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your Country52797 Posts
On May 21 2015 19:46 The_Templar wrote:Show nested quote +On May 21 2015 19:42 The_Templar wrote:Map: Cactus Valley herO spawns in the bottom right Maru spawns in the top right 2:00 Gate/gas for herO. Maru opens CC first. Cybernetics core for herO. Maru getting two barracks. 3:00 MSC and expansion for herO. Third barracks for Maru with no gas in sight. Stalker for herO. 4:00 Marines are being produced. Twilight council for herO. herO is producing stalkers at the moment. Two gasses for Maru. 5:00 herO sending out a probe scout for the first time, in the wrong direction. Dark shrine for herO. Concussive shells for Maru. herO getting a robotics facility. 7:00 herO 50 vs Maru 54 herO hides a pylon near Maru's base with his scouting probe. Maru moving across the map, although he has a turret at home. A single DT goes towards Maru's main base. Maru crushes two stalkers in herO's natural and starts working on probes.
8:00 herO 49 vs Maru 51 herO loses 15 workers and the DT. Starport for Maru. Maru getting a few more turrets. Warp prism for herO. herO getting +1 armor and blink. Robotics bay is on the way as well. Maru starts +1 attack while stim is 2/3 done.
9:00 herO 60 vs Maru 62 Warp prism/DT moving towards Maru's main. herO getting a second twilight council. Oops. Colossus production begins. herO gets three more gateways. DT is harassing around the corners of Maru's main. Maru going for a drop.
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Maru is no Innovation that's for sure.
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Nothing wrong with multiple shrines for Inca
*councels
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United Kingdom31935 Posts
A weird protoss on ladder once went double forge and double twilight and said it was to hit a massive 11 charge blink pure gateway timing xD
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What a fucking maniac 0_0
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hm, was that too wasteful? i have no idea
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no one lives to tell the tale
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On May 21 2015 19:51 sparklyresidue wrote: hm, was that too wasteful? i have no idea 28 supply of bio/medivac for 3 collosi and some scraps of gateway units? I'd take tht every time.
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MC went Charge+Blink at the same time once, didn't work out too well though.
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On May 21 2015 19:51 GumBa wrote: A weird protoss on ladder once went double forge and double twilight and said it was to hit a massive 11 charge blink pure gateway timing xD was it you?
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both players are overextending so much!!
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Wow herO just threw that game
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Think we are going to game 5!
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Czech Republic12125 Posts
On May 21 2015 19:51 sparklyresidue wrote: hm, was that too wasteful? i have no idea It wasn't, you just need that splash as Protoss. Without splash damage you have to be Parting and your enemy has to overstim hard like Flash.
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That ... probably wasn't a great spot to attack up into herO.
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your Country52797 Posts
On May 21 2015 19:49 The_Templar wrote:Show nested quote +On May 21 2015 19:46 The_Templar wrote:On May 21 2015 19:42 The_Templar wrote:Map: Cactus Valley herO spawns in the bottom right Maru spawns in the top right 2:00 Gate/gas for herO. Maru opens CC first. Cybernetics core for herO. Maru getting two barracks. 3:00 MSC and expansion for herO. Third barracks for Maru with no gas in sight. Stalker for herO. 4:00 Marines are being produced. Twilight council for herO. herO is producing stalkers at the moment. Two gasses for Maru. 5:00 herO sending out a probe scout for the first time, in the wrong direction. Dark shrine for herO. Concussive shells for Maru. herO getting a robotics facility. 7:00 herO 50 vs Maru 54 herO hides a pylon near Maru's base with his scouting probe. Maru moving across the map, although he has a turret at home. A single DT goes towards Maru's main base. Maru crushes two stalkers in herO's natural and starts working on probes. 8:00 herO 49 vs Maru 51 herO loses 15 workers and the DT. Starport for Maru. Maru getting a few more turrets. Warp prism for herO. herO getting +1 armor and blink. Robotics bay is on the way as well. Maru starts +1 attack while stim is 2/3 done. 9:00 herO 60 vs Maru 62 Warp prism/DT moving towards Maru's main. herO getting a second twilight council. Oops. Colossus production begins. herO gets three more gateways. DT is harassing around the corners of Maru's main. Maru going for a drop. 11:00 herO 77 vs Maru 90 Maru loses 5 workers to the DT but finally cleans it up. Maru finds the dark shrine on the edge of herO's natural and cleans it up. herO tries to prevent this but loses some stalkers in the process. Maru moving out with another drop. +1 armor and combat shields for Maru.
12:00 herO 94 vs Maru 103 Three gateways for herO. Maru drops on top of herO's colossi. herO ignores this and kills all of the medivacs in the drop. +1 attack finishing for herO. herO's third base is also started.
13:00 herO 96 vs Maru 99 herO moves towards the center and picks off a medivac. herO finds a random missile turret in Maru's third base and picks it off.
14:00 herO 107 vs Maru 114 Maru stims directly into the natural while distracting elsewhere.
15:00 herO 115 vs Maru 116 Maru loses a bit and backs off. +2/2 for herO. Maru regroups outside his natural. herO is on the offensive, but Maru has excellent con caves wherever herO tries to attack. herO gets cleaned up with relative ease, although the DT kills off two marauders.
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