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DreamHack Dallas 2025 - Page 18

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 16 17 18 19 20 22 Next All
Replay pack: https://drive.google.com/file/d/1am1m7Ny5pdVjnet-JbHc4MBybAtBckpE/view
tigera6
Profile Joined March 2021
3446 Posts
May 25 2025 20:32 GMT
#341
I think they need to un-nerf Ghost EMP especially with how Templar get Energy Overcharge.
Die4Ever
Profile Joined August 2010
United States17723 Posts
May 25 2025 20:33 GMT
#342
On May 26 2025 05:32 tigera6 wrote:
I think they need to un-nerf Ghost EMP especially with how Templar get Energy Overcharge.

Makes sense with the ghost's increase supply cost too
"Expert" mods4ever.com
darklycid
Profile Joined May 2014
3517 Posts
May 25 2025 20:36 GMT
#343
On May 26 2025 05:33 Die4Ever wrote:
Show nested quote +
On May 26 2025 05:32 tigera6 wrote:
I think they need to un-nerf Ghost EMP especially with how Templar get Energy Overcharge.

Makes sense with the ghost's increase supply cost too

While one could try it i dont know if that is the way we would want to go.
darklycid
Profile Joined May 2014
3517 Posts
May 25 2025 20:47 GMT
#344
Well maru wins the macro game this time.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 25 2025 20:48 GMT
#345
Maru starts practicing and instantly becomes the best again
Many of the coolest moments in sc2 happen due to worker harassment
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
May 25 2025 20:49 GMT
#346
On May 26 2025 05:33 Die4Ever wrote:
Show nested quote +
On May 26 2025 05:32 tigera6 wrote:
I think they need to un-nerf Ghost EMP especially with how Templar get Energy Overcharge.

Makes sense with the ghost's increase supply cost too

Plz no
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Poopi
Profile Blog Joined November 2010
France12906 Posts
May 25 2025 21:05 GMT
#347
Maru playing well that game! Gogo
WriterMaru
darklycid
Profile Joined May 2014
3517 Posts
May 25 2025 21:07 GMT
#348
I hate libs the way zvp and pvt devolve in the lategame because of air units is pretty annoying (and yes i know terran kinda needs libs rn).
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 25 2025 21:10 GMT
#349
Really really good execution from Maru in the end.

Funny to see his TvT excellence basically play out in TvP with the progressive positional zoning out around terrain
tigera6
Profile Joined March 2021
3446 Posts
May 25 2025 21:12 GMT
#350
Not too bad for a guy who is washed
Blitzball04
Profile Joined June 2024
191 Posts
May 25 2025 21:14 GMT
#351
On May 26 2025 06:07 darklycid wrote:
I hate libs the way zvp and pvt devolve in the lategame because of air units is pretty annoying (and yes i know terran kinda needs libs rn).


Libs are OP but the blame is mostly on the toss side.

All these toss players are still stubborn and dumb as fuck against it after a decade. Instead of switching to tempest/carriers to support their ground army. All these toss players continue to double down on mass gateway and more useless Robo units.

All these late game always end the same once mass libs hits the field.

It’s already been proven to death that mass gateway gets slaughter in these situation.
darklycid
Profile Joined May 2014
3517 Posts
May 25 2025 21:16 GMT
#352
On May 26 2025 06:14 Blitzball04 wrote:
Show nested quote +
On May 26 2025 06:07 darklycid wrote:
I hate libs the way zvp and pvt devolve in the lategame because of air units is pretty annoying (and yes i know terran kinda needs libs rn).


Libs are OP but the blame is mostly on the toss side.

All these toss players are still stubborn and dumb as fuck against it after a decade. Instead of switching to tempest/carriers to support their ground army. All these toss players continue to double down on mass gateway and more useless Robo units.

All these late game always end the same once mass libs hits the field.

It’s already been proven to death that mass gateway gets slaughter in these situation.

you also see tempest here and there but never to the biggest of successes but yea i would just love for the game to not be dsigned to need air units to counter air units and even air units to counter certain ground comps (lurkers).
Blitzball04
Profile Joined June 2024
191 Posts
May 25 2025 21:17 GMT
#353
Hoping for this “new” solar to win.

Or will be see another annually Maru clowning on “old” solar 3-1
Antithesis
Profile Joined August 2010
Germany1215 Posts
Last Edited: 2025-05-25 21:19:24
May 25 2025 21:18 GMT
#354
So Maru is finally destined for his DreamHack win unless Solar has a bag of ZvT novelties as big as that of Shin.
Mutation complete.
Pentarp
Profile Joined August 2015
224 Posts
Last Edited: 2025-05-25 21:21:07
May 25 2025 21:20 GMT
#355
On May 26 2025 05:49 WombaT wrote:
Show nested quote +
On May 26 2025 05:33 Die4Ever wrote:
On May 26 2025 05:32 tigera6 wrote:
I think they need to un-nerf Ghost EMP especially with how Templar get Energy Overcharge.

Makes sense with the ghost's increase supply cost too

Plz no

Ghosts did not win that last match.

It was Liberators and Maru's patience/decisiveness vs Classic's hesitation and blunders. If Classic started the transition into air toss with his massive bank, this would have been over.
Plogamer TL.net RedRocket B.net
dysenterymd
Profile Joined January 2019
1250 Posts
Last Edited: 2025-05-25 21:24:40
May 25 2025 21:24 GMT
#356
On May 26 2025 06:16 darklycid wrote:
Show nested quote +
On May 26 2025 06:14 Blitzball04 wrote:
On May 26 2025 06:07 darklycid wrote:
I hate libs the way zvp and pvt devolve in the lategame because of air units is pretty annoying (and yes i know terran kinda needs libs rn).


Libs are OP but the blame is mostly on the toss side.

All these toss players are still stubborn and dumb as fuck against it after a decade. Instead of switching to tempest/carriers to support their ground army. All these toss players continue to double down on mass gateway and more useless Robo units.

All these late game always end the same once mass libs hits the field.

It’s already been proven to death that mass gateway gets slaughter in these situation.

you also see tempest here and there but never to the biggest of successes but yea i would just love for the game to not be dsigned to need air units to counter air units and even air units to counter certain ground comps (lurkers).

Air beating air beating ground is the original sin of SC2 late game.

Serral | Inno | sOs | soO | Has | Classic
PremoBeats
Profile Joined March 2024
538 Posts
May 25 2025 21:25 GMT
#357
On May 26 2025 05:48 Charoisaur wrote:
Maru starts practicing and instantly becomes the best again

Speaking of which: Serral seems the most shaky I have seen him in a long time. Yes, this is speaking in Serral standards but so far, 2025 is Serral's 2nd worst year after 2021.
Really solid performance by Maru in Dallas.
tigera6
Profile Joined March 2021
3446 Posts
May 25 2025 21:25 GMT
#358
On May 26 2025 06:20 Pentarp wrote:
Show nested quote +
On May 26 2025 05:49 WombaT wrote:
On May 26 2025 05:33 Die4Ever wrote:
On May 26 2025 05:32 tigera6 wrote:
I think they need to un-nerf Ghost EMP especially with how Templar get Energy Overcharge.

Makes sense with the ghost's increase supply cost too

Plz no

Ghosts did not win that last match.

It was Liberators and Maru's patience/decisiveness vs Classic's hesitation and blunders. If Classic started the transition into air toss with his massive bank, this would have been over.

Transitioning into air against the guy who already have +2 air weapon and double Starport is very risky, unless you can sneak it past his attention somehow. Viking is just too good against most air unit, their weakness is spellcaster so you have to hit big Storm. I remember a couple time herO tried to transition into Air against Maru after having a great early game, but he ended up getting destroyed by the Vikings.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 25 2025 21:26 GMT
#359
The players that beat Serral and Clem both out in the ro4
Many of the coolest moments in sc2 happen due to worker harassment
Blitzball04
Profile Joined June 2024
191 Posts
May 25 2025 21:30 GMT
#360
On May 26 2025 06:25 tigera6 wrote:
Show nested quote +
On May 26 2025 06:20 Pentarp wrote:
On May 26 2025 05:49 WombaT wrote:
On May 26 2025 05:33 Die4Ever wrote:
On May 26 2025 05:32 tigera6 wrote:
I think they need to un-nerf Ghost EMP especially with how Templar get Energy Overcharge.

Makes sense with the ghost's increase supply cost too

Plz no

Ghosts did not win that last match.

It was Liberators and Maru's patience/decisiveness vs Classic's hesitation and blunders. If Classic started the transition into air toss with his massive bank, this would have been over.

Transitioning into air against the guy who already have +2 air weapon and double Starport is very risky, unless you can sneak it past his attention somehow. Viking is just too good against most air unit, their weakness is spellcaster so you have to hit big Storm. I remember a couple time herO tried to transition into Air against Maru after having a great early game, but he ended up getting destroyed by the Vikings.


When a toss has that kind of the bank in the late game. There is zero excuses for not having 5 stargates and upgrading the air attack / armor.
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