• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:53
CEST 12:53
KST 19:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced38BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation The GOAT ranking of GOAT rankings Serral wins EWC 2025 EWC 2025 - Replay Pack
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Brood War web app to calculate unit interactions
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL] Non-Korean Championship - Final weekend [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative UK Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 533 users

EPT Winter/Atlanta: Main Event - Info + Live Discussion -…

Forum Index > StarCraft 2 Tournaments
369 CommentsPost a Reply
Prev 1 7 8 9 10 11 19 Next All
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
December 17 2023 09:46 GMT
#161
On December 17 2023 09:16 Mizenhauer wrote:
Clem reminds me so much of 2013 Maru—which is one of the greatest compliments I have ever given a StarCraft II player.


2013 Maru is more current byun. Maru at that time was the opposite of what he is today; prefered the simple but fast-paced composition relying on outmultitasking opponent. Clem today plays fast but he can play more technical compositions unlike byun.
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
December 17 2023 10:14 GMT
#162
Been watching all the games on both streams. Pretty sure this is the best and most entertaining Starcraft I have ever seen. So many awesome and close series.

It is a shame we don't have more protoss players though. Beomulf has mentioned he thought the issue was Liberator range, but pretty sure not a single TvP this tournament has been due to late game Liberators. Rather, the issue is that protoss relies so much on timings. If opponent attacks before charge --> gg. If opponent attacks before storm --> gg, and then even you need to be able to land these. And finally even if you defend, you still need to win late game.
Charoisaur
Profile Joined August 2014
Germany15958 Posts
December 17 2023 10:16 GMT
#163
On December 17 2023 18:46 Hider wrote:
Show nested quote +
On December 17 2023 09:16 Mizenhauer wrote:
Clem reminds me so much of 2013 Maru—which is one of the greatest compliments I have ever given a StarCraft II player.


2013 Maru is more current byun. Maru at that time was the opposite of what he is today; prefered the simple but fast-paced composition relying on outmultitasking opponent. Clem today plays fast but he can play more technical compositions unlike byun.

Maru in 2013 could also play more technical compositions
Many of the coolest moments in sc2 happen due to worker harassment
Yoshi Kirishima
Profile Blog Joined July 2009
United States10342 Posts
Last Edited: 2023-12-17 12:10:38
December 17 2023 12:09 GMT
#164
On December 17 2023 19:14 Hider wrote:
Been watching all the games on both streams. Pretty sure this is the best and most entertaining Starcraft I have ever seen. So many awesome and close series.

It is a shame we don't have more protoss players though. Beomulf has mentioned he thought the issue was Liberator range, but pretty sure not a single TvP this tournament has been due to late game Liberators. Rather, the issue is that protoss relies so much on timings. If opponent attacks before charge --> gg. If opponent attacks before storm --> gg, and then even you need to be able to land these. And finally even if you defend, you still need to win late game.


IMO Libs are part of the problem, even if only indirectly. Because say if Libs were slightly nerfed, then Protoss would also know they can take their time more and not feel pressured to end the game before lots of Libs are added.

IMO, there doesn't seem to be a need for them to be reactorable.
They are a high tech unit, basically a flying tank, so it should be tech lab, especially if they want to keep the decreased cost. This would make the investment needed to add Tempests more equivalent to the time needed to invest in Libs.

At least the Tempest buff did help a little in making the costly transition more worth it vs Libs.

Protoss does seem fragile in PvT, being put into high pressure situations that require really good control/coordination and army splitting to break a simple sieged position that is much easier for the Terran to control. But with the recent patches it does seem fine to me now. Protoss power noticeably still spikes once they get 6-8 Disruptors in their army, such as when Creator starts to suddenly swing a very close game into a 120 supply army vs 80 supply army and end the game in a minute.

It just seems like since Protoss power later on heavily requires on AOE units to be able to fight basic MMM, Protoss can quickly lose a fight/game if they don't land good AOE, meanwhile for Terran if they lose their tech units it isn't as drastic. Of course it's really hard to compare race differences like this though, for example sometimes it feels Terran has much higher fire powerful, but Protoss can reinforce easier and it's really powerful that in the lategame Protoss can warp in 20 gateway units into a fight.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
Last Edited: 2023-12-17 12:36:07
December 17 2023 12:19 GMT
#165
On December 17 2023 21:09 Yoshi Kirishima wrote:
Show nested quote +
On December 17 2023 19:14 Hider wrote:
Been watching all the games on both streams. Pretty sure this is the best and most entertaining Starcraft I have ever seen. So many awesome and close series.

It is a shame we don't have more protoss players though. Beomulf has mentioned he thought the issue was Liberator range, but pretty sure not a single TvP this tournament has been due to late game Liberators. Rather, the issue is that protoss relies so much on timings. If opponent attacks before charge --> gg. If opponent attacks before storm --> gg, and then even you need to be able to land these. And finally even if you defend, you still need to win late game.


IMO Libs are part of the problem, even if only indirectly. Because say if Libs were slightly nerfed, then Protoss would also know they can take their time more and not feel pressured to end the game before lots of Libs are added.



It's terran players that doesn't like taking their time and instead tries to end the game with timing attacks. This is what we saw every single Tvp in this tournament. Protoss wants to get to late game.

Libs are super strong admittedly and on some maps I think they are broken when they can deny mining and thus forces air.

However, as long as protoss players have more bases, it seems to be balanced around that. And I think this is an interesting dynamic.

Hypothetically speaking, if what you were saying is true, and terran late game actually is slightly too strong, I rather balance this around buffs to protoss that makes it easier to abuse the immobility of the terran army. E.g. Immortals movement speed upgrade that also makes them resistant to Concussive Shell.

being put into high pressure situations that require really good control/coordination and army splitting to break a simple sieged position that is much easier for the Terran to control


Managing libs, ghosts, bio on many bases is insanely hard. There is a reason Heromarine hasn't won a late game against a 6.6k + protoss player in years (slight overexaggeration). Late game is more forgiving for protoss because they have better economy and can afford to make mistakes - terran cannot. Although if terran players "perfectly" (and it's map dependent how easy this is), it's indeed hard for protoss.

But I watched a ton of PvT's this past month - I don't think we can make anything conclusive on late game TvP yet.

However, TvP timing attacks is clearly an issue. Majority of the protoss losses this tournament in PvT were due to protoss getting attacked slightly before a critical upgrade.

It just seems like since Protoss power later on heavily requires on AOE units to be able to fight basic MMM


This has always been the case, but in today's meta I think it's the closest we have ever been to not be the case. (MMM isn't a thing in today's TvP. It's always with tanks as timings or ghosts as well, so I assume you mean MMM + ghosts)

Dependant on if you count Colossus as AoE or not; Protoss players can in many situations be okay with Colossus as only AoE source as long for long streches of the game if they play fast enough. Disruptors seems optionally which I think is a good thing.

Generally the gameplay and unit compositions in TvP are interesting - but it's simply too hard for protoss to consistently get there.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10342 Posts
Last Edited: 2023-12-17 12:43:16
December 17 2023 12:30 GMT
#166
On December 17 2023 21:19 Hider wrote:
Show nested quote +
On December 17 2023 21:09 Yoshi Kirishima wrote:
On December 17 2023 19:14 Hider wrote:
Been watching all the games on both streams. Pretty sure this is the best and most entertaining Starcraft I have ever seen. So many awesome and close series.

It is a shame we don't have more protoss players though. Beomulf has mentioned he thought the issue was Liberator range, but pretty sure not a single TvP this tournament has been due to late game Liberators. Rather, the issue is that protoss relies so much on timings. If opponent attacks before charge --> gg. If opponent attacks before storm --> gg, and then even you need to be able to land these. And finally even if you defend, you still need to win late game.


IMO Libs are part of the problem, even if only indirectly. Because say if Libs were slightly nerfed, then Protoss would also know they can take their time more and not feel pressured to end the game before lots of Libs are added.



It's terran players that doesn't like taking their time and instead tries to end the game with timing attacks. This is what we saw every single Tvp in this tournament. Protoss wants to get to late game.

Libs are super strong admittedly and on some maps I think they are broken when they can deny mining and thus forces air.

However, as long as protoss players have more bases, it seems to be balanced around that. And I think this is an interesting dynamic. Hypothetically speaking, if what you were saying is true, and terran late game actually is slightly too strong (which again was now what we saw this tournament), then I rather balance this around buffs to protoss that makes it easier to abuse the immobility of the terran army.



Tbh i feel I've seen games both ways (Protoss ending the game instead of growing an advantage and going even later, and also Terran trying to end the game instead of going late). I feel like that's just a part of pro games, once they feel they've swung the game into their momentum then they'll try to convert it to a win. (Because it's also just tiring and emotionally taxing to play lots of long games, especially for Atlanta). So I'm not sure if i agree exactly on that part.

Yeah Libs being in places that you have to get a Phoenix to deal with seems really strong. It takes a long time to kill it with the Phoenix, that takes attention cus you have to go back and set the probes back to mining etc.

But yeah Protoss being able to have lots of bases does compensate in an interesting way, for example if they have 10-15 probes per base instead of 20 then all kinds of harass will be less effective.
It does make sense to me for Terran's lategame comps to generally have a higher fire power, but be more immobile. And in general we do see Protoss players with their Stalker/Disruptor armies being very active and making the Terran run circles, so it might be balanced out. But i do think there might be some maps where Libs are very strong, maps where it's harder to flank or surround the Libs from behind.

I think for endgame comp, Terran's mass BC is still stronger than Protoss even with the new Tempest and MS, but it's definitely closer now and not unwinnable for Protoss now that Tempests are more mobile and can start running away sooner if BCs try to Jump on top. And the MS can time warp faster and earlier, and have recall faster and earlier.


Managing libs, ghosts, bio on many bases is insanely hard. There is a reason Heromarine hasn't won a late game against a 6.6k + protoss player in years (slight overexaggeration). Late game is actually a lot more forgiving for protoss because they have better economy and can afford to make mistakes - terran cannot. Although if terran players "perfectly" (and it's map dependant how easy this is), it's indeed hard for protoss.

But I watched a ton of PvT's this past month - I don't think we can make anything conclusive on late game TvP yet.

However, TvP timing attacks is clearly an issue. Majority of the protoss losses this tournament in PvT was due to protoss getting attacked slightly before a critical upgrade.


Oh i was talking moreso about the early timing attacks, those are easy to siege and setup compared to Protoss defending and sometimes having to split up their army between 2 bases. Like controlling phoenix, making sure immortals shoot tanks, zealots spread in the right place, stalkers blinking, etc. So maybe we are in agreement about early TvP timing attacks. I think the Battery overcharge nerf from 100% to 50% is still not fully compensated for yet. The Raven became quicker to build and cheaper, so Interference Matrix indirectly was a lot stronger. We've now made Interference Matrix be a little more of an investment, but it only partially makes up for the Raven being cheaper and quicker to get. (Once you build the 2nd Raven, you're still saving 50 gas etc.) It doesn't make up for the Overcharge nerf (the AA missile nerf doesn't either, nor do the Sentry buffs). But at least it's much more balanced now with all the new little buffs like Immortal barrier or Stasis having more sight range.

You're right that lategame is more forgiving for Protoss, cus with many bases and warp-ins it's easy to stay in the game and buy more time and keep playing. Meanwhile Terran if they get a wrong siege or bad engage, the opponent can push into their production and it's over. So yeah maybe it's OK for Terran armies to be super scary and Protoss having to run them in circles.

Overall though now that i think of it, it seems that recent pro TvP has led to many exciting back and forth macro games. Many games at Atlanta and the recent Katowice qualifiers led to 20-40 min games. There was a time, especially for GSL, where pro games would often end in the first push. But now we have lots of army fighting and positioning around the map, trading back and forth until the tides swing in one's favor or until the bases are mined out. TvP used to be a short MU despite being an interesting lategame, but it seems to be better now. There is also enough chances for players to make a comeback through all the different fights by trading sligthly better or getting a good EMP/Nova etc.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
December 17 2023 12:50 GMT
#167
I think for endgame comp, Terran's mass BC is still stronger than Protoss even with the new Tempest and MS, but it's definitely closer now and not unwinnable for Protoss now that Tempests are more mobile and can start running away sooner if BCs try to Jump on top. And the MS can time warp faster and earlier, and have recall faster and earlier.


I think the only game we had this tournament where terran turtled was Maru vs Hero game 1 (which btw was one of the only boring games of the tournament) which Hero easily won while Maru turtled to BCs.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16707 Posts
December 17 2023 13:22 GMT
#168
On December 17 2023 19:14 Hider wrote:
Been watching all the games on both streams. Pretty sure this is the best and most entertaining Starcraft I have ever seen. So many awesome and close series.

It is a shame we don't have more protoss players though. Beomulf has mentioned he thought the issue was Liberator range, but pretty sure not a single TvP this tournament has been due to late game Liberators. Rather, the issue is that protoss relies so much on timings. If opponent attacks before charge --> gg. If opponent attacks before storm --> gg, and then even you need to be able to land these. And finally even if you defend, you still need to win late game.

i agree and everyone should take a bow.
from Dustin Browder to David Kim to Monk to the Balance Council. To TL for managing a great map creation pipeline. To the players who put themselves through grueling super close series.

My sister in law is an occasional player and she gets up to Gold when she plays for a few days in a row. I play 6 months a year and I get as high as D-1. We both find the casters relate what is going on extremely well. The casting is top notch.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DarkGamer
Profile Joined November 2012
Germany323 Posts
December 17 2023 13:29 GMT
#169
On December 17 2023 19:16 Charoisaur wrote:
Show nested quote +
On December 17 2023 18:46 Hider wrote:
On December 17 2023 09:16 Mizenhauer wrote:
Clem reminds me so much of 2013 Maru—which is one of the greatest compliments I have ever given a StarCraft II player.


2013 Maru is more current byun. Maru at that time was the opposite of what he is today; prefered the simple but fast-paced composition relying on outmultitasking opponent. Clem today plays fast but he can play more technical compositions unlike byun.

Maru in 2013 could also play more technical compositions



couldnt find a single vod beside searching pretty long. can u give an example, if u didnt mean this ironical (2013 all players were pretty bad compared to today...).
JimmyJRaynor
Profile Blog Joined April 2010
Canada16707 Posts
Last Edited: 2023-12-17 13:37:07
December 17 2023 13:36 GMT
#170
i wish we had more Protoss. Isn't it ironical that the last introduced faction painted in Blizzard lore as the enigmatic mysterious race with a tiny population and odd religious leanings is also rare in competitive play.
The next time a Protoss takes a big event it'll be like the movie 300 playing out in real life. Except its a video game. Other than that, its real.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Argonauta
Profile Joined July 2016
Spain4948 Posts
December 17 2023 13:38 GMT
#171
we need Trap and Zest back..
Rogue | Maru | Scarlett | Trap
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10342 Posts
Last Edited: 2023-12-17 14:10:47
December 17 2023 14:01 GMT
#172
Does anyone think that Protoss might need a slightly better defensive option vs mass crackling style?
It doesn't seem easy or effective to spam battery/canon, because even if you try to clump them to reduce surface area, banelings will then become too effective. So you end up needing to spread them, and they become very inefficient vs cracklings.

Maybe having 1 sentry, HT, archon, or colossus defending a key base could be enough though, and we just don't see it.
(Oracles and stasis are also very accessible and effective).

The other option is, stop making maps where later bases are super open and easy to attack into with a deathball. I don't understand why we can't have some bases be on high ground with a ramp or choke for example. Then you would need to pick the base's defenses apart more carefully in order to break up the ramp, or do things like use air units or drops.

SC2 maps used to have this, with 3-4 player spawns where you could use another main/nat's chokes and ramps.
BW maps also often have chokes/ramps like this, in a game where it's already hard to move deathballs around. It helps promote more spread out gameplay with small skirmishes all over the map, rather than grouping your deathball up so you can take out bases 1 by 1 easily. I feel like SC2 maps are like this just because "deathball" style gameplay is natural for SC2, and so they try to keep areas more open to allow that, and cus maps have been like this forever. Instead we can de-emphasize deathball gameplay further by giving players ways to defend areas with a few units cost effectively. (Ex: lurkers, disruptors, or liberators above a ramp/choke). For example, Golden Wall did this a bit with the upper center bases or the corner bases being viable 4th/5ths. The upper center bases serve as a forward position you can attack from.

Big macro maps like Radhuset allow for players to have more chances for comebacks, and for them to get big economies and fight a lot, which is great. Problem is Zerg naturally has an advantage with huge maps, but we could easily counteract that by making some bases on huge maps have ramps/chokes like in BW. The other problem is that maps like Radhuset being very big, has the side effect of making the first 3-4 bases very easy to hold which can make the beginning boring (and end up favoring Protoss for example). So the way to solve these issues and have a big macro map with lots of fighting and chances to come back, without making the first 3-4 bases too easy to hold, is spread the bases out a little more so you can't just ball your army up to cover all 3-4 bases at once, BUT compensate by giving them ramps/chokes or other features. Now you have more spread out gameplay.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
JimmyJRaynor
Profile Blog Joined April 2010
Canada16707 Posts
December 17 2023 14:05 GMT
#173
On December 17 2023 23:01 Yoshi Kirishima wrote:
The other option is, stop making maps where later bases are super open and easy to attack into with a deathball. I don't understand why we can't have some bases be on high ground with a ramp or choke for example.

my Zerg account outranks my terran account precisely because .. with 1 click i can just "throw some zerglings and banelings at it" and then ignore it and do other stuff. The "it" being any later base.

even at the most advanced levels can't Zerg initiate offense with less thought and clicks?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Locutus_
Profile Joined August 2023
Brazil65 Posts
December 17 2023 14:26 GMT
#174
On December 17 2023 00:33 Luolis wrote:
Creator ties it up vs Kelazhur after getting an advantage with a proxy oracle build. Meanwhile Harstem lost to Reynor in a latelategame.


What a series it was!
Charoisaur
Profile Joined August 2014
Germany15958 Posts
December 17 2023 14:28 GMT
#175
On December 17 2023 22:29 DarkGamer wrote:
Show nested quote +
On December 17 2023 19:16 Charoisaur wrote:
On December 17 2023 18:46 Hider wrote:
On December 17 2023 09:16 Mizenhauer wrote:
Clem reminds me so much of 2013 Maru—which is one of the greatest compliments I have ever given a StarCraft II player.


2013 Maru is more current byun. Maru at that time was the opposite of what he is today; prefered the simple but fast-paced composition relying on outmultitasking opponent. Clem today plays fast but he can play more technical compositions unlike byun.

Maru in 2013 could also play more technical compositions



couldnt find a single vod beside searching pretty long. can u give an example, if u didnt mean this ironical (2013 all players were pretty bad compared to today...).

Well, actually I had a few games in mind but turns out they were all from 2014-2015. For 2013 specifically it's probably true he just sticked to bio multitask
Many of the coolest moments in sc2 happen due to worker harassment
Yoshi Kirishima
Profile Blog Joined July 2009
United States10342 Posts
Last Edited: 2023-12-17 14:40:34
December 17 2023 14:40 GMT
#176
On December 17 2023 23:28 Charoisaur wrote:
Show nested quote +
On December 17 2023 22:29 DarkGamer wrote:
On December 17 2023 19:16 Charoisaur wrote:
On December 17 2023 18:46 Hider wrote:
On December 17 2023 09:16 Mizenhauer wrote:
Clem reminds me so much of 2013 Maru—which is one of the greatest compliments I have ever given a StarCraft II player.


2013 Maru is more current byun. Maru at that time was the opposite of what he is today; prefered the simple but fast-paced composition relying on outmultitasking opponent. Clem today plays fast but he can play more technical compositions unlike byun.

Maru in 2013 could also play more technical compositions



couldnt find a single vod beside searching pretty long. can u give an example, if u didnt mean this ironical (2013 all players were pretty bad compared to today...).

Well, actually I had a few games in mind but turns out they were all from 2014-2015. For 2013 specifically it's probably true he just sticked to bio multitask


Yeah i find it pretty interesting he went from that to the opposite, like turtling in TvZ. I guess he's just playing the way he thinks is best to win, but it seems most players have a playstyle and stick to it generally.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Argonauta
Profile Joined July 2016
Spain4948 Posts
December 17 2023 14:44 GMT
#177
On December 17 2023 23:40 Yoshi Kirishima wrote:
Show nested quote +
On December 17 2023 23:28 Charoisaur wrote:
On December 17 2023 22:29 DarkGamer wrote:
On December 17 2023 19:16 Charoisaur wrote:
On December 17 2023 18:46 Hider wrote:
On December 17 2023 09:16 Mizenhauer wrote:
Clem reminds me so much of 2013 Maru—which is one of the greatest compliments I have ever given a StarCraft II player.


2013 Maru is more current byun. Maru at that time was the opposite of what he is today; prefered the simple but fast-paced composition relying on outmultitasking opponent. Clem today plays fast but he can play more technical compositions unlike byun.

Maru in 2013 could also play more technical compositions



couldnt find a single vod beside searching pretty long. can u give an example, if u didnt mean this ironical (2013 all players were pretty bad compared to today...).

Well, actually I had a few games in mind but turns out they were all from 2014-2015. For 2013 specifically it's probably true he just sticked to bio multitask


Yeah i find it pretty interesting he went from that to the opposite, like turtling in TvZ. I guess he's just playing the way he thinks is best to win, but it seems most players have a playstyle and stick to it generally.


if I recall correctly he went to a most slow pace style because of his troubles with the shoulder. Even in this tournament you can see how Maru stretches and takes care of his right shoulder (mouse one I think)
Rogue | Maru | Scarlett | Trap
TL+ Member
RandomPlayer
Profile Joined April 2012
Russian Federation393 Posts
Last Edited: 2023-12-17 15:26:19
December 17 2023 15:23 GMT
#178
Is it true that in 40 minutes there will be a StormGate showmatch in ESL Atlanta? I can't find where to watch it, why does it have to be so difficult.
tigera6
Profile Joined March 2021
3397 Posts
Last Edited: 2023-12-17 15:34:20
December 17 2023 15:29 GMT
#179
On December 18 2023 00:23 RandomPlayer wrote:
Is it true that in 40 minutes there will be a StormGate showmatch in ESL Atlanta? I can't find where to watch it, why does it have to be so difficult.

It will be cast on the ESL twitch channel, not ESL_SC2

On December 17 2023 23:44 Argonauta wrote:
Show nested quote +
On December 17 2023 23:40 Yoshi Kirishima wrote:
On December 17 2023 23:28 Charoisaur wrote:
On December 17 2023 22:29 DarkGamer wrote:
On December 17 2023 19:16 Charoisaur wrote:
On December 17 2023 18:46 Hider wrote:
On December 17 2023 09:16 Mizenhauer wrote:
Clem reminds me so much of 2013 Maru—which is one of the greatest compliments I have ever given a StarCraft II player.


2013 Maru is more current byun. Maru at that time was the opposite of what he is today; prefered the simple but fast-paced composition relying on outmultitasking opponent. Clem today plays fast but he can play more technical compositions unlike byun.

Maru in 2013 could also play more technical compositions



couldnt find a single vod beside searching pretty long. can u give an example, if u didnt mean this ironical (2013 all players were pretty bad compared to today...).

Well, actually I had a few games in mind but turns out they were all from 2014-2015. For 2013 specifically it's probably true he just sticked to bio multitask


Yeah i find it pretty interesting he went from that to the opposite, like turtling in TvZ. I guess he's just playing the way he thinks is best to win, but it seems most players have a playstyle and stick to it generally.


if I recall correctly he went to a most slow pace style because of his troubles with the shoulder. Even in this tournament you can see how Maru stretches and takes care of his right shoulder (mouse one I think)


Yeah, hes started playing more turtling style and Mech since having shoulder injury and required surgegy. Since then, hes been back to his aggressive style, partly because of the meta change (Ghost/Raven nerf ect.) and the map change as well. These days hes rarely playing turtling unless he did something bad, falling behind and is forced to defend at home.
Kreuger
Profile Joined October 2011
Sweden721 Posts
Last Edited: 2023-12-17 15:32:36
December 17 2023 15:31 GMT
#180
On December 18 2023 00:23 RandomPlayer wrote:
Is it true that in 40 minutes there will be a StormGate showmatch in ESL Atlanta? I can't find where to watch it, why does it have to be so difficult.


Pretty sure it will be on esl_sc2 stream. Semifinals doesnt start for another 4h so it makes sense

Edit: my bad, esl main it is
Prev 1 7 8 9 10 11 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 171
StarCraft: Brood War
Sea 7834
Horang2 3363
ggaemo 2188
Bisu 822
Larva 709
Jaedong 561
firebathero 537
BeSt 428
Zeus 383
EffOrt 340
[ Show more ]
Nal_rA 256
TY 211
ZerO 130
Mong 114
Soma 98
Hyun 96
PianO 88
hero 80
ToSsGirL 66
Killer 56
Soulkey 52
sorry 36
Rush 27
Free 26
Sharp 22
Sacsri 16
sSak 15
[sc1f]eonzerg 14
Bale 10
Hm[arnc] 7
Dota 2
XaKoH 569
XcaliburYe227
ODPixel105
Counter-Strike
ScreaM2492
olofmeister2219
shoxiejesuss720
Super Smash Bros
Westballz29
Heroes of the Storm
Khaldor5
Other Games
singsing1714
B2W.Neo428
JimRising 321
crisheroes297
Happy257
DeMusliM257
SortOf135
Lowko100
rGuardiaN27
ZerO(Twitch)14
kaitlyn13
Organizations
StarCraft: Brood War
lovetv 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 64
• davetesta18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV428
Upcoming Events
WardiTV European League
5h 7m
MaNa vs NightPhoenix
ByuN vs YoungYakov
ShoWTimE vs Nicoract
Harstem vs ArT
Korean StarCraft League
16h 7m
CranKy Ducklings
23h 7m
BSL20 Non-Korean Champi…
1d 1h
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
1d 5h
Shameless vs MaxPax
HeRoMaRinE vs SKillous
Online Event
1d 7h
Sparkling Tuna Cup
1d 23h
BSL20 Non-Korean Champi…
2 days
Bonyth vs TBD
WardiTV European League
2 days
Wardi Open
3 days
[ Show More ]
OSC
3 days
uThermal 2v2 Circuit
5 days
The PondCast
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.