DreamHack Dallas 2025 - Page 18
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tigera6
3397 Posts
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Die4Ever
United States17676 Posts
On May 26 2025 05:32 tigera6 wrote: I think they need to un-nerf Ghost EMP especially with how Templar get Energy Overcharge. Makes sense with the ghost's increase supply cost too | ||
darklycid
3510 Posts
On May 26 2025 05:33 Die4Ever wrote: Makes sense with the ghost's increase supply cost too While one could try it i dont know if that is the way we would want to go. | ||
darklycid
3510 Posts
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Charoisaur
Germany15961 Posts
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WombaT
Northern Ireland25342 Posts
On May 26 2025 05:33 Die4Ever wrote: Makes sense with the ghost's increase supply cost too Plz no | ||
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Poopi
France12885 Posts
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darklycid
3510 Posts
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Asha
United Kingdom38255 Posts
Funny to see his TvT excellence basically play out in TvP with the progressive positional zoning out around terrain | ||
tigera6
3397 Posts
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Blitzball04
191 Posts
On May 26 2025 06:07 darklycid wrote: I hate libs the way zvp and pvt devolve in the lategame because of air units is pretty annoying (and yes i know terran kinda needs libs rn). Libs are OP but the blame is mostly on the toss side. All these toss players are still stubborn and dumb as fuck against it after a decade. Instead of switching to tempest/carriers to support their ground army. All these toss players continue to double down on mass gateway and more useless Robo units. All these late game always end the same once mass libs hits the field. It’s already been proven to death that mass gateway gets slaughter in these situation. | ||
darklycid
3510 Posts
On May 26 2025 06:14 Blitzball04 wrote: Libs are OP but the blame is mostly on the toss side. All these toss players are still stubborn and dumb as fuck against it after a decade. Instead of switching to tempest/carriers to support their ground army. All these toss players continue to double down on mass gateway and more useless Robo units. All these late game always end the same once mass libs hits the field. It’s already been proven to death that mass gateway gets slaughter in these situation. you also see tempest here and there but never to the biggest of successes but yea i would just love for the game to not be dsigned to need air units to counter air units and even air units to counter certain ground comps (lurkers). | ||
Blitzball04
191 Posts
Or will be see another annually Maru clowning on “old” solar 3-1 | ||
Antithesis
Germany1186 Posts
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Pentarp
220 Posts
Ghosts did not win that last match. It was Liberators and Maru's patience/decisiveness vs Classic's hesitation and blunders. If Classic started the transition into air toss with his massive bank, this would have been over. | ||
dysenterymd
1237 Posts
On May 26 2025 06:16 darklycid wrote: you also see tempest here and there but never to the biggest of successes but yea i would just love for the game to not be dsigned to need air units to counter air units and even air units to counter certain ground comps (lurkers). Air beating air beating ground is the original sin of SC2 late game. | ||
PremoBeats
441 Posts
On May 26 2025 05:48 Charoisaur wrote: Maru starts practicing and instantly becomes the best again Speaking of which: Serral seems the most shaky I have seen him in a long time. Yes, this is speaking in Serral standards but so far, 2025 is Serral's 2nd worst year after 2021. Really solid performance by Maru in Dallas. | ||
tigera6
3397 Posts
On May 26 2025 06:20 Pentarp wrote: Ghosts did not win that last match. It was Liberators and Maru's patience/decisiveness vs Classic's hesitation and blunders. If Classic started the transition into air toss with his massive bank, this would have been over. Transitioning into air against the guy who already have +2 air weapon and double Starport is very risky, unless you can sneak it past his attention somehow. Viking is just too good against most air unit, their weakness is spellcaster so you have to hit big Storm. I remember a couple time herO tried to transition into Air against Maru after having a great early game, but he ended up getting destroyed by the Vikings. | ||
Charoisaur
Germany15961 Posts
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Blitzball04
191 Posts
On May 26 2025 06:25 tigera6 wrote: Transitioning into air against the guy who already have +2 air weapon and double Starport is very risky, unless you can sneak it past his attention somehow. Viking is just too good against most air unit, their weakness is spellcaster so you have to hit big Storm. I remember a couple time herO tried to transition into Air against Maru after having a great early game, but he ended up getting destroyed by the Vikings. When a toss has that kind of the bank in the late game. There is zero excuses for not having 5 stargates and upgrading the air attack / armor. | ||
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