• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:40
CEST 16:40
KST 23:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Dating: How's your luck? US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4678 users

[WCS] Premier Ro32 Group B Season 1 2015 - Page 45

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 43 44 45 All
Xoronius
Profile Joined July 2011
Germany6362 Posts
February 17 2015 19:00 GMT
#881
On February 18 2015 03:54 opisska wrote:
Show nested quote +
On February 18 2015 03:36 Xoronius wrote:
On February 18 2015 03:28 opisska wrote:
On February 18 2015 02:12 The_Red_Viper wrote:
On February 18 2015 01:40 opisska wrote:
On February 18 2015 01:26 The_Red_Viper wrote:
On February 17 2015 22:39 opisska wrote:
How can you even think to say that RR is fairer? Somebody even brought up the problem, but it was quickly dismissed, because it is inconvenient. The situation when somebody's advancement is decided by a match of two other people, one of which has nothing to gain/lose is inevitable in RR and it is the polar opposite of "fair". You can toss around "professionality" as much as you want, it won't make it fair.

What case are you exactly talking about?


I am talking exactly about the case I have so explicitly described. Not a specific instance of it happening, but about the fact that this can happen and cannot be avoided.

so you are talking about mapwins as decider? (kinda what TB was angry about in a dreamhack some time ago)


Ok, let me give you a specific example, right?

A>B
C>D
A>C
B<D
A<D

A 2
B 0
C 1
D 2

now we play B vs. C - if B wins, A and D advance while if C wins, then A>C>D>A is a 3-way tie at 2 points.

But there is nothing for B in the last game (except for pride) and that gives C a huge and unfair advantage. He is not out of the woods yet (in more than 4-player groups you can find examples when it's a straight up advancing, not a tie, but I couldn't find one for 4 players), but definitely better off than if he lost ...

If GSL groups, every match is the players plying for themselves, a player never plays in a situation where his faith (good or bad) is already decided.

In RR there are always 2 matches played at the same time. Thus A vs D and B vs C are played at the same time and B doesn't know, that D will beat A. Thus the standings would be:
A 2
B 0
C 1
D 1
And B would still have a chance to win a tie-breaker, thus he would play for something.

In the hypothetical case, that the result of A vs D would be known (which is, as said before, usually not the case), the problem is still easily fixable: Make the money distribution 4,5k/3,5k instead of 4k/4k and suddenly instead of playing for nothing, B plays for a chance to maybe overtake C and thus for 1k.


1. in a broadcasted league, you will probably want to play the matches one after another because of the viewers. I think there is some space to help things here, because you can choose the order, but the problem is that that also influences the matches, so is not so "fair".

2. what? if tha A-D results is known, B does not advance no matter what, so the prize money distribution is not helping at all. You can make per-match prizes to give incentive, but that can turn out to be expensive and also it is very different to play for 100$ and for a shot on the GSL trophy.

1. A&B-stream. It has been done in the past a lot

2. B wouldn't have a chance to advance in said scenario, but he would have a chance to get 3rd place. If the difference between 17-24/25-32 is 1k$, that might be 1k$ for winning a single bo3. That is about 500-1000$ per hour. I think most people would work for that amout of money

3. _TMT_ problem with double-elim is still up and hasn't been answered.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 17 2015 19:12 GMT
#882
1. it has been done at weekend tourneys. In GSL I fucking want to see all of the games! Mind you that all of this business is kind of done for the spectators in the first place, without them, there are no prizes, no tourneys ...

2. fair point, but you need to see the huge difference. Also opens a barn door to fixing (sorry to pull that up in these days, but it's the reality)

3. I am sorry but this is really subjective. All of this "mental exhaustion" and "show cards" is highly speculative. I believe that every player should be able to do for himself in the current match as well as he can (that holds IRL as well for that matter) and the rest are really just excuses. The problem in my example is that A and D don't really have much chances to do anything for themselves in the last match where they are not even playing.

The important thing to note is that neither method is without issues and it's a lot about which kind of issues does one see as more important. But shouting that RR is "fair" is really misguided. The only absolutely fair thing would be a repeated RR with random ordering of matches going on for an infinite number of rounds to smear any assymetries due to match order (and even that would be terribly OP against mortal beings ... )
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
_TMT_
Profile Joined September 2014
Vietnam114 Posts
Last Edited: 2015-02-17 19:50:54
February 17 2015 19:40 GMT
#883
On February 18 2015 04:12 opisska wrote:
1. it has been done at weekend tourneys. In GSL I fucking want to see all of the games! Mind you that all of this business is kind of done for the spectators in the first place, without them, there are no prizes, no tourneys ...

2. fair point, but you need to see the huge difference. Also opens a barn door to fixing (sorry to pull that up in these days, but it's the reality)

3. I am sorry but this is really subjective. All of this "mental exhaustion" and "show cards" is highly speculative. I believe that every player should be able to do for himself in the current match as well as he can (that holds IRL as well for that matter) and the rest are really just excuses. The problem in my example is that A and D don't really have much chances to do anything for themselves in the last match where they are not even playing.

The important thing to note is that neither method is without issues and it's a lot about which kind of issues does one see as more important. But shouting that RR is "fair" is really misguided. The only absolutely fair thing would be a repeated RR with random ordering of matches going on for an infinite number of rounds to smear any assymetries due to match order (and even that would be terribly OP against mortal beings ... )


3. Sorry but i don't think that this answers any of my points.

The problem is that:

A & B both play 2 matches before their final clash.
One match they play each other.
One match A plays against the best, and B plays against the worst.
So coming to the final match, the advantage is CLEAR.

And no, one does not come to a match "do as well as he can". It all comes down to builds and preparation. Especially with this GSL-like format. And if you know winning does not matter (losing even benefits), why not hide your builds in the first match and let your opponent shows all his?
Double benefit here.

The Rematch curse has existed for so so long (so annoying too) and organizers still think it's ... a curse????

P/S: Your arguments are all about random factor. Grouping is random. Ordering is random. So it's fair after all.
One can not roll a bad dice and says it's not fair
Xoronius
Profile Joined July 2011
Germany6362 Posts
February 17 2015 20:34 GMT
#884
Not going to argue over 3, since that _TMT_ is doing that, maybe I'll say something at a later point.

On February 18 2015 04:12 opisska wrote:
1. it has been done at weekend tourneys. In GSL I fucking want to see all of the games!

1. GSL is GSL and GSL might be on TV again at some point and they have to furfill a schedule there, so I can accept GSL sticking to their own format, because of scheduling reasons. But the double-elim stuff is everywhere at the moment, even if those scheduling reasons are not existent.

On February 18 2015 04:12 opisska wrote:
Mind you that all of this business is kind of done for the spectators in the first place, without them, there are no prizes, no tourneys ...

In that case, we have different expectations on what a systems primary point is. I care about optimal fariness to the players, when judging a system and about nothing else. Spectators are totally negligible from my PoV. (I see, where my view collides with the majority here though, I also still don't see a problem in the Nani/Polt-incident). Take that one MLG thing, where everyone picked Puck for example: Nice storyline, fun to watch for the viewer, but undoubtly unfair and thus IMHO a bad system, destpite it's entertainment value.

On February 18 2015 04:12 opisska wrote:
2. fair point, but you need to see the huge difference. Also opens a barn door to fixing (sorry to pull that up in these days, but it's the reality)

I'm not seeing, how it would do that. Please elaborate, because if there is a huge point here, that would be intresting.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 18 2015 10:54 GMT
#885
1. I concede that tourneys who schedule two streams anyway could in principle use RR. I couldn't create a 4-man scenario when the problem would occur without knowing the result of the other match. However you should lose the tunnel vision about "players" - optimal for them is in no doubt to get some money from the match and that's directly dependent on the viewer popularity of the tourney. That's just the reality of life I am afraid.

Also I hope that we could at least agree that tourneys should not use >4player RR, right? Because there it gets really, really messy fast.

2. I think this is pretty straightforward, albeit nasty - a player who has nothing to gain could lose on purpose and the advancing player could cut a part of his prize money for him. I am not really trying to accuse anyone of such behaviour, but the opportunity makes the thief. This aside, I still see a big difference of motivation in playing for a shot on the trophy and for a few bucks (in the case your financial incentive solution is used).

3. ad _TNT_ - I am sorry man, but all of this "point" is just a story you made. You purposedly overvalue one of many aspects of the competition to create tension in your scenario. First of all in high-level SC2 there are hardly situations where players of definedly different levels like that.

Also if I wanted to play along with you, I would say that A can just throw (or even forfeit, I think this is allowed in WCS according to the Book of Aeromi) the games against H which he would lose anyway and relax, gaining an advantage over B for the rematch (because B has to at least try to win over L). But please don't cite me on this, it would mean that I agree with your theory that you can put such "skill labels" on players which I do not.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
_TMT_
Profile Joined September 2014
Vietnam114 Posts
February 18 2015 11:45 GMT
#886
On February 18 2015 19:54 opisska wrote:
1. I concede that tourneys who schedule two streams anyway could in principle use RR. I couldn't create a 4-man scenario when the problem would occur without knowing the result of the other match. However you should lose the tunnel vision about "players" - optimal for them is in no doubt to get some money from the match and that's directly dependent on the viewer popularity of the tourney. That's just the reality of life I am afraid.

Also I hope that we could at least agree that tourneys should not use >4player RR, right? Because there it gets really, really messy fast.

2. I think this is pretty straightforward, albeit nasty - a player who has nothing to gain could lose on purpose and the advancing player could cut a part of his prize money for him. I am not really trying to accuse anyone of such behaviour, but the opportunity makes the thief. This aside, I still see a big difference of motivation in playing for a shot on the trophy and for a few bucks (in the case your financial incentive solution is used).

3. ad _TNT_ - I am sorry man, but all of this "point" is just a story you made. You purposedly overvalue one of many aspects of the competition to create tension in your scenario. First of all in high-level SC2 there are hardly situations where players of definedly different levels like that.

Also if I wanted to play along with you, I would say that A can just throw (or even forfeit, I think this is allowed in WCS according to the Book of Aeromi) the games against H which he would lose anyway and relax, gaining an advantage over B for the rematch (because B has to at least try to win over L). But please don't cite me on this, it would mean that I agree with your theory that you can put such "skill labels" on players which I do not.


Yes that story is so made-up, so overvalued, so rare that almost EVERY tournaments have it now.

Of course, you can ignore it, call it a curse maybe
Philozovic
Profile Joined August 2012
France1677 Posts
February 18 2015 11:57 GMT
#887
I'm just going to drop it : GSL group format with Extended Series
INnoVation is the absolute best | I wept for i knew his words to be true
Prev 1 43 44 45 All
Please log in or register to reply.
Live Events Refresh
Next event in 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1601
Classic 308
ProTech77
trigger 68
BRAT_OK 10
StarCraft: Brood War
Britney 38771
Calm 11260
EffOrt 1166
Mini 619
Horang2 440
Zeus 332
BeSt 294
Light 254
ggaemo 179
Leta 156
[ Show more ]
Rush 139
ZerO 135
Last 127
Soulkey 126
hero 106
scan(afreeca) 83
Hyun 64
910 60
sorry 52
Pusan 44
ToSsGirL 32
Sacsri 20
zelot 17
IntoTheRainbow 15
GoRush 15
yabsab 13
Noble 10
Rock 7
Terrorterran 5
Dota 2
Gorgc5480
Dendi960
Counter-Strike
fl0m6091
byalli621
zeus319
Super Smash Bros
Mew2King69
Heroes of the Storm
Khaldor298
Other Games
tarik_tv11924
singsing3191
gofns1559
B2W.Neo1010
Lowko613
Mlord469
Hui .140
KnowMe139
MindelVK15
ZerO(Twitch)13
fpsfer 1
Organizations
Other Games
EGCTV672
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2551
• Jankos2028
Other Games
• WagamamaTV165
Upcoming Events
uThermal 2v2 Circuit
20m
Grudge Match
1h 20m
FlaShFTW vs A.Alm
OSC
6h 20m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
17h 20m
herO vs Rogue
Maru vs Cure
Patches Events
22h 20m
uThermal 2v2 Circuit
1d
BSL
1d 4h
Bonyth vs Dewalt
OSC
1d 9h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Maestros of the Game
4 days
Classic vs Lambo
Clem vs Maru
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.