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DreamHack Dallas 2025 - Page 20

Forum Index > StarCraft 2 Tournaments
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Replay pack: https://drive.google.com/file/d/1am1m7Ny5pdVjnet-JbHc4MBybAtBckpE/view
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
May 25 2025 22:44 GMT
#381
On May 26 2025 07:17 Die4Ever wrote:
Show nested quote +
On May 26 2025 07:10 JJH777 wrote:
On May 26 2025 07:05 WombaT wrote:
On May 26 2025 07:03 Blitzball04 wrote:
Looks like the annually solar punching bag practice for Maru

I wonder if next time he plays a tournament, his team should just keep in the dark and if draws Serral, they just lie and gaslight him into thinking he’s playing Solar


A tournament where you know the list of players participating but it's a complete mystery who is playing who until the tournament is over would be pretty fun.

Wardi, get on it

It happened before, I think Feardragon organized it back in 2017? I remember Dark beating herO. The hard part was that as a viewer, it wasn't very exciting since you didn't know who to root for.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
May 25 2025 22:44 GMT
#382
On May 26 2025 07:31 Pentarp wrote:
Show nested quote +
On May 26 2025 06:36 WombaT wrote:
On May 26 2025 06:14 Blitzball04 wrote:
On May 26 2025 06:07 darklycid wrote:
I hate libs the way zvp and pvt devolve in the lategame because of air units is pretty annoying (and yes i know terran kinda needs libs rn).


Libs are OP but the blame is mostly on the toss side.

All these toss players are still stubborn and dumb as fuck against it after a decade. Instead of switching to tempest/carriers to support their ground army. All these toss players continue to double down on mass gateway and more useless Robo units.

All these late game always end the same once mass libs hits the field.

It’s already been proven to death that mass gateway gets slaughter in these situation.

Toss players all know this, it’s easier said than done when Maru is in form and breathing down your neck.

In the same way, Ghost/Lib, pretty good but you have to get there.

They used to do it more frequently a few years back, that or big DT commitments. But I think back then they could play more greedily, more safely than now.

Also Stargate openers, be it oracle or phoenix/Collosus are way less common, and that made the transition flow that little bit better.

Gatewayman is more fun a watch anyway!

Toss are still doing pretty well in the matchup for quite some time now. So I cannae complain too much.

I actually don’t think it’s libs as the issue in a scenario like this anyway, they’re more the cherry on top.

Judging mostly from this series as tbh I haven’t seen too many TvPs go late in recent months, the turning point comes if you can’t 100% cripple their eco, or get a money engagement.

Eventually you end up with a Maru with a gigantic army full of marauders, tons of medivacs and even a few ghosts, even if they get dropped to 40ish SCVs.

Not a balance whine but in that specific scenario, Disruptors not 1-shotting marauders is big. You’re not shaving a few off every time, they’ll heal back up relatively quickly. Colossus change from laser giraffes of death, into basically tickling that army.

Maru was on the defensive for most of the game. Instead of teching up, Classic was taking all the bases. That was countered perfectly by Maru gutting Classic's main. So all that econ could only make gateway units. PiG also pointed out how Classic needed more HTs vs the high number of libs and vikings, but he kept going for Robo units.

You can’t always do everything at this level. Classic was in good spots at times because he went heavy tempo, heavy eco. It’s the dilemma of having a bedsheet that’s not long enough. Pull it up and your feet are cold, and the inverse.

Maybe you go heavier on temps, but they’re a more binary unit in that matchup. Robo stuff is worse, but more reliable. Temps can deliver that knockout punch, but you get a few money EMPs against you and you’re screwed.

Last cycle, when Classic and Stats were having a lot of success with carrier builds in the matchup, Maru absolutely wrecked both of them in GSLs.

I’m not by any means saying it’s impossible, it’s just hard. And while Classic is one of the GOATs, Maru is just better at the matchup if he’s on it.

That transition is way more doable if you’re not playing the Terran lategame master, or a Clem that can be seemingly everywhere at once.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Lexender
Profile Joined September 2013
Mexico2656 Posts
May 25 2025 22:51 GMT
#383
Solar looked good then Maru remembered he is a multitasking god.
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
May 25 2025 22:52 GMT
#384
On May 26 2025 07:51 Lexender wrote:
Solar looked good then Maru remembered he is a multitasking god.

Maru on form is just a joy to watch
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 25 2025 22:55 GMT
#385
Insane drop play and aggression from Maru. Congratz.
ㅇㅅㅌㅅ
flashymarine
Profile Joined April 2023
54 Posts
May 25 2025 22:55 GMT
#386
Congrats Maru!!
Charoisaur
Profile Joined August 2014
Germany16062 Posts
May 25 2025 22:55 GMT
#387
Turns out Maru can play like Clem
Many of the coolest moments in sc2 happen due to worker harassment
tigera6
Profile Joined March 2021
3482 Posts
May 25 2025 22:56 GMT
#388
So Maru hidden attribute is +30% power against Solar/Shin?
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
May 25 2025 22:59 GMT
#389
On May 26 2025 07:56 tigera6 wrote:
So Maru hidden attribute is +30% power against Solar/Shin?

Hidden?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Antithesis
Profile Joined August 2010
Germany1236 Posts
Last Edited: 2025-05-25 23:01:10
May 25 2025 23:00 GMT
#390
Congratulations to Maru!

This was a fun weekender. I must say though the best series by far was Shin vs. Clem. Action-packed, cool new style, and of course the upset of Clem being beaten at TvZ.
Mutation complete.
Poopi
Profile Blog Joined November 2010
France12911 Posts
May 25 2025 23:00 GMT
#391
Congratulations Maru! Qualifying for EWC and even winning the tournament, playing quite well on top of it. Hopefully he comes out healthy enough to do well at EWC as well

WriterMaru
Poopi
Profile Blog Joined November 2010
France12911 Posts
May 25 2025 23:02 GMT
#392
On May 26 2025 07:55 Charoisaur wrote:
Turns out Maru can play like Clem

Maru was faster than Clem at his age / without injury
Getting old in esports is no joke
Thankfully (in a weird way) in sc2 there is barely any new blood so you can win tournaments past your prime
WriterMaru
Die4Ever
Profile Joined August 2010
United States17727 Posts
May 25 2025 23:03 GMT
#393
On May 26 2025 07:44 Brutaxilos wrote:
Show nested quote +
On May 26 2025 07:17 Die4Ever wrote:
On May 26 2025 07:10 JJH777 wrote:
On May 26 2025 07:05 WombaT wrote:
On May 26 2025 07:03 Blitzball04 wrote:
Looks like the annually solar punching bag practice for Maru

I wonder if next time he plays a tournament, his team should just keep in the dark and if draws Serral, they just lie and gaslight him into thinking he’s playing Solar


A tournament where you know the list of players participating but it's a complete mystery who is playing who until the tournament is over would be pretty fun.

Wardi, get on it

It happened before, I think Feardragon organized it back in 2017? I remember Dark beating herO. The hard part was that as a viewer, it wasn't very exciting since you didn't know who to root for.

I feel like the viewers should know though
"Expert" mods4ever.com
Pentarp
Profile Joined August 2015
227 Posts
May 25 2025 23:07 GMT
#394
On May 26 2025 07:44 WombaT wrote:
Show nested quote +
On May 26 2025 07:31 Pentarp wrote:
On May 26 2025 06:36 WombaT wrote:
On May 26 2025 06:14 Blitzball04 wrote:
On May 26 2025 06:07 darklycid wrote:
I hate libs the way zvp and pvt devolve in the lategame because of air units is pretty annoying (and yes i know terran kinda needs libs rn).


Libs are OP but the blame is mostly on the toss side.

All these toss players are still stubborn and dumb as fuck against it after a decade. Instead of switching to tempest/carriers to support their ground army. All these toss players continue to double down on mass gateway and more useless Robo units.

All these late game always end the same once mass libs hits the field.

It’s already been proven to death that mass gateway gets slaughter in these situation.

Toss players all know this, it’s easier said than done when Maru is in form and breathing down your neck.

In the same way, Ghost/Lib, pretty good but you have to get there.

They used to do it more frequently a few years back, that or big DT commitments. But I think back then they could play more greedily, more safely than now.

Also Stargate openers, be it oracle or phoenix/Collosus are way less common, and that made the transition flow that little bit better.

Gatewayman is more fun a watch anyway!

Toss are still doing pretty well in the matchup for quite some time now. So I cannae complain too much.

I actually don’t think it’s libs as the issue in a scenario like this anyway, they’re more the cherry on top.

Judging mostly from this series as tbh I haven’t seen too many TvPs go late in recent months, the turning point comes if you can’t 100% cripple their eco, or get a money engagement.

Eventually you end up with a Maru with a gigantic army full of marauders, tons of medivacs and even a few ghosts, even if they get dropped to 40ish SCVs.

Not a balance whine but in that specific scenario, Disruptors not 1-shotting marauders is big. You’re not shaving a few off every time, they’ll heal back up relatively quickly. Colossus change from laser giraffes of death, into basically tickling that army.

Maru was on the defensive for most of the game. Instead of teching up, Classic was taking all the bases. That was countered perfectly by Maru gutting Classic's main. So all that econ could only make gateway units. PiG also pointed out how Classic needed more HTs vs the high number of libs and vikings, but he kept going for Robo units.

You can’t always do everything at this level. Classic was in good spots at times because he went heavy tempo, heavy eco. It’s the dilemma of having a bedsheet that’s not long enough. Pull it up and your feet are cold, and the inverse.

Maybe you go heavier on temps, but they’re a more binary unit in that matchup. Robo stuff is worse, but more reliable. Temps can deliver that knockout punch, but you get a few money EMPs against you and you’re screwed.

Last cycle, when Classic and Stats were having a lot of success with carrier builds in the matchup, Maru absolutely wrecked both of them in GSLs.

I’m not by any means saying it’s impossible, it’s just hard. And while Classic is one of the GOATs, Maru is just better at the matchup if he’s on it.

That transition is way more doable if you’re not playing the Terran lategame master, or a Clem that can be seemingly everywhere at once.


Classic also went for THREE ROBOS as well as mass expands (maybe he added the third robo when the ones in natural were being threatened, idk). Classic had a good lead but went for the thing that did not answer mass libs - which is airtoss with tempests. Add a few HTs and vikings get zoned out. EMPs are a managable threat. It's been nerfed several times now and Protoss are still complaining about it lol



Plogamer TL.net RedRocket B.net
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
May 25 2025 23:12 GMT
#395
On May 26 2025 08:02 Poopi wrote:
Show nested quote +
On May 26 2025 07:55 Charoisaur wrote:
Turns out Maru can play like Clem

Maru was faster than Clem at his age / without injury
Getting old in esports is no joke
Thankfully (in a weird way) in sc2 there is barely any new blood so you can win tournaments past your prime

He really wasn’t. Tactically better absolutely, faster relative to his competition perhaps, outright mechanically cleaner I don’t think anyone has been better than Clem at peak form.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
May 25 2025 23:21 GMT
#396
On May 26 2025 08:07 Pentarp wrote:
Show nested quote +
On May 26 2025 07:44 WombaT wrote:
On May 26 2025 07:31 Pentarp wrote:
On May 26 2025 06:36 WombaT wrote:
On May 26 2025 06:14 Blitzball04 wrote:
On May 26 2025 06:07 darklycid wrote:
I hate libs the way zvp and pvt devolve in the lategame because of air units is pretty annoying (and yes i know terran kinda needs libs rn).


Libs are OP but the blame is mostly on the toss side.

All these toss players are still stubborn and dumb as fuck against it after a decade. Instead of switching to tempest/carriers to support their ground army. All these toss players continue to double down on mass gateway and more useless Robo units.

All these late game always end the same once mass libs hits the field.

It’s already been proven to death that mass gateway gets slaughter in these situation.

Toss players all know this, it’s easier said than done when Maru is in form and breathing down your neck.

In the same way, Ghost/Lib, pretty good but you have to get there.

They used to do it more frequently a few years back, that or big DT commitments. But I think back then they could play more greedily, more safely than now.

Also Stargate openers, be it oracle or phoenix/Collosus are way less common, and that made the transition flow that little bit better.

Gatewayman is more fun a watch anyway!

Toss are still doing pretty well in the matchup for quite some time now. So I cannae complain too much.

I actually don’t think it’s libs as the issue in a scenario like this anyway, they’re more the cherry on top.

Judging mostly from this series as tbh I haven’t seen too many TvPs go late in recent months, the turning point comes if you can’t 100% cripple their eco, or get a money engagement.

Eventually you end up with a Maru with a gigantic army full of marauders, tons of medivacs and even a few ghosts, even if they get dropped to 40ish SCVs.

Not a balance whine but in that specific scenario, Disruptors not 1-shotting marauders is big. You’re not shaving a few off every time, they’ll heal back up relatively quickly. Colossus change from laser giraffes of death, into basically tickling that army.

Maru was on the defensive for most of the game. Instead of teching up, Classic was taking all the bases. That was countered perfectly by Maru gutting Classic's main. So all that econ could only make gateway units. PiG also pointed out how Classic needed more HTs vs the high number of libs and vikings, but he kept going for Robo units.

You can’t always do everything at this level. Classic was in good spots at times because he went heavy tempo, heavy eco. It’s the dilemma of having a bedsheet that’s not long enough. Pull it up and your feet are cold, and the inverse.

Maybe you go heavier on temps, but they’re a more binary unit in that matchup. Robo stuff is worse, but more reliable. Temps can deliver that knockout punch, but you get a few money EMPs against you and you’re screwed.

Last cycle, when Classic and Stats were having a lot of success with carrier builds in the matchup, Maru absolutely wrecked both of them in GSLs.

I’m not by any means saying it’s impossible, it’s just hard. And while Classic is one of the GOATs, Maru is just better at the matchup if he’s on it.

That transition is way more doable if you’re not playing the Terran lategame master, or a Clem that can be seemingly everywhere at once.


Classic also went for THREE ROBOS as well as mass expands (maybe he added the third robo when the ones in natural were being threatened, idk). Classic had a good lead but went for the thing that did not answer mass libs - which is airtoss with tempests. Add a few HTs and vikings get zoned out. EMPs are a managable threat. It's been nerfed several times now and Protoss are still complaining about it lol




Upgrades are a factor. If you’re playing gatewayman + robo and temp supports, off dual forge, with the chrono mechanic you’re going to be in a good spot there.

Swap into air and you need the space to get multiple Stargates up, a fleet and you’re starting from 0/0 when you’re making that transition.

As I said, it’s not an impossible transition it’s just bloody hard against someone as good as Maru.

You used to see it more when Phoenix/Colossus was more viable because you had the infrastructure way earlier.

You can’t really hold your third/fourth with that comp anymore without battery overcharge. You can with gatewayman and fast temps, but that makes the switch less smooth.

That aside, congrats to Maru and it was great to see him showing such a level here, I was genuinely worried that injuries had finally taken their toll and one of the all-time greats was done, and even with players I don’t like that’s always a sad thing, and Maru certainly isn’t one of those.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Blitzball04
Profile Joined June 2024
191 Posts
May 25 2025 23:27 GMT
#397
Ah it ended up as your typically Maru vs solar beat down every time they race each other
Kashim
Profile Joined December 2013
Poland1223 Posts
May 25 2025 23:29 GMT
#398
Gg
SC2 LP Staff, Aligulac Editor, Tournament Organiser and Admin @KashimSC2
flashymarine
Profile Joined April 2023
54 Posts
May 25 2025 23:31 GMT
#399
On May 26 2025 08:12 WombaT wrote:
Show nested quote +
On May 26 2025 08:02 Poopi wrote:
On May 26 2025 07:55 Charoisaur wrote:
Turns out Maru can play like Clem

Maru was faster than Clem at his age / without injury
Getting old in esports is no joke
Thankfully (in a weird way) in sc2 there is barely any new blood so you can win tournaments past your prime

He really wasn’t. Tactically better absolutely, faster relative to his competition perhaps, outright mechanically cleaner I don’t think anyone has been better than Clem at peak form.

100% agree. I have watched Maru since he was like 12. He was always mechanically better than everyone but Clem is at another level.
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
Last Edited: 2025-05-25 23:54:44
May 25 2025 23:52 GMT
#400
On May 26 2025 08:31 flashymarine wrote:
Show nested quote +
On May 26 2025 08:12 WombaT wrote:
On May 26 2025 08:02 Poopi wrote:
On May 26 2025 07:55 Charoisaur wrote:
Turns out Maru can play like Clem

Maru was faster than Clem at his age / without injury
Getting old in esports is no joke
Thankfully (in a weird way) in sc2 there is barely any new blood so you can win tournaments past your prime

He really wasn’t. Tactically better absolutely, faster relative to his competition perhaps, outright mechanically cleaner I don’t think anyone has been better than Clem at peak form.

100% agree. I have watched Maru since he was like 12. He was always mechanically better than everyone but Clem is at another level.

When Innovation first broke out I really didn’t see how anyone could really top his mechanical level, at the time it was mind blowing stuff. I think Maru did in terms of controlling more sophisticated armies, and in terms of raw speed and just consistent micro/macro Clem did too.

Clem’s FPV is just absolutely insane when he’s on it. And it’s not chaotic fastness or APM spam, it’s clean as all fuck

Reynor on absolute peak form, is up there. Even Serral isn’t, his superpower is unbelievable decision-making, and yeah incredible mechanics too. The complete package really, raw mechanics wise though it’s definitely Clem.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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