinda boring to watch, and I'm kinda bored of Diablo clones. Hope to be there for TF2 next time. Also, gonna plug Masjin again: http://www.hempuli.com/blogblog/archives/1016
|
A lot of the clarity issues come from not knowing the game. You can't identify the stuns because you don't know the characters (or even the type of cc), and then the comparisons are made to League which isn't fair because you know League. The same complaint of visual clarity gets lobbed across both camps because they don't really know the other person's game and they don't have the intuitiveness that they have from their own game.
|
P.S. anyone who I didn't add last night, you should add me. I'm HorseMeatWholeSale1-800-BUYHORS.
|
|
|
|