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On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP w9w thar was boring. I agree. This is probably easier to enjoy than colossi right now, but I fear we'll get tired of it real quick.
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Australia18228 Posts
Felt like PartinG was too aggressive with his disruptors Trying to force a mistake instead of waiting for them to screw up
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On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP wow that was boring. Idk at least there is micro involved as opposed to colossus archon poking and a move. Was a bit slow though.
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On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP wow that was boring. Colossus wars are not better.
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That match extended like 10 minutes more than necessary
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Hopefully Parting cheeses the rest of the games so we don´t see that again. FREE units galore.
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On November 29 2015 02:26 royalroadweed wrote:Show nested quote +On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP wow that was boring. Colossus wars are not much better. but not much worse either
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I don't know, I really enjoyed that. Certainly beats Colossus vs. Colossus by about a thousand.
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On November 29 2015 02:25 FueledUpAndReadyToGo wrote: Swarmhost: expensive unit that creates high damage free unit and is then on a cooldown making it vulnerable Disruptor: expensive unit that creates high damage free unit and is then on a cooldown making it vulnerable
We've been fooled You've been given a second chance to embrace the Truth. Don't miss it.
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disruptor is RLY ridiculous^^
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On November 29 2015 02:25 FueledUpAndReadyToGo wrote: Swarmhost: expensive unit that creates high damage free unit and is then on a cooldown making it vulnerable Disruptor: expensive unit that creates high damage free unit and is then on a cooldown making it vulnerable
We've been fooled
ah but they changed Swarmhosts so that they spawn so fast you can't engage. Disruptors atleast have to be used at different times. 5 like forcefields to hold a ramp for all eternity against ground.
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On November 29 2015 02:25 FueledUpAndReadyToGo wrote: Swarmhost: expensive unit that creates high damage free unit and is then on a cooldown making it vulnerable Disruptor: expensive unit that creates high damage free unit and is then on a cooldown making it vulnerable
We've been fooled Swarmhosts were better.
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On November 29 2015 02:25 FueledUpAndReadyToGo wrote: Swarmhost: expensive unit that creates high damage free unit and is then on a cooldown making it vulnerable Disruptor: expensive unit that creates high damage free unit and is then on a cooldown making it vulnerable
We've been fooled except you can't attack the "free units" the disruptor creates and you can't kill buildings with disruptors not even close
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On November 28 2015 22:18 stuchiu wrote:But TY said Puck is as good as any top korean Protoss and 3-0d puck yesterday! I could've played much better, I didn't feel like I showed my best games. Overall I still learned a lot and it was a pretty cool experience.
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Showtime channeling his inner Hasuobs here
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Will the ball dodging be more consistent in the next game!
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On November 29 2015 02:25 muHb wrote: damn that was like at least 5 min straight of straight fighting, GG More like 5 minutes not fighting
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On November 29 2015 02:25 [PkF] Wire wrote:Show nested quote +On November 29 2015 02:25 KingofdaHipHop wrote: Disruptors definitely killed PvP w9w thar was boring. I agree. This is probably easier to enjoy than colossi right now, but I fear we'll get tired of it real quick. I hope it'll evolve in both: Laz0rs AND balls!
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On November 29 2015 02:24 Nebuchad wrote: How is it "incredibly hard" to keep a lead when you have tempests vs no tempests rofl Because still a single error can cost you half your army vs those disruptors. Of course, it is still easier to keep your lead than to try to get the lead when you are behind, but since Parting had still all his disruptors, it was by no way over.
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