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United States1751 Posts
On December 17 2023 23:28 Charoisaur wrote:Show nested quote +On December 17 2023 22:29 DarkGamer wrote:On December 17 2023 19:16 Charoisaur wrote:On December 17 2023 18:46 Hider wrote:On December 17 2023 09:16 Mizenhauer wrote: Clem reminds me so much of 2013 Maru—which is one of the greatest compliments I have ever given a StarCraft II player. 2013 Maru is more current byun. Maru at that time was the opposite of what he is today; prefered the simple but fast-paced composition relying on outmultitasking opponent. Clem today plays fast but he can play more technical compositions unlike byun. Maru in 2013 could also play more technical compositions couldnt find a single vod beside searching pretty long. can u give an example, if u didnt mean this ironical (2013 all players were pretty bad compared to today...). Well, actually I had a few games in mind but turns out they were all from 2014-2015. For 2013 specifically it's probably true he just sticked to bio multitask
I'm not just talking about the obvious similarities in their playstyle. Maru is a stupidly good all arounder now, but he was still figuring out his macro in 2013 and relied on playing games at a breakneck pace to force his opponent into making errors. Over time, Maru papered over the gaps and was able to develop a more robust playstyle in his game and I think Clem is steadily doing the same.
When it comes to Clem and 2013 Maru, it has to be stated that both of them play their own brand of Terran. 2013 Maru had respectable macro and the best micro around. No other Terran could replicate his multitasking, speed and unit management. This is where we're at with Clem, so the pacing is very reminiscent.
Remember how Maru played certain matchups differently than other Terrans (pvt being the most obvious)? He chose to do that because he had his own internal calculus as to how units lost and a million other things affected the result of the game. No one else could play like him, so no one else was able to duplicate his style to a tee. Clem is doing the exact same thing. I don't think there's a Terran that can play like him and I see the same "I know what I'm doing even if it doesn't always make sense to others" type of attitude to the game that Maru displayed in hots.
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I have said it before and I will say it again: StormGate looks incredibly bland, generic, and derivative.
Even and precisely considering that it is still in the closed beta, I think it desparately lacks many more novel and interesting ideas, units, and mechanisms. Remember that this game is supposed to replace SC2. The early beta of SC2 WoL already featured three playable races with a wide variety of new and unique macro mechanisms and units – larva inject, warp gate, creep sprading, mules, banelings, sentries, queens, and so on and so forth, plus all of the concepts adopted from BroodWar. StormGate, in contrast, so far features only two fractions with mostly vanilla units, some of which are effectively copies of units familiar from SC and W3. It almost looks like a simple mobile strategy game.
I really hope this game will turn out great, but so far I do not see how it can be expected to even come close to replacing SC2.
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On December 18 2023 01:29 Antithesis wrote: I have said it before and I will say it again: StormGate looks incredibly bland, generic, and derivative.
Even and precisely considering that it is still in the closed beta, I think it desparately lacks many more novel and interesting ideas, units, and mechanisms. Remember that this game is supposed to replace SC2. The early beta of SC2 WoL already featured three playable races with a wide variety of new and unique macro mechanisms and units – larva inject, warp gate, creep sprading, mules, banelings, sentries, queens, and so on and so forth, plus all of the concepts adopted from BroodWar. StormGate, in contrast, so far features only two fractions with mostly vanilla units, some of which are effectively copies of units familiar from SC and W3. It almost looks like a simple mobile strategy game.
I really hope this game will turn out great, but so far I do not see how it can be expected to even come close to replacing SC2. It bewilders me why anyone thought/thinks it would replace sc2. Because it's made by some of the same guys?
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On December 17 2023 19:16 Charoisaur wrote:Show nested quote +On December 17 2023 18:46 Hider wrote:On December 17 2023 09:16 Mizenhauer wrote: Clem reminds me so much of 2013 Maru—which is one of the greatest compliments I have ever given a StarCraft II player. 2013 Maru is more current byun. Maru at that time was the opposite of what he is today; prefered the simple but fast-paced composition relying on outmultitasking opponent. Clem today plays fast but he can play more technical compositions unlike byun. Maru in 2013 could also play more technical compositions
I remember him mostly for his TvP in which he tried to extend the midgame and play constant dropplay. He would never get ghosts and many times wouldn't even get vikings vs colossus but pure MMM.
I was very inspired by that playstyle and played like that myself in HOTS.
It reminds me of what Byun attempts to do in TvT by not adding Ravens and instead "all-ining" on constant dropplay and army trading.
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Canada8974 Posts
On December 18 2023 01:29 Antithesis wrote: I have said it before and I will say it again: StormGate looks incredibly bland, generic, and derivative.
Even and precisely considering that it is still in the closed beta, I think it desparately lacks many more novel and interesting ideas, units, and mechanisms. Remember that this game is supposed to replace SC2. The early beta of SC2 WoL already featured three playable races with a wide variety of new and unique macro mechanisms and units – larva inject, warp gate, creep sprading, mules, banelings, sentries, queens, and so on and so forth, plus all of the concepts adopted from BroodWar. StormGate, in contrast, so far features only two fractions with mostly vanilla units, some of which are effectively copies of units familiar from SC and W3. It almost looks like a simple mobile strategy game.
I really hope this game will turn out great, but so far I do not see how it can be expected to even come close to replacing SC2.
I think it looks fun and I'll play it. I don't really care about the "sc2-killer" stuff even though I understand why it's important for the pro players and content creators.
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On December 18 2023 01:31 Charoisaur wrote:Show nested quote +On December 18 2023 01:29 Antithesis wrote: I have said it before and I will say it again: StormGate looks incredibly bland, generic, and derivative.
Even and precisely considering that it is still in the closed beta, I think it desparately lacks many more novel and interesting ideas, units, and mechanisms. Remember that this game is supposed to replace SC2. The early beta of SC2 WoL already featured three playable races with a wide variety of new and unique macro mechanisms and units – larva inject, warp gate, creep sprading, mules, banelings, sentries, queens, and so on and so forth, plus all of the concepts adopted from BroodWar. StormGate, in contrast, so far features only two fractions with mostly vanilla units, some of which are effectively copies of units familiar from SC and W3. It almost looks like a simple mobile strategy game.
I really hope this game will turn out great, but so far I do not see how it can be expected to even come close to replacing SC2. It bewilders me why anyone thought/thinks it would replace sc2. Because it's made by some of the same guys? Yes, this is literally and explicitly the mission stated by Frost Giant. They have set this goal for themselves.
Look, for example, at their Patreon page. It says: "Frost Giant was formed with a singular mission: to build the next great Blizzard-style RTS. You may know us from our previous work, including StarCraft II, Warcraft III, and Red Alert 2."
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This game should use stronger team colours. Battles are so hard to read :D
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On December 18 2023 01:31 Charoisaur wrote:Show nested quote +On December 18 2023 01:29 Antithesis wrote: I have said it before and I will say it again: StormGate looks incredibly bland, generic, and derivative.
Even and precisely considering that it is still in the closed beta, I think it desparately lacks many more novel and interesting ideas, units, and mechanisms. Remember that this game is supposed to replace SC2. The early beta of SC2 WoL already featured three playable races with a wide variety of new and unique macro mechanisms and units – larva inject, warp gate, creep sprading, mules, banelings, sentries, queens, and so on and so forth, plus all of the concepts adopted from BroodWar. StormGate, in contrast, so far features only two fractions with mostly vanilla units, some of which are effectively copies of units familiar from SC and W3. It almost looks like a simple mobile strategy game.
I really hope this game will turn out great, but so far I do not see how it can be expected to even come close to replacing SC2. It bewilders me why anyone thought/thinks it would replace sc2. Because it's made by some of the same guys?
Ideally it would replace Sc2. If it was something that took all the best parts from Sc2 and made them even better while removing/fixing the worst parts. Yes I play that. But the way the game play plays atm (even if visual clarity is improved) is not a replacement for Sc2.
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Canada8974 Posts
On December 18 2023 01:43 Weavel wrote: This game should use stronger team colours. Battles are so hard to read :D
I'm with you on that, I have a hard time telling which units are which player and that's with two different races
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On December 18 2023 01:45 Hider wrote:Show nested quote +On December 18 2023 01:31 Charoisaur wrote:On December 18 2023 01:29 Antithesis wrote: I have said it before and I will say it again: StormGate looks incredibly bland, generic, and derivative.
Even and precisely considering that it is still in the closed beta, I think it desparately lacks many more novel and interesting ideas, units, and mechanisms. Remember that this game is supposed to replace SC2. The early beta of SC2 WoL already featured three playable races with a wide variety of new and unique macro mechanisms and units – larva inject, warp gate, creep sprading, mules, banelings, sentries, queens, and so on and so forth, plus all of the concepts adopted from BroodWar. StormGate, in contrast, so far features only two fractions with mostly vanilla units, some of which are effectively copies of units familiar from SC and W3. It almost looks like a simple mobile strategy game.
I really hope this game will turn out great, but so far I do not see how it can be expected to even come close to replacing SC2. It bewilders me why anyone thought/thinks it would replace sc2. Because it's made by some of the same guys? If it was something that took all the best parts from Sc2 and made them even better while removing/fixing the worst parts. Isn't the problem that every single person has a different opinion on what the good parts and the bad parts are? But still sc2 is an incredible game and I don't see why a small indie company should be expected to come anywhere near
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United States32900 Posts
I'm getting nostalgic here; TL.net vibes are just like when War3 came out
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On December 18 2023 01:57 Charoisaur wrote:Show nested quote +On December 18 2023 01:45 Hider wrote:On December 18 2023 01:31 Charoisaur wrote:On December 18 2023 01:29 Antithesis wrote: I have said it before and I will say it again: StormGate looks incredibly bland, generic, and derivative.
Even and precisely considering that it is still in the closed beta, I think it desparately lacks many more novel and interesting ideas, units, and mechanisms. Remember that this game is supposed to replace SC2. The early beta of SC2 WoL already featured three playable races with a wide variety of new and unique macro mechanisms and units – larva inject, warp gate, creep sprading, mules, banelings, sentries, queens, and so on and so forth, plus all of the concepts adopted from BroodWar. StormGate, in contrast, so far features only two fractions with mostly vanilla units, some of which are effectively copies of units familiar from SC and W3. It almost looks like a simple mobile strategy game.
I really hope this game will turn out great, but so far I do not see how it can be expected to even come close to replacing SC2. It bewilders me why anyone thought/thinks it would replace sc2. Because it's made by some of the same guys? If it was something that took all the best parts from Sc2 and made them even better while removing/fixing the worst parts. Isn't the problem that every single person has a different opinion on what the good parts and the bad parts are? But still sc2 is an incredible game and I don't see why a small indie company should be expected to come anywhere near
Don't you feel that besides the responsive unit movement - that it has "less of everything Sc2'ish"..
It looks to me that it starts with Sc2, keep responsive nit movement and tries to blend everything else together with other RTS games.
The alternative would be to start with Sc2, double down on certain parts that make the game unique, innovate on a few other parts and perhaps remove a few parts that are unnecasary.
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On December 18 2023 02:10 Waxangel wrote:I'm getting nostalgic here; TL.net vibes are just like when War3 came out
People thought Wc3 was bland? Wc3 is incredibly slow and I can see why everyone used to Starcraft does not like that, however it's anything but bland, but incredibly innovative.
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United States32900 Posts
On December 18 2023 02:15 Hider wrote:Show nested quote +On December 18 2023 02:10 Waxangel wrote:I'm getting nostalgic here; TL.net vibes are just like when War3 came out People thought Wc3 was bland? Wc3 is incredibly slow and I can see why everyone used to Starcraft does not like that, however it's anything but bland, but incredibly innovative.
On October 03 2002 21:47 Liquid`Nazgul wrote: I uninstalled War3 a while ago. After WCG I'll make up my mind if I will actually play that boring game designed for 70 year olds.
Great to see you're hosting a money tournament though.
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Purple vs blue are strange color choices for the players
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On December 18 2023 02:17 Waxangel wrote:Show nested quote +On December 18 2023 02:15 Hider wrote:On December 18 2023 02:10 Waxangel wrote:I'm getting nostalgic here; TL.net vibes are just like when War3 came out People thought Wc3 was bland? Wc3 is incredibly slow and I can see why everyone used to Starcraft does not like that, however it's anything but bland, but incredibly innovative. Show nested quote +On October 03 2002 21:47 Liquid`Nazgul wrote: I uninstalled War3 a while ago. After WCG I'll make up my mind if I will actually play that boring game designed for 70 year olds.
Great to see you're hosting a money tournament though.
Yes; that doesn't surprise me. I also find Wc3 very boring now after having played Starcraft. It's really just a very very different type of game. Wc3 appealed to something quite different than Starcraft - because the games are on the opposite spectrums of competitive RTS games.
I think there is a large difference when the response is "this games sucks" vs "this game is bland". I actually think the latter is far worse, because the former might just be a subjective preference thing. For the latter, the worry is that you aren't doing anything unique/innovative compared to existing games.
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United States32900 Posts
On December 18 2023 02:23 Hider wrote:Show nested quote +On December 18 2023 02:17 Waxangel wrote:On December 18 2023 02:15 Hider wrote:On December 18 2023 02:10 Waxangel wrote:I'm getting nostalgic here; TL.net vibes are just like when War3 came out People thought Wc3 was bland? Wc3 is incredibly slow and I can see why everyone used to Starcraft does not like that, however it's anything but bland, but incredibly innovative. On October 03 2002 21:47 Liquid`Nazgul wrote: I uninstalled War3 a while ago. After WCG I'll make up my mind if I will actually play that boring game designed for 70 year olds.
Great to see you're hosting a money tournament though. Yes; that doesn't surprise me. I also find Wc3 very boring now after having played Starcraft. It's really just a very very different type of game. Wc3 appealed to something quite different than Starcraft - because the games are on the opposite spectrums of competitive RTS games.
I was the lone war3 enjoyer on TL
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United States32900 Posts
On December 18 2023 02:21 Die4Ever wrote: Purple vs blue are strange color choices for the players
I asked and supposedly it's part of the game being in development; somehow colors are out of wack for 1v1 because implementing co-op in this current build/version.
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United States1751 Posts
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