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On December 21 2020 01:44 TentativePanda wrote:Show nested quote +On December 21 2020 01:43 Andi_Goldberger wrote:On December 21 2020 01:42 TentativePanda wrote:On December 21 2020 01:40 Andi_Goldberger wrote: when ultras where acutally tanky tvz was the worst matchup to play off all. 8 armor ultralisk never forget 8 armor ultras were OP. I think things went wrong when they buffed terran vs protoss, and widow mines and other units were inadvertently really good vs ultras suddenly how has any widow mine change impacted the way they kill ultras Didn't they buff the vs armor damage? If they didn't, have they always dealt an ultra like 1/4 of its hp while splashing on all the lings around it? Yes. i've used mines vs ultras forever and the dynamic has never changed.
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On December 21 2020 01:44 sneakyfox wrote:Show nested quote +On December 21 2020 01:40 Husyelt wrote:On December 21 2020 01:36 TentativePanda wrote:On December 21 2020 01:35 irvnasty wrote:On December 21 2020 01:34 TentativePanda wrote:On December 21 2020 01:32 lolfail9001 wrote: Ultras into loss to open the day, 10/10 Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! Don't forget blink, they should definitely have blink.
Haha, read my last post for my thoughts on an ultra mobility upgrade.
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On December 21 2020 01:44 sneakyfox wrote:Show nested quote +On December 21 2020 01:40 Husyelt wrote:On December 21 2020 01:36 TentativePanda wrote:On December 21 2020 01:35 irvnasty wrote:On December 21 2020 01:34 TentativePanda wrote:On December 21 2020 01:32 lolfail9001 wrote: Ultras into loss to open the day, 10/10 Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! Don't forget blink, they should definitely have blink.
I can't believe ultras aren't cloaked, flying units. They're way too weak.
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People who want Zerglings to be able to run under Ultralisks are not considering how much more damage widow mines will do when they hit even more densely packed units.
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On December 21 2020 01:46 DarkPlasmaBall wrote:Show nested quote +On December 21 2020 01:44 sneakyfox wrote:On December 21 2020 01:40 Husyelt wrote:On December 21 2020 01:36 TentativePanda wrote:On December 21 2020 01:35 irvnasty wrote:On December 21 2020 01:34 TentativePanda wrote:On December 21 2020 01:32 lolfail9001 wrote: Ultras into loss to open the day, 10/10 Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! Don't forget blink, they should definitely have blink. I can't believe ultras aren't cloaked, flying units. They're way too weak. Ultras flying around with tiny little wings would be top tier.
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On December 21 2020 01:46 DarkPlasmaBall wrote:Show nested quote +On December 21 2020 01:44 sneakyfox wrote:On December 21 2020 01:40 Husyelt wrote:On December 21 2020 01:36 TentativePanda wrote:On December 21 2020 01:35 irvnasty wrote:On December 21 2020 01:34 TentativePanda wrote:On December 21 2020 01:32 lolfail9001 wrote: Ultras into loss to open the day, 10/10 Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! Don't forget blink, they should definitely have blink. I can't believe ultras aren't cloaked, flying units. They're way too weak.
We shouldn't rest until they have Tempest range.
#justice4ultras
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On December 21 2020 01:47 sneakyfox wrote:Show nested quote +On December 21 2020 01:46 DarkPlasmaBall wrote:On December 21 2020 01:44 sneakyfox wrote:On December 21 2020 01:40 Husyelt wrote:On December 21 2020 01:36 TentativePanda wrote:On December 21 2020 01:35 irvnasty wrote:On December 21 2020 01:34 TentativePanda wrote:On December 21 2020 01:32 lolfail9001 wrote: Ultras into loss to open the day, 10/10 Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! Don't forget blink, they should definitely have blink. I can't believe ultras aren't cloaked, flying units. They're way too weak. We shouldn't rest until they have Tempest range. #justice4ultras Not on my watch. Colossus headbutt or nothing.
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On December 21 2020 01:47 sneakyfox wrote:Show nested quote +On December 21 2020 01:46 DarkPlasmaBall wrote:On December 21 2020 01:44 sneakyfox wrote:On December 21 2020 01:40 Husyelt wrote:On December 21 2020 01:36 TentativePanda wrote:On December 21 2020 01:35 irvnasty wrote:On December 21 2020 01:34 TentativePanda wrote:On December 21 2020 01:32 lolfail9001 wrote: Ultras into loss to open the day, 10/10 Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! Don't forget blink, they should definitely have blink. I can't believe ultras aren't cloaked, flying units. They're way too weak. We shouldn't rest until they have Tempest range. #justice4ultras
They would still be melee units rights? Just really really long claw things?
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I think the ultra is as big as a building, so when it dies it should spawn broodlings.
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Is it just me or TSL cannot be watched from TL.net but only from twitch???
ED IT: nvm, it came back
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Also, as bad as ultras are, broodlords are somehow worse right now lmao
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On December 21 2020 01:48 Elentos wrote:Show nested quote +On December 21 2020 01:47 sneakyfox wrote:On December 21 2020 01:46 DarkPlasmaBall wrote:On December 21 2020 01:44 sneakyfox wrote:On December 21 2020 01:40 Husyelt wrote:On December 21 2020 01:36 TentativePanda wrote:On December 21 2020 01:35 irvnasty wrote:On December 21 2020 01:34 TentativePanda wrote:On December 21 2020 01:32 lolfail9001 wrote: Ultras into loss to open the day, 10/10 Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! Don't forget blink, they should definitely have blink. I can't believe ultras aren't cloaked, flying units. They're way too weak. We shouldn't rest until they have Tempest range. #justice4ultras Not on my watch. Colossus headbutt or nothing.
Well I'm pretty sure that is official LR policy at this point? Colossus headbutt is the ability on which we base our entire endeavour.
On December 21 2020 01:48 chipmonklord17 wrote:Show nested quote +On December 21 2020 01:47 sneakyfox wrote:On December 21 2020 01:46 DarkPlasmaBall wrote:On December 21 2020 01:44 sneakyfox wrote:On December 21 2020 01:40 Husyelt wrote:On December 21 2020 01:36 TentativePanda wrote:On December 21 2020 01:35 irvnasty wrote:On December 21 2020 01:34 TentativePanda wrote:On December 21 2020 01:32 lolfail9001 wrote: Ultras into loss to open the day, 10/10 Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! Don't forget blink, they should definitely have blink. I can't believe ultras aren't cloaked, flying units. They're way too weak. We shouldn't rest until they have Tempest range. #justice4ultras They would still be melee units rights? Just really really long claw things?
Yes of course, let's not be silly here.
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On December 21 2020 01:49 Geo.Rion wrote: Is it just me or TSL cannot be watched from TL.net but only from twitch???
ED IT: nvm, it came back Are you using an adblocker? That's probably why then
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On December 21 2020 01:49 Geo.Rion wrote: Is it just me or TSL cannot be watched from TL.net but only from twitch???
ED IT: nvm, it came back
I also have that problem.
e: oh ok, yes I use adblock
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In this series, and the series vs Serral, I don't like when Showtime makes adepts
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Dark with some great micro there in Showtime's third base.
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On December 21 2020 01:49 Geo.Rion wrote: Is it just me or TSL cannot be watched from TL.net but only from twitch???
same
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Showtime looks good enough in macro games, and isn't really someone who seems to excel at these all-in type builds. Goes to show that protoss have found a single really strong strategy against zerg, but otherwise still look pretty lost.
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Great surround from Dark there... that + the fact that Showtime barely microed gave Dark the win.
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Traitor Colossus stepping on that forcefield
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