[TSL6] Championship Sunday! - Page 2
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Aegwynn
Italy460 Posts
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Shathe
Hungary422 Posts
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irvnasty
United States211 Posts
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Malinor
Germany4727 Posts
Good job Showtime. | ||
TentativePanda
United States800 Posts
On December 21 2020 01:32 lolfail9001 wrote: Ultras into loss to open the day, 10/10 Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol | ||
irvnasty
United States211 Posts
On December 21 2020 01:34 TentativePanda wrote: Yeah ultras are supposed to be tanky but they take MASSIVE damage from immortals, archons, void rays, lurkers, widow mines (like wtf??), thors, and siege tanks. Like they arent even tanky I don't get it lol Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. | ||
TentativePanda
United States800 Posts
On December 21 2020 01:33 irvnasty wrote: Dark headbutting archons with Ultras rather than just having 30-40 hydras was pretty bad. Hydras are bad once they have 100+ army supply though. They just get stormed and the interceptors melt them | ||
TentativePanda
United States800 Posts
On December 21 2020 01:35 irvnasty wrote: Don't forget ghosts making five of them explode as they hopelessly retreat, which is my personal favorite way to watch ultras die. How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them | ||
Andi_Goldberger
Germany1608 Posts
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Husyelt
United States832 Posts
On December 21 2020 01:36 TentativePanda wrote: How could I forget. Oh yeah, maybe because the "tanky" zerg unit gets melted by half the mid/high tech units in the game. EDIT: Oh and liberators LOL EDIT 2: Oh and cyclones do good damage to them and kite them forever. Oh and marauders are honestly pretty good vs them Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! | ||
Elentos
55550 Posts
On December 21 2020 01:40 Andi_Goldberger wrote: when ultras where acutally tanky tvz was the worst matchup to play off all. 7 armor ultralisk never forget It was 8, 7 is what they get to now. | ||
TentativePanda
United States800 Posts
On December 21 2020 01:40 Andi_Goldberger wrote: when ultras where acutally tanky tvz was the worst matchup to play off all. 8 armor ultralisk never forget 8 armor ultras were OP. I think things went wrong when they buffed terran vs protoss, and widow mines and other units were inadvertently really good vs ultras suddenly | ||
irvnasty
United States211 Posts
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Topin
Peru10078 Posts
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chipmonklord17
United States11944 Posts
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Andi_Goldberger
Germany1608 Posts
On December 21 2020 01:42 TentativePanda wrote: 8 armor ultras were OP. I think things went wrong when they buffed terran vs protoss, and widow mines and other units were inadvertently really good vs ultras suddenly how has any widow mine change impacted the way they kill ultras | ||
Topin
Peru10078 Posts
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irvnasty
United States211 Posts
On December 21 2020 01:42 TentativePanda wrote: 8 armor ultras were OP. I think things went wrong when they buffed terran vs protoss, and widow mines and other units were inadvertently really good vs ultras suddenly I've always advocated for an upgrade to give Ultras a barrel roll ability where they roll slowly in a set direction about the distance of a stalker blink. They can't change direction, but they also don't take any damage, so they could roll over mines or through liberation zones. Is this balanced? Probably not. Is it a good idea? No. Would we get to watch ultras do somersaults? Yes, yes we would. | ||
sneakyfox
8216 Posts
On December 21 2020 01:40 Husyelt wrote: Ultras would be so much scarier if they walked over lings and still could attack. At least they do splash damage! Don't forget blink, they should definitely have blink. On December 21 2020 01:44 irvnasty wrote: I've always advocated for an upgrade to give Ultras a barrel roll ability where they roll slowly in a set direction about the distance of a stalker blink. They can't change direction, but they also don't take any damage, so they could roll over mines or through liberation zones. Is this balanced? Probably not. Is it a good idea? No. Would we get to watch ultras do somersaults? Yes, yes we would. Excellent post. | ||
TentativePanda
United States800 Posts
On December 21 2020 01:43 Andi_Goldberger wrote: how has any widow mine change impacted the way they kill ultras Didn't they buff the vs armor damage? If they didn't, have they always dealt an ultra like 1/4 of its hp while splashing on all the lings around it? EDIT: It was shields they buffed it against which is good. But yeah I stand by the fact a 75/25 unit supposed to be good against clumped low tier units should not also be good vs 300/200 ultra | ||
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